Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Warlord is so superior to everything we have so far.

I thought that archetypes needed to be decided beforehand, but I have no idea about it really.
Depends on the archetype, some kick in sooner than others. Zaia's and Esha's apply immediately, for example, because the archetype augments their abilities from the beginning. Drill Sergeant's first change is to replace a 2nd level ability, so it can wait for now.
 
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@DragonParadox, editing:
Forgiveness

Thirty-Sixth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

A thousand leagues and more the plains stretched north of the balmy blue waters, a thousand leagues over which the elk herds strode and the lions stalked, where dwelt the Yayay raiding and trading along the coast, the Tsusax along the banks of the Father of Rivers, living as much off fish as the meat of their herds, the Yarduk, who by cunning craft held the pass through the mountains that held off the frozen breath of the east wind and a thousand thousand other tribes unknown to the men of Orinilu or others of their mariner kin, and far, far to the north, in such lands as came near to the frozen edge of the world, two tribes struggled to survive a frozen winter after a summer of blood.

Low burned the fire in the hearth untended and mournful the horns on the lonely plains, but the Knikut, those the southlanders called hillfolk, for they had found them first in the hills along the coast, knew these plains as no others could and so they endured. Low burned the fires in the camps of the Wyrdoki, but low it had ever burned for there was little wood in this treeless land, only the warmth of beasts and that which the beasts made. Had any of their visitors lingered through the long Black Months of winter they would have found the fumes noisome and the milk of their beasts sour, but such was not the case one cold and moonless night when a herdsman came with beasts in tow to the tall gate of the Danuk.

"Friend comes! Friend comes! Friend comes!" the herder called stomping the still soft snow with wide shoes cunningly wrought.

Twas not without suspicion and not without ill will that the guards looked upon this visitor, but still slowly, grudgingly, the gate was opened. Only then in the red light of crude oil lanterns that they could see the one driving the beasts was not a man at all but a woman. They saw also that though she bore the axe and sling that any traveler on the plains must carry if they do not wish for death she did not carry the spear and bow of a hunter or a warrior.

"I come with the meat of Chief Spirit-Heart," the woman said, a greeting old as the hills and as far spoken as the voice of the wind. In other parts it had been mistaken by foreigners to mean that the Knikut devoured each other as they did the beasts of the land, but that was not so, for the meat of the chief was not that cut from his bones but the meat of his herds, his part of that which made up the wealth of the Wyrdoki as much as the bright tin made the wealth of the Danuk.

The guards looked up in awe and wonderment upon her for they knew the beasts of the chief were not parted from him save in death and to give such Old Horns to a tribe not his own was a great and weighty gift.

"Oaths we have made and bargains we have sealed," the messenger continued. "When we left here two and a half moons past we were even as tribe with tribe, but we would be more than even with you as kith with kith and the bloodshed weighed heavy upon the mind of the chief so he has bid me to give you this that you might think fondly of the Wyrdoki-kin."

"He is dead then?" the eldest of the guards asks, the same man who had once faced against a daemon in man's shape with naught but the spear in his hand.

"Name dead, not heart dead," came the reply after a long silence. "He said the spirits called him and his soul-brother to go south and carry the word of the evil that has been done between us and the webs of the Hollow Ones."

Other things she has that day, that the old chief had seemed filled with a new vigor, as though a new springtime had come over his aged shoulders and the great beast he rode had walked then not through the snow, but over it as though it weighed no more than a feather. The great ivory helm he bore had shone it was said like moonlight on water and all about him the Wyrdoki were filled with awe and wonder and asked that they may joined them. But in that hour Spirit-Heart had spoken to them in as clear and commanding a voice as any of them had heard on mortal lips, filled with sorrow and with resolve.

"Go now and live your life as men must live it, seek peace and find joy in the doing, for I have been called to other paths. If you would honor me as your chief one last time take my herds that are the Meat of the Chief and give them onto the Danuk for the payment that I could not give them before lest we be shamed."

