Alchemical Solutions [Worm/Exalted] Thread 15: Occluded Orb Obsessively Observes Obscene Operations

There are now 130 Omakes (including Slamu's newest one, below), and 35 pieces of Art listed in the Index.
I'm so proud of you guys and gals.
I'll have you know that I was trying to decide what to do with Aisha, and this Omake helped me figure it out. Thanks! I'm actually gonna make this canon once I tweak it a bit - I have enough Omake to turn into canon that I'm just gonna have an Arc 7.5 that's all the Omake-Turned-Interludes with my tweaks to them. I plan on getting them all out within a day or so after 7.7, so there won't be a long wait before get back to Taylor. +1 XP!
You are one serious guy, Mr. Gromweld. Straight up crippling a character like that...
We can rebuild her. We have the technology. We can make her better than she was. Better, stronger, faster. The Six Magical Material Girl.
Yessss, I'm glad someone got the reference. Sadly, Chevalier had destroyed the cameras in the hallway so no chance of that moment being added to the PHO meme.
For many, it would be the most amazing event of their lives.

As an unfortunate side-effect of being unable to remember it, however, they spend the rest of their lives in unknowing misery as great occasions fail to live up to their expectations. Graduating from College, the birth of a child, their child's first birthday...moments that should be one of the happiest moments of their lives feel less grand than they'd expect, don't measure up, and they don't know why. People shuffle about their lives with a sense of detachment, feeling a step removed from all their accomplishments.

Strangers to their own lives.
I cackled darkly at this.
This must make a very interesting part of Chevalier's reports to Uriel and the PRT higher ups.
It also was a bit of a shock for him when Taylor was giving her presentation on Autochthon. He could see the flickering image matched to Taylor's own drawing of the Deus Machina, which made it all the more disturbing that it constantly seemed to be deliberately matching his gaze.
-This should not be an issue.
Marrow has been shedding armor quality bone for at least ten years; there is no reason why it's not a component of all his backup blades.
Hell, he should have backup samples back at home, and the PRT will have more.
At worst, Marrow left bone shards back in Kyushu when Weaver first went there to meditate.
Marrow only pumped out this specific density of bone armor for PRT tests while in weightless chambers, otherwise it could have killed her. Chevvy has samples in his armor and backup blades, yes, but all the other samples were... you guessed it... in the Tinkertech Labs. There may be one or two elsewhere being studied, but tracking them down will be difficult. *cough* Materiel Requisitions *cough*

I guess Weaver grabbed it then; a melee weapon might come in useful here.
Yes, but difficult to swing a bat when carrying a critically-injured person piggyback with both arms.
QUESTION
1)What vision did Chevalier see when he looked at old!Marrow? What does he see now?
Because the fact that he didn't recognize her immediately suggests it's changed.
Eye am not going to give you that answer, it would be telling.
2)Is Auto-kun's look of disdain aimed at Chevalier, or is it aimed at his shard? After all, it is the chunk of Space Whale biology whose perceptions Chevy is piggybacking off of.
The flickering image's attitude changes, usually mirroring Taylor's own emotions but more often than not it appears to be watching the world (and him) with a calculating gaze. It is very unnerving for him, since he understands what it might be, now.
3)When Weaver absorbed the Dragonsuit, wouldn't it have given her a look at Dragon's Corona Pollentia analogue?
What did she get from analysing the shard connection?
This will be revealed Soon(tm).
Maybe, maybe not. It's one of his most classified powers, given the ability to breach disguises, and it's enormously tempting for a Director to exploit to get some villains off the street.
Director Uriel is aware of Chevalier's Thinker power. Chevalier has never felt the need to refuse a request to use it covertly. Take from that what you will.

New Thread going up soon, but please don't reply in it until I post here to make the move.
 
The flickering image's attitude changes, usually mirroring Taylor's own emotions but more often than not it appears to be watching the world (and him) with a calculating gaze. It is very unnerving for him, since he understands what it might be, now.
It's us.
We are the Eye.

