Alchemical Solutions [Worm/Exalted] Thread 5: Eye Eyes Eyes Eyeing Eye Eyeing Eyes

How does everyone feel about spending 4 XP to purchase an additional dot in each of the Awareness(Swarms) and Investigation(Swarms) specialties? A substitute choice would be a second dot in the War(Swarms) specialty.
 
GamingGeek said:
Ah, ok. 'Twas wondering if they were doing better that the US. :p

Given it's a story written by an American, I'd have been shocked if ANYONE outside the US was really important in the long term. We tend to forget about the rest of the world sometimes. (Spoken as an American)
Hmm? Does Dragon not count or something?
 
Communist Oversight:
[X] Get your Familiar to follow you in your activities, hoping that it will help with whatever you're doing. This is a free action by default, but still can be modified with Stunts to describe specific intended interactions.
-[X] Stunt: Introduce Iris to the Protectorate and Ward members in the base, to reduce the possibility of unfortunate accidents.
-[X] Stunt: Teach Iris English while we read to him, by reading the same sections in English and then translating the same phrase to Old Realm. Try to smooth over his natural outrage at the inconsistencies, redundancies and room for misperception in the language while we do so.

With A Little Help From My Friends:
[X] Spend time with a Protectorate member, maybe even some of the new ones like Rime, Mouse Protector, or Chevalier. (Stunt to say which, and what you want to do.)
-[X] Stunt: Meet up with Chevalier privately and get a feel for what he thinks about us. He saw something different about us, and it'd be important to find out what, especially when it comes to getting Iris to understand the physics differences. If he seems amendable to the idea, try to get a sample of his nonessential equipment for analysis.
-[X] Stunt: Share our incredibly good food and socialize with the Protectorate and Ward members on the base. Try to get over the...awkwardness that the boys' attempt to flirt over the past few days have produced. Show off the new outfits by getting Missy dolled up before hand.

Mind Over Matter:
[X] Meditate to recuperate your essence and speed up your healing. Read some books/CDs/flashdrives to buff up on a subject while you do so (Stunt to describe what topic you're reading/training).
-[X] Stunt: Read and translate any physics, chemistry and biology resources(in that order of priority) that we can find for Iris's understanding of local physics. Start with factors that we know to be the same in both Creation and Earth-Bet, and then work towards the underlying theories behind them.

[X] 4 XP - Awareness
 
Sinsystems said:
Communist Oversight:
[X] Get your Familiar to follow you in your activities, hoping that it will help with whatever you're doing. This is a free action by default, but still can be modified with Stunts to describe specific intended interactions.
-[X] Stunt: Introduce Iris to the Protectorate and Ward members in the base, to reduce the possibility of unfortunate accidents.
-[X] Stunt: Teach Iris English while we read to him, by reading the same sections in English and then translating the same phrase to Old Realm. Try to smooth over his natural outrage at the inconsistencies, redundancies and room for misperception in the language while we do so.

With A Little Help From My Friends:
[X] Spend time with a Protectorate member, maybe even some of the new ones like Rime, Mouse Protector, or Chevalier. (Stunt to say which, and what you want to do.)
-[X] Stunt: Meet up with Chevalier privately and get a feel for what he thinks about us. He saw something different about us, and it'd be important to find out what, especially when it comes to getting Iris to understand the physics differences. If he seems amendable to the idea, try to get a sample of his nonessential equipment for analysis.
-[X] Stunt: Share our incredibly good food and socialize with the Protectorate and Ward members on the base. Try to get over the...awkwardness that the boys' attempt to flirt over the past few days have produced. Show off the new outfits by getting Missy dolled up before hand.

Mind Over Matter:
[X] Meditate to recuperate your essence and speed up your healing. Read some books/CDs/flashdrives to buff up on a subject while you do so (Stunt to describe what topic you're reading/training).
-[X] Stunt: Read and translate any physics, chemistry and biology resources(in that order of priority) that we can find for Iris's understanding of local physics. Start with factors that we know to be the same in both Creation and Earth-Bet, and then work towards the underlying theories behind them.