And so it was for the chief's meat along among all the traditional gifts of the Knikut did not ask for gifting in kind and there was no shame in the giving of it to whoever the chief wished... and yet in this the Danuk broke the custom, for though they gave no gift that can be weighed in the hand in recompense they offered a thing more precious by far.

OOC: Not sure how much you guys still care about this, but here is what has been going on in the White Lands.
where dwelt the Yayay raiding and trading along the coast,
First it was Yayar, which is right? Yayay or Yayar?
Low burned the fire in the hearth untended and mournful the horns on the lonely plains
Might there be a missing word? Like "mournful the horns called" or "mournful the horns sang" or "mournful the horns sounded"?
Other things she has that day,
Missing word? Should it be "Other things she has told that day" or "Other things she has said that day"?
And so it was for the chief's meat along among all the traditional gifts of the Knikut did not ask for gifting in kind
I might be mistaken, but this looks slightly wrong, if it's "(And so it was for the chief's meat along among all the traditional gifts) (the Knikut did not ask for gifting in kind)" the "of" should be removed, if it's "(And so it was for the chief's meat along among all the traditional gifts of the Knikut) (??? did not ask for gifting in kind)" there is a missing subject.
 
Don't pay this any mind, ya'll. Just posting it here for future reference when Esha levels up next. Waking up really early gives me a lot of free time before I have to get started on real work...

[] Esha Level Up
-[] Attribute: +1 Intelligence

-[] Class: +1 Arcanist
-[] Favored Class Bonus: +1 Hit Point
-[] Skill (9 points): +1 Bluff, +1 Diplomacy, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Sense Motive, +1 Spellcraft, +3 Knowledge (Planes)
-[] New Spells:
--[] 1st Level: Shield
--[] 2nd Level: Blindness/Deafness


Name: Esha

Alignment: Unknown
Age: Unknown
Race: Ajibachana (Variant Dhampir)
Level: 4
Class: Arcanist 4 (Twilight Sage)
Feats: Cosmopolitan (Bluff and Diplomacy), Extra Arcanist Exploit (Soulrider), Planewalker's Insight (B)
Traits: Outcast's Intuition, Self-Doubting, Subjective Truth, Unidentifiable Appeal
Special: Low-Light Vision, Darkvision 60ft
Class Features: Arcane Reservoir, Arcanist Exploits (Aspect of Innocence, Consume Life, Twilight Barrier)

HP: 16/16
AC: 10 + 3 (DEX) + 4 (Mage Armor) = 17
Initiative: +3 (DEX)
Spell Save: 10 + 4 (INT) + spell level
Attack: +2 (BaB)

Weapon Proficiency: Staff

STATS
8 (-1) Strength
16 (+3) Dexterity
10 (+0) Constitution
18 (+4) Intelligence
8 (-1) Wisdom
14 (+2) Charisma

SAVES:
FORTITUDE: 1 + 0 (CON) = 1
REFLEX: 1 + 3 (DEX) = 4
WILL: 4 - 1 (WIS) = 3

Special:
-2 to the next Will save after failing the first Will save of the day.

SKILLS
Bluff: 7 + 2 (CHA) + 2 (Subjective Truth) = 11
Diplomacy: 7 + 2 (CHA) + 1 (Unidentifiable Appeal) = 10
Knowledge (Arcana): 4 + 4 (INT) = 8
Knowledge (Planes): 6 + 4 (INT) + 2 (PI) = 12
Knowledge (Religion): 7 + 4 (INT) = 11
Sense Motive: 7 - 1 (WIS) + 1 (Outcast's Intuition) + 2 (Planewalker's Insight*) = 7/9*
Spellcraft: 7 + 4 (INT) = 11
Use Magic Device: 6 + 2 (CHA) + 2 (Ajibachana) = 10

