Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Do we really need a blacksmith if we have Inge's Mending and Esha's Repair Light Damage? For anything more involved which can't be repaired by magic we can always pay to do repairs in port.
I would agree. It wouldn't hurt to have a capable smith onboard if that happened somehow, but I wouldn't hire on one explicitly for that purpose. It's one thing to brew potions and work on Alchemy onboard, those are fairly compact setups that use small flames, or none at all now that we have that neat magic cauldron, but even a makeshift smithy would be a significant investment in space for relatively little return.

If we get a good deal on property, however, and can establish a permanent compound for ourselves in Orinilu, it wouldn't be unreasonable to consider hiring a smith on full-time. Beyond taking care of our own needs, it could potentially be a decent side business for us to operate.

Any time Zaia and Inge were in residence, our smith(s) could be buffed to be far more effective at their craft. A Crafter's Fortune extract from Zaia, a flask of Magian Wine from his Tears to Wine spell, and a Guidance spell from Inge would net them a +8 bonus on their Craft checks, and Inge could maybe even use her Fortune Hex on them to help achieve optimal results.

We've also got the books and tools we looted from Ipsit, for another +5.
  • Books on Alchemy and Metallurgy (+3 to Craft Alchemy and all Metal Craft skills as long as one is in a position to reference the tomes)
  • Masterwork Smiting and Alchemy Tools (+2 to relevant rolls)
If we could hire a 3rd level Expert with a +1 Intelligence bonus, the relevant Skill Focus (Craft) feat, and one of the traits that gives a +1 Craft check bonus, they would have a Craft check bonus of +11, or +25 once all of our modifiers are applied. That would make for someone reliably able to craft Masterwork items. Even someone of lesser experience could manage with our help. It would be a good way to outfit our people in Masterwork gear, and much cheaper than purchasing it normally.
 
I would agree. It wouldn't hurt to have a capable smith onboard if that happened somehow, but I wouldn't hire on one explicitly for that purpose. It's one thing to brew potions and work on Alchemy onboard, those are fairly compact setups that use small flames, or none at all now that we have that neat magic cauldron, but even a makeshift smithy would be a significant investment in space for relatively little return.

If we get a good deal on property, however, and can establish a permanent compound for ourselves in Orinilu, it wouldn't be unreasonable to consider hiring a smith on full-time. Beyond taking care of our own needs, it could potentially be a decent side business for us to operate.

Any time Zaia and Inge were in residence, our smith(s) could be buffed to be far more effective at their craft. A Crafter's Fortune extract from Zaia, a flask of Magian Wine from his Tears to Wine spell, and a Guidance spell from Inge would net them a +8 bonus on their Craft checks, and Inge could maybe even use her Fortune Hex on them to help achieve optimal results.

We've also got the books and tools we looted from Ipsit, for another +5.
  • Books on Alchemy and Metallurgy (+3 to Craft Alchemy and all Metal Craft skills as long as one is in a position to reference the tomes)
  • Masterwork Smiting and Alchemy Tools (+2 to relevant rolls)
If we could hire a 3rd level Expert with a +1 Intelligence bonus, the relevant Skill Focus (Craft) feat, and one of the traits that gives a +1 Craft check bonus, they would have a Craft check bonus of +11, or +25 once all of our modifiers are applied. That would make for someone reliably able to craft Masterwork items. Even someone of lesser experience could manage with our help. It would be a good way to outfit our people in Masterwork gear, and much cheaper than purchasing it normally.

With take 10 the future blacksmith doesn't even need magic. We have all he needs
 
Arc 10 Post 19: Of Speech and Story
Of Speech and Story

Thirty-Second Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

"As long as the bird isn't hurting anyone let it stay..." For all you had met plenty of strange things that were hateful and loathsome so you had met that which was merely odd and this owl had troubled you not at all. Over the next several days the only thing it damages is the supply of fish as Zaia tells the men to feed it some of their catch, he does not want a seemingly safe mystery flying away after all.

For your part the study of the Engur tongue hits a bit of a wall. Having mastered the fundamentals and enough words that you would not be entirely struck dumb in the company of those who do not know Anwari you discover that the actual structure of the tongue is as twisted as three sea knots end on end. Rather than adding more words to their sentences like reasonable folk, the Engur, whom you gather were a people who fled north out of what you would call North Africa about two and a half thousand years ago, added syllables to the words, in front, in the back and sometimes in the middle just to confuse you.

