Was this attempt at least a constructive one, as in Esha learned more of how to do it more quickly in the future, or Marcella might be more easily awakened next time we try?
Do you rule it as "(objects) and (constructs that arent destroyed)", so that RLD can repair destroyed objects? Or that it can't?
Oh yeah, forgot about that. Esha can prepare it tomorrow to repair Roland's armor without any of the previous issues Inge had using Mending on weapons, and likely armor, too.Would you allow Esha's Repair Light Damage as a more powerful, or at least as much as powerful, version of Inge's Mending? Asking because there is not much in Repair Light Damage description, in particular regarding magic.
@DragonParadox, some questions, if it's not too much trouble for you.
1. I thought about adding Esha's Low-light vision and Darkvision 60 ft to her sheet, and we should also add her Soulward special ability. Would this description work?
2. Is there anything you can tell us on Goldfish's question about Esha trying to commune with Marcella?
3. Would you allow Esha's Repair Light Damage as a more powerful, or at least as much as powerful, version of Inge's Mending? Asking because there is not much in Repair Light Damage description, in particular regarding magic.
3.1. Mending has to work with all of the object's pieces. RLD can restore missing pieces, right?
3.2. Mending can repair magic items with caster level <= mender's CL. There is no such restriction for RLD, is there?
3.3. Mending can repair destroyed objects. RLD states:
Do you rule it as "(objects) and (constructs that arent destroyed)", so that RLD can repair destroyed objects? Or that it can't?
3.4. Mending repairs destroyed magic items, but they lose magic in the process. If RLD can repair destroyed objects, would you allow RLD to repair destroyed magic items with their magic intact?
3.5. Mending has no effect on objects that were warped or transmuted; is it the same for RLD?
3.6. Finally, if there are some non-overlapping limitations to Mending and RLD, e.g. not repairing magic items and not repairing destroyed objects respectively, could we skirt around them if Inge and Esha would both cast Mending and RLD together at the same time? Maybe as some kind of ritual?
Charsheets with Esha's updated with Darkvision 60 ft, Low-Light Vision and Soulward:
Uh, just noticed, looks like you accidentally edited Rules and Lore instead of Character Sheets.
After this I'm expecting a recurring bad joke where you keep killing a pirate who has a kin or cousin like in an Italian mafia so there's a vendetta that leads to pirates banding together to take on the Marcella because their cousins or brothers kept dying to Roland's adventurer party.Fucking pirates!
I would love to run another ship down, but we're in no condition to be willfully seeking out another battle, and the Pride is going to be needing whatever help we can provide ASAP. There is also the possibility that if we move to attack another ship, one or even both of its fellows might take the opportunity to turn back and gang up on us.
[X] Stay and offer what healing you can to the Pride
That appears to be the case, thankfully. We definitely would have lost at least a couple of them without magical healing, and no telling how many would have died from the severity of their wounds or infections in the coming days.
The Pride's crew is probably in much worse shape.
Fucking pirates...
Whoops!Uh, just noticed, looks like you accidentally edited Rules and Lore instead of Character Sheets.
Whoops!
I've got that page open as a tab on my PC if you don't have that post saved somewhere else, @DragonParadox. Let me know and I'll post it for you to restore.
And before it's all said and done, Marcella develops an addiction to all of the pirate blood spilled on her deck.After this I'm expecting a recurring bad joke where you keep killing a pirate who has a kin or cousin like in an Italian mafia so there's a vendetta that leads to pirates banding together to take on the Marcella because their cousins or brothers kept dying to Roland's adventurer party.
Not sure if any further edits were made since myrix made this one. The tab on my PC is a day or two old if there were more recent edits.@DragonParadox, or you can use the last version of Rules and Lore I edited the fixed calendar in:
Rules
- This is q quest using the Pathfinder 1.0 System
- E6, this is a low magic setting where magic is precious and hard to get your hands on (Link to the P6 Codex)
- The Elephant is in the Room, this quest uses a rule change designed to make the game more fun and engaging at low levels by eliminating feat tax.
- No teleportation stronger than dimension door can be used normally. Point to point teleportation may exist somewhere in the world, but it is likely to be limited difficult to access and dangerous, do not build your character hoping to get it
- The planes are not right next door. There is no easy access to any plane, no plane shift spell or similar. The closest are the transitive shadow/ethereal/fey which all normally mirror the material and which therefore cannot be used to fast travel, though they might eventually be used to bypass material impediments.
