February 8th: The World In Motion, It's Personnel This Time
IUN-PKF-XCOM Resources

Critical Statistics:
Total Industrial Capacity: 222,250 IC
Personnel: 1800
Base Locations: XCOM USEA, XCOM OSEA, XCOM ANEA, XCOM VERUSA
Overall Commander: Stephen Pulford

XCOM USEA:
Available Industrial Capacity: 74,000 IC
Local Industrial Capacity: 2400 [Planes] IC
Personnel: 400
Airbases:
Selatapura Air Command (shared with Selatapura International Airport)
Fort Grays Island Base

Commander: Long Caster
Allied Units: Osean SOUTHCOM, Gunther Bay Emergency Home Defense

Artificial Wonder: International Space Elevator "Lighthouse".

Alien Assets:
0 Alien Fighters.
4x Alien Gunships.
3x Alien Bulb Ships.
5020x Alien Alloys.

Spare Aircraft:
4x Su-33 Flanker
1x Su-37 Terminator
1x F-15 Eagle
1x F-35 Lightning II

XCOM ANEA:
Available Industrial Capacity: 21,700 IC
Personnel: 250
Airbases:
Gracemeria Air Force Base
Bartolemeo Fortress

Commander: Raynard Ball
Allied Units: Republic of Emmeria's Armed Forces, Kingdom of Nordennavic's Armed Forces.

XCOM OSEA:
Available Industrial Capacity: 47,950 IC
Personnel: 600
Airbases:
Oured Air Command

Commander: Kiara Crespo
Allied Units: Osean Self Defense Forces

XCOM VERUSA:
Available Industrial Capacity: 76,200 IC
Personnel: 600
Airbases:
The Red Corridor

Commander: Anton Smolaresk
Allied Units: Yuktobanian Army, Verusa's Federal Armed Forces
IUN-PKF-XCOM Nation Map



ANEA
Kingdom of Nordennavic
Kingdom of Nordennavic

Nordennavic is located on the northwest of the Anean continent, near the North Pole. As a result, much of the country is nearly permanently encased in ice, especially in the wake of the 1994XF04 Ulysses Disaster. Nordennavic's economy is greatly buoyed by its thriving machine industry, although its status as a net-food importer has Nordennavic constantly wary. Diplomatically, Nordennavic has remained staunchly neutral for centuries, and insists on having a military only for self-defensive purposes. Recently, it has absorbed many refugees over the course of the past decade, and has considered joining the Republic of Anea initiative, only to break apart when Emmerian and Estovakian tensions have boiled over.

General Stats:
  1. Industrial Capacity: 21,000
    1. 5,000 supporting population, quality of life
    2. 11,200 supplying XCOM ANEA
    3. 4,800 available
  2. Energy Production: 92,000
    1. 84,000 supporting Industrial Capacity
    2. 5,000 supporting Population Quality of Life
    3. 3,000 available
  3. Population (Est.): 5,000,000
  4. Quality of Life: High
  5. Degree of Support: 7/10
  6. Militarism: 7/10
  7. Alien Support: 0/10
Special Assets:
  1. Macmillan Heavy Industries
Republic of Emmeria
Republic of Emmeria

Emmeria is located on the western side of the Anean continent, close to the North Pole. Officially titled the Republic of Emmeria, it was founded in the mid 1500s by King Aurelius II. Between its natural highlands and high latitude, much of the land is barely fit for human habitation; the regions that are, however, is Anea's best breadbaskets. Naturally, this resulted in Emmeria becoming the preeminent superpower on the Anean continent, boasting a world-class economy and high-living standards throughout. Emmeria's economy is sustained through its wide variety of economic activities and trade. Emmeria's armed forces are considered in a class of their own with regards to combined arms doctrine, if not nearly the size of Osean or Yuktobanian militaries. One of the primary proponents of the Republic of Anea initiative, Emmeria withdrew due to Estovakian aggression. Having recently won the Emmerian-Estovakian War in 2015-2016, Emmeria's economy has largely been focused on internal rebuilding and supporting the Estovakian civilian government.

General Stats:
  1. Industrial Capacity: 101,000
    1. 80,000 supporting population, quality of life
    2. 10,500 supporting XCOM ANEA
    3. 10,500 available
  2. Energy Production: 484,500
    1. 404,000 supporting Industrial Capacity
    2. 80,000 supporting Population quality of life
    3. 500 available
  3. Population (Est.): 80,000,000
  4. Quality of Life: High
  5. Degree of Support: 6/10
  6. Militarism: 3/10
  7. Alien Support: 0/10
Special Assets:
  • Talisman, a SS-tier ace.
  • Emmerian Combined Arms Doctrine
Federal Republic of Estovakia
Federal Republic of Estovakia

Estovakia is located on the eastern side of the Anean continent. Officially titled the Federal Republic of Estovakia, Estovakia has undergone much political turmoil recently. With even more of its land occupied by naturally mountainous terrain, Estovakia has even less habitable territory than Emmeria. However, absent any major disasters, Estovakia would have survived. Ulysses 1994XF04's Anean fragments obliterated that dream, destroying much of Estovakia's government and infrastructure. In the ensuing chaos, Estovakia broke out into near total warlordism for a period of seven to eight years, by which point in 2007 established military factions began to form in the ruins of Estovakia. However, these factions soon turned on themselves and began another grueling six or seven year long civil war, before finally unifying under the Eastern Front lead by the military junta of the Generals. In 2015-2016, they conducted a war against Emmeria which they very nearly won before being utterly routed by the Garuda Team's Talisman. Since then, Estovakia has been recuperating from nearly two straight decades of nigh-universal war footing in an incredibly harsh environment.

They are extremely grateful for XCOM ANEA's timely assistance in completing a geothermal plant several weeks ahead of schedule. Understandably, they will continue to focus on ensuring that their own citizens do not freeze; however, they are willing to donate materiel to XCOM's efforts.

General Stats:
  1. Industrial Capacity: 13,000
    1. 9,000 supporting population, quality of life
    2. 4,000 available
  2. Energy Production: 70,000
    1. 52,000 supporting Industrial Capacity
    2. 15,000 supporting population quality of life
    3. 3,000 available
  3. Population (Est.): 15,000,000
  4. Quality of Life: Low
  5. Degree of Support: 1 (4) /10
  6. Militarism: 1/10
  7. Alien Support: 0/10
Special Assets:
  1. Destroyed Superweapon Chandelier
  2. Albastru-Electrice
  3. Strigon Squadron Remnants
OSEA
Osean Federation
Osean Federation

Osea is located in central Osea. Officially titled the Osean Federation, Osea is one of the two strongest nations in the world, boasting both an economy and military with only a single peer. Spanning much of the Northern Hemisphere, Osea has nearly every clime imaginable within its borders, and has the population to match; moreover, most of its citizenry enjoy an extremely high standard of living on top of Osea's incredibly strong Defense Forces. It is a federal presidential republic.

In the wake of the Battle of Granada Plains, Osea has publicly aggrandized their accomplishments with the Arsenal Bird, while privately taking their Arsenal Bird off into a crash upgrade program. It appears as though they are dissatisfied with their recent showing. The looming threat of an alien-bolstered Belka is also reawakening old contingency plans.

General Stats:
  1. Industrial Capacity: 910,000
    1. 800,000 supporting population, quality of life
    2. 10,000 IC supporting Arsenal Bird Vigilance Refit
    3. 22,000 IC supporting XCOM OSEA
    4. 78,000 IC available
  2. Energy Production: 4,627,000
    1. 3,640,000 supporting Industrial Capacity
    2. 800,000 supporting Population quality of life
    3. 180,000 supporting Osean Special Projects
    4. 7,000 available
  3. Population (Est.): 800,000,000
  4. Quality of Life: High
  5. Degree of Support: 4/10
  6. Militarism: 9/10
  7. Alien Support: 0/10
Special Assets:
  1. Grunder Industries
  2. Basset Space Center
  3. Arsenal Bird Vigilance
  4. Monk 2 "Bodhi" - S-Tier ace.
  5. ???
Democratic People's Republic of Leasath
Democratic People's Republic of Leasath

The Democratic People's Republic of Leasath, or Leasath for short, is currently under the control of Diego Gaspar Navarro. Located near the tropical regions south of Osea, Leasath's fertile lands can support a significant population, but the current economic collapse and civil war has left the vast majority of its population poor and destitute.

General Diego Gasparro Navarro's tentative victory in the civil war promises to change the Leasathian's situation, but to what end is as of yet uncertain.

General Stats:
  1. Industrial Capacity: 20,000
    1. 12,000 supporting population quality of life
    2. 8,000 supporting ???
  2. Energy Production: 125,000
    1. 80,000 supporting Industrial Capacity
    2. 28,000 supporting population quality of life
    3. 17,000 supporting ???
  3. Population (Est.): 35,000,000
  4. Quality of Life: Low
  5. Degree of Support: 1/10
  6. Militarism: 8/10
  7. Alien Support: 1/10
Special Assets:
  1. ???
Federal Republic of Aurelia
Federal Republic of Aurelia

Aurelia, officially titled the Federal Republic of Aurelia, is located on the southern tip of the Osean continent. It is rich in natural resources and as a result, enjoys a disproportionate prosperity relative to its size. Aurelia employs a modestly-sized military mostly equipped with top-of-the-line equipment, and is one of the leading researchers in the cutting edge field of particle research.

Post Battle of Granada Plains, the Federal Republic of Aurelia is content to bask in the success of their pilots within XCOM OSEA while continuing to mobilize.

