The Whispering Way
Seventeenth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)
By now these mountains had grown familiar, by light of day and dark of night, not from the number of passages, for there had been but three before this one, but with the circumstances upon which they were made. Passing by the great grey mount to the north, its weathered face shrouded in mist, makes you feel like a man passing under the parapets of an enemy keep, as though the land itself was watchful here, watchful and not in the least bit friendly, of that you are sure.
Yet Inge spies no fleet of canoes waiting from her ethereal perch atop the high airs over the veil of mist and so you come to hope that your fleet, bearing the tattered prizes of a battle you could have done without, can pass with nothing seen from the shore but the light of floating lanterns. Pale they are and blue of witching flame, like the willow wisps of tale, save that these ones will lead you true for they too had been conjured of Inge's magic in place of red flame that might be more easily marked from afar and might ill flicker at the wrong time.
Keep to the south Antonio had said, as far from the watchers of the Knikut as you can, and so you do ship after ship after ship...
It is the fog that does it in the end, you would judge.
At sea like at war preparations are not always enough. You see the last longship's lantern grow more distant as the current begins to pull at them towards the shoals of the northern shore, and you are not alone in it, but shouting does little, whether it be a warning or a curse on the heads of 'damn fools unfit to sail a leaking tub'.
The gulls scream and oars struggle to pull the ship away from the shore, but it is too little and far too late. They are going to crash into the rocks even as the other ships pull close to give what aid they can... then Marcella
lurches under you, almost as though it had skipped on the water like some strange stone. Boarding hooks fly to help pull the longship to deeper water, and not all of them fly from human hands.
Curses and prayers are bandied about with even hand as is the custom of men in such time, but one of the sailors is unmoved as he looks out into the mist, Marco you think his name is, and you recall he was an odd one. "She's trying to help the ship, pulling the other in, see..."
You do of course see, Marcella had moved in a manner that was not just faster than it aught to have with the northern wind cut off by the very mountain you had been contemplating, but with a nimbleness no ship of her size should manage. "Like a fish in the sea," you hear Antonio say, anger at the near-foundering and surprise at the reaction turning to relief and perhaps a touch of awe.
"Two goats for dinner tonight," he proclaims a moment later and he is smiling, almost laughing in relief. "Do you think she would like that wine of Zaia's..."
The answer he gets is not what he might have expected, or any of you for that matter. Swift Pebble races over, balancing on the narrow side of the ship, one step from going over, not that she seems to notice.
"I can hear it a little I think... I think it's the ship. She says... no wine... cus it would get lost." The thought ends almost in a question.
"She's really loud and scratchy on the inside, but she says sorry and that she'll try to give me a good dream tonight. And er..." the little otter puts her hands on her ears, trying to block out all other distractions.
"She says sorry about the fight... also, should she eat the watcher fish?"
"What..." Antonio trails off, unable perhaps to choose out of all the questions that would come after that word. "What watcher fish?"
"She's gone quiet again, sorry," Swift Pebble says. "I think she can still hear you though, seeing as we are all on her and all," the little otter-folk adds helpfully.
What do you advise Antonio to reply?
[] If there are spies in these waters best to get rid of them, let the Marcella have them
[] Leave whatever it may be alone and sail off swift as you can
[] Linger for the hour it would take Esha to get in touch with the ship and ask it what it meant
[] Write in
OOC: Well it was not a battle, but I gave Marcella a roll because it was an emergency that she could help with by exerting herself. She learned telepathy out of the deal, though she is not very good at it and can only talk to the otters and even with them not easily.