Mirroring the main character? Observing her and the world, but with a more calculating bent?

It's us. We are Autochthon.
 
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I cackled darkly at this.
I'm honestly surprised that I'm getting funny ratings instead of hugs. I blame the stranger line at the end, might not have been the optimum word choice for what I was going for, which was fridge horror. All your personal triumphs feel lessened, and you don't even know why?

's fuckin' dark, man. Of course, I was laughing even as I thought to myself, "Oh god, that's horrible" so go figure.

And dammit, it's probably going to result in an omake. No promises though.

Eye am not going to give you that answer, it would be telling.
Pooooooood people!
 
I'm honestly surprised that I'm getting funny ratings instead of hugs. I blame the stranger line at the end, might not have been the optimum word choice for what I was going for, which was fridge horror. All your personal triumphs feel lessened, and you don't even know why?

's fuckin' dark, man. Of course, I was laughing even as I thought to myself, "Oh god, that's horrible" so go figure.

And dammit, it's probably going to result in an omake. No promises though.

It is horrible, and darkly funny. I gave you laughs because that is literally what I started doing when I saw how you had expanded on my comment. I think I'm allowed that, right? :p
 
It's us.
We are the Eye.

Mirroring the main character? Observing her and the world, but with a more calculating bent?

It's us. We are Autochthon.
Certainly one interpretation. You folk certainly are an inscrutable to mere mortals, have a penchant for over-designing, sustain yourselves on worship, and are quick to resort to genocide.
Every time I see this, I think of the "Craaaab Peeeeople" song from South Park.
 
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I was doing a little research, and I ran into a fan Martial Art that struck me as particularly appropriate for the Aisha we have seen so far.
This is Revlid's Laser Panther
LASER PANTHER STYLE

Dust motes drifted through the stale air of the room, invisible in the darkness, undisturbed in their patterns for centuries. Nothing was alive down here; even the rats had long since died, decaying into bones before the bacteria starved as well. This was about to change.

The ceiling shuddered ever so slightly, its faint vibrations disturbing the air below. It did so once more, before sounds began to filter through, muffled and broken, but practically cacophonic by the room's standards. There were thumps, the steady thud of panicked footsteps, a violent whirring, a scream, a shout-

And then the ceiling, which had withstood the test of time with admirable determination, caved in. It would have been oddly beautiful, to watch it in slow motion. A spear of light pierces into the darkness, near-instantly bouncing off each of the walls to provide dim illumination. The dust-motes hang suspended for a moment, before scattering like a shoal of startled fish, displaced by the column of new air. Debris tumbles down, spinning slightly, before impacting on the floor, sending up further clouds of dust and breaking apart into smaller chunks, like raindrops hitting a puddle.

Unfortunately, the collapse wasn't in slow motion, so it was messy, confusing and loud, and the first blocks of former-ceiling had barely finished falling when the light changed colour, flooding the room with an actinic green. This change was followed by a black-armoured figure slamming to the floor on his back, cursing, and scrabbling for the metal cylinder that had fallen with him.

Our hero, ladies and gentlemen, the Neon Expeditor of Conspicuous Chastening. Applaud if you feel it necessary.

Above the stunned Alchemical, the natural light was blocked by a sudden shadow, as a horse-sized creature with a lobsterlike metal shell and a meaty human undercarriage followed him down. It lunged with a horrid fluidity, only to collide with a hastily-raised boot, and let out a frustrated screech as its undersized claws scrabbled at the attached leg.

This stalemate was broken after less than a second with a triumphant cry from the downed Exalt, as his fingers finally closed around the cylinder. Shoving the void-creature back with a kick, he swept the handle around, flooding Essence through it to activate the mechanisms within.

Coruscating emerald light flooded out from the end of the handle, stabilizing instantly into a clear edge that sliced straight through the metal shell of the monster, mixing the unpleasant smell of burnt metal with the even more disturbing scent of cooked meat. It deflated with a quiet hiss, dead before it knew what had happened.

