Abyssal Princesses 2 (Not Actually the Second One): A Kancolle GSRP

I have been mentioned! I would need to study their faction in order to figure out where it is in order to actually make a decision one way or another, though.

...

Also, I had kinda really wanted to do the piratey faction idea I'd had even if I'd have to re-study to find where I was going to put my base... :p

Edit:And, just in general, 'picking up where so and so left off' isn't usually a super pleasant way to start a rp :|

Well... They're currently set up in Drake passage, the easternmost point of the Pacific ocean at the bottom right corner of the map.

IC how is such a change explained?

A sudden epiphany followed by turning over a new leaf?

However the new player wants within reason, though given it's so early in the game I'm prepared to allow for a fair bit. Slaughtering Depths hasn't been characterized to a huge amount (not a dig at Forgotton, just pointing it out) so there's a lot of room for someone to take what's there and reshape it in terms of personality and such.

I don't know about moving the base or anything like that but I'll see what I can do. My interest is in keeping the RP running, so if grub decides they aren't interested I'll put up some posts to see if anyone else would like to take the spot and run them as a GMPC faction in the mean time.
 
Honestly, I'm not entirely pleased with the idea of running a submarine. There is a reason why I'd wanted to run with a installation. In Rush VS Turtle VS Boom terms, I'm very much a Boom/Rush hybrid, and Submarines seem to me like they're more Turtle-based.



...

Question.

Can a Installation with a Summoning Chamber or an Abyssal Altar be promoted to a Demon?

Or, alternately, can a summoning and installation action be taken at the same time by separate ships on important sites to make a Demon installation?

This would definitely be a strong factor.
 
Honestly, I'm not entirely pleased with the idea of running a submarine. There is a reason why I'd wanted to run with a installation. In Rush VS Turtle VS Boom terms, I'm very much a Boom/Rush hybrid, and Submarines seem to me like they're more Turtle-based.



...

Question.

Can a Installation with a Summoning Chamber or an Abyssal Altar be promoted to a Demon?

Or, alternately, can a summoning and installation action be taken at the same time by separate ships on important sites to make a Demon installation?

This would definitely be a strong factor.

In the current design, installations are the ones designed to be turtle actually. Immobile but with strong production and incredibly powerful defences. Submarines are more intended to be Boom with a side of Intrigue shenanigans, they have bonuses to the rolls that let them ambush enemy forces and with how combat works they can easily attack and disengage quickly to sow chaos amongst an enemy fleet and wear them down.

Boom/Rush would be more a Battleship, than anything, definitely not an installation.

That said, yes, Installations can be made into demons using the abyssal altar. So if you want to tech up to building an installation into tat you're more than welcome to do so.
 
In the current design, installations are the ones designed to be turtle actually. Immobile but with strong production and incredibly powerful defences. Submarines are more intended to be Boom with a side of Intrigue shenanigans, they have bonuses to the rolls that let them ambush enemy forces and with how combat works they can easily attack and disengage quickly to sow chaos amongst an enemy fleet and wear them down.

Boom/Rush would be more a Battleship, than anything, definitely not an installation.

That said, yes, Installations can be made into demons using the abyssal altar. So if you want to tech up to building an installation into tat you're more than welcome to do so.

.....

So....

The terms I used, Boom refers to economy, Turtle to defense, and Rush to just, well, moving in ASAP to not let your enemies build up.

So, yeah. Installations are totally boom. :p
 
.....

So....

The terms I used, Boom refers to economy, Turtle to defense, and Rush to just, well, moving in ASAP to not let your enemies build up.

So, yeah. Installations are totally boom. :p

...Oh...

I'm used to Turtle = Tanky/Economy, Rush = Aggression/Brawler, and Boom = Glass Cannon, so... My bad.

Installations are definitely Boom then, though they are designed in that case to be hybrid Boom/Turtle. Subs definitely aren't turtle though, I'd call them Rush/Boom I guess?

It's hard to say because basically every single team has some Economy involved, it's a CKII style game, you can't really avoid doing economy in those. Pretty much every faction is gonna be something/Boom. Which makes 'Boom' as a descriptor a lot less meaningful overall..?
 
