Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Not among the sailors, a lot more of them died at the start of the quest, you killed several of them in fact.
I couldn't count those. They would mutiny over any excuse like it was a combat tutorial because the ship was preset to be transported away from everything they know.

I count it starting from that guy getting his throat ripped out by a fey after the water spirit's quest got more complicated because of that soul stealer fey.
 
[X] Plan Paranoid
-[X] Have Zaia use some of his potions to try to wake her faster
-[X] Use no more than one potion unless there is a change that make Zaia/Inge believe more would be effective. Regardless no more than 3 will be used.
--[X] If that wakes her stop here and question her to find out what is going on
--[X] If it doesn't work, prepare restraints of a nonmystical nature and tie her down. Then let her out of the sack.
---[X] If she wakes, question her.
---[X] If she doesn't wake, give her a mercy killing and bury her at sea.
---[X] Regardless of wakefulness, save the sack with Arcane writing for study and potential replication
 
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[X] Continue as you have been, being on your guard has been enough to foil the second attack and Inge's magic should be able to wake the woman for questioning eventually
 
[X] Plan Paranoid
-[X] Have Zaia use some of his potions to try to wake her faster
--[X] If that wakes her stop here and question her to find out what is going on
--[X] If it doesn't work, prepare restraints of a nonmystical nature and tie her down. Then let her out of the sack.
---[X] If she wakes, question her.
---[X] If she doesn't wake, give her a mercy killing and bury her at sea.
---[X] Regardless of wakefulness, save the sack with Arcane writing for study and potential replication

Probably worth saying how many potions you want to use if you are going to go into this much detail .
 
I am afraid it's too late to be paranoid. :(

[X] Get her out of the sack, maybe that will wake her
 
Not really close.
Adhoc vote count started by Artemis1992 on Oct 17, 2021 at 10:22 AM, finished with 14 posts and 8 votes.

  • [X] Get her out of the sack, maybe that will wake her
    [X] Plan Paranoid
    -[X] Have Zaia use some of his potions to try to wake her faster
    -[X] Use no more than one potion unless there is a change that make Zaia/Inge believe more would be effective. Regardless no more than 3 will be used.
    --[X] If that wakes her stop here and question her to find out what is going on
    --[X] If it doesn't work, prepare restraints of a nonmystical nature and tie her down. Then let her out of the sack.
    ---[X] If she wakes, question her.
    ---[X] If she doesn't wake, give her a mercy killing and bury her at sea.
    ---[X] Regardless of wakefulness, save the sack with Arcane writing for study and potential replication
    [X] Continue as you have been, being on your guard has been enough to foil the second attack and Inge's magic should be able to wake the woman for questioning eventually
 
The woman here somehow made herself a powerful enemy, Undead or Outsider, and that thing takes its time killing its victim and anyone near it, so people put her in a warded sack and send her out to sea so that whatever is after her doesn't kill them as well.

Yep. That explains the abjurarion aura. It could be a possession ward.
 
Arc 4 Post 31: Revelation
Revelation

Twenty Ninth Day of Olweje-eza (Olweje Ascending) 1348 A. L. (After Landfall)

"No," you do not speak loudly, nor do yous peak from wrath yet your words carry across the whole of the ship, just the same, or mayhap it is simply your bearing that carries your denial of killing an ill woman over some evil lurking among the waves. For all you know it could be hunting her. A ward is like a door, you reason. It can keep things out as well as in, perhaps it had been meant to protect her from something...

"Begging your lordship's pardon but..." the sailor who had been grabbed starts.

"You do not have my pardon, nor my ear come to that," you reply sharply. "Keep the ship and I shall see to the thing that hunts us and not by casting into the sea the weak and the ill like some heathen offering. If you wish to make yourselves useful pray for protection and prey for the woman to wake swiftly that we may learn what hunts us." So saying you push aside a pang of guilt. It has been a long while since you have prayed, if one does not count those words cast heavenward in the heat of the moment. The hows and whys of it are not something you wish to look too closely upon.

