Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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You did not make an explicit monetary deal, but Antonio is pretty sure the good will can be monetized if you get him all the way back home, which is one of the things you could do in spring.
Roland explicitly vowed to return to help fight Korman daemons in the spring:
-[X] "So this I would pledge, and pray be it pleasing. If the winds take us from your hall in a few days hence to follow that duty, the if we are able we will return with the Spring winds to stand with the folk of Lirman against the Neverborn."
-[X] "This I swear by my honour and the gods. The shadowed ones have much to answer for."
Wouldn't it be out of character for him to break it? Or would we still have this option?
 
Roland explicitly vowed to return to help fight Korman daemons in the spring:

Wouldn't it be out of character for him to break it? Or would we still have this option?

Eh, there is enough wiggle room in the 'being unable to do that' that could well swing it. Granted that would be a character-shifting decision for Roland but not one that is out of character.
 
We were literally strangers coming by there home in a ship tanted with otherworldly magic we gave no explanation for, it only makes sense for them to not want us to come closer to there home. then after giving our word we snuck by, that even more makes it seem from there perspective that were up to no good. if roles were reversed we would hate someone who acted that way too. this whole situation is because of lack of knowledge that we now have. we could get ride of this enemy if we work this out or we could fight then every time we pass the straits.
We gave no explanation because they didn't ask for one, merely told us to leave or die. And we got nowhere near their homes.

We've gone around and around on this multiple times. My opinion and thoughts aren't going to change, nor does it appear those of you who disagree with me will be changing yours. That's cool. I'm just tired of the entire argument.

If it comes down to it and they confront us again, y'all just need to be more convincing for diplomacy than I will be for killing them all.
 
Eh, there is enough wiggle room in the 'being unable to do that' that could well swing it. Granted that would be a character-shifting decision for Roland but not one that is out of character.
You know better, but to me it seems iffy, as 'if we are able' was added as a safety clause because the vow is serious, by the gods, and its spirit was that Roland fully intended to return and would do everything in his ability to do so, failing only in case of force majeure he couldn't overcome. Granted, he did not actually swear by the God or gods, only by the heavens, but still the spirit of the vow was thus.
 
My opinion is that the only times diplomacy/peaceful actions backfired was with the Fey and with the Anwa and these people are neither so we are good :V
 
Arc 10 Post 17: The Whispering Way
The Whispering Way

Seventeenth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

By now these mountains had grown familiar, by light of day and dark of night, not from the number of passages, for there had been but three before this one, but with the circumstances upon which they were made. Passing by the great grey mount to the north, its weathered face shrouded in mist, makes you feel like a man passing under the parapets of an enemy keep, as though the land itself was watchful here, watchful and not in the least bit friendly, of that you are sure.

Yet Inge spies no fleet of canoes waiting from her ethereal perch atop the high airs over the veil of mist and so you come to hope that your fleet, bearing the tattered prizes of a battle you could have done without, can pass with nothing seen from the shore but the light of floating lanterns. Pale they are and blue of witching flame, like the willow wisps of tale, save that these ones will lead you true for they too had been conjured of Inge's magic in place of red flame that might be more easily marked from afar and might ill flicker at the wrong time.

Keep to the south Antonio had said, as far from the watchers of the Knikut as you can, and so you do ship after ship after ship...

It is the fog that does it in the end, you would judge.

At sea like at war preparations are not always enough. You see the last longship's lantern grow more distant as the current begins to pull at them towards the shoals of the northern shore, and you are not alone in it, but shouting does little, whether it be a warning or a curse on the heads of 'damn fools unfit to sail a leaking tub'.

The gulls scream and oars struggle to pull the ship away from the shore, but it is too little and far too late. They are going to crash into the rocks even as the other ships pull close to give what aid they can... then Marcella lurches under you, almost as though it had skipped on the water like some strange stone. Boarding hooks fly to help pull the longship to deeper water, and not all of them fly from human hands.

Curses and prayers are bandied about with even hand as is the custom of men in such time, but one of the sailors is unmoved as he looks out into the mist, Marco you think his name is, and you recall he was an odd one. "She's trying to help the ship, pulling the other in, see..."

