Abyssal Quest (Kancolle) : No SV, you are the Water Demon

Attempt to gain time to make rules about that : failed.

The crews member that died with you would live on somewhat as (dark?) fairies, I guess.

Do keep in mind that you're very unlikely to be able to read human military communication (and likely the ones used for merchants shipping too, given the situation they will be encrypted).

Now, it can be argued whether shipgirls will be able to use modern cryptography methods... Certainly, even if it's possible it might not be done for some time. But that's only a small part.

Nevertheless, it would be possible. Not sure how much such a project would cost, though.
 
A note on your mooks :

The "basics" abyssal are formed by the gathering of grudges and resentment of sunken warships (and also of their sailors). They are not the reincarnation of a specific ship, but rather an amalgamation of many different ones.

They're really mooks. Often not so much different from a mindless beast. And pretty stupid at that (but able to follow order, at the very least). They're expandable and easily replaced.

They might become more, though. If such an abyssal survive a few battles, or perform extraordinary well in a single one, they will get an individual sheet (though they still will be called something like I-class #42), and start getting experience, and eventually evolve to elite status.

Higher class abyssals has some sort of sentience from the start, and won't need to go through all that, though it's not until they're flagship class they can really be called intelligent.

Demon and strongers can be either an especially successful abyssal, or someone like you.

But, but, but... that isn't what pool 10476 has taught me at all! :rofl:

Projects
[X] Shipyard improvement (+1 level, 200 fuel, 200 ammo, 1000 steel, 200 bauxite, one week)

Operations
[X] A group consisting of 1 I-class and 2 Ro-class destroyers are to scout our surroundings.
[X] All remaining ships are to Gather resources.
 
I was more thinking about being able to turn our cute I/ro-class destroyers in to aa defense himes :evil:

That's not impossible. In the post you quoted :

Demon and stronger can be either an especially successful abyssal, or someone like you.

They would probably have to rise through the rank to become a flagship first. And that would just be the beginning. The final remodel would probably cost a significant amount of resources, too.

Demons and Princesses are quite rare, because it's difficult for a common abyssal to evolve into one.
 
Revising my vote in light of new information:

Projects
[x] Workshop

Construction
[x] x2 I-Class Destroyers
[x] x2 Ro-Class Destroyers

Orders
[x] Scout with 1 I-Class and 2 Ro-Class
[x] Gather resources with everyone else, including the ones fresh off the boat.

@Bki - Do newly constructed ships need to have equipment constructed for them or is it included with the construction cost?
 
Not impossible but I am not expecting it to happen. I view it as either not realy achievable or worth it to achieve.

Better to keep a realistic view on things here ;) .
 
I only put what you can build,and what will be available at the next level. You can ask if you want to know what is required for other ship types

I haven't quite finalized the stats of the different class, but they will be based (at least their initial stats) on what the classes have in the game.

As I see it, there are two useful ship types which should be easy enough to build that aren't listed. The first was just added to the game, namely PT boats.

The second hasn't been, but fills a useful pseudo-auxilary role, so I'm curious if you will allow it. Specifically, I'm talking about something in the under 2000 ton, slower than 20 knots category, such as a British Sloop, an American Gunboat, a French Aviso, or a Japanese Kaibokan. This class of ship is normally both high endurance and good at anti-sub warfare. In some cases, such as the american class I linked to, they carry 6" guns, making them a potential threat to light cruisers, despite generally not having a torpedo armament. I see us using them whenever speed is significantly less important than fuel use, such as resource gathering.
 
...
Funny thing...
Even with all "can we be bad guy" going...
We can't. Because by stated facts Abyssals are hunter/scavengers. Without something to hunt/scavenge it's end.
Essentially win condition that is not mutual kill is not "kill 'em all" but "make 'em pay tribute". Which requires quite different and I must say nicer approach.

...

Well, for some "kill 'em all and die/wallow for eternity in helplessness" is win condition certainly...
 
Well the ways I'd do it is mostly via indoctrinating them and feeding them a steady diet of curses while making her thing that her friends have abandoned her.
Steady Diet of Curses? I don't understand that. Could you clarify?

Could indoctrination be done with sufficient Stockholm Syndrome? Inducing enough sympathy to get her to want to join us?
Would it be possible to turn them into something like a boarding ship? You know it clamps down on an enemy ship girl and releases a stream of...whatever we use that can be compared to marines.
Hollow Sailors! :D

Oh come on, you are thinking it. Abyssals are totally Shipgirl hollows (as opposed to normal Shipgirl Shinigami).
 
Could indoctrination be done with sufficient Stockholm Syndrome? Inducing enough sympathy to get her to want to join us?
It might work. Do remember that sometimes, fandom has created stories or doujins showing the shipgirls being treated "unfairly" or "inhumanely" or simply not recognized by their commander/admiral as an human being, instead believing that they are just weapon that can be replace with sufficient resources.

It's up to OP's decision to add this tidbit, to be honest. But if he did allow it, we can actually try to capture one and try to make one join us willingly, or simply find one that is treated unfairly by their human commander, and then "save" them, in an act that shows them that, yes, even Abyssal has standards. Or we can just make some hypnotics or brainwashing techniques and saves us the trouble (except when the brainwashing fails).
 
