Not for a couple thousand years, minimum. And an Alchemical can always refuse to go above Essence 5 (they are looked at a little strangely in Autocthonia, though)..IronSun. said:So we're eventually going to turn into a sentient Arcology? Sweet.
Not for a couple thousand years, minimum. And an Alchemical can always refuse to go above Essence 5 (they are looked at a little strangely in Autocthonia, though)..IronSun. said:So we're eventually going to turn into a sentient Arcology? Sweet.
Which probably means in the end Taylor is literally going to become Brockton BayElero said:That takes several hundred years, I doubt we'll see it except maybe in an Epilogue.
I think Taylor would opt to not go past Essence 5, myself.Sinsystems said:Which probably means in the end Taylor is literally going to become Brockton Bay
There's a canon charm for that.Proginoskes said:While there isn't a canon charm for it, and Alchemicals can't design their own custom charms, I imagine that the first thing a city-rated Alchemical does is work with a team of human magitechnologists to develop a charm that lets them keep using their humanoid body, in the same way that demons who are places also have bodies of approximately human size and shape.
EDIT: I have no idea if this is actually possible. I read once that humans can design custom Alchemical charms, but I have no idea if this is actually the case.
I'm trying and failing so suppress a bout of manic laughter. The rest of my family are giving me strange looks.sainen said:not really seeing Taylor going beyond 5, maybe colossi(6-7) at most
EDIT:
Avatar-Launching Silos is a thing
Well I listed them several times before in the thread but here goes again:.IronSun. said:See, this is important need-to-know information for those of us who know nothing about Exalted apart from what we pick up in these SB quest threads. It's not all that crucial for the current fight, but knowing WHAT to be on the lookout for in potential Exalts is critical information, both IC and OOC, since rounding out our Bullshit Exalted Clockwork Power Ranger Team is a big part of our quest.
Alchemicals at epic levels of Essence are rebuilt to be larger, though it normally takes centuries to qualify. Essence 6 is 15 to 20ft tall. Essence 7 is 20 to 30ft, and Essence 8+ transforms the Alchemical into a living, intelligent city. Charms exist to generate a remote body to operate from, so your communist robot city can release a smaller robot form to interact with people or adventure. Said city is not exactly immobile in the long term, particularly with charms for it, but they can't really move with much speed without wrecking their citizens.
Alchemicals can think up new Charm modules, but it takes the city in which their current designated vat complex is located in to construct and install them.Proginoskes said:Huh. I distinctly recall reading that there was not a canon charm for that. What about the rest of my post? Am I right in saying that Alchemicals can't design custom Alchemical charms but skilled humans can?
Avatar-Launching Silos is specifically called out on page 176, in the Municipal keyword sidebar. Page 117 handles custom Charms, and all it says is that you need Craft (Magitech) 3+ and access to a vats complex, nothing about being Exalted or not. The new Charm is subsequently added to the archive and available to everyone (which may apply to the Shard of Perfect Administration charm, yes).Proginoskes said:Huh. I distinctly recall reading that there was not a canon charm for that. What about the rest of my post? Am I right in saying that Alchemicals can't design custom Alchemical charms but skilled humans can?
Yes he would indeed.sun tzu said:Huh. It occurs to me that Glenn might actually make for a decent Starmetal. XD
Shard of Perfect Administration (aka EnergeticPuppy!shard) greatly prefers Enduring Order Administrator (Taylor), however.Proginoskes said:I don't actually have the book; I was just repeating information gleaned from various works of fiction and other websites. So I was speaking as if I had authority when I was in fact reciting other people's incorrect guesses. (The "no charm for human size" bit was connected to Keychain of Creation, so maybe it's that Avatar-Launching Silos is a Municipal charm, and therefore unavailable to Colossi like Elegant Nova of Progression.)
I know even less about the lifecycle of Worm-verse shards than I do about Exalted, so I'm going to hold off on making probably-wrong guesses about this.
Armsmaster is very much a Charisma strategy person. His idea of manipulating people is to say it again, except with coercion.Stormseed said:Well, Armsmaster could use some more Charisma.
Or would that be Manipulation?
*looks at bolded text*Gromweld said:Since this update is really taking it out of me, here's a teaser that tells FAR from the whole story:
Note: Not final, may be edited later if I need to change anything.
Couldn't have said it better myself.LoreOfClark said:
All I have to say is, if we lose the Cradle I'd consider that a Quest Over condition.Daemir Silverstreak said:Whelp. There goes theneighborhoodcity. Providing we survive this mess, anyone think we can combine war and craft to make Brockton Bay into a fortress-city?
I wouldn't. Even on her own, just as a respected superhero with impressive Thinker powers and the ability to vastly improve Tinkers, Taylor has some serious potential for changing the fate of Earth Bet.landcollector said:All I have to say is, if we lose the Cradle I'd consider that a Quest Over condition.
Given we were instructed by Autochthon himself to evaluate potentials and raise other Alchemicals (as part of an overarching goal of being his last, best hope of salvation), I disagree.sun tzu said:I wouldn't. Even on her own, just as a respected superhero with impressive Thinker powers and the ability to vastly improve Tinkers, Taylor has some serious potential for changing the fate of Earth Bet.
One problem with that. It's assuming that Behemoth's not continually irradiating the surrounding area (Note: He likely is).Stormseed said:It'll probably be cheaper and easier to tear everything down and rebuild.
Then we shall do so.Stormseed said:It'll probably be cheaper and easier to tear everything down and rebuild.
Goddammit, why did the Random Dice Gods have to turn against us NOW, of all times?!landcollector said:One problem with that. It's assuming that Behemoth's not continually irradiating the surrounding area (Note: He likely is).
As far as I'm aware, hardened targets don't do fare any better against direct Endbringer attacks than regular structures, not unless you have an insanely defended location like the Birdcage. I think having a mass-evacuation system would likely save more lives.Daemir Silverstreak said:All the better. Solid fortress from the underground up. Maybe even a self-contained system for sieges. oh the possibilities.
IF it were possible it wold likely require maxed out Craft + maxed out specialty(ies).Ryune said:Actually that makes me curious. Could we use Craft (Earth) to repair the city and get rid of the radiation?
Honestly, that all depends on the city leadership. Taylor won't have that much political pull, not yet anyway.Daemir Silverstreak said:Good point, my mindset is still influenced by a huge project on medieval siege warfare.
But starting from the ground up is still better than shoehorning our designs into a half-wrecked city.