Accursed Citrine - Yet another Dark Soul/Madoka Magica Crossover

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[X] Accept Andre's explanation and let him finish up Oscar's sword
-[X] Ask Andre if he knows anything about the second bell of awakening
--[X] if he doesn't have any information, go exploring back through the undead burg for anything we may have missed in an attempt to find another path that could lead to the next bell


Just going along with the flow.
 
Vote closed.

Adhoc vote count started by AClassyBunny on Oct 6, 2021 at 10:28 PM, finished with 11 posts and 4 votes.

  • [X] Accept Andre's explanation and let him finish up Oscar's sword
    -[X] Ask Andre if he knows anything about the second bell of awakening
    --[X] if he doesn't have any information, go exploring back through the undead burg for anything we may have missed in an attempt to find another path that could lead to the next bell
 
Part 48: Undead Parish XVIII
[X] Accept Andre's explanation and let him finish up Oscar's sword
-[X] Ask Andre if he knows anything about the second bell of awakening
--[X] if he doesn't have any information, go exploring back through the undead burg for anything we may have missed in an attempt to find another path that could lead to the next bell




You glare suspiciously at Andre for a few more seconds, then heave a sigh. "Fine, I guess it doesn't really matter." You grumble, handing over the divine Ember to him.

He accepts it carefully and inspects it for a moment. There's a strange look in his eyes as he does so, but it disappears once he places the ember down on a table beside him. "Now, it seems I have a promise to keep. Sir Knight, I'd be mighty glad if you'd allow me to bless that sword of yours." He says, stretching out his hand to Oscar.

"Ah, of course." Oscar replies, retrieving the straightsword and handing it over to the blacksmith. "Thank you for this, truly."

"Hahaha, think nothing of it!" Andre chuckles, waving him off with a giant hand. He stands and shuffles over to a little furnace with the sword and, having picked up the ember, places it within. "I have long dreamed of forging divine weapons, so this is thanks enough."

The two of you watch as Andre goes about his work. The fire within the furnace took on an almost holy glow once he placed the Divine Ember within, and little wisps of light float out every time he turns the blade in the flame. It's strangely mesmerising to watch, and you have trouble taking your eyes off it.

You manage to shake yourself out of the stare once Andre starts tapping away at parts of the sword that warp from the heat. The tink tink reminds you of your – well, Oscar's – goal, and that you really don't have any idea where the second Bell is. Actually, you know it's 'down in Blighttown', but that doesn't really help.

Seeing as Andre lives here and appears to know more than he's letting on, you decide to give him a shot. "Hey, by the way." You say, leaning forward against the unoccupied anvil. "We're looking for the second Bell of Awakening, or whatever it's called. Any idea where it might be?"

"Hmm? Ah, so you're the ones who rang the Bell, are you?" Andre muses with a smile. "Well, you have a long way down to reach the second. Right at the foot of old Blighttown. Used to be an early-warning alarm in case the creatures of Izalith looked to be causing a ruckus."

You share a look with Oscar. "Uh, right. But do you actually know any way to get there? We haven't really been keeping that much of an eye out, but we'll need to find a way there eventually."

"I believe there's a way through the Lower Burg, down through the Depths." Andre replies. "That priestess at the bridge should have the key down there. Ah, there's also a way there past the drakes, but you seem much too clever to go wandering into that deathtrap. Hahaha!"

"Drakes, you say?" Oscar asks, bringing his hand to his chin (well, helmet.) "We've encountered such a creature before, but I was unaware Lordran was so infested with them."

Andre nods. "Aye, there are quite a few dragon-kin that dwell within the city's borders now. There are hardly those left to hunt them, though. The drakes have taken refuge within the valley between Darkroot and the ruins of New Londo, since it's rarely travelled nowadays." He pauses his work to look up at you and Oscar. "It's a quicker path to the Bell, but the dangers of those drakes far outweigh what lurks on the longer route."

Distance vs risk, huh? You're sure you'd be able to either handle or avoid any problem you ran into, but you're not so sure about Oscar. You suppose you could leave him here and go ring the bell yourself, but he's the only reason you're even bothering with the things.

