You didn't expect that. Maybe it was eagerness to please to their new squadron leader or something, but despite a weather that went from bad to "even a ghost wouldn't set foot outside" (and, indeed, you stayed comfortably inside your base while the brave little destroyers were working), your resource gathering team managed to individually bring more than what they had gathered the previous week. Combined.
Maybe they're not totally worthless?
Nah…
(5880 fuel, 5880 ammo, 14700 steel, 2940 bauxite gained)
(fuel used : 38)
Construction : Workshop
Thankfully you planned ahead when you built the base so you wouldn't have to expand it to add new facilities! Because of your foresight, you didn't have to suffer going outside.
You established a basic workshop. With that you should be able to build… Well, not much…
Weren't those the planes you played with when you were still a child*. How cute…
(Workshop level 0 built)
(Resources used : 100 fuel, 100 ammo, 500 steel, 100 bauxite)
(Total resource gains this turn : 5598 fuel, 5730 ammo, 14000 steel, 2840 bauxite)
Scouting?
Well, you're not cruel enough to send the poor girl out in this kind of weather! Even if the water go through her or something…
Talking about the matter, though, bring a point you had forgotten to pay attention to… This form I quite slow. Not even battleship-slow or cargo-ship-slow. Human slow. And Ternate is what, a few hundred miles ahead? It's not impossible, certainly, but going there will take some times. You need to reconsider if it's worth the trouble.**
Random event :1d100=58
The storms bring a lot of wreckage to your base. Thankfully there was no damages worth noting…
*Childhood for a ship would refer to the moment between the launch and the commissioning.
**I would have freely given this information before closing the vote had you not rolled a critical failure the previous turn . Had the weather not been so terrible you could have decided to go ahead anyway and get the results next week.
Week 4 :
Available assets (capacity : 100, 12 used) : 3xI-class destroyers
3xRo-class destroyers
2xHa-class destroyers
1xWa-class transport
1xHo-class light cruiser.
Construction (I only put what you can build,and what will be available at the next level. You can ask if you want to know what is required for other ship types) :
-I-class destroyer (10 fuel, 10 ammo, 50 steel, size 1, 1 day)
-Ro-class destroyer (10 fuel, 10 ammo, 50 steel, size 1, 1 day)
-Ha-class destroyer (15 fuel, 15 ammo, 60 steel, size 1, 1day)
-Ni-class destroyer (20 fuel, 20 ammo, 100 steel, size 1, 1 day)
-Ho-class light cruiser (50 fuel, 50 ammo, 200 steel, size 2, 3 days 6 days)
-He-class light cruiser (75 fuel, 75 ammo, 250 steel, size 2, 3.5 days 1 week)
-Escort carrier (50 fuel, 50 ammo, 300 steel, 200 bauxite, size 3, 1 week 3 weeks)
-Seaplane tender (100 fuel, 100 ammo, 300 steel, 200 bauxite, size 3, 1 week 3 weeks)
-Wa-class transport (20 fuel, 100 steel, size 2, 2 days 4 days)
-Minelayer (50 fuel, 50 ammo, 200 steel, size 2, 3 days 6 days)
-Minesweeper (10 fuel, 10 ammo, 50 steel, size 1, 1 day)
-Destroyer tender (25 fuel, 25 ammo, 100 steel, size 2, 2 days 4 days
Equipment (one item at the time. Increasing the size of the workshop will allow for more) : see the table for the workshop.
Operations -Scout a nearby area
--Where?
-Resources gathering (gather resources easily available. Low risk, but the gain is poor) (gain doubled)
-Convoy raiding (attack human shipping. Medium to low risk, higher gains)
-Write-in
Others -Write-in
-----
Some notes on the equipment :
- The higher firepower compared to the equivalent equipment in the game is because the firepower increase don't stack (so, if you have two guns, you can fire with both, but the first's firepower don't count when you fire with the second).
- The torpedo stats for the torpedo is the damage per hit. A quad or quint mount has the potential to give more hits and so more damages.
- I put in all the equipments available to you right now, and most of what is available at the next level. For the rest, there's a lot more.
