Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

TL;DR - Save The Capes, Presence ●●●●○, Investigation (Swarms ●○○)

Vote tally:

[X] Save The Capes
No. of votes: 47
veekie, BobTheNinja, Skelm, ticktrick, sainen, HyperspatialParasite, Cheshire, Zen, gideon020, Arbit, Teras, RCa, sun tzu, Sinsystems, Doomlord9, moonrune, XenonPrime, Z000, Reklaw, Qazplm, leafy503, landcollector, 1986ctcel, AkatsukiLeader13, Elero, kestrel404, Garlak, protoss16, Harish, Overmind, Cyanios, Creticus, Flamester, NotAlwaysFanfic, DeAnno, Jack Folstam, SwiftRosenthal, Tylenol, LoreOfClark, CrawlingChaos74, Amorous Intent, Kurth, Larekko12, FunkyEntropy, uju32, Cytokinesis, .IronSun.

[X] Save The People
No. of votes: 13
MrGazzer, Daemir Silverstreak, scope, 42hitchhiker, Jinnt, Zechstein, Demonic Spoon, PATHOS, wargonzola, Klaus, Azure, Proginoskes, spudman

[X] Save Yourself
No. of votes: 2
Anasurimbor, wingnut2292


XP Expenditures:
I am so, so tempted to discount all the votes that had small mis-formatting in the XP part of the vote, but I'll let it slide one last time (major mis-formatting not counted, though). Yeah, it's a nit-pick, but it makes my life easier when I'm copying/pasting it into other places so DANCE FOR ME, INSECTS.

[X] 4 XP - Presence ●●●●○
No. of votes: 34
veekie, BobTheNinja, Skelm, ticktrick, Anasurimbor, sainen, HyperspatialParasite, Zen, gideon020, Arbit, Teras, RCa, sun tzu, Sinsystems, moonrune, Qazplm, landcollector, 1986ctcel, Elero, kestrel404, Zechstein, Demonic Spoon, Harish, Overmind, wargonzola, Flamester, Jack Folstam, Azure, Quantumboost, Stormcrow, CrawlingChaos74, SilentStriker, FunkyEntropy, .IronSun., scope, XenonPrime, Z000, Reklaw, leafy503, DeAnno, DragonBard, Larekko12, uju32, spudman, Cytokinesis

[X] 2 XP - Investigation (Swarms ●○○)
No. of votes: 19
veekie, Skelm, scope, ticktrick, HyperspatialParasite, gideon020, Arbit, XenonPrime, Z000, Reklaw, landcollector, Zechstein, Jack Folstam, DragonBard, FunkyEntropy, uju32,spudman, Cytokinesis, .IronSun.

[X] 2 XP - Survival (Training Swarms ●○○)
No. of votes: 8
veekie, scope, ticktrick, HyperspatialParasite, gideon020, Arbit, DeAnno, DragonBard

[X] 2 XP - Socialize (Swarms ●○○)
No. of votes: 11
scope, moonrune, landcollector, DeAnno, DragonBard, SilentStriker, FunkyEntropy, uju32, spudman, Cytokinesis, .IronSun.

[X] 2 XP - Presence (Intimidation ●○○)
No. of votes: 8
scope, landcollector, Zechstein, FunkyEntropy, uju32, spudman, Cytokinesis, .IronSun.

[X] 4 XP - Vat Bank
No. of votes: 7
Anasurimbor, sainen, Elero, Quantumboost, CrawlingChaos74, SilentStriker, Larekko12

[X] 2 XP - Occult (Autochthon ●○○)
No. of votes: 6
Skelm, Arbit, sun tzu, moonrune, leafy503, spudman

[X] 2 XP - Thrown (Carrots ●○○)
No. of votes: 1
Zechstein


NOT COUNTED: SPECIALTY NOT AVAILABLE

[X] 2xp - Presence (Swarms ●●○)
No. of votes: 4
veekie, ticktrick, HyperspatialParasite, gideon020

[X] 2 XP - Presence (Swarms ●●●)
No. of votes: 3
XenonPrime, Reklaw, DeAnno


NOT COUNTED: IMPROPER FORMATTING

[X]Presence
No. of votes: 3
Cyanios, Tylenol, LoreOfClark

[X]Socialize (Swarms)
No. of votes: 1
Cyanios
 
Gromweld said:
TL;DR - Save The Capes, Presence ●●●●○, Investigation (Swarms ●○○)

XP Expenditures:
I am so, so tempted to discount all the votes that had small mis-formatting in the XP part of the vote, but I'll let it slide one last time (major mis-formatting not counted, though). Yeah, it's a nit-pick, but it makes my life easier when I'm copying/pasting it into other places so DANCE FOR ME, INSECTS.
Wait, you're not Weaver! No controlling insects for you!
 
