Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Handle Animal will work on anything with animal level intelligence (INT 1-2) as well as animal behavior. This mostly applies to magical beasts, though it might apply to plant creatures and others if you know more about them specifically either though your own skills or by having it explained by an expert
 
New Rule added to front page for visibility:

Handle Animal will work on anything with animal level intelligence (INT 1-2) as well as animal behavior. This mostly applies to magical beasts, though it might apply to plant creatures and others if you know more about them specifically either though your own skills or by having it explained by an expert
How about a really drunk or drugged person? Would that count? :p
 
[X] Offer to try to coax the strange creature on board, it has a collar maybe it can be baited with food
-[X] Explain to the Captain that you want to try and find out where it came from. Most collared animals know their way home, and you need to find civilisation soon.
 
[X] Offer to try to coax the strange creature on board, it has a collar maybe it can be baited with food
-[X] Explain to the Captain that you want to try and find out where it came from. Most collared animals know their way home, and you need to find civilisation soon.
 
For the record the way I am counting this vote is first by base option, so counsel leaving or try to coax or net and then within those if a subvote has the majority I will apply it. That seems like the most fair way to aggregate these sorts of votes
 
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[X] Counsel that they leave the beast alone
-[X] "How would you feel if someone killed your hound for some coppers? I rather not risk the ire of whoever is able to own something like this."
 
This is blatantly ignoring a plothook that MC is actually proficient to gulp down with little chance of negative consequence.
I'm usually the first to be paranoid and overly cautious, but this here is not really the situation to.
 
[X] Snowfire

Switching to this, looks interesting actually.
Though Im afraid if our first contact with civilisation is something like Tritons we might collectivly freak out, crew and all.
 
[X] Counsel that they leave the beast alone
-[X] "How would you feel if someone killed your hound for some coppers? I rather not risk the ire of whoever is able to own something like this."
 
12 to 13 total between "use high Handle Animal" and "ignore encounter" right now.
Need more votes one way or another.
Adhoc vote count started by egoo on Aug 8, 2021 at 10:09 AM, finished with 43 posts and 26 votes.
 
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[X] Counsel that they leave the beast alone
-[X] "How would you feel if someone killed your hound for some coppers? I rather not risk the ire of whoever is able to own something like this."
 
[X] Counsel that they leave the beast alone
-[X] "How would you feel if someone killed your hound for some coppers? I rather not risk the ire of whoever is able to own something like this."
 
[X] Snowfire

Switching to this, looks interesting actually.
Though Im afraid if our first contact with civilisation is something like Tritons we might collectivly freak out, crew and all.
Maybe, but it might actually be good for them.

There are a lot of stories and superstition about this sort of thing for sailors of that time period, and while they may be wrong it'll give them something to work with if they encounter sea people.

Running into a sort of strangeness that can be made sort of familiar could be a useful way to prepare them for the later shocks of being in a new world and running into stuff they have little to no context for.
 
Like, guys. I get the desire to leave this alone, but we've not exactly got the luxury of doing so. We need to find land, or a port of some kind. We need access to a market to source parts to repair our ship and restock its supplies. We're a social build. And my vote is explicitly against trying to kill or capture the thing. I just want to bring it aboard, try to understand what the collar says, then maybe try to get it to lead us back to where it lives. C'mon folks, use the skills we've got.
 
Like, guys. I get the desire to leave this alone, but we've not exactly got the luxury of doing so. We need to find land, or a port of some kind. We need access to a market to source parts to repair our ship and restock its supplies. We're a social build. And my vote is explicitly against trying to kill or capture the thing. I just want to bring it aboard, try to understand what the collar says, then maybe try to get it to lead us back to where it lives. C'mon folks, use the skills we've got.
To reiterate what Snowfire is saying, we really need to get to land, civilized land preferably, though I'll take what we can get at this point. The ship has a broken mast, and you can't just pop down to the local Walmart to get a new one.
 
To reiterate what Snowfire is saying, we really need to get to land, civilized land preferably, though I'll take what we can get at this point. The ship has a broken mast, and you can't just pop down to the local Walmart to get a new one.

There is enough lumber in the hold to sort of patch up the mast , many ships carried wood for just that purpose, granted it is far from good as new, but the ship is functional, the captain is not panicking... well not about the state of his ship at least, he is a bit more concerned about the fact that the sky has changed.
 
Everyone who knows anything about navigation namely the captian and scholar, and us(because they told us) know that we are in the middle of nowhere. We do need to eventually find land and this is a good chance, if not land then at least for any kind of information. Letting the sea cat go seems like a wasted opportunity. It's not even like were going to kill or harm it.
 
We're 14/15 votes to leave/try and coax; right now.
I don't rightly get why people are voting to 'leave it be', tbh.
 
We're 14/15 votes to leave/try and coax; right now.
I don't rightly get why people are voting to 'leave it be', tbh.
I originally did so because it's propably a really dangerous creature and a loss right now would demotivate the crew further.
Like, even something half as big as a regular Sea Cat might get lucky and kill a sailor if we get it on board (wether by bait or net).
 
cause maybe when your in a mysterious new land that you have no idea about you should leave the strange things in the water well enough alone
 
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