Heavy Horse (Combat Trained, Bodyguard Archetype)
N Large
animal
Init +4;
Senses low-light vision,
scent;
Perception +8
DEFENSE
AC 21, touch 13, flat-footed 17 (+4
Dex, –1
size, +4
natural, +4 chainshirt)
hp 32 (3d8+15)
Fort +8,
Ref +7,
Will +4 (+2 vs Fear, +4 on subsequent rounds if allowed)
OFFENSE
Speed 50 ft.
Melee bite +6 (1d4+5), 2 hooves +6 (1d6+5)
Space 10 ft.;
Reach 5 ft.
STATISTICS
Str 21,
Dex 19,
Con 21,
Int 2,
Wis 17,
Cha 11
Base Atk +2;
CMB +9;
CMD 22 (26 vs.
trip)
Feats Run (B), Light Armor Proficiency (B), Combat Reflexes, Bodyguard
Skills Perception +8, Swim +7 (w/ ACP)
SPECIAL ABILITIES
Tricks: attack, come, defend, down, guard, and heel, Get Help, Calm
Shared Vigilance (Ex): Both a bodyguard and its master gain
Alertness as a bonus feat whenever they are adjacent.
Tenacious Guardian (Ex): At 3rd level, a bodyguard can always act in a
surprise round (though it remains
flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes
staggered) when its
hit points fall below 0. While below 0
hit points, the bodyguard loses 1 hit point per round but gains a +2
morale bonus on
attack rolls, saving throws, and skill checks,
dying only if its
hit points reach a negative total equal to its
Constitution score plus its master's class level.
Link (Ex): A Cavalier can handle her animal companion as a
free action, or
push it as a
move action, even if she doesn't have any ranks in the
Handle Animal skill. The Cavalier gains a +4
circumstance bonus on all
Handle Animal checks made regarding an animal companion.