[X] 4 XP - War
[X] 4 XP - Awareness
Unless you're referring to the swarms specialty versions we can only afford one of those.
 
landcollector said:
[x] Meditate
-[x] You've started to notice some odd trends in your behavior as well as some possible side effects you may not have noticed before, catching your voice changing the other night is just the tip of it, you need to try and focus on yourself a bit and figure out just what is going on.
-[x] You are Taylor Rose Hebert and you were before you were Weaver or Enduring Order Administrator. You had an amazing Mom, have a Dad who loves you(even if he did screw up), and a best friend who betrayed you. Things are getting better now but you can't lose yourself to these changes or else what was the point of everything that came before. Autocthun chose you and even if he made you Enduring Order Administrator you can't lose yourself to that.
Can we please not do this? It's unlikely to accomplish anything constructive and we're already struggling with some mental trauma here.
 
XenonPrime said:
I was thinking about using our own knowledge of Nowhere physics and materials to create artifacts that utilise them, such as the hypothetical Essence Generator. Iris is undoubtedly better at this than us but at the moment has no way of transferring that expertise .
I think we'd be better off increasing our Lore and teaching it to Iris in turn.

For that matter, we should strongly consider using Hyperbenediction Appartatus on Iris, and giving him a set of the Rosetta Stone style programs and books to use over night.

There are far too many votes to soon again, with basically no discussion. :(
 
landcollector said:
Unless you're referring to the swarms specialty versions we can only afford one of those.
The xp miners shall deliver.

But seriously I have a mediocre fanart painting I've been meaning to take a photo of and upload. Will do tomorrow when the lighting is better.
Jinnt said:
That is to try and resolve our some of our mental trauma why do you think it's going to make things worse?
Dwelling on the fact that our exaltation is messing with our head can only do bad things to our mental integrity.
 
Demonic Spoon said:
The xp miners shall deliver.

But seriously I have a mediocre fanart painting I've been meaning to take a photo of and upload. Will do tomorrow when the lighting is better.


Dwelling on the fact that our exaltation is messing with our head can only do bad things to our mental integrity.
Switched my third vote block to this:
Mind Over Matter:
[X] Meditate to recuperate your essence and speed up your healing. Read some books/CDs/flashdrives to buff up on a subject while you do so (Stunt to describe what topic you're reading/training).
-[X] Stunt: Read and translate any physics, chemistry and biology resources(in that order of priority) that we can find for Iris's understanding of local physics. Start with factors that we know to be the same in both Creation and Earth-Bet, and then work towards the underlying theories behind them.
And added this to XP spending:
XP Spending
[X] Awareness (Swarms) 2 XP
[X] Investigations (Swarms) 2 XP
Total: 4 XP
A call back to Canon Skitter, as it were.
Original Vote Post:
landcollector said:
 
Demonic Spoon said:
The xp miners shall deliver.

But seriously I have a mediocre fanart painting I've been meaning to take a photo of and upload. Will do tomorrow when the lighting is better.


Dwelling on the fact that our exaltation is messing with our head can only do bad things to our mental integrity.
Yeah, lets do that when we're not neck deep in a crisis. There has to be some weeks of relative peace upcoming that we can dedicate to breaking down and rebuilding our headspace.
 
Jinnt said:
Not if we can resolve things even partially. Or at least get on the path to resolving things cause the more of Taylor we lose to EOA the harder it will be to recover.
Can we please try that later when things are more settled and we've had a chance to talk with our therapist? Because frankly we've got better thing to do currently and this has a large chance of messing us up even worse.

Do have any idea how mentally exhausting it would be to second guess your every action, wondering if it's your own idea or the influence of the exaltation?

And even worse, technically we are the EOA, with Taylor simply being our past life, iirc gromweld's comments on this correctly.
 
veekie said:
Yeah, lets do that when we're not neck deep in a crisis. There has to be some weeks of relative peace upcoming that we can dedicate to breaking down and rebuilding our headspace.
That strikes me as unlikely, given the calibre of enemies we've made.
 