We need to put a point into it, and then when we have our rematch with Behemoth we need to land the final blow on him with ping damage from an Adamantium Throwing Carrot.
 
.IronSun. said:
See, I'm honestly still a bit hazy on crafting. How useful will it actually be? And do we want to do a lot of it or just focus on suits and weapons and think about Exalting a tinker to do the rest for us?
SoPA and IEU open up a lot of doors for us in terms of mass production, and large scale crafting becomes viable if we pick up the Omnitool Upgrade expansion charm (which, it should be noted, would mean that we'd always have at least 1 3 Clarity). I said it at the very start of this quest, and I'll say it again. IEU, and how it works through SoPA, is complete and total bullshit. We can churn out Tinkertech at an incredible pace. God have mercy on the Endbringers (because we certainly won't) if we manage to get Masamune to join us at where-ever we're located.

Let me put it to you this way about how great hardcore crafting is:

We get Chevalier as part of our assembly. He has 3x Exoskeletal Armor charms. Put him in a common warstrider, and suddenly he's running around with 30 Armor without even factoring in whatever bullshit his parahuman shard would allow him to do.

Actually, here's a better example. You know how hard we were to take down in that fight with Behemoth we just had? Remember how incredibly useful our jetpack and environmental systems were? Now imagine that everyone had a suit like that.

For us the path to power lies in the industrial might we can bring. Iris covers us on the larger scale stuff (like converting the area formerly known as Winslow High to a N/A level Manse), we cover the small scale stuff.

Our biggest problem at the start was not having the infrastructure necessary to make it work.


We have that now (or will very shortly).
 
Zechstein said:
Yes, I did. Is there a problem with throwing carrots? Some day we will be under attack from a bunch of hungry space rabbits and then all of you will rue that you didn't listen to me. Mark my words! :D
No voting for using flimsy vegetables as weapons until we can get Ill Lily Style. Bad Zechstein.
 
We don't start getting EFFECTED by Clarity unless we have more than 2 points right? And we gain it from having to suppress our virtues?
 
.IronSun. said:
We don't start getting EFFECTED by Clarity unless we have more than 2 points right? And we gain it from having to suppress our virtues?
Suppressing virtues or spending long periods isolated from meaningful human contact.
 
That's correct. We can also get it from spending a week without human contact, or from botching the Compassion roll after human contact.
 
A single point should be fine then. So that's one upgrade to start saving for.
 
.IronSun. said:
A single point should be fine then. So that's one upgrade to start saving for.
My bad, it's Exemplar 3 so that's three points of permanent Clarity and has the additional downside that we can only lose Clarity through virtues (yet another reason to go back to RAW on how to lose Clarity). On the other hand, it's a pretty fucking boss charm.
CREATOR FUGUE CONSTRUCTION ENGINES
Cost: — [2m]; Mins: Intelligence 5, Essence 4;
Type: Permanent
Keywords: Exemplar 3, Obvious
Duration: Permanent
Prerequisite Charms: Omnitool Implant
This Charm enhances its prerequisite, allowing it to extrude clusters of tool-tipped tentacles, dexterous armatures, waldoes and other grossly oversized personal-scale construction equipment. Provided the upgraded Omnitool Implant remains active for the entire period of a Craft project, its supernal tools double any dice and/or successes supplied by Augmentations to Craft actions, as well as doubling the cap on Charm bonus dice to better take advantage of this boost. Exalted with this Charm installed cannot lose Clarity from interacting with mortals.

Submodules:
Architectural Army of One: While Omnitool Implant is active, that Charm allows the character and his extruded equipment to act as a unit with Magnitude equal to his Essence rating for the purposes of counting as labor for large-scale construction projects such as manse building. He need not be in charge of the project to apply this benefit toward its completion.
 
I wonder if we could figure out how to work that into a Suit as a workaround eventually? Maybe we could homebrew a module that can counteract mandatory levels of Clarity or a quick-slot module socket that only works with a single module. Clarity has it's uses and is a cool game mechanic, but I don't really like the idea of being unable to converse or empathise with normal humans permanently.