General Stats:
  1. Industrial Capacity: 43,000
    1. 30,000 supporting population quality of life
    2. 6,500 supporting XCOM OSEA
    3. 6,500 available
  2. Energy Production: 224,500
    1. 172,000 supporting Industrial Capacity
    2. 50,000 supporting population
    3. 2,500 available
  3. Population (Est.): 30,000,000
  4. Quality of Life: High
  5. Degree of Support: 6/10
  6. Militarism: 5/10
  7. Alien Support: 0/10
Special Assets:
  1. Biggest Aluminum supply
  2. Cyclone Accelerators research
  3. Falco 1 - a S tier ace
  4. Gryphus 1 - an SS tier ace
Principality of Belka
Principality of Belka

Belka, or the Principality of Belka, is located in central Osea, bordering the Osean Federation to the east. A once-mighty industrial nation, the economic collapse of early 1990s and the Belkan War of 1995 brought the Principality of Belka low; stripped of its rich territories and an international pariah for being the only user of nuclear weapons on their own soil, Belka has made clear that it holds the rest of the world in as much disdain as the rest of world holds for it, and that Belka is perfectly comfortable holding grudges until the other party is dead. In the intervening two decades, the Belkan diaspora has rightly and wrongly received reputations for being malicious schemers, but also for an incredible technical capability.

Recently, they have allowed alien ships to land within their borders without contest. The aliens have not fired upon them either. Belkan rhetoric begins to ramp up in intensity; some warn of another Belkan War.

General Stats:
  1. Industrial Capacity: 65,000
    1. 50,000 supporting population quality of life
    2. 15,000 supporting ???
  2. Energy Production: 330,000
    1. 260,000 supporting Industrial Capacity
    2. 55,000 supporting population quality of life
    3. 15,000 supporting ???
  3. Population (Est.): 70,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 0/10
  6. Militarism: 7/10
  7. Alien Support: 5/10

Special Assets:
  1. Superweapon Wreck Excalibur
  2. V2
  3. Only uranium mines in the world
  4. Aliens
Federation of Aboriginal Tribes of Osea
Federation of Aboriginal Tribes of Osea

FATO, or the Federation of Aboriginal Tribes of Osea, is located towards eastern Osea, bordering Belka to the west and the Nordland Confederacy to the east. Originally consisting of indigineous tribal nations who by strokes of good fortune managed to industrialize at a pace sufficient to keep up with would-be colonizers attacking into mountainous terrain, FATO has become an established power to be reckoned with; it was not until the Belkan War of 1995 that FATO truly found itself unable to resist Belkan advances. In the intervening years, FATO has focused on internal development, as well as closer diplomatic relations with the other eastern Osean nations to better secure FATO's interests against Osea and Yuktobania.

Belka's increasing aggression and alien assistance is driving them to seek closer ties and to similarly mobilize.

General Stats:
  1. Industrial Capacity: 34,500
    1. 30,000 supporting population quality of life
    2. 2,250 IC supporting XCOM OSEA
    3. 2,250 available
  2. Energy Production: 169,750
    1. 138,000 supporting Industrial Capacity
    2. 30,000 supporting population quality of life
    3. 1,750 available
  3. Population (Est.): 30,000,000
  4. Quality of Life: High
  5. Degree of Support: 5/10
  6. Militarism: 5/10
  7. Alien Support: 0/10

Special Assets:
  1. Only economical source of lithium in the world.
Kingdom of Gebet
Kingdom of Gebet

Gebet, officially titled the Kingdom of Gebet, was spun off from Belka's eastern territories in 1988. It is landlocked on all sides, surrounded by Recta to the south, Wielvak to the east, Belka to the west, and FATO to the north. In 1995, Gebet was reoccupied as part of the Belkan War, but was soon liberated; since then, the Kingdom of Gebet has focused on cultivating a stable trading partnership between Recta and FATO to the north and south, as well as a general effort to deepen ties with other eastern Osean nations.

Belka's increasing aggression is making these efforts take on a new and worried tone; diversification of investment into both XCOM OSEA and the Eastern Osean Mutual Defense Forces seems like a good investment to them.

General Stats:
  1. Industrial Capacity: 32,000
    1. 27,000 supporting population quality of life
    2. 2,500 supporting XCOM OSEA.
    3. 2,500 available
  2. Energy Production: 154,500
    1. 128,000 supporting Industrial Capacity
    2. 25,000 supporting population quality of life
    3. 1,500 available
  3. Population (Est.): 35,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 4/10
  6. Militarism: 5/10
  7. Alien Support: 0/10
Special Assets:
Republic of Recta
Republic of Recta

Recta, or Republic of Recta, was formed in 1988 during Belka's relinquishing of eastern territories; however, a strong current of Rectan independence has been charted from all the way back from 1970. It is a landlocked country, surrounded by Belka to the north and west, Ustio to the southwest, Ratio to the south, Wielvak to the east, and Gebet to the north. Since its indepedence, it has focused on internal development and vying for the position of political center-of-gravity among the eastern Osean nations.

Concerned with a resurgent Belka, Recta has begun exhibiting a greater deference in order to simply ensure that the Eastern Osean Mutual Defense Force and XCOM OSEA can defend the country against a steadily-less theoretical Belkan invasion.

General Stats:
  1. Industrial Capacity: 21,000
    1. 18,000 supporting population quality of life
    2. 1,500 to XCOM OSEA.
    3. 1,500 available
  2. Energy Production: 105,000
    1. 84,000 supporting Industrial Capacity
    2. 20,000 supporting population quality of life
    3. 1,000 available
  3. Population (Est.): 30,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 4/10
  6. Militarism: 4/10
  7. Alien Support: 0/10
Special Assets:
Republic of Ratio
Republic of Ratio

Ratio is a country on the eastern seaboard of Osea. Officially titled Republic of Ratio, it is bordered by Sapin to the south and west, Ustio to the west, Recta to the north, and Wielvakia to the north. With sea access, the Republic of Ratio is one of the stronger partners in the eastern Osean grouping; however, points of contention still exist between Ratio and Ustio over Ratio grabbing Ustio's eastern territories in 1991.

However, the looming specter of Belka is currently galvanizing the Republic of Ratio to seek closer ties anyway; while they may have contentions with Ustio, it is far preferable to survive a Belkan invasion without the western territories than it is to lose to a Belkan invasion.

General Stats:
  1. Industrial Capacity: 41,500
    1. 38,000 supporting population quality of life
    2. 1,750 IC supporting XCOM OSEA
    3. 1,750 available
  2. Energy Production: 206,000
    1. 166,000 supporting Industrial Capacity
    2. 39,000 supporting population quality of life
    3. 1000 available
  3. Population (Est.): 42,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 5/10
  6. Militarism: 5/10
  7. Alien Support: 0/10
Special Assets:
Republic of Ustio
Republic of Ustio

Ustio, officially titled Republic of Ustio, is a landlocked country formed when Belka spun off its eastern territories in 1988. As one of the primary belligerents in the 1995 Belkan War, the Ustian's hired Galm Team single-handedly turned the tide of the Belkan War in favor of the Allied Forces, including Ustio. Ustio's economy, however, remains largely agricultural and craftsman-based; startlingly little has changed in the intervening three decades between its formation and the present day. Diplomatically, it seeks closer ties with the rest of the Allied Forces in the Belkan conflict, but also seeks to become part of the nascent eastern Osean group.

Ustio's foreign policy has also taken a drastic shift towards international cooperation, due to finding itself right next to a suddenly confident and dangerously expansionistic Belka.

General Stats:
  1. Industrial Capacity: 16,000
    1. 14,000 supporting population quality of life
    2. 1,000 IC supporting XCOM OSEA
    3. 1,000 IC available
  2. Energy Production: 88,000
    1. 64,000 supporting Industrial Capacity
    2. 20,000 supporting population quality of life
    3. 4,000 available
  3. Population (Est.): 20,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 4/10
  6. Militarism: 7/10
  7. Alien Support: 0/10
Special Assets:
Kingdom of Sapin
Kingdom of Sapin

Sapin, or Kingdom of Sapin, is located on the Spring Sea, and the eastern seaboard of Osea. During the events of the Belkan economic collapse, Sapin expanded to include former Belkan territories, which Belka immediately claimed when it destroyed the Sapinish air force and put Sapin to retreat. After Sapin formed a coalition with Osea, Ustio, and Yuktobania to push back Belka, Sapin ended up reclaiming all the territory it had claimed from Belka. Since then Sapin has focused on building closer relationships with other eastern Osean countries to form a bloc. As one of the most prosperous countries in the hypothetical bloc, Sapin is very likely to end up the political center of the bloc.