I've got an idea for a stun blaster for us to craft. Hopefully we can get it done in just a few intervals so that we can have it approved by the time we're ready to go out into the city to investigate. I'll post that once I've narrowed down the mods/stats I'd like.

Ideas
Long Rifle: High Bashing damage, medium~low Rate, excellent Range
Sidearm: Medium~low Bashing dmg, high Rate, low Range.
Containment Foam Launcher: Damage n/a, Rate 1, AoE, med Range.
Tinker involvement: Armsmaster's miniaturization to reduce weight/add features, Kid Win modules to add anti-grav modules to increase stability and reduce weight.

Oh, and RE: xp - No more virtues for the time being. We're much better off buying something that will help us snowball such as Occult, Survival (Training Swarms), or Craft (Swarm)[1]. Either that or buy ability dots that will help our investigation such as Awareness, War, or their swarm specialties.


[1] I assume this is a craft (specialty) and not a craft (field). This would be really useful by making it easier to spontaneously create Exceptional-quality spider silk items.
 
veekie said:
There has to be some weeks of relative peace upcoming that we can dedicate to breaking down and rebuilding our headspace.
Hello, and welcome to the Worm Universe. You must be new here.
Demonic Spoon said:
And even worse, technically we are the EOA, with Taylor simply being our past life, iirc gromweld's comments on this correctly.
Taylor Hebert is a cold, dead corpse in the PRT Headquarter's Morgue. You are Enduring Order Administrator, who happens to work entirely off of the soul of Taylor Hebert and possesses an identical recollection of her memories. Whether that also makes you Taylor Hebert, her reincarnation, or something else entirely is... not something I'm going to spell out.
 
Jinnt said:
I think we will have less of a problem nipping this in the bud early then leaving it to fester.

Even if that is how Grom feels I don't actually think it HAS to be the case. As far as I can tell at worst we had our head equally as scrambled as it would have been by the shard and lost a few memories. The fact that Auto was also implanting a soul in us means this is as good a continuation (for lack of a better word) of self as could be hoped for. Even if we aren't 100% Taylor we should be as much of her as we still can.
It's not festering. Focusing on it while we're in a bad headspace is simply asking for trouble. If you really want to confront this issue, we have therapist sessions, make use of them.

I don recall any incidents of us having missing memories? Except for the stuff directly linked to our triggering and exaltation.
 
FunkyEntropy said:
Ideas
Long Rifle: High Bashing damage, medium~low Rate, excellent Range
Sidearm: Medium~low Bashing dmg, high Rate, low Range.
Containment Foam Launcher: Damage n/a, Rate 1, AoE, med Range.
Tinker involvement: Armsmaster's miniaturization to reduce weight/add features, Kid Win modules to add anti-grav modules to increase stability and reduce weight.
Consider the discussion before about Essence Ping. If we get that, very high Rate, low damage is what we need.
FunkyEntropy said:
Oh, and RE: xp - No more virtues for the time being. We're much better off buying something that will help us snowball such as Occult, Survival (Training Swarms), or Craft (Swarm)[1]. Either that or buy ability dots that will help our investigation such as Awareness, War, or their swarm specialties.
Or Backgrounds. They may open lots of very useful doors for us.
 
On Backgrounds, do we have to buy them all at once? Can we just buy one dot of Reputation (Ward) now, and upgrade it latter, for example?
 
landcollector said:
I would agree with you on this Veekie, but this is the Wormverse.
Hey, even Taylor had a few weeks of peace between the clusterfucks.

It just meant bigger clusterfucks.
Elero said:
On Backgrounds, do we have to buy them all at once? Can we just buy one dot of Reputation (Ward) now, and upgrade it latter, for example?
Scaling backgrounds can be bought a point at a time I think.

Only Artifact, Ally, Mentor and Familiar must be bought at one shot, and then there's some leeway if you meet them while they're still weak.
 
VOTING CLOSES AT 11:59 PM PST (~13 hours from now)

Also, the "Craft (Swarms)" specialty is the ability to Craft with your Swarm without a penalty, as well as using your Swarm in Crafted objects (bug keyboards, bug drones, etc.).