You do of course see, Marcella had moved in a manner that was not just faster than it aught to have with the northern wind cut off by the very mountain you had been contemplating, but with a nimbleness no ship of her size should manage. "Like a fish in the sea," you hear Antonio say, anger at the near-foundering and surprise at the reaction turning to relief and perhaps a touch of awe.

"Two goats for dinner tonight," he proclaims a moment later and he is smiling, almost laughing in relief. "Do you think she would like that wine of Zaia's..."

The answer he gets is not what he might have expected, or any of you for that matter. Swift Pebble races over, balancing on the narrow side of the ship, one step from going over, not that she seems to notice. "I can hear it a little I think... I think it's the ship. She says... no wine... cus it would get lost." The thought ends almost in a question. "She's really loud and scratchy on the inside, but she says sorry and that she'll try to give me a good dream tonight. And er..." the little otter puts her hands on her ears, trying to block out all other distractions. "She says sorry about the fight... also, should she eat the watcher fish?"

"What..." Antonio trails off, unable perhaps to choose out of all the questions that would come after that word. "What watcher fish?"

"She's gone quiet again, sorry," Swift Pebble says. "I think she can still hear you though, seeing as we are all on her and all," the little otter-folk adds helpfully.

What do you advise Antonio to reply?

[] If there are spies in these waters best to get rid of them, let the Marcella have them

[] Leave whatever it may be alone and sail off swift as you can

[] Linger for the hour it would take Esha to get in touch with the ship and ask it what it meant

[] Write in


OOC: Well it was not a battle, but I gave Marcella a roll because it was an emergency that she could help with by exerting herself. She learned telepathy out of the deal, though she is not very good at it and can only talk to the otters and even with them not easily.
 
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I would like to know more of the situation, we don't know anything. What if Marcella means something slightly, or not so slightly, different to what the obvious meaning is? And we don't know what would be better. Who are these fish watching for?

I also would like to interact with her more.

[X] Linger for the hour it would take Esha to get in touch with the ship and ask it what it meant
 
Would rather not have anything else sneak up on us using for as a cover during this voyage, if we can help it. Lingering here makes that far more likely, especially if the asshole Knikut noticed our passage.

The "watcher fish" could be anything, good or bad, harmful or benign. We could very well come to regret asking Marcella to snack on them if they belong to the wrong people, or the right ones, as the case may be. Last we heard, there is a war on, after all. The watcher fish could be something cooked up by the powers that be in Orinilu to warn of large fleets sailing into the Mediterranean.

Whatever the case may be, I would err on the side of caution nd leave them be.

[X] Leave whatever it may be alone and sail off swift as you can
 
Dispite I object to Goldfish plans on local Knikut, I agree that now it's better to leave. Solving riddles is good, but currently we are not in the best shape to solve them: too many ships with too little people.

[X] Leave whatever it may be alone and sail off swift as you can
 
Would rather not have anything else sneak up on us using for as a cover during this voyage, if we can help it. Lingering here makes that far more likely, especially if the asshole Knikut noticed our passage.

The "watcher fish" could be anything, good or bad, harmful or benign. We could very well come to regret asking Marcella to snack on them if they belong to the wrong people, or the right ones, as the case may be. Last we heard, there is a war on, after all. The watcher fish could be something cooked up by the powers that be in Orinilu to warn of large fleets sailing into the Mediterranean.
The last time the Gibraltar Knikut sneaked up bad stuff on Marcella, they didn't need us stopping, so it doesn't look like it increases the danger.

And that "watcher fish" can be anything is exactly why we should investigate, it might be relevant and it might help us or give us knowledge we need, like when we looked at the super-rhino with daemon-induced illness or when Inge looked at lei-lines under the hill of the sleeping fire spirit.

Edit:
Dispite I object to Goldfish plans on local Knikut, I agree that now it's better to leave. Solving riddles is good, but currently we are not in the best shape to solve them: too many ships with too little people.
Waiting an hour is not at all trying to solve riddles, it's just getting more information to make more informed decision; if we can do it without noticeable downsides, we should.
 