I said Turtle because they're hard to target. So... *shrug*

Anyway, I guess I'll take up the mantle. I'm gonna need a bit to actually get a post up.

Edit:Jesus, where are the resource/sorcery trackers!? I kinda need to know those....
 
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Oh, uh, shouldn't I have Undersea Construction unlocked under techs? Because Sub?

Undersea construction is only required for upgrading underwater bases, all you need to create them is a submarine.

(Though that's admittedly because I changed how bases work but never changed the name of the tech to make more sense, so that's on me. I'll fix it when I get home from work)
 
Undersea construction is only required for upgrading underwater bases, all you need to create them is a submarine.

(Though that's admittedly because I changed how bases work but never changed the name of the tech to make more sense, so that's on me. I'll fix it when I get home from work)
But we could still start with it, since the doc says that. And it would mean that getting the tech that lets us do upgrades would let us START upgrading it.

...

Also, is any tech required to build subs, besides the Shipyard?

Edit:Are Airfields legal for underwater installations?
grubleafeater threw 1 100-faced dice. Reason: Summoning Total: 25
25 25
grubleafeater threw 1 100-faced dice. Reason: Research Total: 66
66 66
 
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But we could still start with it, since the doc says that. And it would mean that getting the tech that lets us do upgrades would let us START upgrading it.

...

Also, is any tech required to build subs, besides the Shipyard?

Edit:Are Airfields legal for underwater installations?

To the first, so you are, added it in.

To the second, you need the 'Submarine Construction' tech, a tier II tech unlocked by the acquisition of 'Destroyer Construction'.

To the third, yes, but they can only build planes, they cannot send them out without first assigning them to a carrier and sending that carrier to the surface.

So... "Yes, but they aren't very useful."
 
To the first, so you are, added it in.

To the second, you need the 'Submarine Construction' tech, a tier II tech unlocked by the acquisition of 'Destroyer Construction'.

To the third, yes, but they can only build planes, they cannot send them out without first assigning them to a carrier and sending that carrier to the surface.

So... "Yes, but they aren't very useful."
Ah. So we need specialization 1 AND Destroyer Construction in order to build literally anything.

Well fuck.
 
I know, I've been trying to figure out a way of reconciling it that makes sense.

Also you can build PT boats without those.
 
I know, I've been trying to figure out a way of reconciling it that makes sense.

Also you can build PT boats without those.
Ahhhhhh.

Except....not without Specialization, because you need to have a shipyard to build those.

Is there a certain number of ships that can be built at a time based on installation tier? Or is it solely based on build time, so 3 PT boats at a time?

edit:Also, the other Depths princess needs Underwater Construction, too. Not sure about any other subs existing. I'll go through everything thoroughly sooner or later.
 
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Ahhhhhh.

Except....not without Specialization, because you need to have a shipyard to build those.

Is there a certain number of ships that can be built at a time based on installation tier? Or is it solely based on build time, so 3 PT boats at a time?

edit:Also, the other Depths princess needs Underwater Construction, too. Not sure about any other subs existing. I'll go through everything thoroughly sooner or later.

You can also build multiple shipyards in a single installation, so if you have three, that's nine PT boats a turn.

So build time x # of shipyards at the installation.

Ah, good catch, should have figured it wasn't a one-off problem. Will fix.

Going to work after though, so won't be able to reply to further questions until my break in 4 hours.
 
Turn 7 Status Screen

Slaughtering Depths Princess (grubleafeater)

Slaughtering Depths Princess
Status
Current Resources: 27
Current Sorcery: 7

Resources/Turn: +3
Sorcery/Turn: +2

Sea People
Beneath The Waves
Unlocked
Of the Sea
Sorcery
Underwater Construction


Researching
Specialization I (96/150)
Weaponry I (40/150)
Fleets

Slaughtering Depths Princess (Leader) (Drake Passage)
Attributes
Diplomacy: 9
Martial: 21
Stewardship: 15
Intrigue: 20
Learning: 18


