Abyssal Princesses 2 (Not Actually the Second One): A Kancolle GSRP

@Spectral Waltz
In the Discord Channel it was revealed that the Princesses and the Demons within our Fleets can each take two actions per turn. In light of this -- Western Island Princess and the Demons within her Fleet will also take the following actions:

Build Module [Research Center] - Western Island Princess
-16 [Current Resources] - 3 [Cost] = 13 Resources for Western Island Princess' Fleet

Train [Intrigue] - IJN Fugo
-Rolled 80

Train [Intrigue] - IJN Kuma
-Rolled 61

Seek Combat [Banda Sea] - USN Guam
-40 + 7 [Intrigue] = 47
Coshiua threw 1 100-faced dice. Reason: Intrigue Training [Fugo] Total: 80
80 80
Coshiua threw 1 100-faced dice. Reason: Intrigue Training [Kuma] Total: 61
61 61
Coshiua threw 1 100-faced dice. Reason: Seek Combat [Banda Sea] Total: 40
40 40
Coshiua threw 1 6-faced dice. Reason: Revised Training Roll Total: 5
5 5
Coshiua threw 1 6-faced dice. Reason: Revised Training Roll Total: 1
1 1
 
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Turn 12 - Devil's Trench vs. USN 7th Fleet Elements (Marshall Islands)
Musashi, Nagato, 3x Submarines: Total CP = 20
Modifiers: Outclass (+10%) Outnumber (+50%)

Final CP = 32

=====v=====

2x USN Destroyers, 1x USN Heavy Cruiser, 2x Bomber Flights : Total CP = 8
Modifiers: Steel Hulls (-25%), Disorganized (-25%)

Final CP = 4

=====v=====

Dice rolls....

Turn 1:
Fleet Devil's Trench: 29 + 32 + 23 = 84

USN Squadron: 74 + 10 + 4 = 88

Combined Damage = 26

60% applied by USN Squadron, 40% applied by Fleet Devil's Trench

14 Damage to Fleet Devil's Trench

12 Damage to USN Squadron

Battle Over! USN Squadron Annihilated!

Devil's Trench Princess Gains:
  • 4 Resources from Salvage.
  • 1x Harbor-Class Installation (Modules: Airfield x1, Surface Resource Gathering x1)
Spectral Waltz threw 1 10-faced dice. Reason: Anti-Assassination Total: 5
5 5
Spectral Waltz threw 1 100-faced dice. Reason: USN Turn 1 Total: 74
74 74
 
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Submarine runs! Followed by Combat rolls for Musashi's fleet
Sukrai threw 1 10-faced dice. Reason: Sub 1 Total: 4
4 4
Sukrai threw 1 10-faced dice. Reason: Sub 2 Total: 3
3 3
Sukrai threw 1 10-faced dice. Reason: Sub 3 Total: 2
2 2
Sukrai threw 1 100-faced dice. Reason: Musashi's Attack! Total: 29
29 29
 
Turn 12 - Western Island vs. Pan-Asian Defense Fleet (South China Sea)
IJN Kuma, 1x Light Cruiser, 7x Destroyers: Total CP = 13
Modifiers: Outclass (+10%)

Final CP = 14

=====v=====

5x Indonesian PT Boats, 2x PLAN Destroyers, 2x Submarines : Total CP = 16
Modifiers: Steel Hulls (-25%), Disorganized (-25%)

Final CP = 8

=====v=====

Dice rolls....

Turn 1:
Fleet Western Island: 38 + 16 + 14 = 68

South Sea Defenders: 58 + 7 + 3 = 68

(PT Boats subtracted for Small Guns)

Combined Damage = 19

Clash! 50% Applied by South Sea Defenders, 50% by fleet Western Island

9.5 damage to Fleet Western Island
5x Destroyers Damaged

9.5 Damage to South Sea Defenders
5x PT Boats Sunk!
1x Destroyer Sunk!
1x Submarine Sunk!

Turn 2

South Sea Defenders Fleet Attempts to Flee!

Fleet Western Island: 99 + 16 + 14 = 129

South Sea Defenders: 88 + 7 + 1 = 96

Battle Over! South Sea Defenders Fleet Annihilated!