Seemingly none the worse for wear, the Neon Expeditor picked himself up and dusted off his black body-armour, accomplishing nothing more than spreading the grey around. Breathing heavily through his facemask, he glanced around, before apparently deciding that the room contained nothing of further interest.

Pressing down on a section of the facemask near the back of his jaw, the Alchemical delivered a clear and concise report.

"The gribbly's cooked. How far did I end up falling?"

When he received no reply but a hissing static, he tried again. Then a third time, louder, apparently reasoning that volume should compensate for the miles upon miles of layered concrete and metal that separated him from Arat proper. Bereft of reply, he expressed disappointment in his support-team.

"Useless glotstuffers!"

This complaint was accentuated by punting the severed upper-half of the void creature across the room, where it impacted against a far wall, accompanied in two sounds. The first was as expected; a noise like a metal pot of giblets being thrown down the stairs. The second was rather more surprising, and caused the Exalt to take a cautious step backward; a gentle hum, as a minor and long-abandoned Charm-system was activated anew.

Light danced out from the wall in thin lines, manipulated and reflected by revealed mirrors to form a calculated lattice, a three-dimensional shape that moved in place. The Neon Expeditor edged closer, eying the Autochthonian words that shimmered at the base of the hologram. 'Example of First Age Solar Genesis', they read. 'Laser Panther'. A denizen of Autochthonia, the Jade Caste had no idea what a panther was. Nevertheless, the creature he was being shown was beautiful. It was elegant, deadly, and possessed of an alien grace. He said so.

"That is an awesome animal".

Minimum abilities: Learning the Charms of this Style requires a Melee rating of 2+, even if the beam weapon being used is a Martial Arts or Thrown weapon; the principles of Laser Panther Style are drawn from unsheathed bravado.

Weapons and Armour: Unusually, the only form weapons this Style can use are a certain variety of artifact weapons; namely, beam weapons (the rules for which can be found in Manual of Exalted Power: Alchemicals, or in revised format below this Style). This Style can be practiced in any armour.

UNSHEATHING NEON CLAWS
Cost
: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
The laser panther flicks its claws into existence as it pounces, leaving glowing razor trails in its wake. The martial artist may activate this Charm upon rolling to Join Battle, adding (Martial Arts) automatic successes to that roll, and allowing him to immediately ready and activate any number of his beam weapons at no mote cost.

LAMBENT TAIL DEFENSE
Cost
: 4m (+2m); Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Counterattack
Duration: One tick
Prerequisite Charms: Unsheathing Neon Claws
The laser panther bats away flies and arrows alike with a flick of its tail. For the duration of this Charm, the martial artist increases his Parry DV against ranged attacks by (Essence).

In addition, if the martial artist successfully parries a purely energy-based attack while this Charm is active (such as an Elemental Essence Bolt, a shot from an Essence Cannon, or an attack from a beam weapon) he can reflexively pay two motes as a non-Charm activation in order to make a counterattack in Step 9 of that attack, targeting any character he desires, with the same range and traits as the original attack. This counterattack is considered unarmed, and uses the normal dice pool of (Dexterity + Martial Arts).

LASER PANTHER FORM
Cost
: 6m; Mins: Martial Arts 4, Essence 3; Type: Simple
Keywords: Combo-Basic, Form-type, Obvious, Crippling
Duration: One Scene
Prerequisite Charms: Lambent Tail Defense
Leaning backwards into a new stance, the martial artist mimics the flowing motions of the Style's namesake, as his beam weapon glows with the colour of his anima. The martial artist's unarmed attacks cause lethal damage, and he may parry lethal and ranged attacks unarmed. In addition, he ignores penalties to his Parry DV caused by making unarmed attacks.