Fleet
1 Submarine Tender
3 Submarines
IJN Ro-59 (Drake Passage)
Personal Traits
Survivor

Attributes
Diplomacy: 10
Martial: 4
Stewardship: 8
Intrigue: 12
Learning: 12


Fleet
None
Battleship Demon 'Tartarus' (Drake Passage)
Personal Traits
Unfinished Business
Brawler

Attributes
Diplomacy: 8
Martial: 11
Stewardship: 15
Intrigue: 2
Learning: 8


Fleet
None
French Merchantman Bonhomme Richard (Drake Passage)
Personal Traits
Age of Sail
Old Knowledge

Attributes
Diplomacy: 8
Martial: ----
Stewardship: 10
Intrigue: 6
Learning: 1


Fleet
None​


Installations
Drake Passage Outpost (Underwater) (1/2 Construction Slots Available)
Modules
Underwater Resource Gathering (1 slot) (+3 resources/turn)

Fleet
None
Elusive Carrier Princess (Happerry)
Elusive Carrier Princess
@Happerry
Status
Current Resources: 12
Current Sorcery: 7

Resources/Turn: 0
Sorcery/Turn: +2

Fair Weather's Friends
Scatterbrained Geniuses
Unlocked
Sorcery
Gatherer Tactics
Construction I


Researching
Of The Land (58/300)
Ship <> Girl (10/150)
Specialization I (8/150)
Hunter Tactics: (8/150)
Weaponry I (7/150)
Fleets

Elusive Carrier Princess (Leader) (Solomon Islands) (1/3 slots available)
Attributes
Diplomacy : 18
Martial : 7
Stewardship : 19
Intrigue : 18
Learning : 18


Air Power
1x Fighter Wing (Elusive Carrier Princess)
1x Bomber Wing (Elusive Carrier Princess)

Fleet
None​

IJN Fubuki (Solomon Islands)
Personal Traits
AA Specialist
Trendsetter
First of Her Name

Attributes
Diplomacy : 4
Martial : 12
Stewardship : 11
Intrigue : 10
Learning : 4


Fleet
None

IJN Hiei (Solomon Islands)
Personal Traits
Venerable
Heaven's Touch

Attributes
Diplomacy : 14
Martial : 14
Stewardship : 8
Intrigue : 2
Learning : 10


Fleet
None

IJN Kirishima (Solomon Islands)
Personal Traits
Venerable

Attributes
Diplomacy : 4
Martial : 10
Stewardship : 14
Intrigue : 6
Learning : 14


Fleet
None
Installations

Solomon Islands Outpost (1/2 Construction Slots Available)
Modules
Airfield (1 slot) (Can Construct Fighter and Bomber Wings) (0/3 Air Wings Garrisoned)

Fleet
None

Rogue Wrathful Princess (Terran Imperium)

Rogue Wrathful Princess
@Terran Imperium

Status
Current Resources: 16
Current Sorcery: 2

Resources/Turn: 0
Sorcery/Turn: +2

Fleet in Being
Fair Weather's Friends
Unlocked
Sorcery
Construction I
Destroyer Construction


Researching
Cruiser Construction (148/300)
Fleets

Rogue Wrathful Princess (10/12) (Leader) (Pitcairn Islands)​
Personal Traits
Storm Princess

Attributes
Diplomacy: 21
Martial: 22
Stewardship: 10
Intrigue: 14
Learning: 16


Fleet
8 Destroyers​


HMS Victorious (Polynesie Francaise) (1/3 slots available)​
Personal Traits
Harrier
Scouting

Attributes
Diplomacy: 4
Martial: 12
Stewardship: 12
Intrigue: 6
Learning: 12


Air Power
1x Fighter Wing (HMS Victorious)
1x Bomber Wing (HMS Victorious)

Fleet
None



IJN Zuikaku (Polynesie Francaise) (4/6 slots available)​
Personal Traits
Big Hangars
Ambusher

Attributes
Diplomacy: 4
Martial: 14
Stewardship: 6
Intrigue: 14
Learning: 8


Air Power
1x Fighter Wing (IJN Zuikaku)
1x Bomber Wing (IJN Zuikaku)

