Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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@Goldfish , how about a test which involves exposing her to water? I fear that she might be a water-related fey or outsider.

EDIT: nevermind, she is under rain
 
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You know, there is a reason she has not been kicked out into the water.

Maybe whatever it is, or is imprisoned inside her, has to do with water?
My thought is that whoever left her here wanted to make sure they had plenty of time to get away before she died, and that if she were to get free she would have no way to pursue them since she cannot sail or row the ship by herself.
 
My thought is that whoever left her here wanted to make sure they had plenty of time to get away before she died, and that if she were to get free she would have no way to pursue them since she cannot sail or row the ship by herself.

Drop the time bomb into the distant sea, I see. Makes a lot of sense.

That means that whatever we do, we shouldn't kill her.
 
Sewing a woman up into an enchanted bag then leaving her adrift in the middle of the ocean on a derelict ship is an awfully elaborate and roundabout method of murder, but it makes more sense if you've got something trapped in a fleshy prison and want it to die far away from any other potential hosts it could Possess upon vacating its current ride.

We just came off an encounter with a group of people rounding up were-boars for potion ingredients. It's possible that this was another such group, but going after sirens or mermaids.
 
[X] Ask Inge to heal her

Obviously we shouldn't immediately let her free, but healing her up could make her either expose herself (if undead) or be more likely to talk to us (if non hostile)
 
Okay, by our best guess she is genuinly alive (Zaia propably made a healing-check when he reported her state) and likely genuinly weakened, though that could also be a big bluff-success on her part.

She must be something strange, which does not mean inhuman, but at least no regular human, or Inge couldn't have botched a roll to identify.

The fact that she's bound by abjuration hints that she might be something otherworldly, like an Outsider, as I can't really think of many abjuration-spells that would help against magic creatures.
She might also be possessed. It would be difficult magic, but I guess one could bind an Outsider to a person it is possessing, which would explain why nobody killed her, but they left her to die.
But that would be extremly powerful magic for E6: Imprison Possessor – Spell – D&D Tools
 
[X] Ask Inge to heal her

Being effected by holy water doesn't automatically make her an enemy.

Even if she is a fey they're still people. Unless this whole thing is a ruse on her part then helping her probably won't induce her to attack us.
 
Ok, so we are going with the less paranoid version of the vote

Vote closed.
Adhoc vote count started by DragonParadox on Oct 16, 2021 at 12:33 PM, finished with 28 posts and 11 votes.

  • [X] Ask Inge to heal her
    [X] Apply a dose of Holy Weapon Balm to our Cold Iron short sword and lay the flat of the treated blade against the woman's face to check if it harms her. Inge will be prepared to target the woman with a Snowball spell, Zaia will be ready to douse her in acid, and everyone else nearby will be ready to act as well.
    -[X] If the balm affects her, we will leave her to her fate after Antonio's men sabotage the ship to insure that it quickly sinks beneath the waves.
    -[X] If the balm does not affect her, we will then use the tip of our bronze sword to carefully check (via very minor poking/stabbing; "tis but a scratch!") if her flesh parts at the touch of a common blade.
    --[X] If the blade proves effective, ask Zaia to very carefully feed her a dose of healing potion while making certain not to touch her or the bag. Two of our men will be ready to hurriedly pull him away from her should she become combative or begin acting suspiciously.
    --[X] If the blade proves ineffective, we will denounce her as Fey and demand the truth from her, plainly spoken and with no attempts at subtle wordplay or innuendo. If she refuses, we will carry on as if the balm had affected her.
 
Continuing with Pathfinder: Wrath of the Rightous I find myself rather dissapointed.

In character-generation I saw Hellknight and Signifier as options, so I immediatly created an Asmodeus-worshipping LE Sorcerer with Armor proficiencies and Arcane Armor Expertise to become a Signifier.

An hour into the game its starting to look like the only mythic paths to choose are Heaven or Demon and the only flavor of Evil you can get is raging asshole with equal amounts of Chaos in it.
Which kinda forces me into making decisions the game labels as Good, because the other ones are mostly stupid and also often involve insulting people for no good reason and to no advantage (what Asmodean would do that?).

Why the fuck does the game allow me to make an LE build while dividing the major Paths into Good with a dash of Lawful or Evil with a dash of Chaotic?