"Well, whatever you do, I wish you luck." Andre says as he takes the sword out of the furnace and places it in a bucket of water. "And you'll soon have a proper Astora Straightsword by your side, so you'll have no troubles, I'm sure."

"I'd still be unsure of our chances against a valley of drakes. Perhaps Miss Ada is our best choice." Oscar says, looking down at you.

Looks like the choice is up to you.



[] Go ask the priestess for the key and take the longer route

[] Go back into Darkroot and look for the shorter route

[] Keep talking to Andre (write in)

[] Write in
 
But you don't have to kill a single drake to get to blighttown.

Wait no it's through Darkroot. Nvm I'm an idiot

[X] Go ask the priestess for the key and take the longer route
 
So, fight a bunch of mini-dragons along a cliffside or ask that priestess for the key... tough call. I vote we make it somebody else's problem, specifically, someone who said priestess doesn't seem to dislike.


[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking
 
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking
 
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking
 
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking

Normally I would go through the valley of drakes because its not that hard to run around the drakes but I suspect that may not work out all that well with a tagalong
 
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking

Normally I would go through the valley of drakes because its not that hard to run around the drakes but I suspect that may not work out all that well with a tagalong
Also going in with the assumption running past them wouldn't be hard would be more than a little dangerous considering it relies on the logic of the game mechanics rather than the setting itself.
 
Also going in with the assumption running past them wouldn't be hard would be more than a little dangerous considering it relies on the logic of the game mechanics rather than the setting itself.
I suspect running past them wouldn't be hard for someone who can use time magic to slow down the things she is trying to avoid.
 
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking


I suspect running past them wouldn't be hard for someone who can use time magic to slow down the things she is trying to avoid.

IIRC, one of the drakes is playing dead and I don't trust Kirika to not poke the demi-dragon corpse.
 
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking


Especially considering that unlike the New Londo route to Blight Town, the Darkroot Basin elevator leaves you directly next to a pack of drakes, which I suspect are highly unlikely to just squat around at the other side of a bridge when we come down. If anything, I'd expect a Daughters of Ash "Oh god holy fuck" situation where the Drakes start flying and performing lightning breath strafing runs.
 
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking




IIRC, one of the drakes is playing dead and I don't trust Kirika to not poke the demi-dragon corpse.
Well. It appears at least, to be more 'undead' than 'playing dead', but it's unclear in this case whether that's the 'cross-contamination from Hollowed humans' type - as with the zombified dogs, which you can find in several places eating Hollow 'corpses' - or the 'brought back through necromancy' type - both it and the identical one found in the Painted World are in spots which the Lords would want guarded, seeing as the Valley is the location of New Londo's floodgate and the Painted World contains Priscilla, who I'll note is listed in the description of her own soul as 'antithesis to all life,' alongside being a general dumping ground for things the Way of White wanted out of the picture.
EDIT: It's also possible this one was made by Pinwheel or a necromancer aligned with him rather than one of the Gravelord-aligned ones, but he and his don't exactly have much reason to block off passage in a region nowhere near the Catacombs. I'll also admit that there being an Astora Straight Sword and Dragon Crest Shield next to said dragon means we could get replacements for the gear Oscar lost earlier, but. Well. Giant dragon corpse spitting poison everywhere. Kind of a problem.
 
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I'm going to be starting a 4 week practical for uni starting on the 25th and probably won't be able to make any updates during that time.

Therefore, I'm going to close the vote in 48 hours and get a post out for both of my quests next week.
 
Part 49: Undead Parish XIX/Sunlight Altar VIII
[X] Go ask the priestess for the key and take the longer route
-[X] Let Oscar do the talking




"The long way it is." You say with an exaggerated shrug. "Those drakes sound way too much of a pain to deal with." You think you've said something pretty reasonable, but Oscar stares down at you silently. "What?"

"No, nothing. I'm just surprised, is all." Oscar replies, shaking his head. "I'd assumed you would be keen on a mad idea like running past a flock of drakes."

