Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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@Goldfish , I would like to prioritize Luc over Wanderer, if he is still alive.
It's alright for Inge to first Drench Wanderer, Luc and Tom are prioritized by giving them CLW potions, you can give potion to an unconscious creature as a full-round action.

Edit:
That would mean it should take about 4 rounds to fully burn a Web down if lit on fire from one of the edge sections.
Wouldn't that be 8 rounds? Web is 20 ft radius, so 40 ft across, so 8 5 ft sections, with fire spreading to the adjacent ones each round it would require 1 round to burn the initial one on the edge and then 7 rounds to go through all remaining.

Granted, judging by a 20 ft radius circular template from here, it would be mostly gone in 6 rounds and almost completely gone in 7.
 
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If we can delay the other ships from coming, we can heal quite a lot thanks to Inge, and we will be in a very good position now.

I wonder how the Pride is going. I feel bad for using them as shields.
 
[X] Goldfish

@Goldfish , I would like to prioritize Luc over Wanderer, if he is still alive.
Wanderer is really tough, he's got a lot of HP and a bit of Damage Resistance, so he shouldn't be in danger of dying immediately, but we can't leave him burning, since that's just a simple spell Inge can cast from where she's standing. Someone will get to Luc to heal him ASAP, most people are still on their feet and able to provide aid and it's going to be obvious who among our men need the most help. I specifically had Zaia go for Tom and Wanderer because both of them should be close to one another, and they're some of our strongest combatants.
If we can delay the other ships from coming, we can heal quite a lot thanks to Inge, and we will be in a very good position now.

I wonder how the Pride is going. I feel bad for using them as shields.
We didn't use them as shields, we're just taking advantage of the pirates splitting their focus between us. That's an important distinction. 🧐

Hopefully the ships that went after the Pride were carrying more mooks rather than the more experienced raiders like Isele's ship. Inge also Webbed the first ship that was about to close with the Pride. That would have been a serious hindrance that slowed their attack down, broke their momentum, and gave those on the Pride armed with ranged weapons plenty of chances to target them the trapped pirates or just focus fire on those lucky enough to avoid the Web.
 
Wouldn't that be 8 rounds? Web is 20 ft radius, so 40 ft across, so 8 5 ft sections, with fire spreading to the adjacent ones each round it would require 1 round to burn the initial one on the edge and then 7 rounds to go through all remaining.

Granted, judging by a 20 ft radius circular template from here, it would be mostly gone in 6 rounds and almost completely gone in 7.
Yep, you're right. I wasn't thinking of it being a 20 foot radius but rather a 20 foot diameter when envisioning how it would burn. :oops:

Gonna stick with my "I was still waking up" excuse for this one...
 
@DragonParadox, editing:
In the Shadow of the Grave

Sixth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

Over a dozen battlegrounds a world away from here you have trusted Silver to carry you safely forth, thus you trust him once again, turning on the dreadful keening of metal and the hulking brute of Olweje. You turn thus to face the reaver lord, battered and burned, snared and pierced with arrows and yet undaunted. Behind him lie the broken bodies of his companions, before him one of the youngest of your armsmen, slowly bleeding on the deck, but not yet dead, still moving... just.

The memory of another man clinging to life not on a ship's deck but on the forest floor flashes before your mind's eye. Another time you might have said something, a prayer, a challenge, mayhap even an offer of mercy, this is not that time. All that tears itself from your lips is a sound of raw fury that drives your steps into a charge, past blade of one foeman, then another...

Though you dodge the first blow, the second, an ornate mace too heavy to be bronze alone surely, is too swift, pain rushes through your veins like fire.

You take 5 Damage

...and raise your sword to strike the man who now finds himself in sparser company thanks to the works of nets cleverly cast.

"Hear me thin-blooded, soft-headed, gutless, gormless sons of a poxed whore and the eyeless beggar who bedded her! I've seen yer fate, and that fate is blood and a bed of ash!" These words Isele speaks, not with the desperate fury of a man who knows himself at the mercy of his foes, but deep and booming like the call of the drums, and on the last word lo for the world bends to his will and all about him save for his companions in ruin are suddenly alight with flame and filled with terror, none more so than poor Wanderer, for while your own men recoil in horror and shock, dropping the nets, he scrambles away, rolling about on the deck.