General Stats:
  1. Industrial Capacity: 55,500
    1. 46,000 supporting population quality of life
    2. 4,750 IC supporting XCOM OSEA
    3. 4,750 IC available
  2. Energy Production: 270,200
    1. 222,000 supporting Industrial Capacity
    2. 46,000 supporting population quality of life
    3. 2,200 available
  3. Population (Est.): 46,000,000
  4. Quality of Life: High
  5. Degree of Support: 5/10
  6. Militarism: 4/10
  7. Alien Support: 0/10
Special Assets:
Wielvakia
Wielvakia

Wielvakia is an eastern Osean country bordered by the Nordlands to the northeast, FATO to the north, Gebet to the northwest, Recta to the west, Ratio to the south, and the Spring Sea to the east. As one of the preeminent neutral parties in the Belkan War, Wielvakia was brought in to arbitrate the Lumen treaties; since then, Wielvakia has focused on capitalizing on its diplomatic reputation to begin forming the eastern Osean groups, and especially to become closer with the Nordlands. General Stats:
  1. Industrial Capacity: 47,000
    1. 42,000 supporting population quality of life
    2. 800 IC supporting XCOM OSEA
    3. 3,200 IC available
  2. Energy Production: 229,000
    1. 188,000 supporting Industrial Capacity
    2. 38,000 supporting population quality of life
    3. 3000 available
  3. Population (Est.): 43,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 5/10
  6. Militarism: 4/10
  7. Alien Support: 0/10
Special Assets:
Confederation of Nordland
Confederation of Nordlands The Nordlands, officially titled the Confederation of the Nordlands, is located on the eastern coast of Osea, bordering the Spring Sea to the east, and FATO and Wielvakia to the west. Also called in as a neutral nation in the Lumen treaty negotiation, unlike Wielvakia the Confederation has focused on internal development and bringing its people up to a high standard of living. General Stats:
  1. Industrial Capacity: 45,000
    1. 38,000 supporting population quality of life
    2. 4,900 IC supporting XCOM OSEA
    3. 2,100 available
  2. Energy Production: 220,500
    1. 180,000 supporting Industrial Capacity
    2. 38,000 supporting population quality of life
    3. 2,500 available
  3. Population (Est.): 38,000,000
  4. Quality of Life: High
  5. Degree of Support: 8/10
  6. Militarism: 7/10
  7. Alien Support: 0/10
Special Assets:
  1. Mercenary Ace Dormarch One, "Elcero", SSR-tier.
Democratic Federation of Wellow
Democratic Federation of Wellow

Wellow, officially titled the Democratic Federation of Wellow, is a scrupulously neutral nation in much the same tradition as Nordennavic; originally picked to host the G7 conference in 2007, the G7 conference was ultimately canceled due to a terrorist attack in a nearby bay. General Stats:
  1. Industrial Capacity: 500
    1. 500 supporting population quality of life
    2. 0 available
  2. Energy Production: 3000
    1. 2000 supporting Industrial Capacity
    2. 500 supporting population quality of life
    3. 500 available
  3. Population (Est.): 50,000
  4. Quality of Life: High
  5. Degree of Support: 1/10
  6. Militarism: 1/10
  7. Alien Support: 0/10
Special Assets:
USEA
ERUSEA
Erusea

LOCKED EARLY GAME due to state of total warlordism and communications breakdown; the Erusean federal government has effectively totally ceased to exist.
GUNTHER BAY EMERGENCY ADMINISTRATION
Gunther Bay Emergency Administration

The Gunther Bay Emergency Administration is a "government" largely funded by foreign aid and designed to distribute aid and house refugees in the Gunther Bay Area. Recently the city has begun to move to draft a charter. Still, it is largely held together on Rosa Cossette D'Elise's raw charisma and Selatapura City's overburdened city bureaucracy. Consists of International Space Elevator, Selatapura City, and surrounding area. General Stats:
  1. Industrial Capacity: 23,000
    1. 20,000 supporting population quality of life
    2. 3,000 available
  2. Energy Production: 100,000,000
    1. 20,000 supporting population quality of life
    2. 60,000 supporting Industrial Capacity
    3. The rest supporting lmao do whatever the fuck you want man
  3. Population (Est.): 20,000,000
  4. Quality of Life: High
  5. Degree of Support: 9/10
  6. Militarism: 5/10
  7. Alien Support: 0/10
Special Assets:
  1. Tyler Island Space Launch Site
  2. Artificial Wonder International Space Elevator Lighthouse
    1. Provides 100,000 power to any installation capable of receiving microwave power.
    2. Provides one-way radio communication to the 150 and 30 degree lines.
  3. Rosa Cossette D'Elise
REPUBLIC OF VOSLAGE
Republic of Voslage

Formed as part of the rebellions that arose out of Erusea's total governmental collapse during the Lighthouse War, the Republic of Voslage broke off from Erusea as part of the popular will, and even now prepares to fight a two-way civil war for the right to exist. General Stats:
  1. Industrial Capacity: 27,000
    1. 15,000 supporting population quality of life
    2. 12,000 available
  2. Energy Production: LIGHTHOUSE CONNECTION
    1. 75,000 supporting Industrial Capacity
    2. 10,000 supporting population quality of life
    3. LIGHTHOUSE CONNECTION available
  3. Population (Est.): 15,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 1/10
  6. Militarism: 10/10
  7. Alien Support: 0/10
Special Assets:
  1. Shilage Castle
  2. Sol Squadron
ERUSEAN RESTORATION FORCES
Erusean Restoration Forces

The Erusean Restoration Forces seek to restore the Erusean country, conquests and all, while become the dominant power in Erusean politics by destroying the Free Erusean Remnants. Consists of Erusean Conservatives, runs most of country. General Stats:
  1. Industrial Capacity: 80,000
    1. 25,000 supporting population quality of life
    2. 55,000 available
  2. Energy Production: LIGHTHOUSE CONNECTION
    1. 300,000 supporting Industrial Capacity
    2. 55,000 supporting population quality of life
    3. LIGHTHOUSE CONNECTION available
  3. Population (Est.): 47,000,000
  4. Quality of Life: Low
  5. Degree of Support: 1/10
  6. Militarism: 7/10
  7. Alien Support: 0/10
Special Assets:
  1. Drone Factory Remnants
MINOR ERUSEAN REPUBLICS
Minor Erusean Republics

Formed out of breakaway states from both the Erusean Restorationist forces and anarchy reigning in formerly Free Erusean territory, these fledgling republics model themselves on pre-Erusean identities in the vein of Voslage. Currently lumped together due to low national coherence.

General Stats:
  1. Industrial Capacity: 12,000
    1. 10,000 supporting population quality of life
    2. 2,000 available
  2. Energy Production: LIGHTHOUSE CONNECTION
    1. 48,000 supporting Industrial Capacity
    2. 10,000 supporting population quality of life
    3. LIGHTHOUSE CONNECTION available
  3. Population (Est.): 10,000,000
  4. Quality of Life: Low
  5. Degree of Support: 1/10
  6. Militarism: 4/10
  7. Alien Support: 0/10
Special Assets:
  1. Drone Factory Remnants
FREE ERUSEAN REMNANTS
Free Erusean Remnants

The Free Erusean Remnants consist of the radicals within the Erusean military that still exist, along with whatever they could scrounge up. Consists of (remaining) Erusean Radicals still holding out


The Free Erusean Remnants have collapsed as a coherent entity. Forget "army with a state" - it's thirteen competing corps and divisions squatting on pieces of land, all mutually hostile to each other. General Stats:
  1. Industrial Capacity: 30,000
    1. 4,000 supporting population quality of life
    2. 26,000 available
  2. Energy Production: LIGHTHOUSE CONNECTION
    1. 172,000 supporting Industrial Capacity
    2. 10,000 supporting population quality of life
    3. LIGHTHOUSE CONNECTION available
  3. Population (Est.): 30,000,000
  4. Quality of Life: Low
  5. Degree of Support: 0/10
  6. Militarism: 9/10
  7. Alien Support: 1/10
Special Assets:
  1. Drone Factory Remnants
COMMONWEALTH OF USEAN STATES
Commonwealth of Usean States

The Commonwealth of Usean States, located across Central and Southern Usea, is a collective bargaining organization for Usean states as a whole when negotiating on the IUN. Recovering from the aftershocks of the Lighthouse War, the Lighthouse's reactivation has brought the fires of Usean Industry to incredible heights. The constituent states of the Commonwealth have ultimately fought nearly three wars in two decades: the Usean uprising, Continental War, and the Lighthouse War. Each has left its scar on the Usean populace. Also, in San Salvacion, Stonehenge awaits.

Recent instability in Erusea has, surprisingly enough, promoted a deeper cooepration between signatory states, tying the CUS into a tighter continental assembly.

General Stats:
  1. Industrial Capacity: 532,500
    1. 400,000 supporting population quality of life
    2. 66,250 IC supporting XCOM USEA
    3. 66,250 IC available
  2. Energy Production: LIGHTHOUSE CONNECTION
    1. 1,880,000 supporting Industrial Capacity
    2. 400,000 supporting population quality of life
    3. LIGHTHOUSE CONNECTION available
  3. Population (Est.): 400,000,000
  4. Quality of Life: High
  5. Degree of Support: 6/10
  6. Militarism: 3/10
  7. Alien Support: 0/10
Special Assets:
  1. Stonehenge Ruins
UNITED KINGDOMS OF NORTH POINT
United Kingdoms of North Point

North Point, or the United Kingdoms of North Point, is an island nation off the northeastern short of Usea. Maintaining a steadfast neutral and isolationist policy, North Point once commanded a respectable military, but has slowly seen its military subsumed by the ISAF and IUN forces, throughout the Continental War and Lighthouse War. It maintains a respectable, if not remarkable industry for its size. General Stats:
  1. Industrial Capacity: 45,500
    1. 30,000 supporting population quality of life
    2. 7,750 IC supporting XCOM USEA
    3. 7,750 IC available
  2. Energy Production: LIGHTHOUSE CONNECTION
    1. 140,000 supporting Industrial Capacity
    2. 30,000 supporting population quality of life
    3. LIGHTHOUSE CONNECTION available
  3. Population (Est.): 30,000,000
  4. Quality of Life: High
  5. Degree of Support: 6/10
  6. Militarism: 5/10
  7. Alien Support: 0/10
Special Assets:
  1. Fortified Base Fortress Intolerance
COMMONAN COMMONWEALTH
Commonan Commonwealth Comona, or the Commonan Commonwealth, or the Comona Islands is less a central government and more a series of islands shrugging and deciding to adopt the moniker to promote their cooperation. Possessing formidable aerospace capabilities, the Comona Islands industry is largely based around tourism and the space launch sites the Comonas possess. General Stats:
  1. Industrial Capacity: 1,500
    1. 1,000 supporting population quality of life
    2. 500 available
  2. Energy Production: LIGHTHOUSE CONNECTION
    1. 6,000 supporting Industrial Capacity
    2. 1,000 supporting population quality of life
    3. LIGHTHOUSE CONNECTION available
  3. Population (Est.): 1,000,000
  4. Quality of Life: High
  5. Degree of Support: 2/10
  6. Militarism: 2/10
  7. Alien Support: 0/10
Special Assets:
  1. Comona Island Observatories
  2. Comona Space Launch Site
VERUSA
Union of Yuktobanian Republics
Union of Yuktobanian Republics