- Death and life after it: While spells that revive the very newly dead (a matter of rounds) are available as resuscitation actually bringing back the spirit of the well and proper dead is either impossible or the subject of an epic quest. Death is not a revolving door. The undead do exist and how they factor into this is best revealed in the quest
- Wealth by Level does not exist, your access to magic may be limited by circumstance and the relative scarcity of such works, but you will not be limited in amount of wealth you will be able to acquire and make use of by arbitrary limits
- Handle Animal will work on anything with animal level intelligence (INT 1-2) as well as animal behavior. This mostly applies to magical beasts, though it might apply to plant creatures and others if you know more about them specifically either through your own skills or by having it explained by an expert.
Lore
War, Sin and the Late Crusades: That the war of princes was unjust and ungodly was a matter generally accepted by the 16th century. Yes the kings of Europe were anointed by God, but that did not make their every act God's will. Some of those same princes actually used that, the Plantagenets whom Roland served as a knight in Normandy actually boasted of being children of the Devil, it made them seem more fearsome, it made their enemies quail, it gave their threats a bit more weight to them. When someone claiming the Devil himself as kin said he was going to burn your fields and poison your wells you would perhaps be more inclined to take them at their word. And yet in spite of the fact that such wars were seen as unjust pious knights still took part in them, why? Because that was just how the world worked, you sinned in war for gold, for land, for honors and for glory and then you sought absolution.
The crusades were different, they were not supposed to be sinful, but the manner in which one would be cleansed of sin, you were not fighting your coreligionists, but the heathen, who could be converted yes, but they could also be killed without worry about the rightness of the deed since the war was just right? Well this comes to a screeching halt when you get to something like the Fifth Crusade, when rather than obtaining absolution in victory or in death the people in charge settle. Does that mean that this was no different from all those other wars then? Does that mean you have been sinning all along? Or does that mean that the godly war has been stopped by the will of these princes? Either way what is the state of your soul from accepting not just defeat but settlement?
Local Calendar
Currency: Not all that glitters is Gold in the world of Age of Ice and Blood, but gold is a part of it. As you travel and discover new societies you will discover all manner of trade systems, form the simple barter based economies of hunter gatherers to the nomads driving vast herds across the cold steppe to the complex agrarian empires which boast vast and complex traditions with regards to the proper acquisition and wealth of wealth. Gold in this sense is and abstraction, it is simply how much wealth you have in a form that is not inherently bound up in the vagaries of trade and which is in no danger of being degraded in a long journey.
- 41 days of Elnu-eza [Elnu Ascendant] (Spring, 1.5 lunar circles) - Elnu remakes the world for the new year,
- 5 days of festivities
- 41 days of Elnu-hamba [Elnu Descendant] (Spring, 1.5 lunar circles) - Elnu hands the world over to mankind,
- 4 days in between
- 41 days of Olweje-eza [Olweje Ascendant] (Summer, 1.5 lunar circles) - Olweje drums for strife over the world, (war season)
- 5 days of festivities
- 41 days of Olweje-hamba [Olweje Descendant] (Summer, 1.5 lunar circles) - Olweje settles the last disputes,
- 4 days in between
- 41 days of Ashinu-ezna [Ashinu Ascendant] (Fall, 1.5 lunar circles) - Ashinu makes the fruits ripen and the corn grow fat,
- 5 days of festivities
- 41 days of Ashin-hamba [Ashinu Descendant] (Fall, 1.5 lunar circles) - Ashinu stows his might for the next year,
- 4 days in between
- 41 days of Ikomi-eza [Ikomi Ascendant] (Winter, 1.5 lunar circles) - Ikomi cleanses the world with cold and rain,
- 5 days of festivities
- 41 days of Ikomi-hamba [Ikomi Descendant] (Winter, 1.5 lunar circles) - Ikomi retreats to her deep realm,
- 4 days in between
- 4 days in between every 16 years, insert 4 days of religious festivities and sacrifices to empower the gods for the next cycle (leap days)
- Ojo Iku - Day of the Dead - Day to commemorate and commune with the ancestors
A herd of horses will be marked down as a herd of horses because they can still get sick or get hungry on the journey and thus die. A pile of precious metals on the other hand does not suffer that limitation and neither does a pile of polished gems or amber. If the gems are particularly large or impressive or the amber notable for some extraordinary fossil in trapped within then they will be noted. Otherwise they are 'Gold'. Local forms of currency will be mentioned in the narrative and you can try to interact with them as such if you wish, but for most purposes they will be abstracted for ease of play. There is a one to one equivalency with the standard Pathfinder gp for ease of use, though how that interacts with enchanting shall be revealed if and when you have access to an enchanter.