*Sense Motive checks vs Outsiders

Spells Known (Arcanist Level 4):
Level 0: Daze, Detect Magic, Disrupt Undead, Ghost Sound, Guise of the Dead*, Mage Hand, Penumbra, Prestidigitation, Ray of Frost, Read Magic
Level 1: Alarm, Cause Fear, Chill Touch, Expeditious Retreat, Lock Gaze, Mage Armor, Magic Weapon, Mindlink, Recharge Innate Magic, Repair Light Damage, Rite of Centered Mind, Shield, Shocking Grasp, Sleep
Level 2: Blindness/Deafness

Spells Prepared (CL 4**):
Level 0: Daze, Detect Magic, Guise of the Dead*, Penumbra, Prestidigitation, Ray of Frost (At Will)
Level 1: Cause Fear, Mage Armor, Sleep (5/Day)
Level 2: Blindness/Deafness (3/Day)

*DR is Silver not Cold Iron
**+1 Against Dispelling (Outcast's Intuition)

Spell-like Abilities (CL 4):
Arcanist Exploits: Each use of an Arcanist Exploit uses one or more points from your Arcane Reservoir.
  • Arcane Barrier: Provides 6 Temporary Hit Points (Arcanist level + CHA modifier) and inflicts an equal amount of Negative Energy damage on whoever breaks the barrier.
  • Aspect of Innocence: Gain the effects of an Innocence spell as an Immediate Action at your caster level.
  • Soulrider
Special Abilities:
  • Necromantic Focus (Ex): You must prepare at least one Necromancy spell of each spell level you can cast.
  • Arcane Reservoir (Su): You start each day with 5 points in your Arcane Reservoir (3 + 1/2 Arcanist level), and it can hold up to 7 points (3 + Arcanist level).
  • Twilight Barrier (Su): Whenever an attack removes the last Temporary Hit Point from your Arcane Barrier, the barrier lashes back at the attacker, dealing an amount of Negative Energy damage equal to the barrier's maximum Temp HP capacity.
  • Soulward (Su): As long as Esha has her Soulrider on Roland, she can at will as a swift action give him +2 profane bonus to will saves until her next round*. If active, it can be seen by seers with a particularly discerning eye or a specific hatred of the living dead*.
  • Consume Life (Su): By wresting a soul from life to death, you gain a slightly deeper understanding of mortality, fueling your curiosity and eldritch power. As a Full-Round Action, you can consume the life energy of a helpless living creature, killing it. This creature must have 2 or more Hit Dice and be below 0 hit points. You add 2 points to your Arcane Reservoir if the creature's Hit Dice equaled or exceeded your character level, or 1 point if the creature's Hit Dice equaled at least 1/2 your character level. This ability is a Death Effect.
Weaknesses:
  • Light Sensitivity: You are Dazzled in areas of bright sunlight or within the radius of a Daylight spell.
  • Unhallowed Birth: You take a -1 penalty to your caster level whenever you are in an area affected by Consecrate, Hallow, or a similar spell that makes an area Holy.
Equipment of Note:
 
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Any more votes for Roland to level up?
Adhoc vote count started by Goldfish on Feb 2, 2022 at 6:21 PM, finished with 75 posts and 11 votes.
 
-[] New Spells:
--[] 1st Level: Shield
--[] 2nd Level: Blindness/Deafness
Why not Magic Missile instead of Shield? Both can be used to recharge the staff, but the stuff has max 5 Magic Missile castings compared to max 10 Shield castings when fully charged, while if casting from prepared spells they have equal max number of castings.

So in case of splitting castings of Shield and Magic Missile between the staff and prepared spells it's strictly better to have Magic Missile prepared and to cast Shield from the staff.

Edit:
Knowledge (Planes): 5 + 4 (INT) + 2 (PI) = 11
If the level up has +3 Knowledge (Planes), shouldn't it be
Knowledge (Planes): 6 + 4 (INT) + 2 (Planewalker's Insight*) = 10/12*
as class skill gives +3, not +2?
 
