Alchemical Solutions [Worm/Exalted] Thread 2: Bullsh*t Magical Robot Girl

Consolidation towards Nearest Acceptable Plan continues!

[ ] Gideon's Plan: Prep Time and Meditations
No. of votes: 4
gideon020
EnderofWorlds, Peanuckle, Deathwings

[ ] Kelenas' Alteration Plan
No. of votes: 3
Kelenas
Jack Folstam, HyperionTW

[ ] Blackout's Plan
No. of votes: 1
Blackout785

[ ] sun tzu' Plan: The Human Factor
No. of votes: 1
sun tzu

[ ] Plan Veekie
No. of votes: 13
Cyanios, 1986ctcel, Elero, NotAlwaysFanfic, Overmind, Sinsystems,
GamingGeek, XenonPrime, Demonic Spoon
Amorous Intent, wingnut2292, RCa, veekie

[ ] Plan: Veekie + Jinnt
No. of votes: 3
Jinnt
Azure, landcollector

[ ] Jinnt's Plan: Ready, Set
No. of votes: 1
serra2

[ ] PLAN UJU32
No. of votes: 15
DragonBard, Daemir Silverstreak, dracklor, Ryune, Harish, Acaila, Quantumboost, spudman, Leliel, sainen, Carrnage, Alratan
uju32, A Nation's Virtue, FallenTemplar86

[ ] PLAN Gore17
No. of votes: 8
Odysseus2099, Cheshire, moonrune, Catty Nebulart, Uruloki
FunkyEntropy, Lilithium
Gore17
Zechstein
 
XenonPrime said:
I just had an idea folks, have we considered floating the idea of reproducing dead Tinker's tech? So we could produce tinker tech that's otherwise got an expiry date.

We could nom any of Hero's gadgets that are leftover and basically print them out for the PRT, heck we can do the same for villain tech that might otherwise be too valuable to risk studying and damaging.

Might be a good way to earn ourself some brownie points.
I sort of assumed we'd be doing that, yeah. The PRT might not be willing to release it quite yet but they should have some amazing stuff in storage. I'm particularly interested in Bakuda's bombs once they become available.
 
Gromweld said:
Canon Taylor wouldn't have had to worry about separating the black widow spiders she had in her basement or lairs if they followed orders (specifically, not to eat each other) when they were out of range. This is called to several times when she discusses the problematic nature of their territoriality... which wouldn't be a problem if they kept following her orders when she left them alone.
I think she eventually worked out an intermediate solution where they were kept in one spider enclosures, where they continued to produce thread, but at a greatly reduced rate. Guess she eventually just figured out how to use their instinct to have the bugs do the right thing.,
 
RCa said:
I sort of assumed we'd be doing that, yeah. The PRT might not be willing to release it quite yet but they should have some amazing stuff in storage. I'm particularly interested in Bakuda's bombs once they become available.
That's a good point. Villain's tech would be a very productive angle.
 
Jinnt said:
All I really want to see from my plan that I was hoping other would incorporate is checking on Sally and looking into contacting Panacea maybe 2 hours all together.
I think in general most people think it's a low-medium priority thing we could do just as well after our debut.
 
Gromweld said:
Backing (PRT) is unable to be raised further until you become the Wards Captain. That means you'd have to kill everyone but Vista, though, but you have the Conviction to do it!
Incidentally, can we have a list for the backgrounds we qualify for on the training list as well?
 
Jinnt said:
The drones ARE a good idea but we don't need them done this weekend and I'd rather we clear out our backlog. Also Grom your wording for dealing with Danny is terrible you'd be better off lifting veekies or alatrans.
I think you mean Gore, but yes...

For reference, I'm reposting my two proposals. Unsurprisingly, I think some of my stunts are better (mainly in that they're actually stunts, rather than subvotes), than what's in the current two leading plans. Remember, Stunts are meant to add colour to how you do something, and no just tell you what you're doing. All the plans are a bit light on that, being focused much to much on the desired results and not talking about the method we want to use to get there.

Can I suggest people either raid bits for their plans or come up with their own actual stunts.

[ ] Alratan Plan 1: A plan to survive contact with the enemy
[ ] Goal: Get ready for your reveal.
- [ ] Stunt: Check which costume styles are available and what possible upgrades you can make for them. When you see them, take a deep breath, remind yourself that Glenn always, always has a reason, and use Incomparable Efficiency Upgrade to try to deduce what it is. As with the cheerleading, the bigger picture comes first. Don't be surprised if there's something that calls back to that, and, if there is, don't reject it out of hand. If you're going through with that, you want to maximise the benefit you get out of it, even if it means it follows you on patrol.
- [ ] Stunt: Find out which of the press are coming. Get in contact with a PR minion and suggest that the Channel Twelve reporter's press pass gets lost in the post or generally given the cold shoulder.
- [ ] Stunt: Arrange a meeting with one of the better PR minions, tag them with Hypercalibration Benediction (with permission), and work with them to watch recordings of previous such events, develop a game plan for the reveal and press conference, do some role play around challenging questions, and generally be prepared.