Roland, John, Wanderer and Mark take 8 damage from the spell
Wanderer is set aflame


Fear burns in your gut as hot as the pain and your hand shakes upon the blade, but still the arc of it is true, still wrought with the skill of a dozen battles and more. It should have parted his head from his shoulders. Yet it parts naught but wind and smoke as the man is not where you had thought he would be, hidden in a shimmer of his own making.

A shard of ice shatters at Isele's feet five and pirates are flooding in from the longship red, lips pulled into a snarl against faces made white with limestone. One of them falls, an arrow in the eye, the only sign you have that the archers are still fighting and are not mauled by the beast you can yet hear from behind you. Even as the bastard with the mace that had already hit you once already raises his weapon for another blow only to have the arm fall limp, the body following a moment later as Tom drives his black spear through one ear and out the other as common steel could never do.

As he starts to turn to face Isele the pirate lord strikes, swift as a lashing viper, and in one dreadful blow snaps Tom's arm at the shoulder sending him to his knees howling with pain.

Tom takes 27 damage
Tom is at -4 HP


"You kill... my brother... my kin... I kill you... one... by one..." The words come heavy with the beat of the drums, impossible to separate from the savagery of the music. Blood and soot and ash swirl around him, around the maul that shines with baleful runes you cannot read yet know the master and the maker of.

The Lord of War favors this champion over you, that much is clear from the snarls of bestial might that yet ring out over the embattled deck, yet you can do nothing other than to fight, than to stand, and if this is the place where you are to fall then you could not have asked for finer company to be in. You raise your sword into a guard once more and then...

Familiar yet strange the chant of Ikomi fills the air, spoken in a child's voice, spoken with a desperate will, spoken in fear as much as anger and She of the Black Depths sees fit to answer in full.

Isele's does not fall, he does not crumble to the deck in pain, instead he is hurled back against the gunwale as a fist sized chunk explodes right over where his heart would have been. With one final dissonant strike the drums fall silent and for a moment so too does the carnage aboard the ship as a small girl-child stands over the body of one of her fallen comrades, her face serene as graven stone.

Six words she speaks, dreadful and true: "War is no master of death."

Of the five pirates... no four now, John had dealt with one even wounded as he was, three try to flee towards the next onrushing ship that is about to crash into Marcella, but the fourth simply jumps into the sea.

The remaining soldiers and sailors still on their feet are torn between facing the bear still clashing against Silver claw against hoof and two attacks, from both the ships on the starboard coming in the wake of the leading longship and the one to port... though that last one seems to be hesitating.

What do you do?

[] Face the attack of the next waves of pirates on the starboard side

[] Try to ward off the other longship attacking to port

[] Help Silver with the strange beast

[] Write in


OOC: I have never been more glad for blur in my whole experience as a GM. You almost decapitated another of my antagonists with a crit before he put up a serious fight and you would have if it were not for the miss chance, but as it is you got to see him bonk Tom hard enough to make him go unconscious and you also saw a bit of another of his magics. I am not going to spoil it here, but let's just say that it was a good thing Inge used magic to finish him off, he was getting harder to hurt with weapons.
Couldn't quite understand the meaning of "five" here:
A shard of ice shatters at Isele's feet five and pirates are flooding in from the longship red,
Should it be some other word? Maybe "white"?
 
Arc 10 Post 13: Reavers' Fall
Reavers' Fall

Sixth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

Durendal ends Isele Okomo's life with a hiss of blood-quenched flame, but the battle is far from done. Cries still resound all around you, some of pain, some of fury, some of urgent need. "Water! Water!"

"For Verley!" you hear your men call out as often as prayers to God and to Saint Nicholas by which you had named your fellowship.

"Ikomi Asawi!" Some even shout in the tongue of the isles, 'death take you', as men that might once have met on the docksides of Apuku are caught in desperate battle amidst the sound of smoke and blood and fouler things that battle spills out onto the deck of Marcella in a foul torrent. Most of the fallen are among the enemy, you remind yourself over and over again, but some are not.

Archers who dare not shoot into the fray pull out potions of healing instead. Some fall, sending their life giving contents spilling into the muck and hissing on the deck of the ship, but a few find their way to the lips of the wounded and the dying. You hope they are enough, but your eye is elsewhere.