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Why not Magic Missile instead of Shield? Both can be used to recharge the staff, but the stuff has max 5 Magic Missile castings compared to max 10 Shield castings when fully charged, while if casting from prepared spells they have equal max number of castings.

So in case of splitting castings of Shield and Magic Missile between the staff and prepared spells it's strictly better to have Magic Missile prepared and to cast Shield from the staff.

Edit:

If the level up has +3 Knowledge (Planes), shouldn't it be

as class skill gives +3, not +2?
She doesn't actually have to prepare a Magic Missile or Shield when recharging the staff. The requirement is only that she be able to cast one of the spells, so as long as she knows either Magic Missile or Shield, she can use any 1st level spell slot to restore a charge.

I went with Shield over Magic Missile because Esha is actually pretty well stocked with offensive magic, especially when Blindness/Deafness is taken into account, but her defensive options are currently limited to Mage Armor and her Twilight Barrier. If she's deprived of the staff for some reason, or it is completely depleted during an intense battle, I would rather she be able to prepare a Shield spell ASAP to supplement her AC.

As for the Knowledge (Planes) discrepancy, that was just a typo on my part. Thanks for the catch.
 
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@Goldfish, another thing, I parsed Planeswalker's Insight's
You gain a +2 bonus on Knowledge (planes) checks and on Sense Motive checks against outsiders
as "+2 bonus on Knowledge (planes) checks against outsiders" and "+2 bonus on Sense Motive checks against outsiders", that's why I thought it would have been better to mark her Knowledge (planes) as "Knowledge (Planes): 6 + 4 (INT) + 2 (Planewalker's Insight*) = 10/12*" with a note and 10/12 total.

From the edited sheet it looks like the feat gives a flat +2 bonus on Knowledge (planes) checks, without dependency on outsider type. Taking in account +3 from class skill, it would be effectively +5, which is rather large bonus without any downsides; does the feat really work that way?
 
@Goldfish, another thing, I parsed Planeswalker's Insight's

as "+2 bonus on Knowledge (planes) checks against outsiders" and "+2 bonus on Sense Motive checks against outsiders", that's why I thought it would have been better to mark her Knowledge (planes) as "Knowledge (Planes): 6 + 4 (INT) + 2 (Planewalker's Insight*) = 10/12*" with a note and 10/12 total.

From the edited sheet it looks like the feat gives a flat +2 bonus on Knowledge (planes) checks, without dependency on outsider type. Taking in account +3 from class skill, it would be effectively +5, which is rather large bonus without any downsides; does the feat really work that way?
Nope, the feat provides a flat +2 bonus to Knowledge (Planes), along with a +2 Sense Motive bonus vs Outsiders.

If the feat worked like you're thinking, instead of saying this:
Benefit(s): You gain a +2 bonus on Knowledge (planes) checks and on Sense Motive checks against outsiders, and Knowledge (planes) is a class skill for you.
It would say this:
Benefit(s): You gain a +2 bonus on Knowledge (planes) and Sense Motive checks against outsiders, and Knowledge (planes) is a class skill for you.
It's a pretty fine distinction, I admit, but that's just how it works. Another indication that it's a blanket bonus rather than a situational one is that the feat specifically mentions the bonus from the Scholar feat not stacking with the Knowledge (Planes) bonus from Planewalker's Insight.

+5 might seem like a lot between the feat and Class skill bonus, but Planewalker's Insight isn't really a very good feat on its own and not something one would normally invest in, not when there are so many other more generally useful options. As a bonus feat, however, it's a great way to give Esha a thematically appropriate reward.
 
Vote closed. Fighter it is.
Adhoc vote count started by DragonParadox on Feb 3, 2022 at 1:48 AM, finished with 82 posts and 12 votes.
 