[ ] Goal: Amateurs study tactics, professionals study logistics (and we need some)
- [ ] Stunt: " and look good doing it." Taking inspiration from Glenn's suggestions and the motivation behind it, try to design a costume that meets our immediate tactical and his broader strategic requirements. If possible, talk to Dragon and try to square the circle by incorporating a hologram projector that would allow us to look human while patrolling in robot form. Armsmaster's miniaturisation technology might well allow us to weave functionality into a costume that would normally not fit.
- [ ] Stunt: "Practice makes Perfect". Rather than going straight to the costume, try making the clothes you promised the cheerleaders first. Much less is depending on the quality of what you give them, so best to make any mistakes there.
- [ ] Stunt: "Guns, lots of guns". OK, only a couple. Perhaps even a few? You couldn't call this lots, surely? Ask Kid Win to work with you on some energy based stun guns and an energy automatic grenade launcher. The flashier and the less practical seeming the better. Colour co-ordinate with your costume, both for the weapon design and the colours of the energy bolt.

[ ] Goal: Try to reconnect with our father and make him happier about our choices
- [ ] Stunt: Use Incomparable Efficiency Upgrade to get up to date with the progress of our father's case. Tell Dragon that you don't want her to break any confidences, but we'd like to know what the status is.
- [ ] Stunt: Try to arrange to call our father every day, and arrange a meeting on the Saturday. If need be, tell Piggot that you'd be much less stressed about the big reveal and press conference if you've had chance to speak to him first. Try to arrange taking some of your own 'home' cooking to him (volunteering to give it to the techs to check) and have the meeting be a lunch.

[ ] Goal: Get comfortable with the Wards as a group, both in and out of costume
- [ ] Stunt: Try to set-up a joint training session with all the Wards, and practice cycling Hypercalibration Benediction between them, and test what effect it has on their powers and abilities. Defer to Aegis as leader, and follow his advice for how to do this.
- [ ] Stunt: Invite everyone to Sunday lunch, and cook. Try to get them talking about their own introduction as Wards, and admit you're a bit nervous.

[ ] Alratan Plan 2: Slow Burn
[ ] Goal: Build the foundations for later Tinker tech
- [ ] Stunt: At the feet of the master. Ask Dragon to teach you what she understands of the underlying principles of Tinker-tech, and try to use that to find the commonalities between the items you've absorbed.
- [ ] Stunt: From small acorns, mighty oaks grow. Begin filling your workshop with the components that from the building blocks of the Tinker tech you understand, ready for incorporation into devices you manufacture later.
- [ ] Stunt: work with Dragon, Armsmaster, and Kid Win, taking advantage of every opportunity to absorb and understand their tech.

[ ] Goal: Work on making friends and influencing people at the PRT
- [ ] Stunt: Talk to both the canteen and the more approachable parts of management, and try to arrange a dinner to thank everyone for all their hard work preparing for your reveal, to be held after the press conference. Then, cater it. Before hand, find out who did what, and make sure to personally thank them for their efforts.

[ ] Goal: Build bridges at school.
- [ ] Stunt: Invite both the cheerleaders, their coach, the outcasts, and a +1 for each to the reveal. Check with Glenn first about whether this is appropriate.
- [ ] Stunt: Make silk clothes for the cheerleaders, but also something for each of the outcastes. Not underwear. Ideally it would be something like a scarf in the school colours that they could all wear to the reveal.

[ ] Goal: Try to reconnect with our father and make him happier about our choices
- [ ] Stunt: Use Incomparable Efficiency Upgrade to get up to date with the progress of our father's case. Tell Dragon that you don't want her to break any confidences, but we'd like to know what the status is.
- [ ] Stunt: Try to arrange to call our father every day, and arrange a meeting on the Saturday. If need be, tell Piggot that you'd be much less stressed about the big reveal and press conference if you've had chance to speak to him first. Try to arrange taking some of your own 'home' cooking to him (volunteering to give it to the techs to check) and have the meeting be a lunch.

[ ] Goal: Get ready for your reveal.
- [ ] Stunt: Check which costume styles are available and what possible upgrades you can make for them. When you see them, take a deep breath, remind yourself that Glenn always, always has a reason, and use Incomparable Efficiency Upgrade to try to deduce what it is. As with the cheerleading, the bigger picture comes first. Don't be surprised if there's something that calls back to that, and, if there is, don't reject it out of hand. If you're going through with that, you want to maximise the benefit you get out of it, even if it means it follows you on patrol. Then, wear whichever of them you judge to be most effective.
- [ ] Stunt: Find out which of the press are coming. Get in contact with a PR minion and suggest that the Channel Twelve reporter's press pass gets lost in the post or generally given the cold shoulder.
- [ ] Stunt: Arrange a meeting with one of the better PR minions, tag them with Hypercalibration Benediction (with permission), and work with them to watch recordings of previous such events, develop a game plan for the reveal and press conference, do some role play around challenging questions, and generally be prepared.
 
My personal priorities with my plan was crafting, to a large extent because we could be pretty sure that Dragon, Armsmaster and Kid Win will all be available for most of the day on the weekend.

Of course it's a bit late to suggest, but any plans working on the weekend probably should look into stuff which can benefit from up to sixteen hours of continuous work.
 
With any luck, this will be my final revision.

...Yeah, I don't believe it either. :(

[X] PLAN Gore17Day One: 14.5 hours of work, 1.5 hour safety net and 8 hours of sleep.
Day Two: 14 hours of work, 2 hour safety net and 8 hours of sleep.