Western Island Princess Gains
  • 4 Resources from Salvage
 
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Slaughtering Depths rolls for this turn

Research is 80 base roll + 12 stat from Gneusenau + 1 stat from Richard = 93

Scavenge is 9 base + 15 stat from Tartarus = 24, a tenth of that is 2.4 If it ends up being relevant to begin with
Azecreth threw 1 100-faced dice. Reason: Research (Joint project) Total: 80
80 80
Azecreth threw 1 100-faced dice. Reason: Scavenge Total: 9
9 9
 
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Turn 12 - Western Island vs. US 7th Fleet Elements (Banda Sea)
Fleet Western Island
First Squadron: USS Guam, 2x Destroyers (Guam's Unfinished Business Triggers)
Second Squadron: 1x Battleship, 1x Destroyer

Total CP = 16

Modifiers: None

Final CP = 16

=====v=====
USN 7th Fleet Elements
1x Aircraft Carrier, 4x Submarines, 2x Destroyers, 1x Submarine Tender,
2x Fighter Wings, 2x Bomber Wings:

Total CP = 17

Modifiers: Steel Hulls (-25%), Disorganized (-25%)

Final CP = 8.5

=====v=====

Dice rolls...

Infiltrated Guam: Ambush!

Free Assassination Strike: Target = Aircraft Carrier

Aircraft Carrier Sunk! 1x Fight Wing Destroyed! 1x Bomber Wing Destroyed!

Turn 1:
Fleet Western Island: 38 + 10 + 16 = 64

USN 7th Fleet Elements: 54 + 12 + 7 = 73

Combined Damage = 28

60% Applied by 7th Fleet Elements, 40% by Fleet Western Island

17 Damage to Fleet Western Island
USS Guam Critically Damaged! Battleship Critically Damaged! 2 Destroyers Critically Damaged! 1 Destroyer Sunk!

11 Damage to 7th Fleet Elements
Air Wings Destroyed! Submarine Tender Sunk! 3x Submarines Sunk!

Turn 2:
Western Island Remaining CP = 15
7th Fleet Elements Remaining CP = 4 (Modifiers = 2)

Fleet Western Island: 83 + 10 + 15 = 108

USN 7th Fleet Elements: 38 + 12 + 2 = 52

Combined Damage = 19

25% Applied by 7th Fleet Elements, 75% by Fleet Western Island

4 Damage to Fleet Western Island
2x Destroyers Sunk! USS Guam Critically Damaged! Battleship Critically Damaged!

15 Damage to 7th Fleet Elements

Annihilated!

Western Island Princess Gains:
  • 11 Resources from Salvage
  • Guam Island Installation (Harbor Class)
    • Airfield Module
    • Shipyard Module
 
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Lets see. Turn 10 backup (First posted here to let me work things out a bit before posting IC) (Taking over for Troglodyte)
Event
[X] Let it go, order Dragon to get out of there before more show up.
Actions
Light Cruiser Demon 'Dragon'
[X] Summon (Aim for a Sub Demon)
HMS King Edward VII
[X] Scavenge (Kiribati)
Disdainful Dread Princess
[X] Commission Destroyers x2
[X] Research [Of The Land]

Rolls for Summon, Scavenge and Research...

4 Subs, but no demon (Of course.) (9 Subs in Fleet)

Scavenge (12+14)/10=2.5 Resources: 17

Research (63+18)*1.6=129.6 Prior Research: 169. Total Research 298.5 (Of the Land)
(...F)

Cost of Destroyers x2: 1

End of Turn Resources: 16
Resources Beginning Next Turn: 18.5
End of Turn Sorcery: 4
Sorcery Beginning Next turn: 6
Soldraconis threw 1 100-faced dice. Reason: Summoning Attempt Total: 10
10 10
Soldraconis threw 1 4-faced dice. Reason: Submarines Total: 4
4 4
Soldraconis threw 1 100-faced dice. Reason: Scavenge Total: 12
12 12
Soldraconis threw 1 100-faced dice. Reason: Research Total: 63
63 63
 
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Turn 11 now.
Two actions per ship, right?
No Event
Actions:
Light Cruiser Demon 'Dragon'
[X]Move+Scavenge (Tasman Sea)
[X] Summon (Tasman Sea) (Aim: HMAS Encounter)
HMS King Edward VII
[X] Move+Scavenge (North Polynesia)
[X] Move+Scavenge (Wake)
Disdainful Dread Princess
[X] Research [Of the Land]
[X] Research [Undersea Construction]
[X] Commission Destroyer x2

Rolls: Scavenge (Tasman Sea) Summon (Tasman Sea) Scavenge (North Polynesia) Scavenge (Wake) Research (Of the Land) Research (Undersea Construction)

Scavenge (Tasman Sea): (59+14)/10=7.3 Max 3.
Summon (Tasman Sea): (86) HMAS Encounter GET.
Scavenge (North Polynesia): (53+14)/10=6.7 Max 1
Scavenge (Wake): (12+14)/10=2.5 Max 1
Research (Of the Land): (41+18)x1.6= 94.4 rounded 94.5 Total progress (Of the Land): 298.5+94.5 / 300 Overflow: 93
Research (Undersea Construction): (78+18)*1.6=153.6 rounded 153.5 /300
Overflow assigned to Undersea Construction: 246.5/300