Arc 11 Post 1: Taking Land
Taking Land

Fortieth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

You spend the next several days in Antonio's company looking for a place where the Fellowship may raise its banner to overwinter, which is to say he looks for such a place and you loom large and obviously armored behind him, just to keep the folks he is talking to honest. The merchants of Haven are very careful about inviting armed strangers into their midst. "Certainly one is welcome to rent warehousing space," one oily fellow, literally so for he favors perfumed oils in his carefully curled beard, proclaims. And then he names a price which by the sour look on Antonio's face is as welcome as more salt fish for dinner.

The High City of course is beyond the means of your purse as it is the prestige of one's banner, and the notion of settling amid the poor and prepossessed of Farshore is enough to set you cursing for a month of Sundays. Already you worry about your men being drawn into some dark alley to have their throats slit and their purses taken without setting up stakes in the middle of the mire. Though Antonio calls you spoiled for choice and dreaming of green hills Zaia takes your side.

"Obscure is the art of the magician and perilous are the bricks of which it is wrought. One spark in the wrong place could consume a season's work and like or not drive half the city to our door demanding recompense for the chaos of sorcery run wild. We have the protection of no lord and no great house and so stand at the mercy of the High Council. A captain of the League you may be, but one new-minted even so. Should some man of substance and long standing in the city bear witness against us who do you think would be believed?" There is to those words a bitterness that speaks as much to past dealings gone ill as to fear of what might come, but if that is so it is clear he does not wish to speak of it now.

Antonio slaps his knee without warning. "That's it! I am a captain of the League, not a citizen within these walls, but near enough beyond them. You, Sir Knight, shall have your green hills after all!"

***​

Second Day of Ikomi-hamba (Ikomi Descendant) 1348 A. L. (After Landfall)

Odorin Koire had been all too glad to fall in with Antonio's notion once he heard of it. While the House's properties inside the circle of the city walls were limited, and with their new wealth they had turned more to buying than to selling once the creditors had been warded from the door, the House did hold some land south of the city from the days of Odorin's great grandfather who had hoped to grow olives there, though the soil had proven poor for the purpose. Over the decades the forest had grown back almost to the shore, the leafless trees filled with the hoots and chirps of unseen birds, and if one was to venture further within one would no doubt find the paths of larger and more perilous beasts. At most it had served as hunting ground and for that purpose it had only been lightly used so the young lord was more than happy to settle it into Antonio's keeping.

Two contracts were made in clay, to be kept by each of the parties, and a third copy, which had been carved in stone, was passed to the Keeper of Law, who had taken up part of the old administrative duties of the temple of Elnu when the Priest Kings were cast out. In principle the city would arbitrate any property disputes one might have with the use of said stone bound contract, but that was more in the ideal than in practice. Some disputes had festered for centuries as swords were shaken and so were coin purses to the sound of clinking silver. Still, you do not anticipate that to be a concern here. Near enough to the city that you can make the journey at a leisurely trot in two hours and more than large enough to raise a motte and bailey... though you certainly would not manage such a thing this winter.

Land Acquired from House Koire
Distance to Orinilu: 14 miles (South along the coast)
Size: 8,000 square feet (20 Stronghold Size Units)
Road to the city: Dirt Trail

Lost 6,000 gp (40% Discount on the market value of the land)

"So then..." Zaia looks out across the wooded land, home to none but beast and bird, with a weary eye. Seeking out a place away from the city had probably seemed like a better idea when you were in the city, but now the contract had been signed. "What should we call it then?"

It takes you a moment to realize the question is put more to you than to Antonio, perhaps as you are a former lord and assumed to know what to name new land under your domain, but it is not as though your kin had come to an untamed wilderness to take land. Places usually had a name to them even if you did not know them.

"What was it called before?" you ask.

"Hangman's Wood, for the fate of some bandits who ended their days not far from here," Antonio replies dryly. "You see how it might need a new name."

What do you call the new holdings of the Fellowship of Saint Nicholas?

[] Write in

OOC: Rather than try to make up my own system for your base I decided to use the Stronghold Builder's guide from 3.5. It might not reflect on the wider economy very well, but this is not an empire building quest so I do not have to model that as much as I did in ASWAH.
 