Yuktobania, or the Union of Yuktobanian Republics is located on the eastern and central parts of the Verusan continent. Its economic and military might is matched only by Osea, but its diplomatic efforts have not been met with anywhere near the same amount of effect. However, the Yuktobanians are cautioning you to act as per your charter and not the suggestions of the Oseans, else they may need to find an organization which will provide for the common defense. General Stats:
  1. Industrial Capacity: 731,000
    1. 650,000 supporting population quality of life
    2. 56,700 IC towards XCOM VERUSA
    3. 24,300 IC available
  2. Energy Production: 3,627,000
    1. 2,924,000 supporting Industrial Capacity
    2. 700,000 supporting population quality of life
    3. 3,000 available
  3. Population (Est.): 700,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 7/10
  6. Militarism: 8/10
  7. Alien Support: 0/10
Special Assets:
  1. Albatross Squadron?
  2. Super Scinfaxi-class submarine Gullfaxi.
Verusan Federation
Verusan Federation

Verusa, officially titled the Verusan Federation, is a collection of Verusan states that decided to preemptively unify as a result of the Tyumen and Raikala Disputes, to present a unified front during negotiations. Delicately attempting to manage the balancing act between Yuktobania and the Sotoan Treaty Organization occupies the majority of the Verusan's political efforts; the rest largely goes into internal development. General Stats:
  1. Industrial Capacity: 374,000
    1. 365,000 supporting population quality of life
    2. 4,500 IC supporting XCOM VERUSA
    3. 4,500 IC available
  2. Energy Production: 1,896,000
    1. 1,496,000 supporting Industrial Capacity
    2. 400,000 supporting population quality of life
    3. 0 available
  3. Population (Est.): 400,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 6/10
  6. Militarism: 7/10
  7. Alien Support: 0/10
Special Assets:
  • Shabhaz One, the Sun Fighter
Sotoan Treaty Organization
Sotoan Treaty Organization

Sotoa, or the Sotoan Treaty Organization, is a group formed in the late-1960s formed to counteract the perceived-growing threat of the Union of Yuktobanian Republics. Located in western Verusa, it possesses a large population and equally large industry, but largely focuses on military buildup to counteract the hypothetical threat of the Yuktobanian invasion. Not even the result of the 2003 Raikala Election Verification Incident has deterred Sotoan caution; if anything, it has heightenend the Sotoan's caution and paranoia. General Stats:
  1. Industrial Capacity: 262,000
    1. 240,000 supporting population quality of life
    2. 22,000 available
  2. Energy Production: 1,246,000
    1. 1,048,000 supporting Industrial Capacity
    2. 195,000 supporting population quality of life
    3. 3,000 available
  3. Population (Est.): 300,000,000
  4. Quality of Life: Medium
  5. Degree of Support: 1/10
  6. Militarism: 5/10
  7. Alien Support: 1/10
Special Assets:
  1. Saif Two, Khawlah the Second
People's Republic of Kaluga
People's Republic of Kaluga

Kaluga, or the People's Republic of Kaluga, is located on the border of bay between Yuktobania, the Sotoan Treaty Organization, and the Verusan Federation. With significant portions of its military and economic capabilites destroyed in the Raikala incident, Kaluga has veen focused on mobilizing more and more, with no end in sight. General Stats:
  1. Industrial Capacity: 55,000
    1. 30,000 supporting population
    2. 25,000 ???
  2. Energy Production: 248,000
    1. 220,000 supporting Industrial Capacity
    2. 20,000 supporting population
    3. 8,000 ???
  3. Population (Est.): 50,000,000
  4. Quality of Life: Low
  5. Degree of Support: 0/10
  6. Militarism: 3/10
  7. Alien Support: 1/10
Special Assets: ???
IUN-PKF-XCOM Personnel

Selatapura Air Force Base Pilots

HIGH ALERT

RAZGRIZ SQUADRON
Assignment: High Alert

  • SSR-tier ace pilot.
    Plane: X-02A Wyvern
  • S-tier ace pilot.
    Plane: X-02A Wyvern
  • Alternate Titles: Huckebein the Raven
    S-tier pilot.
    Plane: X-02A Wyvern
  • SS-tier ace pilot.
    Plane: X-02A Wyvern.
MOBIUS SQUADRON
Assignment: High Alert

  • Alternate Titles: The Ribbon Fighter, The Grim Reaper
    SSR-tier ace pilot.
    Plane: CFA-44 Nosferatu
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • A-tier pilot.
    Plane: F-35C Lightning II
MISCELLANEOUS FIGHTERS
Assignment: High Alert

  • Alternate Titles: Solo Wing Pixy
    SS-tier ace pilot.
    SSR-tier Special Operative.
    Plane: F-14X XCOM Hellcat II [EML]
  • B-tier ace pilot.

    Plane: XFA-31 Fenrir Prototype
  • Alternate Titles: The White Lightning, The White Witch
    Retired
    SS-tier ace pilot.
    Plane: UNASSIGNED "Your best spare craft, kid."
    (note from Yuktobanian liason: do not sortie her unless the world is literally ending)

ACTIVE DUTY

WALTZ SQUADRON
Assignment: Hammer and Nail Deployment

  • B-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II.
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II.
RIGEL SQUADRON
Assignment: Hammer and Nail Deployment

  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • Formerly Zvezda 1.
    B-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • Formerly Zvezda 2.
    B-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
DRUID SQUADRON
Assignment: Hammer and Nail Deployment

  • B-tier pilot.
    Plane: F-18E/F Super Hornet
  • B-tier pilot.
    Plane: F/A-18E/F Super Hornet
  • B-tier pilot.
    Plane: F/A-18E/F Super Hornet
  • B-tier pilot.
    Plane: F/A-18E/F Super Hornet

EQUIPMENT/PILOTS UNAVAILABLE

STRIDER SQUADRON
  • Alternate Titles: Three Strikes, Strider One
    SSR-tier ace pilot.
    Plane: CFA-44 Nosferatu

    Assignment: Hammer and Nail Deployment
  • SS-tier ace pilot.
    Plane: F-22 Raptor

    ON LEAVE
  • S-tier ace pilot.
    Plane: F-14X XCOM Hellcat II [EML]

    ON LEAVE
  • S-tier ace pilot.
    Plane: F-22 Raptor

    ON LEAVE
INJURED

  • A-tier pilot.
    INJURED UNTIL: FEBRUARY 23rd



Fort Grays Island Base Pilots

HIGH ALERT

NONE

ACTIVE DUTY

CYCLOPS SQUADRON
  • SS-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
BARD SQUADRON
Assignment: Hammer and Nail Deployment
  • B-tier pilot.
    Plane: F-16 Falcon.
  • B-tier pilot.
    Plane: F-16 Falcon.
  • B-tier pilot.
    Plane: F-16 Falcon.
  • B-tier pilot.
    Plane: F-16 Falcon.

EQUIPMENT/PILOTS UNAVAILABLE

SALAMANDER FLIGHT
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
INJURED

  • No pilots injured.