"Hey, I'm not an idiot!" You retort, crossing your arms and glaring up at him angrily. "I might be able to get through no problem, but you're as slow as a snail! I can't just leave you to be dragon food, can I?"

"Oh." Oscar mutters, seeming taken aback. "Uh, I see. Thank you for the consideration, then."

You eye him for a moment, but turn back to Andre when you hear him give a satisfied chuckle. Andre seems to have finished the sword and is eyeing it keenly with a big grin. The blade has a faint golden glow that fills you with a subtle warmth.

"Aye, that should do it. Truly a marvellous thing, the power of the gods is." Andre muses. He lowers the sword after a moment, sheathing it and handing it over to Oscar. "I thank ye again for the chance to work with a divine ember. I hope that sword will be of some help on your journey."

"I'm sure it will." Oscar replies, accepting the sword and strapping it to his hip. "Thank you for taking the time to bless the weapon. I'm sure it required no short amount of skill."

Andre waves off the compliment with a hearty chuckle. "Aye, but 'tis a pale challenge to the beasts you're likely to face. I wish you good luck, friends."

You and Oscar exchange farewells with Andre before departing once again on your adventure. You have a direction now, so no matter what happens, you shouldn't be caught up too much from here on out. Or so you think.

Oscar pauses as you pass the small bonfire set up above Andre's workshop. After a moment, he steps over to the fire and crouches down beside it, letting the embers swirl around him.

"Uh, Oscar? I don't think you had any wounds to heal." You say, squatting down next to him. The embers dance around you as well.

"Hmm? Oh, apologies. I just had a thought." He replies as the two of you stand back up. "Since there's a chance we may come across more Homeward Bones in the future, I thought we should start pausing at each bonfire we encounter. The bones resonate with the flame, and will link with the last one it comes in contact with."

"Well, that seems… convenient." You mumble, glancing down at the flickering fire. "Just one more game-like thing, I guess."

You don't think too much about it as you carry on up the stairs and towards the parish. Thankfully, those Hollows at the door to the church are still dead, and you're able to enter without issue. Oscar stops you, however, once you turn the corner for the other end of the building.

"We should find another way around." He says quietly, eyeing the revived knights with tattered red cloaks.

All three of the tall, armoured figures have come back to life, thin swords in hand and patrolling the front room of the church in a somewhat messing fashion. You remember them being messy corpses when you first reached the church, presumably killed by the not-witch, and their armour doesn't seem to have recovered as well as they have.

"What's the big deal?" You ask, emulating Oscar's hushed tone for the sake of humouring him. "We kicked the witch's butt, and it made ragdolls of these guys."

"Kirika, these aren't just your average Hollows, they're knights from the land of Balder." Oscar replies with a shake of his head. "They may not be as deadly as a Black Knight, but they're still capable enough, especially in numbers."

You stare up at him for a while, but eventually give in with an exaggeratedly heavy sigh. The nearest of the hollowed knights twitches at the sound, so the two of you back away before you get into any needless trouble.

While you grumble about having to find a long way around – to a long route to your goal, no less! – it doesn't end up being as tedious as you expected. Heading back out into the little area where the still-dead Hollows are, you follow a crudely fixed bridge across to a side path. You both pause when you see the billowing red of another Balder, but it turns out to have its eye on a Hollow.

You sneak past as the two of them start trying to kill each other, and quickly leave them behind. Not long after, you find yourself in front of the church's main entrance. The big gate into the courtyard is still raised, as there's still a red stain where you were… uh, where you 'encountered' the boar.

Speaking of the boar, its corpse is also still there, exposed butt a bloody mess that makes you shiver at the memory. The Hollows are there too, but are far more alive and moving than their armoured pet.

You summon your claws, ready for a fight, but once again, Oscar stops you. He points up at one of the Hollows up above the gate holding a crossbow, and you see it eyeing you blankly. It doesn't make any move to attack, nor to alert its buddies.

"Huh?" is all you can manage at the sight. Weren't these guys pretty determined to kill you last time you passed through? Why do they seem calm now? Did something change?