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Well, Hangman's Wood is a slightly better start than Torturer's Deep was, in terms of naming.

How about Norman's Refuge?

Edit: Something French would be nice, if anyone in the quest speaks it.
I wish we had TalonOfAnathrax here.
 
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I don't know about the name.

Saint Nicholas' Wood?
Saint George's Wood?
Wood of Truth?
Wood of the Fellowship?
Fellowship Hold?
Fellowship Haven?
Sorcerer's Haven? :)
Magician's Rest?
Fellowship Rest?
Traveller's Rest?
Havenglade?
Gladehaven?
Gladefellow?
Fellowship Glade?

[X] Fellowship Glade
[X] Gladehaven


How about Norman's Refuge?
Isn't that too restrictive and only about Roland? What about Zaia, who is Greek, and Antonio and his original sailors, who are Genoese?

@DragonParadox, is the shore part of the city really named Heaven? Isn't this word only for the sky / paradise / elysium, and if it's related to harbour / port, it should be named Haven?

And can you point out how / where we can find this 3.5 Stronghold Builder guide?
 
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Awesome! Our own stronghold!

Thank goodness we have that magical cauldron since we can put it in an actual workshop and maybe even community cooking area since it can be used to make stew easily.
 
And can you point out how / where we can find this 3.5 Stronghold Builder guide?

I cannot post a link to it since it's copyrighted, but I will say it it quite an old source book and... not hard to find online. In any case I will post options with cost and such when it comes time to build it up, you do not need the book to follow along, just giving my sources for any who might have the book.
 
So, just to be sure, we only bought the small plot of land for building here, not the surrounding area to work with?

Yes, this is just 2000 square feet or 100 Space Points. You cannot really make much money off the land, but you do have a place to keep your goods, build any secret laboratories away from prying eyes and throw up a wall around it in case all of that gets out to the wrong ears.
 
@DragonParadox, editing:
Taking Land

Fortieth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

You spend the next several days in Antonio's company looking for a place where the Fellowship may raise its banner to overwinter, which is to say he looks for such a place and you loom large and obviously armored behind him, just to keep the folks he is talking to honest. The merchants of Haven are very careful about inviting armed strangers into their midst. "Certainly one is welcome to rent warehousing space," one oily fellow, literally so for he favors perfumed oils in his carefully curled beard, proclaims. And then he names a price which by the sour look on Antonio's face is as welcome as more salt fish for dinner.

The High City of course is beyond the means of your purse as it is the prestige of one's banner, and the notion of settling amid the poor and prepossessed of Farshore is enough to set you cursing for a month of Sundays. Already you worry about your men being drawn into some dark alley to have their throats slit and their purses taken without setting up stakes in the middle of the mire. Though Antonio calls you spoiled for choice and dreaming of green hills Zaia takes your side.

"Obscure is the art of the magician and perilous are the bricks of which it is wrought. One spark in the wrong place could consume a season's work and like or not drive half the city to our door demanding recompense for the chaos of sorcery run wild. We have the protection of no lord and no great house and so stand at the mercy of the High Council. A captain of the League you may be, but one new-minted even so. Should some man of substance and long standing in the city bear witness against us who do you think would be believed?" There is to those words a bitterness that speaks as much to past dealings gone ill as to fear of what might come, but if that is so it is clear he does not wish to speak of it now.

Antonio slaps his knee without warning. "That's it! I am a captain of the League, not a citizen within these walls, but near enough beyond them. You, Sir Knight, shall have your green hills after all!"

***​

Second Day of Ikomi-hamba (Ikomi Descendant) 1348 A. L. (After Landfall)

Odorin Koire had been all too glad to fall in with Antonio's notion once he heard of it. While the House's properties inside the circle of the city walls were limited, and with their new wealth they had turned more to buying than to selling once the creditors had been warded from the door, the House did hold some land south of the city from the days of Odorin's great grandfather who had hoed to grow olives there, though the soil had proven poor for the purpose. Over the decades the forest had grown back almost to the shore, the leafless trees filled with the hoots and chirps of unseen birds, and if one was to venture further within one would no doubt find the paths of larger and more perilous beasts. At most it had served as hunting ground and for that purpose it had only been lightly used so the young lord was more than happy to settle it into Antonio's keeping.