Memorial Wall

XCOM USEA
Lucien Fitzpatrick. "Rigel 4". Perished in Operation Midnight Vigil.
Martin Laurent. "Skoll 1". Perished in Operation Midnight Vigil.
Barry Fitzpatrick. Assumed title, "Rigel 4". Perished In Operation Grey Dawn.
XCOM OSEA
Orson Adcock. "Snowflake 3". Perished in Operation Twilight Sentinel.
Godfrey Matos. "Snowflake 4". Perished in Operation Twilight Sentinel.
Fran Elridge. "Fairy 1". Perished in Operation Twilight Sentinel.
Wen Jennings. "Fairy 2". Perished in Operation Twilight Sentinel.
Kelsey Carman. "Fairy 3". Perished in Operation Twilight Sentinel.
Wilbur Andrewson. "Fairy 4". Perished in Operation Twilight Sentinel.
Greg Wilmer. "Gremlin 1". Perished in Operation Twilight Sentinel.
Marcia William. "Gremlin 2". Perished in Operation Twilight Sentinel.
Edward Kay. "Gremlin 3". Perishedin Operation Twilight Sentinel.
Hoyt Adams. "Gremlin 4". Perished in Operation Twilight Sentinel.
Jaxson Castro. "Elf 1". Perished in Operation Twilight Sentinel.
Magnolia Devereux. "Elf 2". Perished in Operation Twilight Sentinel.
Jae Dickens. "Elf 3". Perished in Operation Twilight Sentinel.
Sly Wallis. "Elf 4". Perished in Operation Twilight Sentinel.
Marlene Augustine. "Gryphus 4". Perished in Operation Low Moon.
Valentine Sheldon. "Thrush 1". Perished in Operation Low Moon.
Adriana Lyndon. "Thrush 3". Perished in Operation Low Moon.
Midge Menendez. "Kingfisher 1". Perished in Operation Low Moon.
Ralphie Lim. "Kingfisher 2". Perished in Operation Low Moon.
Giles Verity. "Kingfisher 3". Perished in Operation Low Moon.
Karl Hale. "Kraken 2". Perished in Operation Hollow Eve.
Kia Hoggard. "Kraken 3". Perished in Operation Hollow Eve.
Ela Hollins. "Kraken 4". Perished in Operation Hollow Eve.
David Bennet. "Snowflake 1." Perished in Operation Grey Dawn.
Amanda Nguyen. "Harpy 4." Perished in Operation Grey Dawn.
XCOM ANEA
Cianan Mayes. "Grendel 2". Perished in Operation Stone Hymn.
Kaelyn Stephens. "Grendel 3". Perished in Operation Stone Hymn.
Martha Simons. "Wallace 1". Perished in Operation Stone Hymn.
Meadhbh Reeve. "Wallace 2". Perished in Operation Stone Hymn.
Marianna Rickard. "Wallace 3". Perished in Operation Stone Hymn.
Cheri Whinery. "Wallace 4". Perished in Operation Stone Hymn.
Lorena Tuft. "Athel 1". Perished in Operation Stone Hymn.
Cedar Sydney. "Athel 3". Perished in Operation Stone Hymn.
Angelle Mac Niadh. "Edgar 1". Perished in Operation Stone Hymn.
Beckah Gabrielson. "Edgar 2." Perished in Operation Stone Hymn.
Rearden Brody. "Edgar 3". Perished in Operation Stone Hymn.
Carlyle McNeil. "Edgar 4". Perished in Operation Stone Hymn.
Hildred Cooney. "Alfred 1". Perished in Operation Stone Hymn.
Jemmy Randel. "Alfred 3". Perished in Operation Stone Hymn.
Alysha Thrussel. "Edward 1". Perished in Operation Stone Hymn.
Joanna Bisset. "Edward 3". Perished in Operation Stone Hymn.
Happy Mullins. "Edward 4". Perished in Operation Stone Hymn.
Callista Foster. "Beowulf 2". Perished in Operation Stone Hymn.
Jerri McElligot. "Beowulf 3". Perished in Operation Stone Hymn.
Luella Outlaw. "Beowulf 4". Perished in Operation Stone Hymn.
Kemp McNeil. "Slaine 1". Perished in Operation Stone Hymn.
Fletcher Bowman. "Slaine 2". Perished in Operation Stone Hymn.
Alisha Kay. "Slaine 3". Perished in Operation Stone Hymn.
Scotty MacFarlane. "Slaine 4". Perished in Operation Stone Hymn.
XCOM VERUSA
Ninel Isaev. "Buran 1". Perished in Operation Empty Salient.
Demyan Naumov."Buran 2". Perished in Operation Empty Salient.
Eva Ignatiev. "Buran 3". Perished in Operation Empty Salient.
Oleg Fyodorov. "Voin 3". Perished in Operation Empty Salient.
Balwinder Gadhavi. "Ratha 2." Perished in Operation Silent Vanguard.
Jyothi Tamboli. "Ratha 3." Perished in Operation Silent Vanguard.
Sridevi Patil. "Ratha 4." Perished in Operation Silent Vanguard.
Harshada Mishra. "Gada 1." Perished in Operation Silent Vanguard.
Surinder Korrapati. "Gada 3." Perished in Operation Silent Vanguard.
Ajay Kulkarni. "Gada 4." Perished in Operation Silent Vanguard.
Behruz Shirazi. "Rostam 1." Perished in Operation Silent Vanguard.
Sahar Hashemi. "Rostam 2." Perished in Operation Silent Vanguard.
Nargez Darzi. "Rostam 4." Perished in Operation Silent Vanguard.
Mozhdeh Rostami. "Arash 1." Perished in Operation Silent Vanguard.
Arezou Rostami. "Arash 2." Perished in Operation Silent Vanguard.
Jalal Charmichi. "Arash 3." Perished in Operation Silent Vanguard.
Ava Alinejad. "Arash 4." Perished in Operation Silent Vanguard.


Think Tanks

GENERAL RESEARCH DIVISION ALPHA
Total Personnel: 40 Scientists
Current Project: Alien Xenobiology [0/???]
Project Leader: Dr. Vahlen
ON JOINT ASSIGNMENT WITH XCOM OSEA

  • Driven.
    Prefers nonmilitary research.
    Prefers xenoresearch.
GENERAL RESEARCH DIVISION BETA
Total Personnel: 40 Scientists
Current Project: Alien Bulb Ship Analysis [120/120]
Project Leader: Charlie Burns

  • Risk-taker.
    Aircraft designer.
  • Proud Aurelian patriot.
    Particle physicist.
TRAINING AND TACTICS
Total Personnel: 15 Analysts.
Current Project: Hammer and Nail Deployment [15/15]
Project Leader: Jasper Rhodes

  • Decisive Aerial Battle advocate.
    Osean analyst.
  • Fluid Theater advocate.
    Commonan analyst.
  • AirLand Battle advocate.
    Emmerian analyst.


Engineering Groups

GENERAL ENGINEERING GROUP
Total Personnel: 30 Engineers
Current Project: Streamlined Construction Practices [15/30]

  • SSR-tier engineer.
    Perfectionist.
STONEHENGE GROUP
Total Personnel: 30 Engineers
Current Project: Stonehenge Technical Requirements Overdraft Stage 2 [70/200]
Side Project: Project Dove [0/10] ON HOLD UNTIL RETURN TO SELATAPURA
ASSISTED BY XCOM ANEA

  • Specialty: Applied electromagnetics.
  • Alternate Titles: The Scrap Queen
    SSR-tier mechanic.


ADMINISTRATION

LOGISTICS DIVISION
Current Project: ON HOLD
INDUSTRIAL MANAGEMENT DIVISION
Total Personnel: 7 Logisticians. 20 Consultants (San Francisco Team).
IC Capacity: 0/70,000.
AIRCRAFT PROCUREMENT DIVISION
Total Personnel: 7 Logisticians.
SPECIAL REQUISITIONS DIVISION
Total Personnel: 6 Logisticians, Daniel Snow. 20 Consultants (San Miguel Team).
Current Project: Selatapura Base Defenses (12000/18000 IC invested).

  • Chief Logistician.
    Swears like a sailor.
COMMAND STAFF
Total Personnel: 13 Personnel related to XCOM USEA.

  • XCOM Overall Commander.
    Extremely formal.
  • XCOM USEA commander.
    Player character.
  • Administrative assistant for Long Caster.
    Oversees 10 other administrative aides.
HUMAN RESOURCES
Total Personnel: 15 HR staff. 20 Consultants (San Nicholas Team).
Assignment: HIRE EVERYONE

  • Human Resources director.
    Gentle.
SEARCH AND RESCUE
Active Teams: 0/1

  • Usean-based SAR team.
    Killing time on the base.
ZANE CONSULTING
Team size: 20 each.
Available teams: 3
  • Nic Zanoria. 20 Consultants.
    Assignment: HR.
  • Zach McKay. 20 Consultants.
    Assignment: Industrial Management Division.
  • Demaya Stevens. 20 Consultants.
    Assignment: Special Projects Division.
Posting is open now.
Winning Votes:
[X] [GEG] Backfill Documentation [0/20]
[X] [ResearchB] Gun Ship Analysis [40/100]
[X] [HND] Revise it for less battlefield vision dependence.
[X] [TTD] Revise Hammer and Nail Doctrine.
[X][Sieg] Assign Siegfried as an S-class Engineer, specialty Aerospace and Superweapon Design
[X][Meet] Neither




Bradford showed up to Long Caster's office late on Saturday, handing Long Caster a tablet, before faintly collapsing into the folding chair opposite Long Caster.

"What am I looking at?" Long Caster asked, thumbing through the screen presented in front of him.

"Personnel management software, finally completed and integrated into our work systems," Bradford said, sagging into the chair.

"Can you give me the highlights?" Long Caster asked, trying to blink away his exhaustion.

"Yes, sir," Bradford sighed. "You have to take Rigel Squadron off the rotation. Nine Lives is heading down a really dark path, and frankly I'm worried that we might have to take away his access to belts and knives," Bradford said, eyes unfocused.

Long Caster sharply inhaled. "That bad?"

Bradford nodded, and continued. "You have to cut some of the Logistics Division workload down. They're about an inch from collectively keeling over dead at their station or totally burning out, and we'll be screwed if they do either. Tell them "no" on a couple of their pet projects, refund some governments, whatever, just tell them to take it easy because otherwise we'll really be screwed in about a week. Likewise, HR. Adam's a good kid, but he's way in over his head. Give him some time and stop asking for the whole galaxy and he'll grow into the role just fine," Bradford said, almost physically deflating.

"And you?" Long Caster pointedly asked.

"Yeah, less work wouldn't sound so bad. That said, I'm an XO. I'll live," he weakly insisted.

"Hm," Long Caster said.



