Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Sorry this took so long guys, I had a hell of a headache today.
Adhoc vote count started by DragonParadox on Jul 14, 2022 at 1:07 PM, finished with 17 posts and 9 votes.

  • [X] Not quite storming Normandy...
    -[X] While some of Marcella's sailors go about freeing John and James from their entanglement, Inge will use her Healing Hex on Tom. I'm assuming Inge already cast Mage Armor on herself and Swift Pebble earlier before we got near the shore. Also assuming Roland has already assumed the Indomitable Presence and Pride Leader's Stance.
    -[X] Esha activates her Twilight Barrier as a Swift Action and casts Shield using her staff. I'm assuming she already cast Mage Armor on herself and Zaia earlier before we got near the shore.
    --[X] In the following rounds, she will target the nearest visible raiders with Magic Missiles spells from her staff or Blindness spells.
    -[X] Zaia gives Roland an Ablative Barrier extract and drinks his Mutagen (+2 Natural Armor, +4 CON, -2 CHA).
    --[X] He will drink a Shield extract in the following round.
    -[X] Roland will drink Zaia's extract, then he, our archers, Antonio along with his enchanted crossbows, and the archers among Marcella's crew will begin targeting the nearest visible raiders with their bows after Roland uses Encouraging Roar to provide all of them a +2 bonus to attack and damage rolls for 1 round. He will continue leading the archers in targeting all visible raiders while our shore party prepares.
    -[X] Antonio will establish a Mindlink with Roland.
    -[X] While the archers concentrate their fire on raiders, our spearmen, net-wielders, and Anwari warriors will begin making ready to move ashore. One of the Anwari warriors will use the Horn of the Wearbear to become a Zentragt.
    --[X] The Zentragt will use its Bear's Endurance SLA first on Roland, then Silver, then itself.
    -[X] Our drummer will use the Drums of Haste to cast Haste spells on our archers and Antonio, then five of the sailor archers.
    -[X] Mog will use his Major Image SLA to create an illusion of two Anwari-style landing boats (as close as he can manage to what he thinks one would look like), each approximately 30 feet long and loaded with warriors, rapidly rowing toward the shore. He'll adjust the illusion as necessary to continue providing a distraction.
    -[X] Once our landing party is ready to proceed, the drummer will cast Haste on Roland, Silver, Wanderer, Swift Pebble, and Tom, followed by our spearmen, the Zentragt, and Anwari warriors, who will all quickly move ashore while the archers and Esha provide covering fire. Inge will stay aboard Marcella, using Web spells to target any group of raiders that move near enough to the shore while using her Guidance cantrip and Fortune Hex to boost the archers' accuracy.
    --[X] Only once a beachhead has been established will Megin help bring our mages ashore, if we seem it necessary.
 
Arc 15 Post 20: When the Drums Begin to Play
When the Drums Begin to Play

First of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

Swords hacked at vines even among the rain of arrows and there were spells of healing and there were spells of war, of flesh becoming metal and of power incarnate. You feel it steal over you, you feel it in your blood, the touch of a power that is not cold and distant Ikomi. A vial is pressed to your lips, the potion like iron and salt on on your lips. And all the while arrows fly back and forth half blind in the night. You hear screams among your men and the sailors, foes finding their mark faster than Inge can heal

Tom Heals fully
John takes 4 Damage
James takes 10 Damage
Nico takes 8 Damage


Up and down the shore the air ripples and you can see out of the dark, out of the fey's conjuring two images of Anwari might, longships come ashore to plunder so they seem and the foe is filled with wonder and with dread as they had not been at the sight of only one. But from the right of the chief another rider, his helm adorned with the tail of a fox blowing in the wind calls out in a great voice. Though you do not recognize the tone you know the tone all too well: encouragement for those who had lost faith and boldness to the wavering heart.

Even as one then another and another of the elk riders tumbles into the waves staining them red under the withering arrow of your foes more of the raiders gather.

Now, now or never you know else their spears will be ready beneath you. The bear jumps first, but you and Silver are but three breaths behind as you wrench yourself into the saddle and do the sort of mad dash that only tales tell of.. It is perhaps remarkable than none of you fall headfirst into the sea and manage to find your feet.

Somewhere above Esha must be chanting still because you see one of the riders fall off his mount mid-stride, slumbering in the midst of the chaos.