And now I'm back to being happy that DP, even at the worst alignment-salt points in ASWAH, was never as bad as Paizo.
Though maybe I'm just upset over nothing and situation will improve later in the game?

Edit: It looks like I was wrong, looked it up, there is a Devil-related Path later in the game, but weirdly enough it looks like I have to start on a different Mythic Path to get there?
Still, the complaints on alignment remain.
 
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Continuing with Pathfinder: Wrath of the Rightous I find myself rather dissapointed.

In character-generation I saw Hellknight and Signifier as options, so I immediatly created an Asmodeus-worshipping LE Sorcerer with Armor proficiencies and Arcane Armor Expertise to become a Signifier.

An hour into the game its starting to look like the only mythic paths to choose are Heaven or Demon and the only flavor of Evil you can get is raging asshole with equal amounts of Chaos in it.
Which kinda forces me into making decisions the game labels as Good, because the other ones are mostly stupid and also often involve insulting people for no good reason and to no advantage (what Asmodean would do that?).

Why the fuck does the game allow me to make an LE build while dividing the major Paths into Good with a dash of Lawful or Evil with a dash of Chaotic?

And now I'm back to being happy that DP, even at the worst alignment-salt points in ASWAH, was never as bad as Paizo.
Though maybe I'm just upset over nothing and situation will improve later in the game?

Edit: It looks like I was wrong, looked it up, there is a Devil-related Path later in the game, but weirdly enough it looks like I have to start on a different Mythic Path to get there?
Still, the complaints on alignment remain.
Yeah, one of my major misgivings with that game was that you couldn't really access all of the fun mythic paths from the start.

Devil is locked behind either the Aeon path (aka Judge Dredd Cosmos Cops) or the Azata path (aka the CG Freedom Fighter types). So you have to spend most of the game as something else before eventually being able to "hop on" so to speak.
 
Arc 4 Post 29: The Lesser Gift
The Lesser Gift

Twenty Seventh Day of Olweje-eza (Olweje Ascending) 1348 A. L. (After Landfall)

It comes to your mind that this is an oddly elaborate way to kill someone, at the very least someone, who would die a mortal death. Thinking back to Korman your mind goes to possession, both of the living and of the dead as the old king had been And yet... though you ponder many tests with cold iron and with hallowed waters, not least among them, in the end you decide against them. No test do you possess that will weigh the soul for goodwill or for ill, and this world you have found wide enough and strange enough that it would be easier to err in guesswork than to be correct.

"Inge can you...?" You hesitate a moment, unsure at the notion of asking a child to take a risk you would not, could not take.

She does not wait for you to finish. A pale light between her fingers flickers unlike any born of sky or flame, like moonlight that rises from the depths of the sea rather than being cast upon it and, with a look of determination in her eye. There is a flash and then the power slowly sinks into the flesh of the strange woman. Yet those too bright eyes to not open again, there is barely a fluttering of her lashes, barely a deeper breath past her lips.

When Inge looks back at you it is with a troubled mien. "I don't think that worked as well as it should have. It felt as though I was swimming against the tide, or like I was pouring water into some deep dark well that had been long ago been struck by drought."

"So sorcery does not heal her as it should?" Zaia asks, sounding at once worried and intrigued. "Perhaps there is some curse upon her, these are after all not the most common of circumstances to find a noble lady in."

"How do you know she's a lady?" Antonio asks before you can pose some more substantive question.

"Her skin," the doctor shrugs. "She has not spent enough time in the sun to be aught else than one with leisure aplenty..."

"If that is she is a woman in truth and not merely one who wears the guise of one," you interject recalling the otherworldly beauty of the fey. Hers does not quite fit the mold from what you have seen. She seems too present, too much anchored in the moment to belong to that distant ethereal folk, but then perhaps your judgement is not the best in this matter, for you find her fair indeed such that the memory of Aina fades in your mind like the morning dew before the rays of the summer sun

"It seems a waste to leave her here," Antonio says, keeping his tone light, wishing perhaps to imply that he only seeks reward, though you catch the look in his eye just the same. He was not unmoved by her pleas and would not leave a helpless woman to die adrift at sea. "Since we are taking the ship in any case," he adds quickly, to help sell the 'ruse', but you do not think anyone is buying.

"She is strange to my touch and I cannot read the marks upon her bindings," Inge interjects. "I worry that if she proves to be a foe my magic will not be enough to see her sent into the embrace of Ikomi."