As well, the Reputation background can be purchased one dot at a time - you don't have to buy it all in one go.
 
Communist Oversight:
[X] Tell your familiar to recharge in Elsewhere while you Meditate to increase your essence flow and healing rate. Maybe it can improve itself with a less restricted flow of Autochthon's essence? (Familiar will remain outside unless you tell it to go rest.)

Mind Over Matter:
[X] Meditate to recuperate your essence and speed up your healing. Review your charms and how your essence helps shape their functions so that you have a more complete understanding of how they work.

With A Little Help From My Friends:
[X] Spend time with a Protectorate member, maybe even some of the new ones like Rime, Mouse Protector, or Chevalier. (Stunt to say which, and what you want to do.)
-[X] Stunt: Meet up with Chevalier privately and get a feel for what he thinks about us. He saw something different about us, and it'd be important to find out what, especially when it comes to getting Iris to understand the physics differences. If he seems amendable to the idea, try to get a sample of his nonessential equipment for analysis.
-[X] Stunt: Share our incredibly good food and socialize with the Protectorate and Ward members on the base. Try to get over the...awkwardness that the boys' attempt to flirt over the past few days have produced. Show off the new outfits by getting Missy dolled up before hand.

[X] 4xp - Awareness
[X] 3xp - Compassion



My reasoning:
We need to become able to investigate soon - Coil will know about the plan for us to look for him quickly, after all. Hence, some time to meditate, recuperate, and let Iris recharge elsewhere.
Chevlier noticed something, and I think it's best if we're the first one he tells about it.
Awareness will be vital in what's to come soon.
Compassion is a very good virtue to have at 4 as Taylor Hebert, especially when you're Alchemical. She'll have plenty of opportunities to channel it, and having at 4 means that Taylor will remain a highly compassionate person even when her Clarity starts kicking in. Good choice, I say.
 
You're pretty sure you turned off your alarm clock, so you suspect that the Eye of Autochthon, the Iris of Innovation, does not endorse your desire to sleep the day away. At least he set it to nine again, instead of your usual six-thirty schedule for school.

Except, as you blearily stumble into consciousness and mentally catalogue what your hundreds of thousands of insects are doing and feeling, you notice that Iris is down in your own workshop and not in your room. Since you're certain you left him in Armsmaster's workshop last night, that means he - at the very least - wandered from there, up to your room, and back down on his own.
Investigation followed by Awareness? Might not actually be an Investigation roll, and we might not need to make an Awareness check to locate our Familiar, so....
Oh. Seems like you forgot to remove Incomparable Efficiency Upgrade from Chris last night. Judging by his haggard, high-strung glee, however, maybe that was a good thing? The continual manic giggling doesn't seem very healthy, though. He must have called in sick to school, as it's way past the start of Arcadia's school day - probably a good idea, judging by the way he's acting.
Sign we failed a roll last night. Maybe some Investigation here. Perception check to see the module slots on his new hoverboards?
You move through your morning routine of showering, repairing your pillows, repairing your sheets, and then head over to the Wards lounge to start cooking yourself… and Chris… some breakfast. Some eggs, a few strips of bacon and sausage links, a couple of green peppers and a dash of chopped onions…
Craft checks. And I find it amusing that we're apparently repairing our pillows and sheets every morning.
By the time you make it to the workshop areas you've managed to cover the keyboard of your workshop's computer with flies and spiders, but getting consistent results with dive-bombing the keys is proving tricky. Talking through the swarm in an attempt to utilize your computer's speech recognition to tools was also a no-go, likely due to the computer's high-fidelity microphones considering the hundreds of different tones to be too dissimilar to be a single voice.
War (divebomb) and Presence (speech) checks, failed, probably absurd difficulty or equipment penalty.

Actually, from what Grom said about the Craft specialty, might this be a Craft check? Or penalties from lacking it?
On a lark, you move a few dozen of the flies over to Iris to guide him over to the keyboard - ignoring his current efforts to reassemble an orange from the dozens of pieces he's chopped it into. You get the usual bursts of confusion and frustration from him as he snatches a few of the flies out of the air, but when you form an arrow in front of him to point towards the keyboard he eventually gets the hint.