IUN-PKF-XCOM Personnel

Selatapura Air Force Base Pilots

HIGH ALERT

RAZGRIZ SQUADRON
Assignment: High Alert
Overall Status: Peak Performance

  • SSR-tier ace pilot.
    Plane: X-02A Wyvern
    Status: Peak Performance
  • S-tier ace pilot.
    Plane: X-02A Wyvern
    Status: Ready
  • Alternate Titles: Huckebein the Raven
    S-tier pilot.
    Plane: X-02A Wyvern
    Status: Ready
  • SS-tier ace pilot.
    Plane: X-02A Wyvern.
    Status: Peak Performance
MOBIUS SQUADRON
Assignment: High Alert
Overall Condition: Great

  • Alternate Titles: The Ribbon Fighter, The Grim Reaper
    SSR-tier ace pilot.
    Plane: CFA-44 Nosferatu
    Status: Peak Performance
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Ready
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Ready
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Ready
  • A-tier pilot.
    Plane: F-35C Lightning II
    Status: Ready
MISCELLANEOUS FIGHTERS
Assignment: High Alert

  • Alternate Titles: Solo Wing Pixy
    SS-tier ace pilot.
    SSR-tier Special Operative.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Peak Performance
  • Alternate Titles: The White Lightning, The White Witch
    Retired
    SS-tier ace pilot.
    Plane: UNASSIGNED "Your best spare craft, kid."
    (note from Yuktobanian liason: do not sortie her unless the world is literally ending)
    Status: Worryingly Eager

ACTIVE DUTY

WALTZ SQUADRON
Assignment: Hammer and Nail Deployment
Overall Condition: Thawing

  • B-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Capable
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II.
    Status: Capable
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II.
    Status: Ready
RIGEL SQUADRON
Assignment: Hammer and Nail Deployment
Status: Spent

  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Depressive Fury
  • A-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Stressed
  • Formerly Zvezda 1.
    B-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Capable
  • Formerly Zvezda 2.
    B-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Capable
DRUID SQUADRON
Assignment: Hammer and Nail Deployment
Overall Condition: Recovering

  • B-tier pilot.
    Plane: F-18E/F Super Hornet
    Status: Recovering
  • B-tier pilot.
    Plane: F/A-18E/F Super Hornet
    Status: Recovering
  • B-tier pilot.
    Plane: F/A-18E/F Super Hornet
    Status: Recovering
  • B-tier pilot.
    Plane: F/A-18E/F Super Hornet
    Status: Recovering

EQUIPMENT/PILOTS UNAVAILABLE

STRIDER SQUADRON

  • Alternate Titles: Three Strikes, Strider One
    SSR-tier ace pilot.
    Plane: CFA-44 Nosferatu

    Assignment: Hammer and Nail Deployment
    Status: Peak Performance
  • SS-tier ace pilot.
    Plane: F-22 Raptor

    ON LEAVE
  • S-tier ace pilot.
    Plane: F-14X XCOM Hellcat II [EML]

    ON LEAVE
  • S-tier ace pilot.
    Plane: F-22 Raptor

    ON LEAVE

INJURED

  • A-tier pilot.
    INJURED UNTIL: FEBRUARY 23rd



Fort Grays Island Base Pilots

HIGH ALERT

NONE

ACTIVE DUTY

CYCLOPS SQUADRON
Assignment: Active Duty
Overall Condition: Weary
  • SS-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Weary
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Weary
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Dregs
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Weary
BARD SQUADRON
Assignment: Hammer and Nail Deployment
Overall Condition: Weary

  • B-tier pilot.
    Plane: F-16 Falcon.
    Status: Weary
  • B-tier pilot.
    Plane: F-16 Falcon.
    Status: Weary
  • B-tier pilot.
    Plane: F-16 Falcon.
    Status: Weary
  • B-tier pilot.
    Plane: F-16 Falcon.
    Status: Weary

EQUIPMENT/PILOTS UNAVAILABLE

SALAMANDER FLIGHT

  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Ready
  • S-tier pilot.
    Plane: F-14X XCOM Hellcat II [EML]
    Status: Ready

INJURED

  • No pilots injured.



Think Tanks

GENERAL RESEARCH DIVISION ALPHA
Total Personnel: 40 Scientists
Current Project: Sectoid Xenobiology [180/160]
Project Leader: Dr. Vahlen
ON JOINT ASSIGNMENT WITH XCOM OSEA
Overall Condition: Ready

  • Driven.
    Prefers nonmilitary research.
    Prefers xenoresearch.
    Status: 120 hours/week
    Dr. Vahlen notes: Don't worry about the numbers. This is exciting science.
GENERAL RESEARCH DIVISION BETA
Total Personnel: 40 Scientists
Current Project: Gun Ship Analysis [80/100]
Project Leader: Charlie Burns
Overall Condition: Ready

  • Risk-taker.
    Aircraft designer.
    Status: 60 hours/week
  • Proud Aurelian patriot.
    Particle physicist.
    Status: 40 hours/week
TRAINING AND TACTICS
Total Personnel: 15 Analysts.
Current Project: Battlefield Vision Independence [0/??]
Project Leader: Jasper Rhodes
Overall Condition: Annoyed
  • Decisive Aerial Battle advocate.
    Osean analyst.
    Status: 50 hours/week
  • Fluid Theater advocate.
    Commonan analyst.
    Status: 70 hours/week
  • AirLand Battle advocate.
    Emmerian analyst.
    Status: 40 hours/week


Engineering Groups

GENERAL ENGINEERING GROUP
Total Personnel: 30 Engineers
Current Project: Backfilling Documentation [0/20]
Overall Condition: Ready

  • SSR-tier engineer.
    Perfectionist.
    Status: 80 hours/week
STONEHENGE GROUP
Total Personnel: 30 Engineers
Current Project: Stonehenge Technical Requirements Overdraft Stage 2 [70/200]
Side Project: Project Dove [0/10] ON HOLD UNTIL RETURN TO SELATAPURA
ASSISTED BY XCOM ANEA
Overall Condition: Ready

  • Specialty: Applied electromagnetics.
    Status: 80 hours/week
  • Alternate Titles: The Scrap Queen
    SSR-tier mechanic.
    Status: 60 hours/week


ADMINISTRATION

LOGISTICS DIVISION
Current Project: ON HOLD
Overall Condition: Ragged
INDUSTRIAL MANAGEMENT DIVISION
Total Personnel: 7 Logisticians. 20 Consultants (San Francisco Team).
IC Capacity: 0/70,000.
Status: Ragged
AIRCRAFT PROCUREMENT DIVISION
Total Personnel: 7 Logisticians.
Status: Flagging
SPECIAL REQUISITIONS DIVISION
Total Personnel: 6 Logisticians, Daniel Snow. 20 Consultants (San Miguel Team).
Current Project: Selatapura Base Defenses (12000/18000 IC invested).
Status: Ragged

  • Chief Logistician.
    Swears like a sailor.
    Status: 120 hours/week
COMMAND STAFF
Total Personnel: 13 Personnel related to XCOM USEA.

  • XCOM Overall Commander.
    Extremely formal.
    Status: Not relevant for lower Commanders.
  • XCOM USEA commander.
    Player character.
    Status: 80 hours/week
  • Administrative assistant for Long Caster.
    Oversees 10 other administrative aides.
    Status: 80 hours/week
HUMAN RESOURCES
Total Personnel: 15 HR staff. 20 Consultants (San Nicholas Team).
Assignment: HIRE EVERYONE
Overall Condition: Swamped
  • Human Resources director.
    Gentle.
    Status: 100 hours/week
SEARCH AND RESCUE
Active Teams: 0/1

  • Usean-based SAR team.
    Killing time on the base.
ZANE CONSULTING
Team size: 20 each.
Available teams: 3
  • Nic Zanoria. 20 Consultants.
    Assignment: HR.
    Status: Integrating
  • Zach McKay. 20 Consultants.
    Assignment: Industrial Management Division.
    Status: Integrating
  • Demaya Stevens. 20 Consultants.
    Assignment: Special Projects Division.
    Status: Integrating



"Sounds reasonable, Long Caster," Pulford nodded, along with most of the rest of the room. "Your compromise is accepted. We will accept the refugee and allow a Leasathian delegation to recover the stolen prototype. Makes us look reasonable, likely to ameliorate some of the issues, even though Aurelia's still going to be furious about aid money being stolen to build Leasathian weapons."



The World In Motion

"I ask you, noble Selatapurans, is this any way to treat your starving neighbor, whose great crime it was to be born a few miles in the wrong direction? Was this the outcome you wished for when you voted in your council members, that they might shun your families and friends? Is this not the 'safe harbor for mankind' that you so emblazon on the way to the Lighthouse?

"If you find this even the least bit displeased that the government borrows your voice to fight for something you don't believe in, join me in helping to tell these councillors exactly how mad we are. Thank you, and may the sea of the future remain ever calm!"



⎅⍜⋔⟒⌇⏁⟟☊⏃⏁⟟⍜⋏⟟⋏⌿⍀⍜☌⍀⟒⌇⌇

DARK EVENT: BELKAN DEFECTION

As of 0500 Osean Standard Time, the Principality of Belka has formally announced that they are collaborating with the alien visitors, who they declare to be a force for the weak and low, to lay waste to those who are strong and arrogant, the Belkan speaker claimed. They are friends, willing to offer aid to those most in need, so the Belkans claim. In fact, the Belkans claim, they will help set right previous wrongs, wrongs inflicted by the tyrannical Eastern Osean nations and most of all, the Osean Federation. Pursuant to this, unless the joint nations repatriate stolen land and agree to pay reparations for past wrongs, Belka will collect damages, with the help of their allied aliens.

They have set a deadline of Febraury 14th.

The stage is set for a Bloody Valentine.

⎅⍜⋔⟒⌇⏁⟟☊⏃⏁⟟⍜⋏⟟⋏⌿⍀⍜☌⍀⟒⌇⌇



This vote will be done by plan. Vote for Squadron Assignments - aka, where do you want to move squadrons. If you fail to specify what a squadron is doing, I will assume that you want to leave a squadron where they are.
 
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Can we invade Belka, just like in that one modern world war story where the UN invades neutral Lesotho
 
*sighs*

at this point Belkan needs to be taken out, permanently...and its lands split between national borders. because frankly the leadership of these people are ridiculously insane to the point of chaotic evil madness!!!
 
"Can you give me the highlights?" Long Caster asked, trying to blink away his exhaustion.

"Yes, sir," Bradford sighed. "You have to take Waltz Squadron off the rotation. Nine Lives is heading down a really dark path, and frankly I'm worried that we might have to take away his access to belts and knives," Bradford said, eyes unfocused.

Long Caster sharply inhaled. "That bad?"
Ooohhhkaaay. o_O

Looking at the list, though, it's a guy from Rigel who's falling apart, not Waltz. Is this IC evidence of Bradford starting to lose the plot? :(

Bradford nodded, and continued. "You have to cut some of the Logistics Division workload down. They're about an inch from collectively keeling over dead at their station or totally burning out, and we'll be screwed if they do either. Tell them "no" on a couple of their pet projects, refund some governments, whatever, just tell them to take it easy because otherwise we'll really be screwed in about a week.
OK. We have to figure out a way to do that... somehow.