John and George heal to max HP
Tom heals 5 Damage, no longer unconscious (1 HP)
Luc heals 7 Damage, no longer unconscious (2 HP)


The beast of war is still fighting, claws of steel against Silver's hooves. More fire arcs and falls from Zaia's hands, burning greedily into the strands laid upon the deck, and the thing screams for the first time not in rage but fear and anguish. Skin of steel, but heart yet of flesh and blood. You do not know the thought for your own or for some conjuring born of the shield in your hand.

Arrows fly, hissing like angry hornets, a pair clattering against your armor, but one by skill of the foe or ill fortune cuts into your cheek, blood fills your mouth and blood is in your eye from some small cut you did not even notice.

Roland takes 6 damage

"Now!" you hear Silver shout, loudly enough to cut the din of battle like a knife, and then he charges with as much speed as the narrow deck will allow him, bringing both his hooves down where the head of the beast would have been.

Never aim for the head unless you are sure of the stroke, easier to get the head out of the way than the body, you can distantly hear your father's advice echoing through the halls of memory and beast or man he is proven right, but Silver was not trying to land the blow... only to keep its eyes off you. The thing is not all one piece of metal that moves by some sorcery but jointed like the brass men you had fought in Orinilu, and like those it can be pierced and it can be broken.

As the blade drives home an all too human scream echoes from inside the metal beast... bleeding and almost broken it falls upon you ripping and tearing not at your flesh, but at the armor as though in the grip of some desperate hunger, heavy steel chain snapping and tearing like silk thread. By the time Marc drags the thing off you with his net and Silver delivers one final kick to the head your armor barely hangs on you.

Armor gains Broken Condition
Roland takes 2 Damage from the fall
Tom heals 4 Damage (5 HP)
Luc heals 5 Damage (7 HP)


You curse or try to with a torn cheek as you take a potion from Tom, still not wholly mended himself of course. Damn the man for not looking out for his own life. Biting off the wax seal of the vial you pour it down your throat and damn near choke on it when you notice that the beast that had all but torn you to pieces a moment ago seems to have shrunk. Where before there had been a fearsome beast of war now lays nothing but a man broken by hooves and cut by enspelled bronze.

You heal 9 damage (23 HP)

With their leader and the beast dead the raiders become more cautious, seeking to drive you back with arrows... and doing a poor job of it indeed against Inge's nets and Zaia's fire. The sound of battle shifts, arrows flying slow, and then as the final nail in the coffin Esha emerges from below, running on the wings of her own magic, words of soft enchantment on her lips.

Men fall to slumber and tumble into the cold sea... only to wake on Ripper's claws. There is little doubt as to how the battle will turn and not just in your mind it seems, the ships still able to draw back, three of the five who had sprung the trap, begin to row backwards.

"After them! Run the rats down!" you hear Neios shout, his sword is wet with blood from where he had been fighting beside the sailors, but Antonio looks with worried eyes to the Pride.

"Afke and his lot don't have any healers and if they didn't get hammered I'm one of those riverfolk," he mutters, wiping his hands off on his now bloodied shirt. "Lose anyone?"

You shake your head, daring to breathe a sigh of relief. "No, you?"

"Five, would have been a lot more if we weren't handing out healing like cheap wine in a whorehouse," he sighs.

Used 19 Healing Potions

What do you do?

[] Try to chase down the remaining three ships

[] Stay and offer what healing you can to the Pride


OOC: Looks like the Zentragt was some kind of transformation, you did not get anything from beating it because you all ganged up on it which is not really that rad in the eyes of Olweje.
 
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Nobody dead then unless they're sailors?
OOC: Looks like the Zentragt was some kind of transformation, you did not get anything from beating it because you all ganged up on it which is not really that rand in the eyes of Olweje. Not yet edited.
Roland isn't in a good situation to fight it mano to mano while pirates are surrounding the ship.
 
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I'm happy that no one from us died. Let the others go back and tell the story about how we beat their asses in 5 to 2 combat.

[X] Stay and offer what healing you can to the Pride
 
Fucking pirates!