Well, perhaps not that last part. It was not that the middle of the word had something added to it, so much that it changed with the additions to the front and the back such as to be near-unrecognizable, to your ears at least. Zaia 'helpfully' exclaims that it reminds him of Georgian, a language which he had in his own words 'never had the time to learn', by which you assume he means it was a tangled nightmare.

Still even as your study of the language slows to a seeming crawl you do learn a bit more about the people who had come to these northern shores up from the Great Lands. Apparently they were no kin to the Agberi who Esha explained still had cities in the south, they were the folk of the red sand, only newly traveling as far as the coast to raise cities in imitation of the high gardens of Oromo. It is said in Orinilu that the people who would come to inhabit both the Tin League and the Orinilu itself had sailed north in search of untamed vistas and lands they could call their own without the dominion of kings as a yoke upon the backs of free men.

Given that the Priest Kings of Orinilu had only been driven from the city as recently as three generations past you wonder at how that could be. Afke tells, or tries to tell at least the tale of Engi and his brother Lashun, how they had made a pact to go north and found a land where each might make their fate by their own skill asking from the gods only that which was within their domain, only for Lashun to renege on the bargain and stab the hero Engi in the back, forging a crown upon his bloody grave.

"Ah, but I am not teller of tales. You should pay to hear one, mayhap with song and the call of many drums, all bought with the silver of the journey," Afke says and from the gleam in his eye you guess that he is thinking of those riches and the recognition returning a part of them would gain him.

It seems to you a tale that fits too neatly onto the rebellion of Orinilu, but you keep any doubts behind your teeth. No reason to go looking for trouble in the city you are soon to call home at least for the remainder of the winter.

The waters are not so blue as they had been this summer, though the high walls that ring the island embraced by the Kime are still as high and stately as they had been even with snow having crowned their parapets. There are more men upon those walls and more ships in harbor, not just trade galleys come to ply their wares onto the every hungry market of the city, but also war ships, near as large as Marcella and flying banners of red and green and gold sowed with beasts real and fantastical. The war fleet of which you had heard in the summer had returned to the city, though whether in victory or defeat you cannot now say.

At the very least if it was defeat it cannot have been a costly one.

What do you do first on your return to Orinilu?

[] Accompany Antonio in his first dealings with House Koire
(Will go alone if not chosen)

[] Travel to the Temple of Ikomi, you have many more skulls you would wish to hear from, macabre as the thought might be
(Inge will take the skulls with an escort if this is not chosen)

[] Help Neios get in contact with his countrymen in the city, in the absence of all the material signs of his rank he does not seem a lord, but the company of men armed with steel and magic might bridge the gap
(Will go alone if not chosen)

[] Write in


OOC: Sorry this took so long. I had to roll world events before you actually made landfall in the city.
 
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@DragonParadox, two questions regarding skulls and the temple.

1. Speak with Dead allows questioning the same dead creature multiple times if there is at least a week between castings; can we question Hedon's skull again?

2. Can we question dragon's head?
 
@DragonParadox, two questions regarding skulls and the temple.

1. Speak with Dead allows questioning the same dead creature multiple times if there is at least a week between castings; can we question Hedon's skull again?

2. Can we question dragon's head?
  1. Yes, though you might just get the same answers, these are not the souls of the dead only a crude imprint in their remains
  2. *rolls arcana* It would be dangerous to do so, dragons are so much more powerful in soul as much as in body that even the print of their souls might gain some manner of arcane presence, which is to say the skull might try to kill you or for that matter the priestess
 
All three are good options, but the first one is the most immediately important for us, IMO. This is the culmination of our efforts to protect and accompany the Pride of Koire, and Roland needs to be there for that. Antonio is a fair hand at diplomacy, but he's not for the same skill as Roland, not was he quite as integral in the Pride's success. He's also taken the time to befriend Afke and learn the local language.

[X] Accompany Antonio in his first dealings with House Koire
-[X] Bring 2 of our Comprehend Languages potions to use if necessary, to help us better understand what is and is not said during the meeting.
 
[X] Accompany Antonio in his first dealings with House Koire
-[X] Bring 2 of our Comprehend Languages potions to use if necessary, to help us better understand what is and is not said during the meeting.
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.
 
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[X] Help Neios get in contact with his countrymen in the city, in the absence of all the material signs of his rank he does not seem a lord, but the company of men armed with steel and magic might bridge the gap

I trust Antonio to do his part well, might as well do the only thing that wouldn't have one of ours on it without us.
 
@Goldfish, what do you think of adding a write-in to send Tom and some men-at-arms with Neios, if Neios would accept?