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@DragonParadox, editing:
The Whispering Way

Seventeenth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

By now these mountains had grown familiar, by light of day and dark of night, not from the number of passages, for there had been but three before this one, but with the circumstances upon which they were made. Passing by the great grey mount to the north, its weathered face shrouded in mist, makes you feel like a man passing under the parapets of an enemy keep, as though the land itself was watchful here, watchful and not in the least bit friendly, of that you are sure.

Yet Inge spies no fleet of canoes waiting from her ethereal perch atop the high airs over the veil of mist and so you come to hope that your fleet, bearing the tattered prizes of a battle you could have done without, can pass with nothing seen from the shore but the light of floating lanterns. Pale they are and blue of witching flame, like the willow wisps of tale, save that these ones will lead you true for they too had been conjured of Inge's magic in place of red flame that might be more easily marked from afar and might ill flicker at the wrong time.

Keep to the south Antonio had said, as far from the watchers of the Knikut as you can, and so you do ship after ship after ship...

It is the fog that does it in the end, you would judge.

At sea like at war preparations are not always enough. You see the last longship's lantern grow more distant as the current begins to pull at them towards the shoals of the northern shore, and you are not alone in it, but shouting does little, whether it be a warning or a curse on the heads of 'damn fools unfit to sail a leaking tub'.

The gulls scream and oars struggle to pull the ship away from the shore, but it is too little and far too late. They are going to crash into the rocks even as the other ships pull close to give what aid they can... then Marcella lurches under you, almost as though it had skipped on the water like some strange stone. Boarding hooks fly to help pull the longship to deeper water, and not all of them fly from human hands.

Curses and prayers are bandied about with even hand as is the custom of men in such time, but one of the sailors is unmoved as he looks out into the mist, Marco you think his name is, and you recall he was an odd one. "She's trying to help the ship, pulling the other in, see..."

You do of course see, Marcella had moved in a manner that was not just faster than it aught to have with the northern wind cut off by the very mountain you had been contemplating, but with a nimbleness no ship of her size should manage. "Like a fish in the sea," you hear Antonio say, anger at the near-foundering and surprise at the reaction turning to relief and perhaps a touch of awe.

"Two goats for dinner tonight," he proclaims a moment later and he is smiling, almost laughing in relief. "Do you think she would like that wine of Zaia's..."

The answer he gets is not what he might have expected, or any of you for that matter. Swift Pebble races over, balancing on the narrow side of the ship, one step from going over, not that she seems to notice. "I can hear it a little I think... I think it's the ship. She says... no wine... cus it would get lost." The thought ends almost in a question. "She's really loud and scratchy on the inside, but she says sorry and that she'll try to give me a good dream tonight. And er..." the little otter puts her hands on her ears, trying to block out all other distractions. "She says sorry about the fight... also, should she eat the watcher fish?"

"What..." Antonio trails off, unable perhaps to choose out of all the questions that would come after that word. "What watcher fish?"

"She's gone quiet again, sorry," Swift Pebble says. "I think she can still hear you though, seeing as we are all on her and all," the little otter-folk adds helpfully.

What do you advise Antonio to reply?

[] If there are spies in these waters best to get rid of them, let the Marcella have them

[] Leave whatever it may be alone and sail off swift as you can

[] Linger for the hour it would take Esha to get in touch with the ship and ask it what it meant

[] Write in


OOC: Well it was not a battle, but I gave Marcella a roll because it was an emergency that she could help with by exerting herself. She learned telepathy out of the deal, though she is not very good at it and can only talk to the otters and even with them not easily.
If the ships are hugging the southern shore and are sufficiently away from the northern one, perhaps "northern" here
as the current begins to pull at them towards the shoals of the northern shore,
be "southern"?
 
[X] Look for the watchers yourself, a short dip under Inge's spells and with Ripper's help might show something

More seacat plz
 
[x] Leave whatever it may be alone and sail off swift as you can

I'd rather ask the Marcella later. Also want to finally arrive to Orinilu
 
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