I would love to run another ship down, but we're in no condition to be willfully seeking out another battle, and the Pride is going to be needing whatever help we can provide ASAP. There is also the possibility that if we move to attack another ship, one or even both of its fellows might take the opportunity to turn back and gang up on us.

[X] Stay and offer what healing you can to the Pride
Nobody dead then unless they're sailors?
That appears to be the case, thankfully. We definitely would have lost at least a couple of them without magical healing, and no telling how many would have died from the severity of their wounds or infections in the coming days.

The Pride's crew is probably in much worse shape.

Fucking pirates...
 
@DragonParadox, given that Marcella is faster then longships due to her abberation-ability speed, can we quickle help the Pride, then run down the pirates one by one, while the Pride goes ahead, then catch up to the Pride which is slower?

We should be able locate ships with Inge's gulls, her ability to speak with sea creatures and Eagle Eye, so should be no trouble chasing after pirates and then meeting the Pride when we catch up to her.
 
@DragonParadox, given that Marcella is faster then longships due to her abberation-ability speed, can we quickle help the Pride, then run down the pirates one by one, while the Pride goes ahead, then catch up to the Pride which is slower?

We should be able locate ships with Inge's gulls, her ability to speak with sea creatures and Eagle Eye, so should be no trouble chasing after pirates and then meeting the Pride when we catch up to her.

That would be up to a roll, profession sailor for Antonio I would say since it is about how well he can sail to run them down after they have gotten a head start. If you fail it you will lose several days trying to chase down the longships.
 
@DragonParadox, given that Marcella is faster then longships due to her abberation-ability speed, can we quickle help the Pride, then run down the pirates one by one, while the Pride goes ahead, then catch up to the Pride which is slower?

We should be able locate ships with Inge's gulls, her ability to speak with sea creatures and Eagle Eye, so should be no trouble chasing after pirates and then meeting the Pride when we catch up to her.
I would really rather not do that. It's Winter and we should be heading for a safe port rather than chasing pirates around the North Atlantic.

We've spent most of our resources for the day. Most of Zaia's poison is gone and he's used all of his extracts, and he probably only has one or two bombs left. If Inge hasn't used all of her 2nd level spell slots, she only has one left, and she has, at most, two 1st level spell slots remaining. There's no telling how many uses of her Healing Hex she has remaining, though she's probably still pretty good in that regard.

We've still got 16 healing potions left, but there's no telling how many of them will be needed for the Pride's crew. Hopefully Inge will have enough uses of Healing Hex left to keep us from using the rest of our potions.

And Roland's armor is broken. Inge can fix it with her Mending cantrips, but that will take a while, depending on the severity of the damage.
Yeah, not worth it then.

[X] Stay and offer what healing you can to the Pride

@DragonParadox, another question, how Esha did with Marcella? Was it a complete failure?
EDIT: Haha, oops, didn't see this before I posted.
 
I would like to try that action with adapting Marcella to additional sacrifices of Tears to Wine as soon as possible, sacrifices make her grow, and we need her to be more intelligent and aware.
 
We definitely would have lost at least a couple of them without magical healing, and no telling how many would have died from the severity of their wounds or infections in the coming days.
Roland lost 19 men in the crusade. In this world he lost only 1, before we acquired a lot of magical healing. It is a good luck, yes, but magical healing is important for this luck.

[X] Stay and offer what healing you can to the Pride

@DragonParadox , is our man Marc or Mark?
 
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Roland lost 19 men in the crusade. In this world he lost only 1, before we acquired a lot of magical healing. It is a good luck, yes, but magical healing is important for this luck.

[X] Stay and offer what healing you can to the Pride

@DragonParadox , is our man Marc or Mark?

I think I may have been using them interchangeably ( :oops: ). But in principle Marc sounds like it is the more Norman of the names so it's the one Roland would use.

You can think of it as an illustration of authentic non-standardized medieval spelling :V
 
You can think of it as an illustration of authentic non-standardized medieval spelling :V
Ok, I'll insert both in "List of Men at Arms".

Two more questions, if you please.

1) I hope that Zuan the Dragonslayering Cook and Mad Marco are all right?
2) According to "George had been sore wounded trying to drag an entangled foe within reach of the spearmen", is George Miller our second net-wielder?
 
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