Sadly, Manses don't create essence, just direct it..IronSun. said:We need a manse. At least one, just sitting there pumping out essence like exhaust from an old beater.
That's a surprisingly good Alch name, though amusing due to his current lack of... well, yeah.Stormseed said:I was hoping for Resplendent Master of Arms later, but that seems to have taken two major hits now.
The Simurgh: Korean Drama Junkie. +1 XP!kestrel404 said:
A fun idea, but a little too on-the-nose. I do have a few ideas for how it'll go down, so I may use parts of this when the time comes. +1 XP!sun tzu said:
I'm pretty sure approving everyone in Creation's XP expenditures is way more paperwork than the Sidereals are willing to take on.Gromweld said:Voting for Vat Bank uses the existing methods for determining The Will of the Sidereals, so we'll go with that for now.
Clearly that's what cyberarms are for. Science of Bioenhancement, anyone?Gromweld said:That's a surprisingly good Alch name, though amusing due to his current lack of... well, yeah.
Or the naturally gained XP from each update?1986ctcel said:
I don't see why. I mean, it's only taking a depressed widower who doesn't know how to connect to his teenage daughter and is afraid of losing her and is head of hiring for a worker's union during a depression, sticking a demon in his head and stapling the aforementioned demon and a titan-slaying superweapon onto his soul(s) in order to give him power based on the petulant rage of Creation's biggest losers by casually reshaping his soul in mimicry of alien essence-physiology, because the aforementioned biggest losers want to be let out of their prison so they can take back their Cosmic XBox (and the rest of everything while they're at it too thank you kindly).Gromweld said:GSP!Danny would be interesting, but probably depressing as all get-out.
Some Specialty XP expenditures I would support at the next voting opportunity are Lore (Insects ●○○) and/or Investigation (Swarms ●○○). Knowing more about our insects and how we can effectively use them is a good idea to me.FunkyEntropy said:XP banking is one of those ideas that sounds great in theory but only serves to handicap you in practice unless precautions are taken to insure that the banked xp serves an actual function.
In Conquest, the players have a large quantity of XP banked. However, virtually all of that XP is spoken for. 8 XP is set aside for emergency training the Awareness variant of Reflex Sidestep Technique. A further 8 for the Perfect Defense that's available after we learn Solar Counterattack. Then there's the Presence excellency, another dot in Resistance, and Tireless Sentinel Technique.
So as you can see, although we have all that XP banked, it's going to be spent. At no point is there XP just sitting there, waiting.
We don't even know when we'll have access to the vats - it would be foolhardy to just let that XP sit there and do nothing.
So...no. We should not bank XP when we don't even know when we'd have the opportunity to spend it. Let's fill out our core competencies first.
No, please no.landcollector said:Some Specialty XP expenditures I would support at the next voting opportunity are Lore (Insects ●○○) and/or Investigation (Swarms ●○○). Knowing more about our insects and how we can effectively use them is a good idea to me.
landcollector said:Martial Arts building construction...where have I heard of this before?
Daemir Silverstreak said:
There's actually a Quest here on BROB that has that as a thing.landcollector said:
I thought the same thing myself!CrawlingChaos74 said:When I read that, this is the first thing that popped into my mind
"I'll take 500 of them."Gromweld said:
Given that we're at -4 dice penalties with a busted leg, 1 extra dot at a running specialty isn't going to do much of anything for us and we would have died anyway.uju32 said:Taylor's power suit is out of power.
If Benjy had been focused on us, instead of trying to root out Iris?
Or if we'd had to run to get out of range of his explosion?
We'd probably be dead.
As is, we're gonna be hoofing it for a while with zero protection, while Crippled, and no way to be sure if all the hazards are gone.
We could use that extra dot right about now.
At this point there's likely not enough time left in the voting period to get votes for either above the minimum threshold.uju32 said:We are currently on 12.5 XP; 10.5XP at the end of the last update, and 2 XP from omakes.
Just an idle thought, is all.Cytokinesis said:No, please no.
We have 9 dice in lore checks. We do not need a specialty to learn more about insects. We're already one of the foremost experts in the world.
The lore one. It's ridiculous. We're better than most experts can ever hope to be and it's exceedingly doubtful lives are going to depend on us knowing whatever minutia going from 9 dice to 10 when thinking about insects is going to get us.uju32 said:Um, which one are you objecting to?
Because we could use more Investigation(Swarms), because we are going to be looking for people in the wreckage.
Using insects.
About that...Cytokinesis said:The lore one. It's ridiculous. We're better than most experts can ever hope to be and it's exceedingly doubtful lives are going to depend on us knowing whatever minutia going from 9 dice to 10 when thinking about insects is going to get us.
I can understand the Investigation(Swarms) and other stuff, but seriously, parts of that list are just wasteful to the extreme.
I'm just glad no one has voted for Thrown (Carrots) yet.
First, wow that's a really unfortunate misspelling.DragonBard said:Lore (Incest) would allow us to better choose what insects to use for any given situation.
Second, we have nine dice in lore+intelligence.Know what insects produce the best silk, which insects have senses that would help in such and such a situation, poisons that would help against this brute, etc.
Useful info I'd think for a bug controller.