Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

Proginoskes said:
While there isn't a canon charm for it, and Alchemicals can't design their own custom charms, I imagine that the first thing a city-rated Alchemical does is work with a team of human magitechnologists to develop a charm that lets them keep using their humanoid body, in the same way that demons who are places also have bodies of approximately human size and shape.
EDIT: I have no idea if this is actually possible. I read once that humans can design custom Alchemical charms, but I have no idea if this is actually the case.
There's a canon charm for that.
 
sainen said:
not really seeing Taylor going beyond 5, maybe colossi(6-7) at most

EDIT:

Avatar-Launching Silos is a thing
I'm trying and failing so suppress a bout of manic laughter. The rest of my family are giving me strange looks.
 
.IronSun. said:
See, this is important need-to-know information for those of us who know nothing about Exalted apart from what we pick up in these SB quest threads. It's not all that crucial for the current fight, but knowing WHAT to be on the lookout for in potential Exalts is critical information, both IC and OOC, since rounding out our Bullshit Exalted Clockwork Power Ranger Team is a big part of our quest.
Well I listed them several times before in the thread but here goes again:
Orichalcum Caste - Pursuit of a larger than life goal without restraint. People like Accord for example, who went supervillain because they wouldn't accept his plan to cure world hunger, or canon Armsmaster, who was willing to break the Endbringer truce for his own ambitions and get rid of some villains at the same time. The Orichalcum anima adds their essence to the damage they inflict, and they favor Strength, Charisma and Intelligence.

Moonsilver Caste - Heroic innovation and adaptation. The ability and willingness to pull things out of your ass, improvise on the spot. Tattletale for example, does this heavily, in part because of her power, as does Jack Slash. Many combat Thinkers and Tinkers in general would get this via their powers alone. The Moonsilver anima lets them act faster, much like the Incomparable Efficiency Upgrade, and they favor Dexterity, Appearance and Wits.

Jade Caste - Self sacrifice for the sake of others. A lot of this going on with Endbringer battles, and even PRT employees. Glenn actually could qualify going by the events of canon, though Taylor doesn't know it yet, sacrificing your entire career for the greater good. The Jade anima adds their Essence to their natural soak for the scene, making them incredibly durable in a world without essence ping, and they favor Stamina, Charisma and Wits.

Starmetal Caste - Deep insight and a willingness to take charge of events, even if they must go against proper authority. This goes again for Tattletale, who has both qualities. The hard part for Starmetal is finding someone willing to go Fuck Authority while having the necessary insight. The Starmetal anima adds half their essence to attack, damage and initiative rolls for the scene, and they favor Dexterity, Manipulation and Intelligence.

Soulsteel Caste - skipped, we already have our soulsteel

Adamant Caste - Faith in the Maker, which Gromweld is interpreting as belief in a Greater Good. One of the hardest to adjudicate as it's an internal quality. The Adamant anima is the Neuralizer from Men In Black, witnesses to the anima forget the Adamant and generate false memories to cover events as soon as they leave his presence, barring willpower expenditure, they favor Strength, Appearance and Perception.

Additional note - Gromweld has stated that non-parahumans may be more compatible with certain exaltations, and not to forget them. This would be particularly true for the last 2-3 we exalt, as we have very little margin for error, and need fancy powers less than we need the Right People.
Alchemicals at epic levels of Essence are rebuilt to be larger, though it normally takes centuries to qualify. Essence 6 is 15 to 20ft tall. Essence 7 is 20 to 30ft, and Essence 8+ transforms the Alchemical into a living, intelligent city. Charms exist to generate a remote body to operate from, so your communist robot city can release a smaller robot form to interact with people or adventure. Said city is not exactly immobile in the long term, particularly with charms for it, but they can't really move with much speed without wrecking their citizens.
 
Proginoskes said:
Huh. I distinctly recall reading that there was not a canon charm for that. What about the rest of my post? Am I right in saying that Alchemicals can't design custom Alchemical charms but skilled humans can?
Alchemicals can think up new Charm modules, but it takes the city in which their current designated vat complex is located in to construct and install them.
 
Proginoskes said:
Huh. I distinctly recall reading that there was not a canon charm for that. What about the rest of my post? Am I right in saying that Alchemicals can't design custom Alchemical charms but skilled humans can?
Avatar-Launching Silos is specifically called out on page 176, in the Municipal keyword sidebar. Page 117 handles custom Charms, and all it says is that you need Craft (Magitech) 3+ and access to a vats complex, nothing about being Exalted or not. The new Charm is subsequently added to the archive and available to everyone (which may apply to the Shard of Perfect Administration charm, yes).
 
Thanks for the recap Veekie. I didn't get in on this Quest till near then end of the last thread and I just read through the story only thread, since the idea of trying to read through five threads worth of posts and retain any possibly relevant data is intimidating as hell.
 
Proginoskes said:
I don't actually have the book; I was just repeating information gleaned from various works of fiction and other websites. So I was speaking as if I had authority when I was in fact reciting other people's incorrect guesses. (The "no charm for human size" bit was connected to Keychain of Creation, so maybe it's that Avatar-Launching Silos is a Municipal charm, and therefore unavailable to Colossi like Elegant Nova of Progression.)

I know even less about the lifecycle of Worm-verse shards than I do about Exalted, so I'm going to hold off on making probably-wrong guesses about this.
Shard of Perfect Administration (aka EnergeticPuppy!shard) greatly prefers Enduring Order Administrator (Taylor), however.
 
Since this update is really taking it out of me, here's a teaser that tells FAR from the whole story:


Note: Not final, may be edited later if I need to change anything.
 
I don't precisely know what happens when Echidna touches an Endbringer.
But I suspect it does not involve a lot of kittens and rainbows.
Here's hoping there's a city left by the end of this.
 
landcollector said:
All I have to say is, if we lose the Cradle I'd consider that a Quest Over condition.
I wouldn't. Even on her own, just as a respected superhero with impressive Thinker powers and the ability to vastly improve Tinkers, Taylor has some serious potential for changing the fate of Earth Bet.
 
sun tzu said:
I wouldn't. Even on her own, just as a respected superhero with impressive Thinker powers and the ability to vastly improve Tinkers, Taylor has some serious potential for changing the fate of Earth Bet.
Given we were instructed by Autochthon himself to evaluate potentials and raise other Alchemicals (as part of an overarching goal of being his last, best hope of salvation), I disagree.
 
landcollector said:
One problem with that. It's assuming that Behemoth's not continually irradiating the surrounding area (Note: He likely is).
Goddammit, why did the Random Dice Gods have to turn against us NOW, of all times?! :(
 
Daemir Silverstreak said:
All the better. Solid fortress from the underground up. Maybe even a self-contained system for sieges. oh the possibilities.
As far as I'm aware, hardened targets don't do fare any better against direct Endbringer attacks than regular structures, not unless you have an insanely defended location like the Birdcage. I think having a mass-evacuation system would likely save more lives.
 
Daemir Silverstreak said:
Good point, my mindset is still influenced by a huge project on medieval siege warfare.
But starting from the ground up is still better than shoehorning our designs into a half-wrecked city.
Honestly, that all depends on the city leadership. Taylor won't have that much political pull, not yet anyway.
 
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