Although it occurs to me that we can't use that until we have a Vat anyway, and it only takes like an hour to load up for some heavy duty fabricating and then a few minutes to go back to normal.
 
considering some of the clues we got while behemoth slapped us around I think figuring out how to make essence based weaponry and armor without actually using Creation materials would be a damn good idea. Would likely be extremely difficult assuming Grom even lets us do it. I believe I've mentioned it before but if we get enough points into medicine to develop and use Armsmaster's nano-medpack module we could ostensibly harvest Creation materials from own body. Might be highly traumatic to anyone who walks in on us rummaging through our innards, so we should probably remember to lock the doors first.
 
Same here. Somehow Vista and Panacea have become morality pets for me in this story.
 
Taylor:
Thrown (Carrot)

Iris:
Craft (Orange)
Lore (Orange)
Thrown (Orange)

We'll need a new thread for the update when it comes.
 
Heck, we could just as well make it a road trip for all the young capes to go detox somewhere less blown to hell.
 
XenonPrime said:
I suppose we could work with the bug controlled drone idea and make some with dedicated tools and such.

Heh, with the right setup Taylor could be a one woman construction crew, this might be a good thing to develop if we're in a position to help with the reconstruction of Brockton Bay after our 'vacation'.

I'm thinking it's a good idea for her to be out of Brockton Bay, being in the immediate aftermath isn't going to be good for her given the choices she had to make. I wouldn't be surprised if she was sent to L.A. for a short while. Somewhere quiet to recover without it being an 'official' health thing.
It's not like Taylor needs to leave much of anything behind, considering she only has whatever is currently in her Elsewhere pocket. According to Word of Gromweld, Iris will find his way back to us and the Cradle is (apparently) still around somehow. The Hebert household is...whatever it is right now. The Protectorate/PRt holdings (and Taylor's lab stuff) are either rubble or vaporized.

Danny, if he's still alive, is likely getting a 1-way ticket to the Birdcage. The BB Wards are (mostly, at least) alive. Tattletale is likely still alive (and boy does she have some explaining to do...). Panacea is still (?) alive, though likely wishing she wasn't, etc.
 
jgalue1 said:
So iris and armsmaster is dead please tell me im wrong
Iris isn't dead, he's just in space. I don't know about Armsmaster, though.

Btw, how good are Manifold Transhuman Implants? Could we, for example, get a bunch of tentacles to help with crafting and combat and hide them with Integrated Artifact Transmogrifier when we don't need them?
 
DragonBard said:
Question: Can we use bug clones during Craft actions (such as while Tinkering) to count as extra Tinkers and shorten crafting times?

At most I figure we'd need the bug clones to put on some kind of gloves, but it would make Crafting things more manageable.
Like actual swarm clones? My impression is no. Like, sure, they're a swarm of bugs clumped together into a humanoid shape, but they're still bugs. They're not connected like human tissue is, so you're losing a lot of fine control and manipulation like what humans have with their fingers. If you want to use the swarm to independently craft stuff, you're going to have to get creative or play to the strengths of what the bugs can do.

One thing you could do if you wanted to use insects to craft stuff would be to use them at the things where it'd be legitimately useful to have such small-scale operators. Precision maintenance, or fine tuning normally in-accessible internal parts - that sort of thing.

The other fun thing you could do to actually have them assist in the construction would be to integrate bug-sized tools. On the low tech side you could have roaches with miniature welding torches strapped to their bodies. High tech would be creation of miniature construction drones - this has the advantage of being very Autochthonian in feel and also would play to Taylor's administrating nature.

So basically, don't go try to brute-force applications. Get creative.
 
Elero said:
Iris isn't dead, he's just in space. I don't know about Armsmaster, though.

Btw, how good are Manifold Transhuman Implants? Could we, for example, get a bunch of tentacles to help with crafting and combat and hide them with Integrated Artifact Transmogrifier when we don't need them?
They seem pretty good, and yes we can hide them. On the other hand they seem designed more for lashing attacks and strangulation. Personally I'd rather go for extra sets of arms, since they fit the spider motif better and I'm not sure if our multitool mod works with the tentacles.
 
.IronSun. said:
They seem pretty good, and yes we can hide them. On the other hand they seem designed more for lashing attacks and strangulation. Personally I'd rather go for extra sets of arms, since they fit the spider motif better and I'm not sure if our multitool mod works with the tentacles.
True, I was mostly going for a Doctor Octopus vibe there and hoping having the tentacles end in omnitools dedicated to their task would negate the Dex penalty of tentacles.
 
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