Fleet
None

Installations

Pitcairn Islands Outpost (2/2 Construction Slots Available)
Modules
None

Fleet
None
Polynesie Francaise Outpost (Under Construction: 29% Complete!)
Modules
None

Fleet
None

Industrial Princess (Nihilo)

Industrial Princess
@Nihilo

Status
Current Resources: 9
Current Sorcery: 6

Resources/Turn: +4
Sorcery/Turn: +1

Arms of the Mother
Focused Scholars
Unlocked
Destroyer Construction
Fortifications
Efficiency I
Hidden in Plain Sight
Construction I


In Progress
Completed! +14 Overflow!
Fleets

Unknown Heavy Cruiser Demon 'P' (New Zealand)
Personal Traits
Survivor
Giantslayer

Attributes
Diplomacy: 4
Martial: 14
Stewardship: 10
Intrigue: 14
Learning: 4


Fleet
3 Submarines
Installations

Industrial Princess (Harbor) (New Zealand) (1/4 Construction Slots Available)
Personal Traits
Human-Curious

Attributes

Diplomacy: 17
Martial: 10
Stewardship: 22
Intrigue: 17
Learning: 22


Modules
Surface Resource Gathering (1 slot) (+4 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation) (IN USE Constructing Destroyers - 1 turns Remaining.)
Tier II Fortifications (1 slot) (+4 CP)
Exterior Camouflage (+10 to combat search, Ambush capable)

Fleet
12 Destroyers
Western Island Princess (Coshiua)

Western Island Princess
@Coshiua
Status
Current Resources: 4.5
Current Sorcery: 1

Resources/Turn: +1
Sorcery/Turn: +1

Arms of the Mother
Clever Engineers
Unlocked
Destroyer Construction
Fortifications
Efficiency I


In Progress
Submarine Construction (281/300)
Fleets

IJN I-25 (Palau)
Personal Traits
Submarine Carrier
Scouting

Attributes
Diplomacy: 14
Martial: 6
Stewardship: 4
Intrigue: 16
Learning: 6


Fleet
None
IJN Kuma (Palau)
Personal Traits
Flagship
First of Her Name

Attributes
Diplomacy: 4
Martial: 16
Stewardship: 4
Intrigue: 12
Learning: 12


Fleet
None​

Installations

Western Island Princess (Harbor) (Palau) (2/4 Construction Slots Available)
Attributes
Diplomacy: 17
Martial: 12
Stewardship: 20
Intrigue: 18
Learning: 18


Modules
Surface Resource Gathering (1 slot) (+1 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)
Tier I Fortifications (1 slot) (+2 CP total)

Fleet
5 Destroyers
3 Submarines

Ravishing Depths Princess (Murderhobo of Nod)

Ravishing Depths Princess
@Murderhobo of Nod
Status
Current Resources: 21
Current Sorcery: 6

Resources/Turn: +3
Sorcery/Turn: +1

Sea People
Chameleon Mentalities
Unlocked
Of the Sea
Stalk the Prey
Undersea Construction
Ship <> Girl
Construction I


In-Progress
Completed! +27 Overflow!
Power Through Cruelty (100/300)
Fleets
Ravishing Depths Princess (Submarine) (Bering Sea)
Attributes
Diplomacy: 8
Martial: 21
Stewardship: 16
Intrigue: 21
Learning: 15


Fleet
6 Submarines
Unknown Light Cruiser 'Demon' (Palau)
Personal Traits
Flagship
Blood Knight

Attributes
Diplomacy: 4
Martial: 12
Stewardship: 12
Intrigue: 8
Learning: 12


Fleet
None​

Installations
Bering Sea Installation (Underwater) (1/2 Construction Slots Available)
Modules
Underwater Resource Gathering (1 slot) (+3 resources/turn)
Shipyard

Fleet
None



Disdainful Dread Princess (Troglodyte)

Disdainful Dread Princess
@Troglodyte
Status
Current Resources: 7
Current Sorcery: 10