-ASW gears stats are subject to change as the mechanism for it aren't finalized. Depth charges increase the damage you do (and are required to be able to attack at all), and sonars increase your chances to hit.
-Air combat isn't done yet, so no stats for now.
[X] Base expansion: Shipyard improvement (level 2, 400 fuel, 400 ammo, 2000 steel, 400 bauxite, 2 week)
[X] Construction: Minelayer
[X] Resources gathering: Everyone
[X] Equipment:
-[X] Two E7K floatplanes
-[X] 4 Torpedo 21'' triple mount.
[x] Other: research what needed to build radio and radar stations.
Questions:
-What about carrier-based recon planes Nakajima C6N - Wikipedia, the free encyclopedia ? It will be available with higher lvl workshop?
-Can you put in info-post what "slots" for equipment our current destroyers and light cruisers have.
Projects:
[X]Shipyard improvement Lv 2
-Need access to submarine for moar resource gathering and better scouting. Only available at Lv 2
Construction:
[X]Wa-class transport
[X]2 Ni-class destroyer
Operations:
[X]Resources gathering. Everyone. Again.
-Yes, I know we did it last week, and the week before and the week before that an-you get the idea.
--What do you mean you're bored with scavenging? You want to go fight? You'll get massacred if you go fight now!
---Okay! Okay! You'll get your fight later! Geez...
----I really need to get my body ASAP to remind people who's the boss here..
Equipment:
[X]1 E7K
-Put it at the Ho-class light cruiser.
--Becuz LoS, that's why. ( Fear the dice! )
[X]6 Torpedo 21'' triple mount.
-Put it at every destroyer that doesn't has a torpedo mount.
--A destroyer without torpedoes? Heresy!
Others:
Okay this is just too slow.
[X] Find out how to execute more than 1 project at the same time.
And if possible/permitted,
[X]Ask Air Defence Demon to go check the wreckage for anything useful.
Remains of Resources:
Steel
6,769 - 400 (Project) - 20 X 3 (Construction)
=6,309
Ammo
7,209 - 400 (Projects)- 20 X 2 (Construction)
=6,850
Steel
15,755 - 2000(Projects) - 100 X 2 (Construction)
=13,455
Questions:
-What about carrier-based recon planes Nakajima C6N - Wikipedia, the free encyclopedia ? It will be available with higher lvl workshop?
-Can you put in info-post what "slots" for equipment our current destroyers and light cruisers have.
Carrier based recon planes will be there, but there's none available at the time. The Saiun (C6N) or the recon variant of the Suisei (D4Y1-C) would definitely be there.
As an aside, for planes, what is available at level 1 will be basically what was there in 12/41. Land based planes require a higher level to build, though, because that's not your domain of expertise.
For equipment slots, I will give more details later, but for now :
-In general, a historical load-out is possible. That's what I am aiming for. Obviously there's no clear historical equivalent for abyssal.
-Until you get to a higher level, you can only fire with two guns at once. But weapons can be destroyed, so having backups can be useful.
-It will be possible for example, to take less guns to put more AA.
-Minimal load-out (as in, they will at least be able to carry that much. It might turn out to be higher for some classes)
-Destroyers : Four guns mount, two torpedoes mount, four (probably more but will have to look at it more) AA guns mount, four depth-charge launcher, and at least one radar and one sonar.
-Light cruiser : Six guns mount, two secondary guns mounts, two torpedoes tubes, at least four AA guns mount. Maybe depth-charges. Maybe seaplane. Radar & Sonar.
To a point. Larger guns are heavier, so it might take several equipment slots. It also take into account equipping twin or triples mounts instead of single mounts. There will be additional penalties on top of that, but with a remodel to diminish them.
You weren't building any facility the week that happened, so why would that happened? The result was that you didn't build one Ni-class, and I didn't carry the unfinished order over to the next week, reasoning that if you wanted it that much you would mention it in your plans.
You weren't building any facility the week that happened, so why would that happened? The result was that you didn't build one Ni-class, and I didn't carry the unfinished order over to the next week, reasoning that if you wanted it that much you would mention it in your plans.