Two contracts were made in clay, to be kept by each of the parties, and a third copy, which had been carved in stone, was passed to the Keeper of Law, who had taken up part of the old administrative duties of the temple of Elnu when the Priest Kings were cast out. In principle the city would arbitrate any property disputes one might have with the use of said stone bound contract, but that was more in the ideal than in practice. Some disputes had festered for centuries as swords were shaken and so were coin purses to the sound of clinking silver. Still, you do not anticipate that to be a concern here. Near enough to the city that you can make the journey at a leisurely trot in two hours and more than large enough to raise a motte and bailey... though you certainly would not manage such a thing this winter.

Land Acquired from House Koire
Distance to Orinilu: 14 miles (South along the coast)
Size: 2,000 square feet (100 Stronghold Size Units)
Road to the city: Dirt Trail

Lost 6,000 gp (40% Discount on the market value of the land)

"So then..." Zaia looks out across the wooded land, home to none but beast and bird, with a weary eye. Seeking out a place away from the city had probably seemed like a better idea when you were in the city, but now the contract had been signed. "What should we call it then?"

It takes you a moment to realize the question is put more to you than to Antonio, perhaps as you are a former lord and assumed to know what to name new land under your domain, but it is not as though your kin had come to an untamed wilderness to take land. Places usually had a name to them even if you did not know them.

"What was it called before?" you ask.

"Hangman's Wood, for the fate of some bandits who ended their days not far from here," Antonio replies dryly. "You see how it might need a new name."

What do you call the new holdings of the Fellowship of Saint Nicholas?

[] Write in

OOC: Rather than try to make up my own system for your base I decided to use the Stronghold Builder's guide from 3.5. It might not reflect on the wider economy very well, but this is not an empire building quest so I do not have to model that as much as I did in ASWAH.
Might be a missing word after "hoed" here
who had hoed to grow olives there,
like "hoed (what?)" or "hoed (where?)".

---

And some questions.

1. We decided to buy land outside the city on 40th Ikomi ascendant and finalized it all on 2nd Ikomi descendant, that's 12 days, 5 until the festival, 5 days of the festival, 2 days of the following period.

Did it really take that much time? Or, if it really did take that much time, could Roland had time for one or two straightforward actions, like visit temple of Ikomi or visit temple of Olweje? Surely he wasn't fully busy for all of this period?

2. Does Roland already think of himself as a "former" lord, even in the privacy of his own thoughts?
as you are a former lord
Yeah, it seems impossible for him to ever return to his home in Normandy, but that doesn't mean he suddenly is no longer Roland de Verley, lord of Verley?
 
And some questions.

1. We decided to buy land outside the city on 40th Ikomi ascendant and finalized it all on 2nd Ikomi descendant, that's 12 days, 5 until the festival, 5 days of the festival, 2 days of the following period.

Did it really take that much time? Or, if it really did take that much time, could Roland had time for one or two straightforward actions, like visit temple of Ikomi or visit temple of Olweje? Surely he wasn't fully busy for all of this period?

2. Does Roland already think of himself as a "former" lord, even in the privacy of his own thoughts?

Yeah, it seems impossible for him to ever return to his home in Normandy, but that doesn't mean he suddenly is no longer Roland de Verley, lord of Verley?
  1. Buying land in this sort of setting is not an easy thing and that was also the time it took to look for other options to be discarded. The temples were not available for much of that time because it was festival time. You guys just arrived at a inconvenient time for visiting temples
  2. A lord is to Roland's mind someone who holds land, he does not have our later much more expansive notion of the term. As he cannot get to Verley the land is lost to him and him to it, so he cannot be its lord
 
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