Floating over to the computer, you 'grab' a few of his extended arms and try to guide them to the keyboard, though he resists a few times. Though it works for almost a minute, he quickly catches on that you're trying to use him as a set of arms and not trying to communicate to him directly, at which point you get a more solid burst of emotion through the link.
Temperance failure. Bad Taylor!
His first line gives you an idea, though, so - slowly, one word at a time - you configure a few thousand of the flies into a response on the board.
Presence/Linguistics attempt, success.
You add the 'please' almost as an after-thought, realizing that even though Iris seems to be enthused with helping you thus far, you probably shouldn't start taking that for granted - his Directives don't explicitly name you as someone he is required to help, even though he apparently needs you to function in this universe. His negative reaction to your use of him for his arms was strong, too, so there might even be some history there.
Investigation.
Seeing him up-close, you're glad you didn't end the charm when you woke up - he's probably going to collapse the moment you pull it away judging by the sloppiness of his movements under the charm's effects.
Maybe Investigation.
There's a brief pause as he shudders a bit after the first bite, his eyes widening in some kind of surprise/amazement, but then he's off again with his revelation.
Did we fail an Investigation check here to realise why he was so surprised/amazed, or is it just not explicitly called out?
You're tempted to tell him to stop talking with his mouth full - you're certainly not hungry for your burrito anymore - but his enthusiasm is contagious enough that you're smiling along with his food-filled chatter.
Temperance, resisting an urge?
As you reach for it, however, you pause as a thought occurs to you: with something this big, does it need more surface area than just your hand to be properly integrated?
Occult check to realise we can just use our hand? Also a hint that we're not using our Charms to their maximum effectiveness.
You manage to react in time to catch Chris as he starts - mid-sentence - to topple towards the workbench, his eyes fluttering as his mind starts to shut down. In one smooth motion you retract Incomparable Efficiency Upgrade and run a scan on the teenaged Tinker to assess the damage done, all while throwing his right arm over your shoulder as he fully passes into unconsciousness with the charm's removal.

As you begin the walk up to his room, your continued scans provide a modicum of relief; his mind is extraordinarily taxed, to the point where it looks like he's been awake and conscious for almost 100 hours. You're a more than a bit alarmed by this, as you certainly never felt that kind of mental fatigue with the charm running for hours at a time... but now that you think about it, you've never really scanned Colin when he had the charm active either. Dragon did mention a few times that Colin usually passed out if he had it any longer than ten hours at a time, however, so maybe it has something to do with the user's mental focus? Or is this related to your exaltation, or even possibly what Iris mentioned about this universe operating on a completely different energy than essence?
Wits+Awareness check for reaction time, followed by Investigation and maybe Occult or Medicine for the fatigue and Charm interactions.
You let a few of your consciousnesses puzzle on that while others focus on getting your spiders to spin flat sheets of silk for the outfits you're planning on making after you deal with Chris' unconscious form. You certainly couldn't have lifted his form before your exaltation, but with a quick heft you're easily carting his slumbering form bridal-style
Craft (Wood) and Athletics (Feat of Strength).
You gracefully avoid the many PRT members that would likely misconstrue this situation as something different, and more obviously dart away from the gathering of Protectorate members that seems headed in your direction; Assault will never let you live this down, and you certainly don't want your first impression with Rime, Chevalier, and Mouse Protector to be you carting around Chris like some kind of swooning princess.
Awareness (Swarm) to work out where they are.