Just to clarify, @huhYeahGoodPoint , ordering fewer kinds of things is less stressful, and turning back IC to member nations is less stressful? Is there anything else we can do to lower workload?

Likewise, HR. Adam's a good kid, but he's way in over his head. Give him some time and stop asking for the whole galaxy and he'll grow into the role just fine," Bradford said, almost physically deflating.
. Hm. Maybe we can tell him to take the ALL CAPS out of HIRE EVERYONE into merely 'hire everyone?' We still need pretty much every kind of personnel, but we can just have them... not work 100-hour weeks and instead work 60-hour weeks?

OK...

Razgriz- pretty much at peak performance though the oldsters are starting to slow down a bit.

Mobius- Mobius One is at peak performance, the others are 'ready.'

Pixy- peak performance and insane.

Molniya One- she will literally die within minutes if she pulls more than, oh, 1.5g, but aside from that is surprisingly okie-dokie.

Waltz Squadron- Waltz 2 is 'capable,' Azdaha 1 and 2 are 'capable' and 'ready' respectively... and there are only three planes so they don't default to deployment in our doctrine. If we could tack one more plane onto them we'd have something pretty functional, actually.

Rigel 1(?), "Nine Lives," is about to shatter. The squadron collectively is 'spent.' Rigel 2 is 'Spent,' and the others are 'Capable.'

Druid Squadron is 'Recovering.' Looks like they haven't got their F-14X's yet and are still flying Super Hornets.

Strider Squadron is "Ready," with Strider at peak and, uh... we can't seem to evaluate the others on leave.

Waltz 1 is still out of commission.

Cyclops Squadron over at Fort Grey is 'Weary,' with Skald down to 'Dregs.'

Bard Squadron, also at Fort Grey, is 'Weary.' And still in F-16s. We probably shouldn't sortie them; the reduced performance and weak planes mean they're disproportionately likely to get shot down.

Salamander Flight is 'Ready' but with only two planes. Maybe we should combine them with Waltz for now, rotate Rigel out of the line

...

Vahlen's 40 scientists are 'Ready,' but on joint assignment with XCOM OSEA working on sectoid biology. Vahlen is working 120-hour weeks, but apparently the invisitext says not to worry, she's got her mad science freakout on?

Burns' 40 scientists are 'Ready,' and Burns himself is working 60-hour weeks, which frankly is sustainable for now. Audrey Jones is working with that same team on the gunship analysis, and her stress levels are barely ticking over as far as I can tell.

...

Jasper Rhodes' analysts are grumpy, and he's working moderately hard. Georgie is working 70-hour weeks and seems to be under a LOT of stress... Angus Irwin seems quite relaxed.

...

Shen's 30 engineers are backfilling documentation and 'Ready.' Shen works 80-hour weeks and is apparently fiiiine.

The Stonehenge group of 30 (with XCOM ANEA help, with Scrap Queen and McGuinness in charge) seem 'ready' or fine. I THINK McGuinness is OK?

...

In logistics, industrial management division is 'ragged,' and aircraft procurement division is 'flagging.' The base defense team is also ragged. Daniel Snow is working 120 hours a week and probably going to fall apart.

Khatuna is "swamped" as is HR... we need to tell him to just slow down. A lower hiring rate might help.

The World In Motion

"I ask you, noble Selatapurans, is this any way to treat your starving neighbor, whose great crime it was to be born a few miles in the wrong direction? Was this the outcome you wished for when you voted in your council members, that they might shun your families and friends? Is this not the 'safe harbor for mankind' that you so emblazon on the way to the Lighthouse?

"If you find this even the least bit displeased that the government borrows your voice to fight for something you dno't believe in, join me in helping to tell these councillors exactly how mad we are. Thank you, and may the sea of the future remain ever calm!"
Hm. Not sure what this signifies for us in the future. Obviously government upheaval. But who's the one talking?

⎅⍜⋔⟒⌇⏁⟟☊⏃⏁⟟⍜⋏⟟⋏⌿⍀⍜☌⍀⟒⌇⌇

DARK EVENT: BELKAN DEFECTION

As of 0500 Osean Standard Time, the Principality of Belka has formally announced that they are collaborating with the alien visitors, who they declare to be a force for the weak and low, to lay waste to those who are strong and arrogant, the Belkan speaker claimed. They are friends, willing to offer aid to those most in need, so the Belkans claim. In fact, the Belkans claim, they will help set right previous wrongs, wrongs inflicted by the tyrannical Eastern Osean nations and most of all, the Osean Federation. Pursuant to this, unless the joint nations repatriate stolen land and agree to pay reparations for past wrongs, Belka will collect damages, with the help of their allied aliens.

They have set a deadline of Febraury 14th.

The stage is set for a Bloody Valentine.

⎅⍜⋔⟒⌇⏁⟟☊⏃⏁⟟⍜⋏⟟⋏⌿⍀⍜☌⍀⟒⌇⌇
Well shit.

Hmm. Can anyone recall what the situation regarding Usea and Erusea is? X-COM Osea may desperately need our support soon. We have a week to get ready.

Can we invade Belka, just like in that one modern world war story where the UN invades neutral Lesotho
The problem is that Belka ain't Lesotho. They have some considerable weapons manufacturing capability... and the aliens will be basing out of their territory. Not good. Not good at all.
 
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Ooohhhkaaay. o_O

Looking at the list, though, it's a guy from Rigel who's falling apart, not Waltz. Is this IC evidence of Bradford starting to lose the plot? :(
Evidence of the QM slipping, and fixed, thanks :V
OK. We have to figure out a way to do that... somehow.

Just to clarify, @huhYeahGoodPoint , ordering fewer kinds of things is less stressful, and turning back IC to member nations is less stressful? Is there anything else we can do to lower workload?
Yep. Ordering fewer kinds of things, ordering fewer things period, and simply leaving IC unspent or refusing donations (because that's most of where your IC comes from) helps reduce workload.
Vahlen's 40 scientists are 'Ready,' but on joint assignment with XCOM OSEA working on sectoid biology. Vahlen is working 120-hour weeks, but apparently the invisitext says not to worry, she's got her mad science freakout on?
"Commander help she keeps breaking back into the lab after it closes" - an XCOM OSEA scientist presumably
Hm. Not sure what this signifies for us in the future. Obviously government upheaval. But who's the one talking?
I can neither confirm nor deny that this is definitely Princess Rosa Cossette D'Elise because whoever said that her influence on the quest has been surprisingly small was totally right.
 
Bradford showed up to Long Caster's office late on Saturday, handing Long Caster a tablet, before faintly collapsing into the folding chair opposite Long Caster.

"What am I looking at?" Long Caster asked, thumbing through the screen presented in front of him.

"Personnel management software, finally completed and integrated into our work systems," Bradford said, sagging into the chair.
Finally, that should make things easier.
"Yes, sir," Bradford sighed. "You have to take Rigel Squadron off the rotation. Nine Lives is heading down a really dark path, and frankly I'm worried that we might have to take away his access to belts and knives," Bradford said, eyes unfocused.

Long Caster sharply inhaled. "That bad?"

Bradford nodded, and continued. "You have to cut some of the Logistics Division workload down. They're about an inch from collectively keeling over dead at their station or totally burning out, and we'll be screwed if they do either. Tell them "no" on a couple of their pet projects, refund some governments, whatever, just tell them to take it easy because otherwise we'll really be screwed in about a week. Likewise, HR. Adam's a good kid, but he's way in over his head. Give him some time and stop asking for the whole galaxy and he'll grow into the role just fine," Bradford said, almost physically deflating.
Gotta deal out vacations.
"If you find this even the least bit displeased that the government borrows your voice to fight for something you dno't believe in, join me in helping to tell these councillors exactly how mad we are. Thank you, and may the sea of the future remain ever calm!"
Don't.
DARK EVENT: BELKAN DEFECTION

As of 0500 Osean Standard Time, the Principality of Belka has formally announced that they are collaborating with the alien visitors, who they declare to be a force for the weak and low, to lay waste to those who are strong and arrogant, the Belkan speaker claimed. They are friends, willing to offer aid to those most in need, so the Belkans claim. In fact, the Belkans claim, they will help set right previous wrongs, wrongs inflicted by the tyrannical Eastern Osean nations and most of all, the Osean Federation. Pursuant to this, unless the joint nations repatriate stolen land and agree to pay reparations for past wrongs, Belka will collect damages, with the help of their allied aliens.

They have set a deadline of Febraury 14th.

The stage is set for a Bloody Valentine.
Goddammit, Belka. Everyone knows that no one ever agrees on demands like that.

[X] Plan: Reshuffle
-[X] Mobius Squadron, move to Active Duty at Fort Grays
-[X] Pixy, move to Active Duty
-[X] Molniya One, move to Off-Duty
-[X] Rigel Squadron, move to Off-Duty
-[X] Strider Squadron, move to High Alert when they return
-[X] Cyclops Squadron, move to Off-Duty
-[X] Bard Squadron, move to Off-Duty
-[X] Fuse Salamander Flight with Waltz squadron temporarily when Salamander returns, move to Active Duty at Fort Grays

Rigel, Cyclops and Bard are in most dire need of vacation, so they get one. Due to only Salamander being left at Fort Grays, moving Mobius there temporarily until Cyclops and Bard return. Also moving Pixy to AD to give Pixy a small break and let him help around the base more, and Molniya to OD because she's much more useful aiding at the base and we're not sending her to battle.
 