You and Oscar slowly make your way through the gate and down the stairs, weapons ready and eyes on the Hollows in case this is some kind of trick. The Hollows don't attack, however, instead just blankly staring at you as you pass. Soon, you arrive at the shrine without any issue, not entirely sure what just happened.

A loud crack makes you jump as you step through the small gate into the shrine. Ada is missing but a few Hollows idle about the place. Another crack sound leads you to the little garden where you spoke to Solaire, and you find the priestess standing over a stone table. She raises the big hammer you took to Andre for repairs and brings it down hard on a skull that very much looks like it belongs to a human.

She pauses after shattering the skull and lifts her head. "Is someone there?"

Oscar clears his throat and takes a step forward. "Ah, yes. It's Oscar and Kirika, the travellers that passed through not too long ago."

You notice the woman's lip twitch at your name as she places the hammer down on the table beside the pile of shattered bones. "Ah, welcome back. I heard the ring of the bell. I presume that was you?"

"Indeed." Oscar replies, shifting awkwardly. You don't need to see his face to know he's eyeing the priestess's 'work.' "We've unfortunately run into a bit of a dead-end on our search for the second bell. The blacksmith you told us about mentioned you know the way down to the Lower Burg, where we may make our way to the bell."

Ada stares at the two of you (well, faces you, seeing as her eyes are covered) for a moment, before chuckling. "Ah yes, of course. Well, you did deliver my hammer to Andre, and I presume you're somehow responsible for calming the Hollows around the church." She says, wandering over to a small door. "I suppose I can grant you access to the Lower Burg."

You and Oscar share a glance when Ada disappears through the door. She returns a few moments later with a big rusty key in her hand. "There is a door on the other side of the bridge that will lead you down. I had locked it to keep people from wandering down there unknowingly, but you seem capable enough."

"Why would you need to keep people from going down there?" You ask, causing the woman to turn her head towards you. You expect some kind of rude remark or irritated tone, but she replies matter-of-factly. "There are a number of Hollows down below who are dangerous and unwelcoming. Thieves and killers in their lives, I suspect. As well, there is a dangerous presence further in. Something that has climbed up from the pits beneath Blighttown."

"We'll keep that in mind." Oscar says with a nod of thanks. After a moment, he realises she can't see and quickly adds "Thank you for your cooperation."

"Not at all." Ada replies with a faint smile. "You may rest here for a time, so let me know when you wish me to unlock the door for you."



[] Stay at the shrine for a while
-[] Talk to someone
--[] Oscar
--[] Ada
--[] Try talking to one of the Hollows
-[] Poke around the shrine for a bit
-[] Write in

[] Unlock the door and carry on

[] Write in
 
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[X] Unlock the door and carry on

I take we move on?
Say when is the last time they took a break?
 
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I agree. Our health is full, we just stopped at a bonfire, and quite frankly I don't fancy staying with Priestess skull-smash. Both because she's creepy and because I can't see Kirika not saying something to upset her, again. I get the feeling that we'd best not do that.

[] Unlock the door and carry on
 
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They're probably going to be locking the door behind us when we go down if the goal is to keep stuff from below coming up. Just something to keep in mind as we go forward given we have at least 2 characters in need of rescue on the route we are taking. We either need someone waiting at the door to let them out or we need to open the shortcut to firelink to be sure they have a way to get out. Thing is if the hollows needed to be locked in that may mean opening the shortcut to firelink will mean they have a way out so we might get surprised by them later.
 
Hmm, you're not wrong. That is a pretty valid concern.

The priestess said that she locked the door to stop people just wandering down there unknowingly, which implies that the Hollows probably stay down there for the most part. Still, just to be sure:

[X] Unlock the door and carry on
-[X] Ask if she has a spare key we can borrow

As for the shortcut, IIRC, it's a gate. In theory we can just lock it behind us using the key we unlocked it with.
 
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[X] Unlock the door and carry on
-[X] Ask if she has a spare key we can borrow

Just caught up to the current chapter and would like to say thank you for this quest Bunny
 
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