Alchemical Solutions [Worm/Exalted] Thread 15: Occluded Orb Obsessively Observes Obscene Operations

"Something useful" won? Damn... Now i really want to write little bit of crossover crack for Omake - but then my writing can be considered as form of torture by some people :D

On more serious note: Stunts are Exalt telling the Reality "you do as i say", correct?
Nah stunts are the Pattern Spiders (the overworked little guys maintaining the thing that keeps reality/casualty functioning) seeing the Exalt attempt to "do something cool" and doing their best to make it easier for them since its the only entertainment/break they get from work.

That's fanon, actually. Delicious fanon, but fanon nonetheless. I think.

Stunts aren't actually anything concrete really. It's a kung-fu pulp-fantasy setting, so people just can do bullshit over-the-top things like have daring sword fights on tightropes suspended over a skittering sea of scorpions as a matter of setting conceit. They're not telling reality to go fuck itself, it's just part and parcel to what they can do thanks to over the top wuxia conventions.
 
So, to put it short, Stunts are "Unnaturally Convenient Happenstances" :D

Good to know. Definitely should try some on next vote.
 
Personal fanon is more that the Essence in you REALLY likes it when you do things awesomely, and surge in response.

That method works better given that it applies in realms of existence without Pattern Spiders like the Wyld(heck, rakshas practically live the stuff).
 
That's fanon, actually. Delicious fanon, but fanon nonetheless. I think.

Stunts aren't actually anything concrete really. It's a kung-fu pulp-fantasy setting, so people just can do bullshit over-the-top things like have daring sword fights on tightropes suspended over a skittering sea of scorpions as a matter of setting conceit. They're not telling reality to go fuck itself, it's just part and parcel to what they can do thanks to over the top wuxia conventions.

I'm pretty sure it's explicitly what they are IC. Stunts are real things within the setting that interact with other real things like charms and motes.
 
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That made no bloody sense. It's not like we're heading off into combat or anything, where a 25% increase in DV could literally save our life. The Dragonsuit, though, that was clearly immediately urgent...
Dragonsuit was also on a strict timer, we had no XP to spare because we blew it on raising Rep(Chef) earlier, and the XP situation overall was highly confused.
 
Nah stunts are the Pattern Spiders (the overworked little guys maintaining the thing that keeps reality/casualty functioning) seeing the Exalt attempt to "do something cool" and doing their best to make it easier for them since its the only entertainment/break they get from work.
I'm pretty sure it's explicitly what they are IC. Stunts are real things within the setting that interact with other real things like charms and motes.

Stunting works in the Wyld, the Underworld, and Malfeas, none of which have Pattern Spiders.
 
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Dragonsuit was also on a strict timer, we had no XP to spare because we blew it on raising Rep(Chef) earlier, and the XP situation overall was highly confused.
Yeah. I'm not saying our XP expenditure this vote was optimal, but, between a slightly increased risk of getting hurt in this fight, and a risk of losing the Dragonsuit and with it a major stepping stone toward unchaining Dragon, I considered the latter the bigger risk.
 
If i am not mistaken, we need 6 xp to address the matter properly. And we already have some spare plus some unassigned.

We can earn Experience Point with Omakes, correct?
 
Our (i.e. Taylor's) Dodge DV is better than some fear. The third dot of Dodge, while still useful and a must get as soon as possible, wouldn't have immediately helped for us. From RCa's Combat primer post (and some info from FunkyEntropy as well):

Base Dodge DV = (Essence + Dexterity + Dodge)/ 2
Plug in the numbers and we get (4 + 3 + 2)/ 2 --> 9/2 =4.5, round up to 5.
Also according to RCa, with a 2 die stunt a +2 bonus is added to the final value, so that raises it to 7.
Expend a point of Willpower, and that value raises to 8.
If we're discovered and have to go loud, the modules in our power armor (Assisted Evasion System v1.22a, specifically) grant another +2 bonus raising our Dodge DV to 9 (10 really, but the -1 Mobility penalty brings it down a little).

Those numbers look pretty good to me.
 
"Fucking Tinkers" (c)

Heavy Duty Armor, which actually increase Dodge? Me. Want :D
 
I'm pretty sure we don't have our armor right now. That was kind of something they wouldn't let us have in confinement, and while we were grabbing something from the labs, the armor was somewhere else.
 
I just realized: we can't let the S9 tinkers get their hands on the vast stockpile of Tinkertech that got transferred over to this branch for Weaver to try to fix
 
I just realized: we can't let the S9 tinkers get their hands on the vast stockpile of Tinkertech that got transferred over to this branch for Weaver to try to fix

Well, seeing as the lab (that EOA was in) got blackholed, with all the other labs, I don't think that is a going concern at the moment.

I asked Gromweld, and yes, we do have it.

You do have it, you just haven't had time to suit up.
 
That made no bloody sense. It's not like we're heading off into combat or anything, where a 25% increase in DV could literally save our life. The Dragonsuit, though, that was clearly immediately urgent...
Our (i.e. Taylor's) Dodge DV is better than some fear. The third dot of Dodge, while still useful and a must get as soon as possible, wouldn't have immediately helped for us. From RCa's Combat primer post (and some info from FunkyEntropy as well):

Base Dodge DV = (Essence + Dexterity + Dodge)/ 2
Plug in the numbers and we get (4 + 3 + 2)/ 2 --> 9/2 =4.5, round up to 5.
Also according to RCa, with a 2 die stunt a +2 bonus is added to the final value, so that raises it to 7.
Expend a point of Willpower, and that value raises to 8.
If we're discovered and have to go loud, the modules in our power armor (Assisted Evasion System v1.22a, specifically) grant another +2 bonus raising our Dodge DV to 9 (10 really, but the -1 Mobility penalty brings it down a little).

Those numbers look pretty good to me.

What landcollector said. Given Taylor's other stats, there's no actual change in her DDV if she goes from Dodge 2 => 3.
 
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Can't we just absorb it and then extrude it in place?

You could, but either way, it takes time. Time you may or may not have to waste (why yes, when the lab you're in is blackholing and you have to worry about drones trying to kill you, even a couple of seconds is too much time to waste).

But that requires motes and if we take Gromm at his word we're 1m away from the 4m+ range where activating stealth charms is impossible.

And there is also this to consider.
 
What landcollector said. Given Taylor's other stats, there's no actual change in her DDV if she goes from Dodge 2 => 3.
Taylor also has a -1 internal penalty for sleep deprivation, so her base DV is only 4, instead of the 5 it would have been if we bought the extra dot. Any other penalties (wound, mobility, onslaught, situational, etc.) will also tend to drop it faster, though this will only be an issue ~50% of the time.

It's suboptimal, but it won't drop a perfect success to an abject failure. Instead, Taylor will likely come out a little more banged up than she would have otherwise, assuming she actually needs her DV in the first place.
 
Taylor also has a -1 internal penalty for sleep deprivation, so her base DV is only 4, instead of the 5 it would have been if we bought the extra dot. Any other penalties (wound, mobility, onslaught, situational, etc.) will also tend to drop it faster, though this will only be an issue ~50% of the time.

It's suboptimal, but it won't drop a perfect success to an abject failure. Instead, Taylor will likely come out a little more banged up than she would have otherwise, assuming she actually needs her DV in the first place.

She's sleep deprived? :: checks stat sheet :: Well I'll be.

However wound, mobility, onslaught penalties all subtract directly from the DVs so that won't make a difference.
 
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