OPFOR
1x Cultist Artillery Team (Wounds: 6 Combat: 6 Magic: 1) (Bombard, Range+,)
Weapons: RPG-7 x4 (hit on 60vs buildings or units, d20+5 damage), Lee-Enfield x1 (hit on 55, d8 damage)
1x Cultist War Leader Team (Wounds: 9 Combat: 6 Magic: 2) (Moral+, Stand Your Ground, Rally, Charge)
Weapons: Shotgun x2 (Hit on 45, 60 at range, d12-2 damage) Sword x6 (Hit on 55, d6 damage) Battle Standard (Grants
Rally)
6x Cultist Fanatics (Wounds: 15 Combat: 4 Magic: 1) (Fearless, Berzerker, Loud)
Weapons: Spears x15 (Hit on 60, d4+1 damage)
BLUFOR
1x Mage Commando Team (Combat: 6 Magic: 4 Wounds: 7 Infiltration: 4) (Stealth+++, Light Weapons, Light Magic)
Weapons: M2 x6 (Hit on 45, d6 damage)
Spells: Light Lance, Thaum-bomb, Arcane Smoke, Fireball
35x Magical Girl Units (Combat: 1 Magic: 1 Infiltration: 1 Wounds: 10) (Noncombatant, Potential, ESL, Untrained)
1x Magical Girls+ (3 Combat 1 Infiltration 4 Magic 10 Wounds) (Steadfast, Moral++, Rally Point, Light Weapons)
Weapons: Mosin-Nagant (Hit on 55, d8 damage)
4x Armed Magical Girls (2 Combat 1 Infiltration 4 Magic 10 Wounds)
Weapons: Mosin-Nagant (Hit on 55, d8 damage)
HERO UNITS
James Greaves
Catherine Fuchs
Blackrock Greaves
Copperfield Greaves
-----------------------------------
BATTLE START
-OpFor-
C.Arty: Fire on {Fenceline}
(1d100=56)
- Leader, C. Fanatics: Advance to Fenceline
-BluFor-
Alarm Sounds. Lockdown begins in (2) turns. M. Commandos deploy in (3) turns.
James deploys to {Headquarters}
Blackrock deploys to {Barracks 1}
Copperfield goes to Lockdown
Catherine Fuchs deploys to {Tower}
-OpFor-
Arty: Fire on {Fencline}
(1d100=74) {Fencline} breached at North-Northwest
Leader, 6x C. Fanatics: Pass Fencline, begin Warcry.
-BluFor-
Mag. Girls+Blackstone enters field
4x Mag. Girls Arm
All BluFor units make for Research Area
Alarm Sounds. Lockdown begins in (1) turns. M. Commandos deploy in (2) turns.
-OpFor-
Leader, 6x C. Fanatics: Advance through Killzone
Arty: Overwatch
-BluFor-
Mag. Girls+ Blackstone Spotcheck
(1d100=70+5) C. Leader, 6x C. Fanatics spotted in Killzone
Blackstone gives order {Focus Fire}
(1d100=40+2+2) Mag. Girls focus fire on C. Fanatics 3
Mag. Girls+ open fire on C. Fanatics 3
(1d100=92, crit,+1 to dmg) (d8=4+1+3) C. Fanatics 3 down to 7
Mag. Girls Arm 1 open fire on C. Fanatics 3
(1d100=59) (d8=3+2) C. Fanatics 3 down to 2
Mag. Girls Arm 2 open fire on C. Fanatics 3
(1d100=43+2)
Mag. Girls Arm 3 open fire on C. Fanatics 3
(1d100=54+2) (1d8=2) C. Fanatics 3 down to 0. Unit killed.
Mag. Girls Arm 4 open fire on C. Fanatics 3
(1d100=51+2)
Alarm Sounds. Lockdown Active. M. Commandos deploy in (1) turns.
-OpFor-
Leader Spotcheck
(1d100=25+10)
Fanatics 1 Spotcheck
(1d100=97+10) Crit!
Fanatics 1, 2, 4, 5, 6 charge BluFor!
-BluFor-
Mag. Girls+, Blackstone, Mag. Girls Arm 1, 2, 3, 4 all fall back into ally.
Blackstone gives order {Form Ranks!}
(1d100=66+2+2) Mag. Girls Arm 1-3 form three-rank firing line, Mag. Girls Arm 4 prepare magic, Mag. Girls+ fix bayonets.
All BluFor units go on Overwatch
Alarm Sounds. Lockdown Active. M. Commandos deploy to Headquarters.
-OpFor-
Fanatics 1 enters ally:::
Overwatch triggers!