Alas that the champion of the foe will not be so easily undone he raises up a lance over the high horns of his steed, black against the night and black iron, fey-bane it is indeed. Though you speak not his tongue nor he yours this you understand, a challenge. He asks for a duel in place of the battle.

You owe him nothing, you know and though his hosts are many you do not see among them any sorcerers. Enough of magic, enough of the fury of Zaia's flame and the sharpness of killing Ice will see them flee, but not without costs. Another green arrow fly and this time you mark the fox-tailed man as the archer... and this time the arrow breaks on your shield.

Do you accept the chieftain's challenge?

[] Yes, lance against lance you shall face him

[] No, scattered as they are you can break them here on the shore and not have to trust in the honor of raiders whom you cannot even speak to enough to make a pledge

[] Bid Swift Pebble to speak to him and assure the sanctity of the duel, it might work, but just as surely superstitious dread might break the fragile understanding across the field of battle

[] Write in


OOC: Gah, this was not fun to roll for, literally tens of d20s, not much point to even add the bonuses, I just calculated them with lower DCs.
 
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We have a wonderful dueling horse that allows us to do some really nice stuff with our maneuvers
 
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We aren't really built for duels are we?
Not specifically, but Roland and Silver have exceptional teamwork, better than any regular rider and mount could hope for, plus Roland's maneuvers add movement options that border on being magical.

That said, I'm not sure if I trust a bunch of raiders to honor any sort of duel.

@DragonParadox, we wouldn't actually have to use our lance, would we? Roland's bonuses for his sword are much higher.
 
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Okay, upon further thought, I think we should accept the duel. Roland and Silver are both buffed with Bear's Endurance and Haste, though there is probably only 2 or 3 rounds left for Haste so we should make the most of it while we can. That gives Roland +10 HP and Silver +12, while the Haste makes them much faster (+30 feet), increases their AC and attack rolls by +1, and gives them each an additional attack at maximum attack bonus. Roland is also benefiting from an Ablative Barrier spell, which for all practical purposes gives him DR 5/-- for this fight, until the spell absorbs 20 points of damage.

[X] Accept the duel
-[X] Roland and Silver Charge the raider chieftain taking full advantage of their magically enhanced speed, with Roland using his Panthera on the Hunt maneuver while attacking with his lance (+12 [2d8+8]). Once he and the raider exchange attacks, Roland and Silver will try to keep too close to the raider to allow him to attempt another charge or to use his lance, switching to Durendal if successful.
--[X] If the raider's attack succeeds, Roland will use the Iron Shell counter as an Immediate Action. If the raider's attack does not succeed, or he attacks Silver instead of Roland, Roland will use Mounted Combat as an Immediate Action to attempt to negate a hit against him from the raider or his mount. Roland will also use Bodyguard as an AoO to increase Silver's AC by +3 if the raider or his mount attacks him.
-[X] Silver will focus on the raider's odd mount, taking care to avoid being gored by its antlers but attacking with his hooves and bite if possible. Silver will use Bodyguard as an AoO to increase Roland's AC by +2 against the raider's attack.
-[X] At the first sign of treachery from the raiders:
--[X] Inge will target the largest group within range with a Web spell and Esha will target the raider chieftain or the next greatest threat (by her discretion) with a Blindness spell, or Magic Missiles if she judges it more likely to put the threat down. If Zaia has made it to shore, he will drink a Bomber's Eye extract and begin targeting nearby raiders with his bombs. Tom will lead our spearmen and Anwari warriors, using his Tactician ability as a Standard Action while the Zentragt Charges the archers responsible for firing the magical arrows and our own archers prioritize enemy archers or any who looks like they might be casting a spell.
-[X] Even if the raiders do not interfere with the duel, our people will continue to move ashore and prepare for further attacks.
 
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I'm not sure what the raider chieftain's attack bonus looks like (probably +11 or +12), but Roland's AC to resist it is going to be a nice high 28, since he'll be buffed by Haste's +1 Dodge bonus, his martial stance increasing his Shield bonus by +1, and Silver providing the +2 Aid Another bonus via Bodyguard.

On top of that, Roland has his Iron Shell maneuver to counter the attack if the raider succeeds. With buffs and bonuses, that works out to a +14 bonus on the attack roll to negate the raider's attack.
 
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