DAY ONE(Saturday)
[X]Goal 1: Ward Preparations. 8 hours; 7:30 am to 3:30 pm
-[X]Stunt: Look through the prototypes, pick the most acceptable style, and bargain with Glenn as necessary; remember to prioritize what's most important to you. Get Missy's advice, then the boys. They're a resource pool of experience about what works in the field; use them. Even if the boys need help keeping their minds on the job, you can always bribe them with the carrot of more food. Or in Clockblocker's case, the threat of spiders.
-[X]: Prioritize putting together a base outfit in the agreed colors/style with integral armor; you're squishy despite being Exalted, so prioritize something you can get approved before you have to assume duties on Monday. Then start working heavier armor/powersuits based on what Kid Win and Armsmaster let you access. Get their help with that.
-[X]: Run through PRT armory for approved weapons; a grenade launcher for containment foam grenades would be nice. Tasers. Kid Win's guns. Whatever they'll let you take and which you can fit inside storage. Also first aid gear, medical supplies, radiation detectors and the like.
-[X]: Contact Glenn, inform him of the choices made, and check for objections. Flight is non-negotiable, and be willing to sacrifice control over aesthetics to allow the weaponry.
-[X]: Study up on PRT files of known supervillains and villain groups and rogues, prioritizing the BB area. Whichever files you can access. Keep an eye out for Lisa's alias, assuming she is publicly active.
-[X]: Begin keeping a diary, specifically of the Lisa events. In cipher, and store it Elsewhere.
-[X]: Cheerleading outfits in spare time. Make Missy something while doing so; it's all female outfits after all, and one more shouldn't hurt. And maybe something for the coach.
-[X]Stunt: Rehearse for your debut. Ask for advice, and contact the Cheerleading club and Outcasts to come to your debut.

[X]Goal 2(A): Protectorate Socialization (Miss Militia). 3 hours; 4:00 pm to 7:00 pm
-[X]: Ask advice on Ward presentation; she used to be a Ward herself. And is female.
-[X]: Request tips on speeding up acquisitions/permissions for things like Darwin's Spiders for tougher outfits.
-[X]: Attempt to acquire help with training Firearms skill.

-[X]Goal 2(B): If Miss Militia is unavailable, attempt to contact Autochthon. 3 hours; 4:00 pm to 7:00 pm
-[X]Stunt: You carve a sculpture made of metal, in the image of the Great Maker as you saw him in your vision, with the iris of the Deus Machine open to face you. Holding it to your chest, it slowly sinks into your body, stored safely within you. Slowly, you let your mind clear of everything but that of the sculpture within your breast, and what it represent, while the sound of gears echoing dimly through your mind.
-[X]Stunt: Your senses expanding, you feel the bubbling and churn of the Essence reservoir inside you. With every breath, you feel it flowing into and out of you, disturbing the shroud that covers you unseen. It's sparks leap and jump across your skin, warm and ethereal. With every beat of your heart, a pulse runs through it, felt by every part of your body. And, perhaps, there is a thread, much like that between you and your servants, stretching far into the distance...
-[X]Stunt: If contact is made, thank him for his blessing, and tell him you are trying to live up to his wish for you to be a hero. Ask him what we can do for him.
-[X]Stunt: Bowing, you tell him of what you have done, what you plan to do, and ask of him important questions. What are the limits and particulars of her powers? What must she need know, and what should she know?

[X]Goal 3(A): Wards Socialization. 3.5 hours; 7:30 pm to 11:00 pm
-[X]: Hang out with the Wards. Even if the exigencies of identification make it difficult to go out without being recognized, make it an evening in.
-[X]Stunt: Make sure to cook for them.

[X]Goal 3(B): If Wards are unavailable, and Goal 2(B) was not completed, attempt to contact Autochthon. 3.5 hours; 7:30 pm to 11:00 pm
-[X]Stunt: You carve a sculpture made of metal, in the image of the Great Maker as you saw him in your vision, with the iris of the Deus Machine open to face you. Holding it to your chest, it slowly sinks into your body, stored safely within you. Slowly, you let your mind clear of everything but that of the sculpture within your breast, and what it represent, while the sound of gears echoing dimly through your mind.
-[X]Stunt: Your senses expanding, you feel the bubbling and churn of the Essence reservoir inside you. With every breath, you feel it flowing into and out of you, disturbing the shroud that covers you unseen. It's sparks leap and jump across your skin, warm and ethereal. With every beat of your heart, a pulse runs through it, felt by every part of your body. And, perhaps, there is a thread, much like that between you and your servants, stretching far into the distance...
-[X]Stunt: If contact is made, thank him for his blessing, and tell him you are trying to live up to his wish for you to be a hero. Ask him what we can do for him.
-[X]Stunt: Bowing, you tell him of what you have done, what you plan to do, and ask of him important questions. What are the limits and particulars of her powers? What must she need know, and what should she know?

[X]Goal 3(C): If we've already contacted Autochthon, and the Wards are unavailable, visit Danny. 3 hours; 7:30 pm to 11:00 pm
-[X]: Talk to his lawyer about his case; assure yourself that the guy is working in your father's best interests, given Lisa's warning.
-[X]Stunt: Inform Kid Win you'll be taking backing Incomparable Efficiency Upgrade. Use it to get up to date with the progress of our father's case. Tell Dragon that you don't want her to break any confidences, but we'd like to know what the status is.
-[X]Stunt: Visit him/call him, whichever you can. Reassure him about how you are doing, and find out how he is; if Lisa is telling the truth, you want to keep tabs on his condition, even if he wasn't your father.
-[X]: Spend a point of Willpower to channel Compassion while reassuring him.
-[X]Stunt: Try to arrange to call our father every day. If need be, tell Piggot that you'd be much less stressed about the big reveal and press conference if you've had chance to speak to him first. Try to arrange taking some of your own 'home' cooking to him (volunteering to give it to the techs to check).