If he is wielding an active beam weapon, the illumination it provides flares outward, extending to a radius of (Essence) yards, while his eyes blaze with that same light, rendering him immune to any effect meant to blind him through light or darkness. Other characters with unshielded eyes suffer a Crippling internal penalty of -1 when making attack rolls within the radius of the coruscating light; this increases to -2 on any tick in which the martial artist makes a successful unarmed parry or has one of his unarmed attacks parried.

Of course, this light is also highly conspicuous, granting two automatic successes to any character attempting to visually detect the martial artist.

Dynamic Form Transition:
Laser Panther Form may be reflexively assumed without a Charm activation in the following ways:
• If the practitioner successfully parries a purely energy-based attack.
• If the practitioner successfully causes a Crippling amputation injury with an unarmed attack.

CAUTERIZING FANG STRIKE
Cost
: 4m (+1wp); Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisite Charms: Laser Panther Form
Most big cats go for the neck, hoping to sever the spine with a single bite. It matters little where the laser panther bites; sizzling flesh and charred bone always follow. The martial artist may use this Charm to enhance any unarmed attack. If the attack causes even one level of lethal damage, the martial artist may pay a single point of temporary Willpower to reduce the damage inflicted to a maximum of two levels of damage and inflict a single Crippling amputation effect of the martial artist's choice upon the target (Exalted, pp. 152). The initial cost of this Charm is reduced to one mote if the attack is made with a beam weapon. For the purposes of this Charm, the damage dice inflicted upon a character who parries a beam weapon barehanded is considered to have been inflicted by the attack in question.

If the target is a mortal or extra, or the damage inflicted would normally be enough to reduce the target to Dying health levels, or the martial artist is wielding a beam weapon, this amputation actually severs the limb or body part in question, preventing anything but specialised magic from restoring it. Otherwise, the amputation effect simply badly maims and burns the target, mimicking the effects of an amputation without the actual seperation; such injuries heal at the normal rate.

PLASMA CAT UNDERSTANDING
Cost
: — (+1m); Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: Form-enhancing
Duration: Permanent
Prerequisite Charms: Laser Panther Form
This Charm upgrades Laser Panther Form, increasing its cost by one mote and providing the following additional powers:
• Any beam weapon that the martial artist is wielding gains the Thrown tag, with a Range of (Essence x 4) yards. Its other traits remain unchanged. If the weapon already had the Thrown tag, it is not altered.
• The martial artist may spend one mote as a non-Charm activation to reflexively ready any beam weapon that she owns, provided it is within (Essence x 2) yards, and a flight path exists between the weapon and his hand; the weapon itself flies into his hand, ready to flare. In addition, she may activate such weapons at range.

WHIRLING FEROCITY AURORA
Cost
: 8m; Mins: Martial Arts 5, Essence 3; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Plasma Cat Understanding, Cauterizing Fang Strike
A black blur shrouded in gegenschien, the laser panther slaughters all prey that stands before it. The only reason the term "hot knife through butter" is inappropriate is that this beast's claws are far, far hotter than any knife. This Charm is a magical flurry of (Essence) unarmed attacks, all made at the martial artist's full dice pool, with a DV penalty equal to the highest penalty of any attack made. If any of these initial attacks are parried, the martial artist may make an equal number of additional attacks, also at his full dice pool. None of these additional attacks may have the same target, and none of them can target a character that the martial artist has already attacked this tick. These additional attacks do not provide further attacks if parried.

Example: Neon Expeditor of Conspicuous Chastening, an Essence 4 Alchemical, uses this Charm to make four attacks against the gremlin horde surrounding him. Two of them are struck, but two parry his assault, granting him two additional attacks that he may direct against two further gremlins, provided he has previously targeted neither.

SUDDEN RADIANT AMBUSH
Cost
: 2m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: One tick
Prerequisite Charms: Plasma Cat Understanding, Cauterizing Fang Strike
The laser panther's sleek velvet hide camouflages it, hiding it from watchful eyes until it makes its move. When that happens, its eyes light up, its maw fills with plasma, and its claws hum with energy. By that point, it is far too late to run. This Charm can only be activated on a tick in which the martial artist has activated a beam weapon. For the rest of the tick, the first attack the martial artist makes against a given target is undodgeable. Any subsequent attacks made against a given target on that tick can be dodged as normal. This effect is negated by Charms that negate surprise.