You half expect the sack to turn aside the blade of your knife, but it parts like any cloth under the knife, giving no sign of the magic Inge insists is there. As the woman rolls out of it you notice that she is richly dressed though in a manner unlike the Anwa just as her words had been. The cloth has the look of silk which you had only seen on the vestments of lords glimpsed from afar and in the markets of Alexandria, dear beyond gold. Upon this silk one can find both patterns of floral geometry cunningly wrought and the signs of hard wear, perhaps even of violence, from some of the tears, though that is hard to credit. She seems weak still and thinner than she aught to be but otherwise unharmed...


"Agberin!" the word is torn from Inge's lips with a sharp breath and between one moment and the next a pale witchlight fills the chamber. "Vetala... Stay back, get away from it now it's a life-drinker!"

All you can do is draw back in shock, but Zaia at least seems to have understood one of the words. "Agberin, they dwell in what would be Tunis in our world, Carthage of old. I do not know what a vetala is but I assure you she is no accursed corpse come to spread misery upon the living and steal their breath away."

"They can possess the living and the dead to work their will," Inge says, already you can feel the gathering chill of her magic, but then those strange jade eyes open again not feverish but clear and she calls out in fear: "I am not as you have called me, but such a... horror hunts me."

There is a ring of truth to the words, something more than your hope not to have met another fair seeming monster, but there had been a hesitation also before the word 'horror' as though she had meant to use another. Without a doubt it is not kind to speak harshly to one so newly awoken from harsh sickness, yet for the sake of all aboard this ship you must know all the the truth. "What is this thing to you?"

For a long moment the woman is silent, and then so softly you might almost have missed it among the crashing of the waves and the sound o the rain she whispers two words: "My father."

What questions do you have for your guest?

[] Write in

OOC: I do not usually do this, but you guys need to see these rolls in order to understand just how bullshit they were, and links alone just won't do it.


Just t be clear Inge needed a 25 to put the clothes together with the form of the attack and guess Vetala and you needed to win that intimidation contest by 10 to just have her admit that she is a vampire's daughter from the start. Who has been sacrificing goats to the dice gods? :V
 
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Defensive Abilities: A vetala gains channel resistance +4, DR 10/magic and good, and resistance to fire 10 and electricity 10, in addition to all of the defensive abilities granted by the undead type. A vetala also gains fast healing 5. If reduced to 0 hit points in combat, a vetala is helpless and its fast healing ceases to function for 1 hour. Additional damage dealt to the vetala has no effect. Its body might be subjected to any method of dismemberment or desecration, but after 1 hour–regardless of the state of its remains–it regains 1 hit point, is no longer helpless, and resumes healing at the rate of 5 hit points per round.

DR 10/magic and good

DR 10/magic and good

DR 10/magic and good

Fuuuuuuuuuuuuuuuuuuuuuuuuu
 
Well shit.
Vetala" is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Most vetalas were once humanoids, fey, or monstrous humanoids. A vetala uses the base creature's stats and abilities except as noted here.
Bolding is mine.
We have a thing with at least 5 HD in addition to a vampire-template (even if not quite as OP as the regular Vampire) after us.

Even if the vapire is a level 5 common I would not want to fight it.
Not without magic weapons and an Align Weapon spell.

Edit: Semi-ninjaed.

Another Edit: That claw-attack with paralysis makes any attempt at a fair fight impossible anyway.
 
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Oh shit, we will get absolutely wrecked by a Vetala. It will be able to pretty much ignore anyone except Roland, and even if he occasionally hits hard enough to get some damage through that DR, the Fast Healing would take care of that before he could even hit again.

Our best bet is hoping that his body is aquatic and can only attempt to attack us via Possession.

I hope this cures everyone's desire to investigate strange abandoned ships?

[X] Tell us everything.
 
Okay, looking things over a Vetala is not resistant to either Acid or Cold, meaning Inge and Zaia can do full damage.
If the vampire is not all that powerful beyond minimum-HD and his vampiric template, that might just be enough.

Additionally the Holy Weapon Balm deals enough additional damage that Roland and our men can do at least some damage despite the DR.

If we can set up an ambush, fight that thing as a group and under decent circumstances, we could win, at serious expense of usable items.
With our victim here as bait and Lady Luck on our side, I think this is doable.

I like to doomsay as much as anyone, but it might not be that bad here.
 
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