DAY TWO(Sunday)
[X]Goal 4(A): If we didn't yesterday, visit Danny. 3 hours; 7:30 am to 10:30 am
-[X]: Talk to his lawyer about his case; assure yourself that the guy is working in your father's best interests, given Lisa's warning.
-[X]Stunt: Use Incomparable Efficiency Upgrade to get up to date with the progress of our father's case. Tell Dragon that you don't want her to break any confidences, but we'd like to know what the status is.
-[X]Stunt: Visit him/call him, whichever you can. Reassure him about how you are doing, and find out how he is; if Lisa is telling the truth, you want to keep tabs on his condition, even if he wasn't your father.
-[X]: Spend a point of Willpower to channel Compassion while reassuring him.
-[X]Stunt: Try to arrange to call our father every day. If need be, tell Piggot that you'd be much less stressed about the big reveal and press conference if you've had chance to speak to him first. Try to arrange taking some of your own 'home' cooking to him (volunteering to give it to the techs to check).

[X]Goal 4(B): If we visited/contacted Danny yesterday, attempt to contact Autochthon. 3 hours; 7:30 am to 10:30 am
-[X]Stunt: You carve a sculpture made of metal, in the image of the Great Maker as you saw him in your vision, with the iris of the Deus Machine open to face you. Holding it to your chest, it slowly sinks into your body, stored safely within you. Slowly, you let your mind clear of everything but that of the sculpture within your breast, and what it represent, while the sound of gears echoing dimly through your mind.
-[X]Stunt: Your senses expanding, you feel the bubbling and churn of the Essence reservoir inside you. With every breath, you feel it flowing into and out of you, disturbing the shroud that covers you unseen. It's sparks leap and jump across your skin, warm and ethereal. With every beat of your heart, a pulse runs through it, felt by every part of your body. And, perhaps, there is a thread, much like that between you and your servants, stretching far into the distance...
-[X]Stunt: If contact is made, thank him for his blessing, and tell him you are trying to live up to his wish for you to be a hero. Ask him what we can do for him.
-[X]Stunt: Bowing, you tell him of what you have done, what you plan to do, and ask of him important questions. What are the limits and particulars of her powers? What must she need know, and what should she know?

Goal 4(C): If we've already meet with Danny and Autochthon, reconnaissance is the name of the game. 3 hours; 7:30 am to 10:30 am
-[X]Stunt: Entering the kitchen, you activate Incomparable Efficiency Upgrade, and begin work on cooking and preparing a variety of snacks. Sandwiches of all kinds, perhaps some sushi if you have the ingredients, croissants and a few other pastries if you have the ingredients, some toast and some salads. You also brew some coffee and tea, make some fresh juice if you have enough fruit, or some from the fridges if you don't.
-[X]Stunt: Loading everything up, you begin to go throughout the building, offering the snacks to anyone you meet, and placing trays of food in easily accessible locations with any cutlery, napkins and plates you've managed to acquire. All the while, you utilize your Optical Enhancement and Shard of the Perfect Administrator to subtly observe and analyze everyone you meet or pass, and what they're doing. You haven't forgotten the potential threat that Lisa warned you about

[X]Goal 5(A): If contact with Autochthon was not made, or if he didn't tell us his limitations, it's time for testing. 5.5 hours; 11:00 am to 4:30 pm
-[X]Stunt: Absorbing tools and technology allows you the ability to understand and duplicate them. To what else does it apply? Medical, psychology and legal textbooks/case files? Lecture videos on DVD? What of computers and smartphones? Does absorbing them give you access to the stored information? Can you operate a cellphone from Elsewhere? Three lives are in immediate danger including your own, you need all the edge you can get. And knowledge is power.
-[X]: When Dragon arrives for the Incomparable Efficiency Upgrade test, see if she'll be willing/available to help you with further testing.
-[X]: Does the use of external parahuman powers leave energy traces? Can you see them? Dragoon Missy if she's free for a demo.
-[X]: Can you extend invisibility to people you are touching? If so, what's the limit? If attacking breaks your invisibility, what counts as an attack? Speech? Dropping a grenade at your feet instead of theirs? Accidental shots? What of locking a door against intrusion? Getting in someone's way? Explore the limits.

[X]Goal 5(B): If we've discovered the limitations and quirks of our powers thanks to Autochthon, it's time for TINKERING! 5.5 hours; 11:00 am to 4:30 pm
-[X]Stunt: Activate Incomparable Efficiency Upgrade, if we haven't already.
-[X]Stunt: Get to work on the idea that Kid Win mooted, to create mini attack drones incorporating his stunning weaponry and anti-grav that can be operated through insect pilots. Try to make at least four as proof of concept, but more is naturally better.
-[X]: Each drone is to have three basic weapons, a high intensity flashlight, one of Kid Win's electric charge-packet stun guns and a dart launcher, to be loaded with PRT approved tranquilizers afterwards.
-[X]: Prepare each drone with mounts for detachable decorative panels for the outer casing. We'd go with highly visible polished metal panels for PR reasons, but have the drone underneath be in camouflage friendly colors in case of emergencies.
-[X]Stunt: When Dragon shows up for the test, show her what we've been working on, ask for her opinion, and any help she could provide.
-[X]: Duplicate Kid Win's wingsuit design with spidersilk, customized to our costume design. If Kid Win hadn't managed to get his suit approved yet, leave out the antigrav for now but keep a socket for the unit. We'd need a bit of practice if we want to avoid plowing into a wall like he did anyway.
-[X]Stunt: Incorporate a support frame for pocket-space drone docks. Remember to test the interactions of pocket-space storage with the Technomorphic Integration Engine to avoid potentially embarassing interactions. Build it so that the fabric can be easily replaced for when we get the new spiders.