You're tempted to download a few children's books to help him along that path, but after your previous faux pas with him you think it might be better to stick to Rosetta Stone-style programs and books. You were tempted to have Dragon help him with the process when she expressed interest in learning Old Realm - learning languages being a hobby of hers, apparently - but after the discussion you had yesterday with Iris you may want to wait a bit on giving her the tools to decode that conversation.
SOPA multitasking! Possibly a Temperance check on the childrens books, or you just going "no, bad idea" to that stunt. Maybe some kind of check on "Teaching Dragon our language after discussing how we're not-entirely-honest in front of her in that language? Bad idea".
You try again to push thoughts of calm, relaxation, or even just restraint through your link to Iris, but so far your efforts are proving ineffectual to stop the many arms of the basketball-sized orb of cosmic bullshit attempts to take apart the armor of a senior Protectorate leader.
Might be a check we failed, might just be impossible.
"Iris! Stand down, please!"
Presence. Success. Ongoing social stuff with the other Protectorate members, including Investigation from Chevalier and such.
His arms crossed, Chevalier's commanding voice doesn't betray any sense of fear over the attack, rather exasperation mixed with a hint of… uncertainty? You're still getting the hang of reading people through your bugs, their varied senses not yet translating perfectly in your mind.
A failed (or low success) attempt on something like Read Motivation, or a sign that we're acting under a penalty for working through our Swarm.
Except, as you try to hold to your wry grin in the face of the gathered Protectorate members, you're taken once again by how awe-inspiring the heroes look in full regalia - especially now with Rime (second-in-command to Alexandria), and Chevalier (leader of the Protectorate of Philadelphia, not just a tiny backwater town like Brockton Bay). Mouse Protector kind of ruins the image, though.
Sounds like they get something like an Appearance bonus from their equipment.
In some of your extra consciousnesses, you note something else during the brief exchange: with your heightened perception and swarm sight, you can tell that Chevalier has gone absolutely still since he's turned in your direction. You're starting to get used to guys going slack-jawed when they see you, but as his stillness drags on you're starting to think it might be something else.
Awareness, followed by Investigation?

[/quote]
That doesn't seem to lessen Kathy's light snickers, but Miss Milita tenses briefly before relaxing - her shotgun returning to a holstered pistol at her side. You do your best to not give away the notion that you're not quite believing his admission as Chevalier continues, a strained smile prefacing a brief nod to you.
[/quote]
Not quite believing him sounds like an Investigation roll. Again. Man, are we making this many rolls, or am I just very investigation-conscious?
After you mention what you plan on doing in your workshop, the Protectorate heroes hang around for a bit to watch you work - though Kathy keeps a bit of distance from your spidersilk assembly line.
Craft stuff.
That gets a few chuckles from your audience, though you still get the feeling that Chevalier is studying you intently through his closed helmet.
Awareness.
There's also still the occasional twinge of pain from your wounds to take into account, so patience is probably the better path to take here.
Reminder of our wound penalties.
"Actually, since you're all here, I was wondering if any of you had up-to-date information on the assassination or my father's abduction. I haven't heard much since I got debriefed Tuesday night in the hospital, but I think I've remembered some important details that could help."
Investigation.
"One last thing, Weaver? Your profile and power rankings didn't talk about that creation of yours, even though you said it was an extension of your power. Why is that?"
Investigation!
Even through his armor, you get the feeling though Chevalier's rigid body language and tone of voice that he's not buying everything you say.
Investigation to check his motivation, or Awareness just to notice his subtle body language.
As the rest of your mental threads unfreeze from the mental overload they were each placed through, you start to get a semblance of a picture of the armor's internals. Except that picture still doesn't make any sense.
A check of some kind which we failed in the last sentence. Perhaps a high-difficulty Lore check?
You're still struggling with the first parts of Iris' treatise on Essence and its workings, so you recognize the term 'Wyld' but not in this context - isn't it supposed to be an insane vortex of chaos?
Might be an Occult check.
You're going to study them through absorption before he takes them apart, of course, but you don't say that out loud.
Good luck with that (I don't even know what that will do).
You spend almost an hour moving everything around in the workshop, taking apart several of the furniture pieces in the process and reassembling them into newer, better pieces under Iris' directions. You're not entirely certain how "dragonline flow", "geomantic imperatives", and "hearthrooms" have anything to do with your workshop's layout, or even what those things are, but doing this seems to help take his mind off his previous frustrations if your link with him is any indication of his mood.
Craft (Earth). Maybe Occult for understanding the terms.
Wait, what? That would mean you're… what? Bullshit Magical Robot Jesus? Well, you've certainly got the craftsmanship part down, at least. Except you don't get the feeling that Autochthon really matches up with the whole "one true deity" concept, so maybe… No, trying to install yourself as some sort of messiah would just be asking for trouble.
Yes, you're Bullshit Magical Robot Jesus Girl. If you were in a proper, Essence-filled place you'd even grow stronger through prayer! Of course, actually doing so is completely unethical: those prayers should be directed to Autochthon, not lesser beings (nudge nudge Divine Ministers).
You try not to let your exasperation seep into your voice and fail
Not sure what this is. A Temperance or Conviction check, or a Presence check, or just flavouring.
The warm humor in her voic-aha! That accent hidden under the synthesizer! It's not just Canadian, but has even longer vowels that make it sound almost Irish. Which means… what? You're pretty sure that was significant somehow, but where did you hear it? Mr. Gladly, yes, in his class which means History, which means something important in Canada… Oh. Newfoundland. Well, that… explains a great deal, actually.