Not sure if any further edits were made since myrix made this one. The tab on my PC is a day or two old if there were more recent edits.
Is that when Marcella starts singing pirate songs?And before it's all said and done, Marcella develops an addiction to all of the pirate blood spilled on her deck.
Marcella: "Ph'nglui mglw'nafh nomnomnom wgah'nagl fhtagn".
Loose Translation: "If drinking pirate blood is wrong, I don't want to be right."
Eww, I hope not!
Maybe one of them will say the Inigo Montoya phrase. My name is some random pirate. You killed my brother and this cousin and that cousin prepare to die.On the subject of pirates - us getting ambushed by 5 ships, slaughtering two ships worth of pirates, killing their leader and a favored beast of the war god, and whatever damage Zaia and our archers were able to inflict to convince that third ship from running away rather than making an attempt at us - the news of that is going to spread through the Anwari islands at the speed of rumor, meaning everyone who matters will know about it before we return in Spring.
Our Fame/Infamy should get a nice bump from that.
We might get a bump in Orinilu, too, once the Pride's sailors start spreading the news and the noteworthy folks among House Koire get word of their ship's journey.
The legend of the ship actually would make Marcella more suitable to paraphrasing the Wellerman sea shanty song because the legend of the Marcella is being made right now that just as the crew sing to it in maybe one of those musical moments in a Disney movie or muppets cabin fever scene the Marcella likes it and starts singing along.
And Wanderer can use Isele's Olweje-blessed maul.Can't believe I just thought about it, but we should be getting a decent amount of loot from this encounter. Roland noted just how well armed and armored Isele's crew were. Coats of bronze armor, good quality shields, lots of bows, etc. Some of that will have been lost overboard, but most of it should still be on the deck of Isele's ship or Marcella's.
Can't believe I just thought about it, but we should be getting a decent amount of loot from this encounter. Roland noted just how well armed and armored Isele's crew were. Coats of bronze armor, good quality shields, lots of bows, etc. Some of that will have been lost overboard, but most of it should still be on the deck of Isele's ship or Marcella's.
That'll help offset the more than 700 gold in potions, poisons, and Alchemical items we've expended so far, not including what might be needed to save the Pride's injured crew members.
And we can't forget about the two ships that weren't able to flee. With his crew reduced to 52 (can't remember how many were needed for safe operation), I don't know if Antonio will be willing to risk assigning any of them to one of the pirate ships, and there is no telling how bad the casualties in the Pride were (I hope Afke survived!) It would be a real boon to be able to bring both of them to Orinilu with us, though.
Can't believe I just thought about it, but we should be getting a decent amount of loot from this encounter. Roland noted just how well armed and armored Isele's crew were. Coats of bronze armor, good quality shields, lots of bows, etc. Some of that will have been lost overboard, but most of it should still be on the deck of Isele's ship or Marcella's.
That'll help offset the more than 700 gold in potions, poisons, and Alchemical items we've expended so far, not including what might be needed to save the Pride's injured crew members.
And we can't forget about the two ships that weren't able to flee. With his crew reduced to 52 (can't remember how many were needed for safe operation), I don't know if Antonio will be willing to risk assigning any of them to one of the pirate ships, and there is no telling how bad the casualties in the Pride were (I hope Afke survived!) It would be a real boon to be able to bring both of them to Orinilu with us, though.
He would be cutting things very fine to take both ships as each of them needs at least 15 men for each of them. Basically every ship in the fleet would be running at a couple of sailors from minimum crew. Just one longship would be a lot safer, but you would also miss out on close to 1000 gold when you get to Orinilu