Mag. Girls Arm 1 (1d100=55) (1d8=5+2) C. Fanatics 1 down to 8
Mag. Girls Arm 2 (1d100=73) (1d8=1+2) C. Fanatics 1 down to 5
Mag. Girls Arm 3 (1d100=24+2)
Mag. Girls Arm 4 casts Screech (1d1oo=60+2) C. Fanatics 1 loses Courage and halts!
Fanatics 2 has path blocked!
Fanatics 4 has path blocked!
Fanatics 5 has path blocked!
Fanatics 6 has path blocked, and transitions all units to Tight Formation!
Leader moves around the side of Research Facility!
-BluFor-
Mag. Girls Arm 1 opens fire on C. Fanatics 1.
(1d100=79) (1d8=8) Crit! Roll again! (1d8=4+2) C. Fanatics 1 down, C. Fanatics 2 down to 8 due to Tight Fomation!
Mag. Girls Arm 2 opens fire on C. Fanatics 2
(1d100=12) Weapon Jams!
Blackrock gives order {Rotate Formation}- Move Mag. Girls Arm 2 out, put Mag. Girls Arm 4 in
(1d100=84+2+2)
Mag. Girls Arm 2 falls out of position and arms bayonets!
Mag. Girls Arm 3 opens fire on C. Fanatics 2
(1d100=65) (1d8=8) Crit! Roll again! (1d8=2+2) C. Fanatics 2 down, C. Fanatics 4 down to 11.
Mag. Girls Arm 4 opens fire on C. Fanatics 4
(1d100=42)
Mag. Girls+ casts Flare
(1d100=53+2) Success! HQ now knows battle location!
-BluFor 2-
James and Mag. Commandos dash towards Research Buildings!
-OpFor-
Fanatics 4 charge
(1d100=83) (d4=3+1+2) Mag. Girl Arm 1 is engaged in Melee, and down to 4
Fanatics 5 standby
Fanatics 6 exits ally and moves to flank around building
Leader moves around research Building and spots Barracks 2.
Arty fires on Barracks 2
(1d100=5) Missfire! (1d20=15+5) damage to C. Arty team! C. Arty team destroyed!
-BluFor-
Mag. Girl Arm 2 counter-charges
(1d100=88) (d4=2+2+1) C. Fanatics 4 down to 6
Mag. Girl Arm 3 casts Heal on Mag. Girl Arm 1
(1d100=41+10) Mag. Girl Arm 1 up to 6,
Fatigued.
Mag. Girl Arm 4 casts Faith on Mag. Girl Arm 2
(1d100=75+10) Mag. Girl Arm 2 gains
Parry for one round.
Mag. Girl+ readies weapons
-BluFor 2-
James and Mag. Commandos dash around Mess Hall and spot C. Fanatics 6!
James casts Thermal Lance
(1d100=67) (1d12=5+6) C. Fanatics down to 4
Mag. Commandos open fire!
(1d100=38+6) (1d6=5) C. Fanatics down!
-OpFor-
Fanatics 4 in melee
(1d100=60)
Parry activates! (1d100=70) No damage!
Fanatics 5 moves through C. Fanatics 4 en echelon and enters melee
(1d100=47+4) (1d4=4) Crit! (1d4+2+1) Mag. Girls Arm 2 down to 3.
Leader Overwatches
-BluFor-
Mag. Girl Arm 1 reverses position in allyway and readies weapons.
Mag. Girl Arm 3 takes wounded and falls back
Mag. Girl Arm 2 falls back and sets staggered firing line in Overwatch
Mag. Girl Arm 4 falls back behind Mag. Girl+
Mag. Girl+ opens fire, then maneuvers behind Mag. Girl Arm 2
(1d100=59+10) (1d8=3) C. Fanatics 5 down to 12
Blackstone casts Burning Light
(1d100=83) (1d10=8) C. Fanatics 5 down to 4
-BluFor2-
Mage Commandos go around Mess Hall corner- Overwatch triggers!
(1d100=80) (1d12=5-2) Mage Commandos down to 5
James go around Mess Hall corner and fires on C. Leader
(1d100=69) (2d8=5+6) C. Leader down!
-OpFor-
Fanatics 5 charge forward- Overwatch activates!
(1d100=91) (1d8=6) C. Fanatics 5 down to 7
Fanatics 5 enter melee
(1d1oo=60) (1d4=4) Crit! (1d4=3+1) Mag. Girls+ down to 2
Fanatics 4 rests.
-BluFor-
Mag. Girls+ fall back en echelon through Mag. Girl Arm 4
Mag. Girls Arm 4 opens fire at point blank!
(1d100=98+10) Minor Crit! (1d8=5+3) C. Fanatics down!
Blackstone advances and casts Burning Light
(1d100=93) (1d10=8) C. Fanatics 4 is down!
All enemy teams are down! Scenario over!