[X]Goal 6(A): Protectorate Socialization (Armsmaster). 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Help optimise the nanobots. Suggest starting on insects you control - if the nanites don't preserve their brain properly you should be able to tell when the Shard of Perfect Administration stops working on them, and you can use Diagnostic Overlay to track any gross physical effects the nanites have. it may also be worth trying to internalise a container with an insect injected with the nanites inside.
-[X]Stunt: If experiments with books work, point out that you could learn Medicine if they get you the textbooks. So if they could get the reading list of a medical student>doctor>neurologist>neurological surgeon/researcher, you could get far along enough to help optimize Armsmaster's nanobots to save brain function.
-[X]: Ask to see the database of human behavior which Armsmaster used to program his lie detector works, assuming you know he has one. Perhaps you can integrate one into your suit, or simply internalize the knowledge.

[X]Goal 6(B): If Armsmaster is unavailable, and we didn't spend time with her yesterday, spend time with Miss Militia. 3.5 hours; 5:00 pm to 8:30 pm
-[X]: Ask advice on Ward presentation; she used to be a Ward herself. And is female.
-[X]: Request tips on speeding up acquisitions/permissions for things like Darwin's Spiders for tougher outfits.
-[X]: Attempt to acquire help with training Firearms skill.

[X]Goal 6(C): If Armsmaster is unavailable, and we spent time with Miss Militia yesterday, but didn't spend time with the Wards, or if we didn't spend time with Miss Militia, but she's unavailable, spend time with the Wards now. 3.5 hours; 5:00 pm to 8:30 pm
-[X]: Hang out with the Wards. Even if the exigencies of identification make it difficult to go out without being recognized, make it an evening in.
-[X]Stunt: Make sure to cook for them.

[X]Goal 6(E): If all the above is unavailable, and we have not contacted Autochthon yet, attempt to. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: You carve a sculpture made of metal, in the image of the Great Maker as you saw him in your vision, with the iris of the Deus Machine open to face you. Holding it to your chest, it slowly sinks into your body, stored safely within you. Slowly, you let your mind clear of everything but that of the sculpture within your breast, and what it represent, while the sound of gears echoing dimly through your mind.
-[X]Stunt: Your senses expanding, you feel the bubbling and churn of the Essence reservoir inside you. With every breath, you feel it flowing into and out of you, disturbing the shroud that covers you unseen. It's sparks leap and jump across your skin, warm and ethereal. With every beat of your heart, a pulse runs through it, felt by every part of your body. And, perhaps, there is a thread, much like that between you and your servants, stretching far into the distance...
-[X]Stunt: If contact is made, thank him for his blessing, and tell him you are trying to live up to his wish for you to be a hero. Ask him what we can do for him.
-[X]Stunt: Give him an update of what we've been doing. Ask if we missed anything in our testing, and of the strange emptiness inside of everything.
-[X]Stunt: Humbly ask if there's anything we should or need to know.

[X]Goal 6(F): If all of the above is unavailable, it's time for self-study. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: All the books. All of them. If it is of even tangential relationship to your interests, absorb it, read it, and add it to your collection. Parahuman case law, PRT procedures, human medicine, behavioral psychology, arthropod physiology and distribution, you name it. If it has a book, acquire, absorb and assimilate the knowledge.

[X]Goal 7(A): If we haven't attempted to contact Autochthon yet, we do so now. 2 hours; 9:00 pm to 11 pm
-[X]Stunt: You carve a sculpture made of metal, in the image of the Great Maker as you saw him in your vision, with the iris of the Deus Machine open to face you. Holding it to your chest, it slowly sinks into your body, stored safely within you. Slowly, you let your mind clear of everything but that of the sculpture within your breast, and what it represent, while the sound of gears echoing dimly through your mind.
-[X]Stunt: Your senses expanding, you feel the bubbling and churn of the Essence reservoir inside you. With every breath, you feel it flowing into and out of you, disturbing the shroud that covers you unseen. It's sparks leap and jump across your skin, warm and ethereal. With every beat of your heart, a pulse runs through it, felt by every part of your body. And, perhaps, there is a thread, much like that between you and your servants, stretching far into the distance...
-[X]Stunt: If contact is made, thank him for his blessing, and tell him you are trying to live up to his wish for you to be a hero. Ask him what we can do for him.
-[X]Stunt: Give him an update of what we've been doing. Ask if we missed anything in our testing, and of the strange emptiness inside of everything.
-[X]Stunt: Humbly ask if there's anything we should or need to know.

[X]Goal 7(B): If we've made contact with Autochthon already, and haven't done any self-studying, do so now. 2 hours; 9:00 pm to 11:00 pm
-[X]Stunt: All the books. All of them. If it is of even tangential relationship to your interests, absorb it, read it, and add it to your collection. Parahuman case law, PRT procedures, human medicine, behavioral psychology, arthropod physiology and distribution, you name it. If it has a book, acquire, absorb and assimilate the knowledge.