What do you counsel?

[] Take the strange woman on the Marcella
-[] Still bound, you might not know what that sack does, but then you do not know what she would do either
-[] Unbind her, perhaps it is part of the reason she does not wake and Inge's magic served less than was hoped

[] Leave her on the new ship, claimed with a prize crew, you will watch over her and over the sailors yourself

[] Leave her as you found her and set the ship adrift, you do not wish to take a chance with the lives of your men (DC 21 Diplomacy roll to convince Antonio to give up the ship)

[] Write in


OOC: Technically killing her so you do not have to worry about what she might be or do would also be an option but it would be rather out of character from the way you have played Roland so far. Not yet edited.
 
[X] Leave her on the new ship, claimed with a prize crew, you will watch over her and over the sailors yourself
-[X] Bring Silver with you; you could use the intuition of your wise newly sapient companion


Figure it may be safer to keep her on the ship she's currently on, both because whoever left her here may have put some warding magic on the ship and because the Marcella still probably has a bunch of weird magic shit on it from when we came to this world. Bringing Silver with because he's the wisest person in the party in case we need some advice :V
 
Sooooo she's a Vampire right?

[X] Leave her on the new ship, claimed with a prize crew, you will watch over her and over the sailors yourself
-[X] Bring Silver with you; you could use the intuition of your wise newly sapient companion
 
Does Inge know any kinds of bindings or circles for warding against Fey or other creatures? Not necessarily spells but like folk knowledge?
 
So, technically, would Inge's healing Hex harm undead? I mean, it is positive energy, I think, but is not a cure wounds spell either.
 
So, technically, would Inge's healing Hex harm undead? I mean, it is positive energy, I think, but is not a cure wounds spell either.
Nah, it acts as cure light wounds

"A witch can soothe the wounds of those she touches.


Effect: This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds."

Sooooo she's a Vampire right?

[X] Leave her on the new ship, claimed with a prize crew, you will watch over her and over the sailors yourself
-[X] Bring Silver with you; you could use the intuition of your wise newly sapient companion
I was thinking that she may be a dhampir since the physical description matches (pale skin and unearthly beauty), but they also have negative energy affinity, so Igne's healing hex should have hurt her instead.
 
Does Inge know any kinds of bindings or circles for warding against Fey or other creatures? Not necessarily spells but like folk knowledge?

Unfortunately not, she is still very early in her class progression so her lore is limited, but also even if she did know such bindings those tend to be specific, they work of the weakness of certain beings, of their idiosyncrasies and that makes them what they are. A binding meant to hold fey would do nothing against the undead and that is even if you are so lucky as to have bindings for fey and not 'this specific type of being'. When dealing with an unknown danger the best you can do is post guards.
 
Well good to at least rule out negative energy alignment if nothing else. Though that does open the path of her continuing to fade then pass if left bound on the ship. Which if there is some sort of Death Curse Effect in play is probably a bad idea.
 
[X] Leave her on the new ship, claimed with a prize crew, you will watch over her and over the sailors yourself
-[X] Bring Silver with you; you could use the intuition of your wise newly sapient companion


Figure it may be safer to keep her on the ship she's currently on, both because whoever left her here may have put some warding magic on the ship and because the Marcella still probably has a bunch of weird magic shit on it from when we came to this world. Bringing Silver with because he's the wisest person in the party in case we need some advice :V
Silver is agile and has a good Acrobatics bonus, but trying to have a horse transfer from one ship to another in the middle of the ocean during bad weather is not a good idea.
 
[X] Take the strange woman on the Marcella
-[X] Unbind her, perhaps it is part of the reason she does not wake and Inge's magic served less than was hoped

Okay, healing didn't take.
That can have a few possible options:
1. She is weakened by something beyond a simple cure spell, like ability-damage or a curse. Maybe even a disease. In that case she's relativly harmless.
2. She is weakened by the bindings on this sack? In that case freeing her is the only way to help her and we'll see how dangerous she is afterwards.
3. Anyone got different ideas?
 
[X] Leave her as you found her and set the ship adrift, you do not wish to take a chance with the lives of your men (DC 21 Diplomacy roll to convince Antonio to give up the ship)
-[X] Arguments against trying to salvage the ship include: We don't have enough sailors to safely manage both ships, especially in bad weather and unfamiliar seas
 
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