Destroyers Constructed: 2 (DDP fleet now: 8 Destroyers) Cost: 1
End of Turn Resources: 22.5
Resources Beginning Next Turn: 25
End of Turn Sorcery: 1
Sorcery Beginning Next Turn: 3
Soldraconis threw 1 100-faced dice. Reason: Scavenge (Tasman Sea) Total: 59
59 59
Soldraconis threw 1 100-faced dice. Reason: Summon (Tasman Sea) Total: 86
86 86
Soldraconis threw 1 100-faced dice. Reason: Scavenge (North Polynesia) Total: 53
53 53
Soldraconis threw 1 100-faced dice. Reason: Scavenge (Wake) Total: 12
12 12
Soldraconis threw 1 100-faced dice. Reason: Research (Of the Land) Total: 41
41 41
Soldraconis threw 1 100-faced dice. Reason: Research (Undersea Construct.) Total: 78
78 78
 
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Turn 12
Two Actions per Ship
(HMAS Encounter not yet assigned)
No Events
Beginning of Blood Week...
Actions:
Disdainful Dread Princess
[X] Research (Undersea Construction)
[X] Research (Ritual Refinements)
[X] Commission Destroyers x2
Light Cruiser Demon 'Dragon'
[X] Move + Scavenge (S. Australian Coast)
[X] Move + Begin Outpost Construction (Pacific SW) (Undersea) (Fortifications)
HMS King Edward VII
[X] Begin Outpost Construction (Wake) (Undersea) (Summoning Chamber)
[X] Construct Outpost (Wake)
HMAS Encounter
[X] Move (S. Australian Coast)
[X] Move + Construct (Pacific SW)

Faction Actions:
[X] Trade Hidden in Plain Sight + 3 resources to Devil Trench Princess

Rolls: Research (Undersea Construction) / (Ritual Refinements), Scavenge (S. Australian Coast), Outpost Construction (Pacific SW) (x2), Outpost Construction (Wake) x2

Research (Undersea Construction) (74+18)x1.6= 147.2 rounded 147 Research 246.5+147=393.5/300 93.5 Overflow
Research (Ritual Refinements) (25+18)x1.6= 68.8 rounded 69
Overflow assigned to Research: Ritual Refinements (162.5/300)

Scavenge (S. Australian Coast): (82+14)/10=9.6 Max: 3

Building Outpost (Pacific SW)I: 9+14=23/90(Efficency I)
Building Outpost (Pacific SW)II: 71+12=83 106/90(Efficency I)
16 Lost...

Underwater Outpost Complete (Fortifications (T1)) (1/2 Construction Slots available)

Building Outpost (Wake)I: 9+14=23/90(Efficency I)
Building Outpost (Wake)II: 6+14=20 43/90(Efficency I)

Cost Outpost Pacific SW: 4x0.75(Efficency I)+4(Fortifications)x0.5(Initial project)=5
Cost Outpost Wake: 4x0.75(Efficency I)+5(Summoning Chamber)x0.5(Initial project)=5.5
Cost Commission Destroyers x2=1 (DDP Fleet: 10 Destroyers)
Total Cost 11.5

End of Turn Resources: 13.5
Resources Beginning next turn: 16
End of Turn Sorcery: 3
Sorcery Beginning next turn: 5
Soldraconis threw 2 100-faced dice. Reason: Research (Undersea Construct.) Total: 99
74 74 25 25
Soldraconis threw 1 100-faced dice. Reason: Scavenge (S. Australian Coast) Total: 82
82 82
Soldraconis threw 2 100-faced dice. Reason: Outpost (SW Pacific) Total: 80
9 9 71 71
Soldraconis threw 2 100-faced dice. Reason: Outpost (Wake) Total: 15
9 9 6 6
 
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Construction II:
17+22+12=51

Focused Scholar Bonus=20%+10%=30%=x1.3
Research Centre Bonus=20%=x1.2
Computer Bonus=20%=x1.2
Total Bonus=x1.7

51x1.7=86.7

P's stealth patrol:
49+23=72

Stat Training:
Seawolf +6 Learning (she apparently had a religious experience with Wikipedia)
Industrial +2 Learning (it seems internal monologues with a side of equally internal screaming aren't conductive to a productive study session)
P +3 Intrigue (apparently fanfiction isn't quite as good at giving this literature-fuelled ninja powerups)
Nihilo threw 2 100-faced dice. Total: 66
17 17 49 49
Nihilo threw 3 6-faced dice. Total: 11
6 6 2 2 3 3
 