[X]Goal 7(C): If we have already contacted Autochthon, and have already done some self-studying, it's time for relaxation. 2 hours; 9:00 pm to 11:00 pm
-[X]Stunt: Have a nice hot bath or shower, put on some comfortable clothes, and curl up in bed or on a couch with a good book.
-[X]Stunt: Let all the stress flow out. The World(s) can wait: this is me time.

Purchase:
Occult x1: 4XP
 
Gore17 said:
With any luck, this will be my final revision.

...Yeah, I don't believe it either. :(

[X] PLAN Gore17Day One: 14.5 hours of work, 1.5 hour safety net and 8 hours of sleep.
Day Two: 14 hours of work, 2 hour safety net and 8 hours of sleep.

DAY ONE(Saturday)
[X]Goal 1: Ward Preparations. 8 hours; 7:30 am to 3:30 pm
-[X]Stunt: Look through the prototypes, pick the most acceptable style, and bargain with Glenn as necessary; remember to prioritize what's most important to you. Get Missy's advice, then the boys. They're a resource pool of experience about what works in the field; use them. Even if the boys need help keeping their minds on the job, you can always bribe them with the carrot of more food. Or in Clockblocker's case, the threat of spiders.
-[X]Stunt: Prioritize putting together a base outfit in the agreed colors/style with integral armor; you're squishy despite being Exalted, so prioritize something you can get approved before you have to assume duties on Monday. Then start working heavier armor/powersuits based on what Kid Win and Armsmaster let you access. Get their help with that.
-[X]Stunt: Run through PRT armory for approved weapons; a grenade launcher for containment foam grenades would be nice. Tasers. Kid Win's guns. Whatever they'll let you take and which you can fit inside storage. Also first aid gear, medical supplies, radiation detectors and the like.
-[X]Stunt: Contact Glenn, inform him of the choices made, and check for objections. Flight is non-negotiable, and be willing to sacrifice control over aesthetics to allow the weaponry.
-[X]Stunt: Study up on PRT files of known supervillains and villain groups and rogues, prioritizing the BB area. Whichever files you can access. Keep an eye out for Lisa's alias, assuming she is publicly active.
-[X]Stunt: Begin keeping a diary, specifically of the Lisa events. In cipher, and store it Elsewhere.
-[X]Stunt: Cheerleading outfits in spare time. Make Missy something while doing so; it's all female outfits after all, and one more shouldn't hurt. And maybe something for the coach.
-[X]Stunt: Rehearse for your debut. Ask for advice, and contact the Cheerleading club and Outcasts to come to your debut.

[X]Goal 2(A): Protectorate Socialization (Miss Militia). 3 hours; 4:00 pm to 7:00 pm
-[X]Stunt: Ask advice on Ward presentation; she used to be a Ward herself. And is female.
-[X]Stunt: Request tips on speeding up acquisitions/permissions for things like Darwin's Spiders for tougher outfits.
-[X]Stunt: Attempt to acquire help with training Firearms skill.

-[X]Goal 2(B): If Miss Militia is unavailable, attempt to contact Autochthon. 3 hours; 4:00 pm to 7:00 pm
-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
-[X]Stunt: Ask about the particulars and limitations of our powers.
-[X]Stunt: Give him an update of what we've been doing.
-[X]Stunt: Ask if there's anything we should or need to know.

[X]Goal 3(A): Wards Socialization. 3.5 hours; 7:30 pm to 11:00 pm
-[X]Stunt: Hang out with the Wards. Even if the exigencies of identification make it difficult to go out without being recognized, make it an evening in.
-[X]Stunt: Make sure to cook for them.

[X]Goal 3(B): If Wards are unavailable, and Goal 2(B) was not completed, attempt to contact Autochthon. 3.5 hours; 7:30 pm to 11:00 pm
-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
-[X]Stunt: Ask about the particulars and limitations of our powers.
-[X]Stunt: Give him an update of what we've been doing.
-[X]Stunt: Ask if there's anything we should or need to know.

[X]Goal 3(C): If we've already contacted Autochthon, and the Wards are unavailable, visit Danny. 3 hours; 7:30 pm to 11:00 pm
-[X]Stunt: Talk to his lawyer about his case; assure yourself that the guy is working in your father's best interests, given Lisa's warning.
-[X]Stunt: Inform Kid Win you'll be taking backing Incomparable Efficiency Upgrade. Use it to get up to date with the progress of our father's case. Tell Dragon that you don't want her to break any confidences, but we'd like to know what the status is.
-[X]Stunt: Visit him/call him, whichever you can. Reassure him about how you are doing, and find out how he is; if Lisa is telling the truth, you want to keep tabs on his condition, even if he wasn't your father.
-[X]Stunt: Try to arrange to call our father every day. If need be, tell Piggot that you'd be much less stressed about the big reveal and press conference if you've had chance to speak to him first. Try to arrange taking some of your own 'home' cooking to him (volunteering to give it to the techs to check).