Resources/Turn: +2.5
Sorcery/Turn: +1

Arms of the Mother
Focused Scholars
Unlocked
Construction I
Fortifications
Efficiency I
Specialization I


Researching
Gatherer Tactics (133/150)
Specialization II (134.5/300)

Fleets

Light Cruiser Demon 'Dragon' (Coral Sea)
Personal Traits
First of Her Name
Flagship

Attributes
Diplomacy: 6
Martial: 14
Stewardship: 14
Intrigue: 4
Learning: 10


Fleet
4 Destroyers
2 Submarines

Installations
Disdainful Dread Princess (Leader) (Harbor) (Fiji) (0/4 Construction Slots Available)
Attributes
Diplomacy: 9
Martial: 13
Stewardship: 20
Intrigue: 17
Learning: 18


Modules
Surface Resource Gathering (1 slot) (+2.5 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation) (IN USE Constructing Destroyers - 1 turns Remaining.)
Research Center (1 Slot) (+20% to research rolls for ships in the area)
Research Center (1 Slot) (+20% to research rolls for ships in the area)

Fleet
2 Destroyers

Devil Trench Princess (Sukrai)

Devil Trench Princess
@Sukrai

Status
Current Resources: 8
Current Sorcery: 1

Resources/Turn: 0
Sorcery/Turn: +1

Fleet in Being
Chameleon Mentalities
Unlocked
Armor I
Gatherer Tactics


Researching
Sorcery (70/150)
Construction I (10/150)

Fleets
Devil Trench Princess (Leader) (Mariana Islands)
Personal Traits
Dark-Touched

Attributes
Diplomacy: 11
Martial: 22
Stewardship: 15
Intrigue: 22
Learning: 15


Fleet
3 Submarines

IJN Onami (Infiltrated in Guam)
Personal Traits
Human-Curious
Logistician

Attributes
Diplomacy: 6
Martial: 4
Stewardship: 11
Intrigue: 16
Learning: 7


Fleet
None

IJN Musashi(Mariana Islands)
Personal Traits
Biggest Gun
Legendary

Attributes
Diplomacy: 8
Martial: 18
Stewardship: 10
Intrigue: 6
Learning: 14


Fleet
None

Installations
Marianas Outpost (Underwater) (78% Constructed)
Modules
N/A

Fleet
N/A

Great Mother Princess (Gorgoth)

Great Mother Princess
@Gorgoth

Status
Current Resources: 18
Current Sorcery: 5

Resources/Turn: +4
Sorcery/Turn: +2​

Clever Engineers
Scatterbrained Geniuses
Unlocked
Construction I
Sorcery
Hunter Tactics


Researching
False Flag (220.5/300)
Destroyer Construction (12/150)
Fortifications (12/150)
Weaponry I (7/150)
Sealife Studies (9/150)
Armor I (4.5/150)

Fleets
USS Samuel B. Roberts (East China Sea)
Personal Traits
Taffy 3

Attributes
Diplomacy: 6
Martial: 12
Stewardship: 3
Intrigue: 9
Learning: 10


Fleet
2 Destroyers

USS Hoel (Infiltrated in Taiwan)
Personal Traits
Taffy 3

Attributes
Diplomacy: 6
Martial: 14
Stewardship: 3
Intrigue: 9
Learning: 10


Fleet

IJN Kongou (East China Sea)
Personal Traits
First of Her Name
Venerable

Attributes
Diplomacy: 8
Martial: 14
Stewardship: 10
Intrigue: 10
Learning: 14


Fleet
None

Installations

Great Mother Princess (Harbor) (Phillippines) (2/4 Construction Slots Available)
Attributes
Diplomacy: 9
Martial: 17
Stewardship: 18
Intrigue: 17
Learning: 22

Modules
Surface Resource Gathering (1 slot) (+4 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
6 Destroyers
Taiwan Installation (Outpost) (2/2 Construction Slots Available)
Modules
None

Fleet
2 Destroyers

East China Sea Installation (Outpost) (2/2 Construction Slots Available)
Modules
None

Fleet
None


Should be all good, let me know if there are any issues?
 
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