CATHODE RAY ROAR
Cost
: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Whirling Ferocity Aurora, Sudden Radiant Ambush
The roar of the laser panther shakes the jungle and bleaches the trees, ionized air causing strange ululations in the bellow. There are few other creatures who can eat well-done meat without first starting a fire. If wielding a beam weapon, the martial artist can flood his Essence through it, provoking a great burst of coloured destructive energy to rush forth. If unarmed, he can place the heels of his hands together, bending his fingers in mimickry of the open mouth of the laser panther, to unleash a similar blast. In any case, this Charm is an attack with a dice pool of (Dexterity + Martial Arts), and a maximum Range of (Essence x 8) yards. It is undodgeable and ignores armoured soak. It also ignores DV bonuses from cover or shields. Its base damage is equal to the highest damage of any active beam weapon the martial artist is wielding, or (Essence)L if he is fighting barehanded. In either case, the attack follows all the rules for beam weapons, and is considered to be unarmed for the purposes of this Style.

For the next (Martial Arts) actions after activating this Charm, the martial artist's hands glow with an awesome power; they gain all the benefits of beam weapons, and are treated as such for the purposes of this Style's Charms.

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REFRESHED BEAMWEAPON RULES
The Beamweapon template may be applied to any Artifact weapon that causes lethal damage and is wielded with Melee, Martial Arts or Thrown (Thrown weapons cannot be ammunition-based, such as slings). The commitment cost of the weapon is increased by two motes, or by four for warstrider-sized beam weapons, while its Artifact rating is increased by one. If the weapons are paired, their total rating is increased by one, not by one each.

A beamweapon has the same stats as a normal Artifact weapon of its type, including magical material bonuses. However, when inactive, it is nothing but a club (or staff, for larger weapons) without any magical material bonus. To activate the weapon, the wielder must reflexively pay five motes. It is active for the rest of the scene, or until the wielder reflexively deactivates it at no cost. Deattunement forcibly deactivates the weapon. While active, the blade can set flammable objects alight with a touch, and spreads its coloured light within a radius of two yards around the wielder.

If a non-magical weapon successfully parries or is parried by a beam weapon, it is destroyed in Step 10 of that attack resolution. If a natural weapon successfully parries or is parried by a beam weapon, the character using them suffers two dice of unsoakable lethal damage (this damage deals disabling injuries as a Crippling effect [Exalted, pp.152]). If the character in question is an extra, the limb is amputated entirely. Obviously, if the beam weapon attack is perfectly parried, this effect is ignored.

If a beamweapon successfully strikes non-magical armour, it is soaked as normal. However, the raw damage of the attack is permanently subtracted from the armour's bashing and lethal soak values in Step 10 of that attack. If both of these values are reduced to zero, the armour is completely destroyed. Objects have their soak reduced in the same way, though they are not automatically destroyed if their soak values are reduced to zero (note that structures are split into a number of smaller objects, each of which would suffer this soak reduction separately). Obviously, if the beam weapon attack is perfectly soaked, this effect is ignored.
Give her a beamklaive and an essence pulse cannon, and she becomes the very image of the popular culture Jedi/Sith.
Throw in a set of Perfected Kata Bracers for extra scariness.

It would require Perfected Lotus Matrix, as well as either Integrated Arsenal System or Transcendent Multimodal Artifact Matrix, but I'm of the opinion that it should be a prerequisite for an Alchemical!Aisha or Missy anyway; neither of their native powersets allow them much in the way of direct offensive options, so they are likely to be artifact-heavy builds.
And someone in this Assembly should wield the Alchemical signature weapon.

Besides, I have a fondness for scary little girls.:p
 
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