Agoraphobia would be a natural response to having your home sunk into the Atlantic by an Endbringer.
Investigation.
"It's not- well, ok, but it's not for a theme wedding! It's for everyday wear. For me."

You're uncertain how Dragon can manage to get her avatar to appear so… matronly… with a smile like that, but you don't like it. It's a beautiful dress! You're sure your mother would have- nope, gonna end that thought train before it gets going.

"My apologies, Taylor. It's a very nice dress, then. I'm sure you can make anything look beautiful."

Are you getting sassed by Dragon? You're getting sassed by Dragon. This is actually happening. Truly, there are no more Heroes.
This is hilarious and saddening, because it drives home that Taylor lacks a mother figure and has done for several years (although Dragon appears to be stepping up to the plate).
"Your armor? I thought we were talking about casual wear?"

You nod. "We are."

There's a quiet moment as Dragon stares at you, making you wonder if you said something wrong. But no, you were being perfectly logical. You have someone out to kill you, after all.
Dragon: Oh god, no wonder she gets along with Armsmaster.
You're not sure you pulled that off, as you detect an ever-so-slight narrowing of her eyes before she continues on, her voice becoming a bit more serious and matter-of-fact.
Failed Presence check due to Dragon's bonuses from the lie detector. Also, Dragon probably thinks we're (understandably) a little paranoid after having been shot at.
Dragon 'hmm's a bit, before finally giving an exasperated sigh.
Dragon: Yep, they're exactly alike. Right down to the trouble with social skills.

Followed by Craft.
Piggot, looking like she wants to break something in her hands, speaks over the sound of Assault being smacked.

"Are you lost, Hebert? This is the War Room, not a Ball Room."
Yowch. Start of Social Combat. Is Piggot jealous?
Taking a quick breath to steady yourself, the fear - and the stares - wash over you as you maintain your posture. You can do this. You faced a crowd of reporters and fans. You jumped in the way of multiple bullets. The analyzing gazes of the people that help lead Order and Justice in this world are… well, they mean a lot, actually. But you can do this.
Not sure what this is here. Conviction? Integrity/MDV?

While as much as a statement as a question, you've prepared yourself for this and are quick to lay out what you've pieced together on your own since your small debriefing Monday evening.
Investigation and Craft following.
"Like I said, Madam Director, everything we gathered pointed towards Empire Eighty-Eight or L33t and Uber, but with the evidence presented by Ms. Hebert we're ruling out the Empire and the villain duo. That only leaves Coil or a new player, and you know how we stand on that, m'am."
And looks like we averted one of Coil's plans to make us focus on the wrong people. Good!
The tomboy-ish Inspector crosses her arms and gives you a one-eyed squint as she takes in your proposal, the rest of those assembled (save Miss Militia, Inspector Carver, and the Director) looking shocked at your admitted search capabilities.
Why was Carver not surprised? Did he realise the implications of us seeing the snipers?

Actually, with that in mind, why is everyone else so surprised?



Not going to do references at the moment.
 
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