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[X] Plan: Reshuffle
-[X] Mobius Squadron, move to Active Duty at Fort Grays
-[X] Pixy and Molniya One, move to Active Duty
-[X] Rigel Squadron, move to Off-Duty
-[X] Strider Squadron, move to High Alert when they return
-[X] Cyclops Squadron, move to Off-Duty
-[X] Bard Squadron, move to Off-Duty
-[X] Salamander Flight, move to Active Duty when they return
 
Yep. Ordering fewer kinds of things, ordering fewer things period, and simply leaving IC unspent or refusing donations (because that's most of where your IC comes from) helps reduce workload.
Hm. Effectively all our IC comes from the Commonwealth of Usean States. I'm kind of worried that if we refuse the donations from them we won't get them again, but I'm hoping they won't be stupid about this and recognize that we are literally drowning for lack of personnel to process everything we need to accomplish, and/or that we can set up a virtuous cycle of building industry once we have enough warm bodies to throw at the task.

@huhYeahGoodPoint , did we ORDER the F-14Xs that are supposed to re-equip Druid and Bard Squadrons, and they just aren't in our order of battle yet? Because if we've done that, then we can afford to shut down the production line for a while and that'd be good for our aircraft procurement people if nothing else.

(That or the facilities can keep running making F-14X's for someone else? Is there any way we could set that up that wouldn't be increasing the workload of OUR logistics people? The F-14X is a pretty good asset, it's a shame to waste it just equipping us).

[] Plan: Reshuffle
-[] Mobius Squadron, move to Active Duty at Fort Grays
-[] Pixy and Molniya One, move to Active Duty
-[] Rigel Squadron, move to Off-Duty
-[] Strider Squadron, move to High Alert when they return
-[] Cyclops Squadron, move to Off-Duty
-[] Bard Squadron, move to Off-Duty
-[] Salamander Flight, move to Active Duty when they return

Rigel, Cyclops and Bard are in most dire need of vacation, so they get one. Due to only Salamander being left at Fort Grays, moving Mobius there temporarily until Cyclops and Bard return. Also moving Pixy and Molniya to AD to give Pixy a small break and let him help around the base more, and because Molniya will be much more useful aiding at the base and we're not sending her to battle.
Um.

Molniya One is not a combat-capable asset by any normal metric without benefit of a very specific suite of equipment that isn't on this continent (she's here because it's in for maintenance and overhauls, or she'd still be in Cinigrad). And while she's a reasonably vigorous 80-year-old lady, she's an 80-year-old lady. Just remember this.

I think it would be best to keep her in Selatapura, if only because the Yuktobanians would be pissed if she got killed in an alien raid, and we're more likely to mount a successful defense of Selatapura than of Fort Grays.

Mobius Squadron and the Razgriz are going to be in relatively good shape and I want to exploit that; I'm hoping Strider Squadron is (it looks like SS-tier aces tend to be very hard to wear down, which bodes well for Strider).

[X] Plan: Dark Necessities
-[X] Razgriz Squadron, keep on High Alert at Selatapura
-[X] Strider Squadron, move to High Alert at Selatapura when they return
-[X] Temporarily merge Salamander Flight with Waltz Squadron, producing a functional 5-ship formation.
-[X] Place "Waltz+Salamander" on Active Duty at Selatapura
-[X] Rigel Squadron, move to Off-Duty at Selatapura
-[X] Molniya One, move to Off-Duty but On Base at Selatapura (present but not assigned a combat aircraft)
-[X] Pixy, move to High Alert at Fort Grays
-[X] Mobius Squadron, move to Active Duty at Fort Grays
-[X] Cyclops Squadron, move to Off Duty at Fort Grays
-[X] Bard Squadron, move to Off Duty at Fort Grays

There. This way we have a strong force to defend our main base on high alert (consisting largely of psychologically durable aces). We have Rigel, Cyclops, and Bard get a week's rest. Salamander and Waltz don't sortie under our current doctrine normally because they are 3-ship and 2-ship formations, so we combine them to get an 'active duty' unit at Selatapura.

We don't expect Molniya One to fly in combat because seriously she would die right away.

Pixy goes to Fort Grays and provides at least SOME high alert defense. Mobius Squadron gets to catch their breath a little but is also at Fort Grays to cover the place until Cyclops and Bard recover and rearm properly.
 
I can see it now.

When the Allies push the Belkans back to North Belka, instead of nuking themselves again, they'll beam their entire nation, landmass and all, into space!

We'll probably want to put stealth capabilities on our dedicated anti-xeno jets now. Belka's gonna be thirsting to shoot Mobius and Razgriz down.
 
I can see it now.

When the Allies push the Belkans back to North Belka, instead of nuking themselves again, they'll beam their entire nation, landmass and all, into space!

We'll probably want to put stealth capabilities on our dedicated anti-xeno jets now. Belka's gonna be thirsting to shoot Mobius and Razgriz down.
Hm yeah, that's a problem. Against the aliens, so far, our lack of stealth is meaningless. Against the Belkan Air Force it's a problem.

On the other hand, aces in non-stealth jets seem to be able to do just fine at tearing apart entire armies of mixed stealth and non-stealth jets, so... well, it may not be as bad as we might think. One-on-one an F-22 will spank an F-14X, but on the other hand a force the size of X-COM USEA in F-22s, with our concentration of aces and super-aces, would be very formidable.
 
a force the size of X-COM USEA with our concentration of aces and super-aces would be very formidable.
FTFY :V
.
@huhYeahGoodPoint , did we ORDER the F-14Xs that are supposed to re-equip Druid and Bard Squadrons, and they just aren't in our order of battle yet? Because if we've done that, then we can afford to shut down the production line for a while and that'd be good for our aircraft procurement people if nothing else.
Let me go back and check.
 
Let me go back and check.
Could we issue an order to aircraft procurement like "OK we'd like to get some jumbo heavy lift airships or giant helicopters or VTOLs or something, and getting in four more F-14Xs so we have some reserve planes would be good, but seriously do not work more than 40 hours this week on it because we can afford to take some time on it?" Or "OK, keep working on the base defenses but it's OK if they don't get done this week even if that means you can't coordinate a full 6000 IC worth of production and have to tell most of those guys to do something for themselves like build whatever for the refugees?"

Even if we can't outright give Logistics a vacation, can we at least command them to work a normal schedule so they don't drop dead from karoshi?
 
Could we issue an order to aircraft procurement like "OK we'd like to get some jumbo heavy lift airships or giant helicopters or VTOLs or something, and getting in four more F-14Xs so we have some reserve planes would be good, but seriously do not work more than 40 hours this week on it because we can afford to take some time on it?" Or "OK, keep working on the base defenses but it's OK if they don't get done this week even if that means you can't coordinate a full 6000 IC worth of production and have to tell most of those guys to do something for themselves like build whatever for the refugees?"

Even if we can't outright give Logistics a vacation, can we at least command them to work a normal schedule so they don't drop dead from karoshi?
I'd allow that when Logistic's turn comes up yeah.
 
Molniya One is not a combat-capable asset by any normal metric without benefit of a very specific suite of equipment that isn't on this continent (she's here because it's in for maintenance and overhauls, or she'd still be in Cinigrad). And while she's a reasonably vigorous 80-year-old lady, she's an 80-year-old lady. Just remember this.
Well, obviously. I put her on AD because being put on OD means that they're leaving the base for vacation, or at least it did mean that. AD people aid around the base while not immediately deployed in case of an attack.

@huhYeahGoodPoint
Can you chime on this.

-[X] Temporarily merge Salamander Flight with Waltz Squadron, producing a functional 5-ship formation.
@huhYeahGoodPoint
Wouldn't action like this require Focus?
 
@huhYeahGoodPoint
Can you chime on this.
Active Duty carries the expectation of going on mission; you aren't tethered to your aircraft the way High Alert "the moment the klaxon rings twice your wheels better be off the ground" squadrons are, but in the case of a mission or a far-off enemy group you're still expected to get in your aircraft and get into the air.

Off Duty can mean a vacation (mostly because you acquiesced to Jaeger's request), or it can mean hanging around the base - in general, off duty means "you are not expected to sortie, you are not expected to scramble, in fact we don't expect you do to anything except be ready for when we need you again".
@huhYeahGoodPoint
Wouldn't action like this require Focus?
Remember how Organize XCOM can improve actions?

You're looking at how Bradford's quadrupled Organize XCOM action made it possible for you to reassign people just with the Focus used for the Status Report with Bradford.
 
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Active Duty carries the expectation of going on mission; you aren't tethered to your aircraft the way High Alert "the moment the klaxon rings twice your wheels better be off the ground" squadrons are, but in the case of a mission or a far-off air raid you're still expected to get in your aircraft and get into the air.

Off Duty can mean a vacation (mostly because you acquiesced to Jaeger's request), or it can mean hanging around the base - in general, off duty means "you are not expected to sortie, you are not expected to scramble, in fact we don't expect you do to anything except be ready for when we need you again".
Ok, changing Molniya's assignment.
emember how Organize XCOM can improve actions?

You're looking at how Bradford's quadrupled Organize XCOM action made it possible for you to reassign people just with the Focus used for the Status Report with Bradford.
Good to know.
 
On the other hand, aces in non-stealth jets seem to be able to do just fine at tearing apart entire armies of mixed stealth and non-stealth jets, so... well, it may not be as bad as we might think. One-on-one an F-22 will spank an F-14X, but on the other hand a force the size of X-COM USEA in F-22s, with our concentration of aces and super-aces, would be very formidable.
As nice as it would be to form everyone up into one giant Ace and Super-Ace Crusade into Belka, our force concentration will be incredibly split. We have the entirety of USEA to guard, and the aliens can strike anywhere, and anytime in multiple places.

Removing stealth from the F-14X is a cost saving feature, but against the Belkan Air Force who'll probably run reverse-engineered alien hand-me-down tech integrated into their fighters, we'll want stealth back so our normal pilots have a better chance of surviving.
 
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