DAY TWO(Sunday)
[X]Goal 4(A): If we didn't yesterday, visit Danny. 3 hours; 7:30 am to 10:30 am
-[X]Stunt: Talk to his lawyer about his case; assure yourself that the guy is working in your father's best interests, given Lisa's warning.
-[X]Stunt: Use Incomparable Efficiency Upgrade to get up to date with the progress of our father's case. Tell Dragon that you don't want her to break any confidences, but we'd like to know what the status is.
-[X]Stunt: Visit him/call him, whichever you can. Reassure him about how you are doing, and find out how he is; if Lisa is telling the truth, you want to keep tabs on his condition, even if he wasn't your father.
-[X]Stunt: Try to arrange to call our father every day. If need be, tell Piggot that you'd be much less stressed about the big reveal and press conference if you've had chance to speak to him first. Try to arrange taking some of your own 'home' cooking to him (volunteering to give it to the techs to check).

[X]Goal 4(B): If we visited/contacted Danny yesterday, attempt to contact Autochthon. 3 hours; 7:30 am to 10:30 am
-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
-[X]Stunt: Ask about the particulars and limitations of our powers.
-[X]Stunt: Give him an update of what we've been doing.
-[X]Stunt: Ask if there's anything we should or need to know.

[X]Goal 5(A): If contact with Autochthon was not made, or if he didn't tell us his limitations, it's time for testing. 5.5 hours; 11:00 am to 4:30 pm
-[X]Stunt: Absorbing tools and technology allows you the ability to understand and duplicate them. To what else does it apply? Medical, psychology and legal textbooks/case files? Lecture videos on DVD? What of computers and smartphones? Does absorbing them give you access to the stored information? Can you operate a cellphone from Elsewhere? Three lives are in immediate danger including your own, you need all the edge you can get. And knowledge is power.
-[X]Stunt: When Dragon arrives for the Incomparable Efficiency Upgrade test, see if she'll be willing/available to help you with further testing.
-[X]Stunt: Does the use of external parahuman powers leave energy traces? Can you see them? Dragoon Missy if she's free for a demo.
-[X]Stunt: Can you extend invisibility to people you are touching? If so, what's the limit? If attacking breaks your invisibility, what counts as an attack? Speech? Dropping a grenade at your feet instead of theirs? Accidental shots? What of locking a door against intrusion? Getting in someone's way? Explore the limits.

[X]Goal 5(B): If we've discovered the limitations and quirks of our powers thanks to Autochthon, it's time for TINKERING! 5.5 hours; 11:00 am to 4:30 pm
-[X]Stunt: Activate Incomparable Efficiency Upgrade, if we haven't already.
-[X]Stunt: Get to work on the idea that Kid Win mooted, to create mini attack drones incorporating his stunning weaponry and anti-grav that can be operated through insect pilots. Try to make at least four as proof of concept, but more is naturally better.
-[X]Stunt: Each drone is to have three basic weapons, a high intensity flashlight, one of Kid Win's electric charge-packet stun guns and a dart launcher, to be loaded with PRT approved tranquilizers afterwards.
-[X]Stunt: Prepare each drone with mounts for detachable decorative panels for the outer casing. We'd go with highly visible polished metal panels for PR reasons, but have the drone underneath be in camouflage friendly colors in case of emergencies.
-[X]Stunt: When Dragon shows up for the test, show her what we've been working on, ask for her opinion, and any help she could provide.
-[X]Stunt: Duplicate Kid Win's wingsuit design with spidersilk, customized to our costume design. If Kid Win hadn't managed to get his suit approved yet, leave out the antigrav for now but keep a socket for the unit. We'd need a bit of practice if we want to avoid plowing into a wall like he did anyway.
-[X]Stunt: Incorporate a support frame for pocket-space drone docks. Remember to test the interactions of pocket-space storage with the Technomorphic Integration Engine to avoid potentially embarassing interactions. Build it so that the fabric can be easily replaced for when we get the new spiders.

[X]Goal 6(A): Protectorate Socialization (Armsmaster). 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Help optimize nanobots.
-[X]Stunt: If experiments with books work, point out that you could learn Medicine if they get you the textbooks. So if they could get the reading list of a medical student>doctor>neurologist>neurological surgeon/researcher, you could get far along enough to help optimize Armsmaster's nanobots to save brain function.
-[X]Stunt: Ask to see the database of human behavior which Armsmaster used to program his lie detector works, assuming you know he has one. Perhaps you can integrate one into your suit, or simply internalize the knowledge.

[X]Goal 6(B): If Armsmaster is unavailable, and we didn't spend time with her yesterday, spend time with Miss Militia. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Ask advice on Ward presentation; she used to be a Ward herself. And is female.
-[X]Stunt: Request tips on speeding up acquisitions/permissions for things like Darwin's Spiders for tougher outfits.
-[X]Stunt: Attempt to acquire help with training Firearms skill.

[X]Goal 6(C): If Armsmaster is unavailable, and we spent time with Miss Militia yesterday, but didn't spend time with the Wards, or if we didn't spend time with Miss Militia, but she's unavailable, spend time with the Wards now. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Hang out with the Wards. Even if the exigencies of identification make it difficult to go out without being recognized, make it an evening in.
-[X]Stunt: Make sure to cook for them.

[X]Goal 6(E): If all the above is unavailable, and we have not contacted Autochthon yet, attempt to. 3.5 hours; 5:00 pm to 8:30 pm-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
-[X]Stunt: Give him an update of what we've been doing. Ask if we missed anything in our testing.
-[X]Stunt: Ask if there's anything we should or need to know.

