An adventurers life for me: A Warhammer Fantsy 2E quest

[X]Tilea

I have seen plenty of Quests with main characters from the Empire, Bretonnia and Kislev.

Never seen a Tilean main character. I would like to try something new.
 
[X]The Empire
For such a classic faction, I don't see much of it in quests which is a shame. It's always Brettonian knight or the Elves, I say we spice things up a little and play something more historical & with more DA KA.
 
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Vote Closed!
Tilea wins!
midnight77 threw 3 10-faced dice. Reason: WS Total: 14
2 2 9 9 3 3
midnight77 threw 2 10-faced dice. Reason: BS Total: 18
8 8 10 10
midnight77 threw 2 10-faced dice. Reason: S Total: 13
6 6 7 7
midnight77 threw 2 10-faced dice. Reason: T Total: 6
5 5 1 1
midnight77 threw 2 10-faced dice. Reason: Ag Total: 11
6 6 5 5
midnight77 threw 2 10-faced dice. Reason: Int Total: 15
7 7 8 8
midnight77 threw 2 10-faced dice. Reason: WP Total: 12
2 2 10 10
midnight77 threw 2 10-faced dice. Reason: Fell Total: 12
2 2 10 10
midnight77 threw 1 10-faced dice. Reason: Wounds Total: 10
10 10
midnight77 threw 1 10-faced dice. Reason: Fate points Total: 9
9 9
 
[X] Magic

Sure it might blow us up, but the system is still such that without magic (preferably the fire kind) you are out of luck against a bunch of nasties.
 
[X] Magic

Its always better to have Magic that don't have it.

In this world, unless you are a very devout Priest with the favor of his god(s), without magic you are almost powerless before some of the things that go bump in the night.

Sure, talismans and magic items can help a mere mortal fight some supernatural enemies. But they don't quite bridge the gap.

Unless we are talking abaout really leggendary relics of great power.
 
Wait, rolling a 10 for Wounds as a human should give us 13 starting Wounds, and a 9 for Fate should be 3 Fate Points. At least if we're going by 2E rules.

Should also be rolling 2d100 for our two starting Talents.
 
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