If we are willing we could also make something like those suicide speedboats the Japanese used during the war.
 
As I see it, there are two useful ship types which should be easy enough to build that aren't listed. The first was just added to the game, namely PT boats.

The second hasn't been, but fills a useful pseudo-auxilary role, so I'm curious if you will allow it. Specifically, I'm talking about something in the under 2000 ton, slower than 20 knots category, such as a British Sloop, an American Gunboat, a French Aviso, or a Japanese Kaibokan. This class of ship is normally both high endurance and good at anti-sub warfare. In some cases, such as the american class I linked to, they carry 6" guns, making them a potential threat to light cruisers, despite generally not having a torpedo armament. I see us using them whenever speed is significantly less important than fuel use, such as resource gathering.

As for PT boat... Well, even as annoying and broken as they're in games, they wouldn't be very useful at the moment because of their extremely short range. There's also a hidden prerequisite before you can build them.

As for small escorts/A-S vessels... I didn't bother to put them for now because I didn't want to put many, many small vessels right from the start. And thinking about it I will keep it that way for now, no need to go too complex from the beginning. They will be available later on, though. As for their advantage compared to destroyers in resources gathering, remember that they wouldn't be able to carry as much, due to being smaller and all that.

...
Funny thing...
Even with all "can we be bad guy" going...
We can't. Because by stated facts Abyssals are hunter/scavengers. Without something to hunt/scavenge it's end.
Essentially win condition that is not mutual kill is not "kill 'em all" but "make 'em pay tribute". Which requires quite different and I must say nicer approach.

...

Well, for some "kill 'em all and die/wallow for eternity in helplessness" is win condition certainly...

Well, Abyssals are not the most rational beings. You know, resentment, hatred, grudges and all that... Quite a few would be perfectly alright with mutual annihilation.

Though the smarter ones, once they calm down a bit, realize that annihilating humanity is not something they can do. Often, it's not even their goal. But then, their objectives would often require total victory to be accepted anyway, so they decide to do that first so they can then dictate their terms.

In that, the fact that the Abyssals aren't really an united factions doesn't help. There's actually a few who will fight each other over silly things like : "You killed me!" -"You killed my sister first you bitch!" Though others make up because "it was all the humans fault anyway, let's team up and kill them". But like I said earlier, not the most rational beings, so it depends.

In your case... Well, you truly gave your best. Your service was exemplary. But all that just served to underline how pointless, hopeless the whole war was, and had been from the start. The particular circumstances of your death making that all the more obvious.

And when the humans decided to call you again to fight to for them again? Well, that pissed you off. You didn't manage to avoid getting dragged into this world, but you certainly weren't going to give them what they wanted.

At the moment, your particular objectives and goals are kind of vague, though. That's up to you (the players) to define them.
 
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So establishing protection racket on shipping lines and smashing everybody who object (and that would be mostly Abyssals because good protection racket actually requires first part of the name being actually working) is quite fine for mid-term goal...

PS. Essentially becoming abomination that is worse than lawyers - tax collector. :lol:lol:lol:p

PPS.
Plan:
1. Salvage.
2. More ships
3. Moar salvage.
4. Even more ships
...
???
...
N. Find Hoppo
N+1. Adopt Hoppo.
...
???
...
Z. Establish protection racket
Z+1. {toward other abyssals} "Shoo, shoo, get off my lawn!" *sound of cannons*
Z+2. PROFITZ!
:D
 
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So, there are two plans :

Plan Shadows of Hatred

Projects
[X] Shipyard improvement (+1 level, 200 fuel, 200 ammo, 1000 steel, 200 bauxite, one week)

Operations
[X] A group consisting of 1 I-class and 2 Ro-class destroyers are to scout our surroundings.
[X] All remaining ships are to Gather resources.

Resources left after plan
Fuel : 800
Ammo : 800
Steel : 0
Bauxite : 800

The basic idea of this plan is to set up a proper base, the reason I am going directly to shipyard improvements is because I want to grab the mine layer as soon as possible so that we can turn the waters around our base into a deathtrap. Also we can then use it to set up an ambush in shipping lanes later to get a lot of good resources.

With five votes.

Revising my vote in light of new information:

Projects
[x] Workshop

Construction
[x] x2 I-Class Destroyers
[x] x2 Ro-Class Destroyers

Orders
[x] Scout with 1 I-Class and 2 Ro-Class
[x] Gather resources with everyone else, including the ones fresh off the boat.

@Bki - Do newly constructed ships need to have equipment constructed for them or is it included with the construction cost?

With only one.

I won't have much time to write in the next few hours, so I will probably close the vote in the evening (CET).

Nevertheless, except for constructions, the actions taken are the same. So, could I have three rolls. 1d100 for all of three. The first should be labelled "scouting". The second "resource gathering", and the third "random event".
 
I'll roll one then. I'll take scouting.

Edit: Welp,bad throw.
Kicker threw 1 100-faced dice. Reason: Scouting Total: 39
39 39
 
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