All that would be required of them is to just be there, there shouldn't be any complications, and while we won't probably get any more info, Neios might appreciate it, which would further deepen our relationship with him.

Edit: So something like that:
[X] Accompany Antonio in his first dealings with House Koire
-[X] Bring 2 of our Comprehend Languages potions to use if necessary, to help us better understand what is and is not said during the meeting.
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.


The rest of men-at-arms would still be available to escort Inge, and Roland could still take 1 or 2 with him for presentability.
 
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@Goldfish, what do you think of adding a write-in to send Tom and some men-at-arms with Neios, if Neios would accept?

All that would be required of them is to just be there, there shouldn't be any complications, and while we won't probably get any more info, Neios might appreciate it, which would further deepen our relationship with him.

Edit: So something like that:
[X] Accompany Antonio in his first dealings with House Koire
-[X] Bring 2 of our Comprehend Languages potions to use if necessary, to help us better understand what is and is not said during the meeting.
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.


The rest of men-at-arms would still be available to escort Inge, and Roland could still take 1 or 2 with him for presentability.
Works for me.

[X] myrix
 
[X] Accompany Antonio in his first dealings with House Koire
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.

And in the end it turns out that House Koire is bankrot already :V
 
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[X] Accompany Antonio in his first dealings with House Koire
-[X] Bring 2 of our Comprehend Languages potions to use if necessary, to help us better understand what is and is not said during the meeting.
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.

And in the end it turns out that House Koire is bankrot already :V
I wouldn't be surprised if the proceeds from the sell of their tin cargo have already been spent. Most of it will probably go to pay off creditors, loans, etc. If that gets them back in the black, however, they should be good.

If not, maybe they have some prime real estate they'd be willing to sell for cheap?
 
Farming can be lucrative, depending on lots of variables (crop value, yield, etc), but it's also resource intensive and takes a long time for the investment to pay off. It's also subject to too many uncontrollable factors, particularly the weather, for me to feel comfortable sinking money into it.

If we get involved in agriculture, I would prefer to be transporting harvested and processed, high value goods, like olive oil or wine. Or whatever else food or beverage that is valuable and travels well.
 
[X] Accompany Antonio in his first dealings with House Koire
-[X] Bring 2 of our Comprehend Languages potions to use if necessary, to help us better understand what is and is not said during the meeting.
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.

- lets invest in the markets here and hire a trustworthy factor and guards to take care of our investments also maybe start a lending or underwriting/insurance business? That's a thing already during the medieval times, right? Since i remember usury being bad during the time and underwriting is often undertaken to transport trade goods.
 
@Goldfish, regarding making Comprehend Languages potions, how can we make them despite that they have range of personal? Yes, Zaia has Infusion discovery which lets him cast the spell on others, but didn't DP specify that he still can't make it into a stable potion?
As a matter of pure fluff when Zaia makes a potion of a 'self only' spell he cannot stabilize it, the thing will work if drunk immediately and count towards his abstract limit on spells (how much of his soul he has put into his magic for the day), but if he does not use it at once the magic fades.
 
@Goldfish, regarding making Comprehend Languages potions, how can we make them despite that they have range of personal? Yes, Zaia has Infusion discovery which lets him cast the spell on others, but didn't DP specify that he still can't make it into a stable potion?
God damnit, I keep forgetting about that limitation.

:oops:(x10)

Gonna need to mention that to DP tomorrow. The three we're supposed to have produced are going to need to be retconned into something different, maybe more CLW potions, or potion of Mage Armor or Touch of the Sea. Thankfully, they haven't been used yet, so there's nothing that needs to be edited.

Heads up, @Travler66, @Arhin, @butchock, @TonedMite, @Tomcost, my potion addition to the vote to accompany Antonio to House Koire isn't going to work.

[X] Accompany Antonio in his first dealings with House Koire
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.
 
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Gonna need to mention that to DP tomorrow. The three we're supposed to have produced are going to need to be retconned into something different

We initially created 5 and gave 2 to Tender and company as presents. Perhaps DP will allow it for just Comprehend Languages, given that we already used some?

Heads up, @Travler66, @Arhin, @butchock, @TonedMite, @Tomcost, my addition to the vote to accompany Antonio to House Koire isn't going to work.

[X] Accompany Antonio in his first dealings with House Koire

How about still sending Tom and spearmen with Neios if possible?

[X] Accompany Antonio in his first dealings with House Koire
-[X] Tom and 4 spearmen would accompany with Neios, if he would would accept such help.
 
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