[X]Goal 6(F): If all of the above is unavailable, it's time for self-study. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: All the books. All of them. If it is of even tangential relationship to your interests, absorb it, read it, and add it to your collection. Parahuman case law, PRT procedures, human medicine, behavioral psychology, arthropod physiology and distribution, you name it. If it has a book, acquire, absorb and assimilate the knowledge.
[X]Goal 7(A): If we haven't attempted to contact Autochthon yet, we do so now. 2 hours; 9:00 pm to 11 pm
-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
-[X]Stunt: Give him an update of what we've been doing. Ask if we missed anything in our testing.
-[X]Stunt: Ask if there's anything we should or need to know.

[X]Goal 7(A): If we've made contact with Autochthon already, and haven't done any self-studying, do so now. 2 hours; 9:00 pm to 11:00 pm
-[X]Stunt: All the books. All of them. If it is of even tangential relationship to your interests, absorb it, read it, and add it to your collection. Parahuman case law, PRT procedures, human medicine, behavioral psychology, arthropod physiology and distribution, you name it. If it has a book, acquire, absorb and assimilate the knowledge.

[X]Goal 7(B): If we have already contacted Autochthon, and have already done some self-studying, it's time for relaxation. 2 hours; 9:00 pm to 11:00 pm
-[X]Stunt: Have a nice hot bath or shower, put on some comfortable clothes, and curl up in bed or on a couch with a good book.
-[X]Stunt: Let all the stress flow out. The World(s) can wait: this is me time.

Purchase:
Occult x1: 4XP
Looks acceptable to me, but, as a vote proposer....how do I vote for this and my vote(in a best of two) without hauling everyone else's vote with me?
 
veekie said:
Looks acceptable to me, but, as a vote proposer....how do I vote for this and my vote(in a best of two) without hauling everyone else's vote with me?
Would like to know that as well.
Jinnt said:
[X] PLAN Gore17

Honestly the whole self-study books thing seems kind of cheesy but it's better then Uju's and doesn't spend 16 hours on crafting. I still think the earlier we make contact with Panacea the better especially if the Simurgh is getting involved.
Make contact on Tuesday?
 
Jinnt said:
Honestly the whole self-study books thing seems kind of cheesy but it's better then Uju's and doesn't spend 16 hours on crafting. I still think the earlier we make contact with Panacea the better especially if the Simurgh is getting involved.
Well, Closest Acceptable Option it is.
 
Gore17 said:
With any luck, this will be my final revision.

...Yeah, I don't believe it either. :(
I would expect not...

Just a thought, but we can read the contents of a computer, so it's probably easier to download all the study material we want onto a laptop, and then absorb that, rather than messing around with physical books.

It would also be a good idea to download the most detailed maps we can find, take a backup of Wikipedia or another encyclopaedia if it doesn't exist, and, if we can, the entirety of JSTOR or whatever similar thing we can find.

As I said above, I'd also suggest fleshing out the how rather than just the what of our plans. For example, when we're trying to meditate to contact Autocthon, what are we actually doing? Note that to get in touch with him we actually need to pray to him, and props help with that. I might suggest something like:

[ ] Stunt: Create a sculpture of Autocthon as you saw him in your vision, with the iris of the Deus Machina open to face you. Remember the prayers of the machines that were both its creation and itself, and, in the privacy of your room, sit before the Maker, staring into the sculpture's eye, repeating those prayers in your mind as a mantra to aid your meditation. He made you to be a hero, and to do that, you need to know what he can teach you.

That should qualify as both a two die stunt, involving interacting the world as it does, possibly even promoted to three die as it advances our Motivation, and should also give us an equipment bonus to the Prayer roll. Otherwise, we're almost bound to fail, as I think praying is Charisma+Performance, so we'd roll just a single die...
 
If your plan is named after yourself without anything else you can't do it properly, because it gets mixed up with the vote tally's "Plan X = copy X's vote" thing.
 
Worth noting that "the privacy of our room" may, uh, not be all that private.

EDIT: Although we are a fifteen year old girl who's about to join the Wards, I suppose.
 
RCa said:
Worth noting that "the privacy of our room" may, uh, not be all that private.

EDIT: Although we are a fifteen year old girl who's about to join the Wards, I suppose.
It may not be, but I'm trying to stunt that it is ;)

In any case, they'd have no idea what we're doing, and no way of finding out. As we have a grand total of one dice to roll for Praying, if we're going to do this I think we need to take the (small) risk of someone spying on us in order to get every bonus we can.
 
Alratan said:
It may not be, but I'm trying to stunt that it is ;)

In any case, they'd have no idea what we're doing, and no way of finding out. As we have a grand total of one dice to roll for Praying, if we're going to do this I think we need to take the (small) risk of someone spying on us in order to get every bonus we can.
It would...probably not look very good on the psych evaluation reports.
 
NotAlwaysFanfic said:
Great, now I'm gonna need to hunt down my original vote
Don't bother. The vote counter only counts your last/latest vote.
Alratan said:
[ ] Stunt: Create a sculpture of Autocthon as you saw him in your vision, with the iris of the Deus Machina open to face you. Remember the prayers of the machines that were both its creation and itself, and, in the privacy of your room, genuflect before the Maker as they did, repeating those prayers in your mind as a mantra to aid your meditation. He made you to be a hero, and to do that, you need to know what he can teach you.

That should qualify as both a two die stunt, involving interacting the world as it does, possibly even promoted to three die as it advances our Motivation, and should also give us an equipment bonus to the Prayer roll. Otherwise, we're almost bound to fail, as I think praying is Charisma+Performance, so we'd roll just a single die...
*looks around* Yoink!

Unless people don't want it, then I'll remove it again.
 
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