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Rolling to avoid combat with Terran

26 + 12 = 38
Azecreth threw 1 100-faced dice. Reason: Combat Total: 26
26 26
Azecreth threw 1 100-faced dice. Reason: Panama: Searching for Fleet Total: 65
65 65
Azecreth threw 1 100-faced dice. Reason: Chile: Searching for Fleet Total: 82
82 82
 
Rolls for days

Edit: Scatterbrained landed on Hunter Tactics 2

And the final rolls after Stat are:
19+27=46 for Spec 1
13+27=40 for Sea Life Studies
81+13=94 for Sam Sabotage
76+13 for Sam Steal
48+12=60 for Hoel Sabotage
6+12=18 for Hoel Steal
76+10=86 for Kongou Outpost
33+19=52 for Yamato Outpost

Also DAMNIT HOEL
Gorgoth threw 1 100-faced dice. Reason: SCIENCE! (Specialization I) Total: 19
19 19
Gorgoth threw 1 100-faced dice. Reason: Sam Sabotage Total: 81
81 81
Gorgoth threw 1 100-faced dice. Reason: Hoel Sabotage Total: 48
48 48
Gorgoth threw 1 100-faced dice. Reason: Kongou Construct! Total: 76
76 76
Gorgoth threw 1 100-faced dice. Reason: Yamato Construct! Total: 33
33 33
Gorgoth threw 1 100-faced dice. Reason: SCIENCE! (Sea Life Studies) Total: 13
13 13
Gorgoth threw 1 100-faced dice. Reason: Sam Thief Total: 76
76 76
Gorgoth threw 1 100-faced dice. Reason: Hoel Thief Total: 6
6 6
Gorgoth threw 1 20-faced dice. Reason: Scatterbrain Total: 7
7 7
 
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Rolling for combat - Panama: 12 CP + 16 + 55 =83
Tartarus - 5 + 2 (Unfinished Business)
Gneisenau - 5 - In Command

Victory Turn 1

Rolling for Combat - Chile: 26 CP + 21 + 52 =99
Slaughtering Depths in Command
Azecreth threw 1 100-faced dice. Reason: Initial combat = Panama Total: 55
55 55
Azecreth threw 1 100-faced dice. Reason: Initial combat = Chile Total: 52
52 52
 
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Turn 12 - Slaughtering Depths vs. Panama
Fleet Slaughtering Depths
First Squadron: Battleship Demon 'Tartarus' (Tartarus' Unfinished Business Triggers)
Second Squadron: KMS Gneisenau

Total CP = 12

Modifiers: Outclass (+10%)

Final CP = 13

=====v=====
USN NSWC Defenders
2x Air Wings

Total CP = 4

Modifiers: Steel Hulls (-25%), Disorganized (-25%)

Final CP = 2

=====v=====

Dice rolls...

Turn 1:
Fleet Slaughtering Depths: 83 + 16 + 13 = 102

USN NSWC Defenders: 30 + 10 + 2 = 42

Combined Damage = 16

20% Applied by USN NSWC Defenders, 80% by Fleet Slaughtering Depths

3 Damage to Fleet Slaughtering Depths

13 Damage to USN NSWC Defenders

Annihilated!


Slaughtering Depths Princess Gains:
  • 2 Resources from Salvage
  • Panama Canal Installation (Harbour Class)
    • Airfield Module
    • Shipyard Module
    • Research Module
 
Turn 12 - Slaughtering Depths vs. Chile
Fleet Slaughtering Depths
First Squadron: Slaughtering Depths Princess, PT Boat x6, Destroyer x3, Submarine x4

Total CP = 26

Modifiers: Outclass (+10%)

Final CP = 28

=====v=====
Chilean Navy
PT Boat x8, Submarine x4

Total CP = 24

Modifiers: Steel Hulls (-25%), Disorganized (-25%)

Final CP = 12

=====v=====

Dice rolls...

Turn 1:
Fleet Slaughtering Depths: 99 + 21 + 28 = 148

Chilean Navy: 88 + 10 + 12 = 110

Combined Damage = 50

30% Applied by Chilean Navy, 70% by Fleet Slaughtering Depths

15 Damage to Fleet Slaughtering Depths
All PT Boats Destroyed! 3x Destroyers Critically Damaged! 4x Submarines Criticall Damaged!

35 Damage to Chilean Navy

Annihilated!


Slaughtering Depths Princess Gains:
  • 6 Resources from Salvage
  • Chile Installation (Harbour Class)
    • Shipyard Module
    • Research Module
    • Surface Resource Gathering Module
 
Well, here's my post to put rolls on. First up, research.

Current progress is 127/150. The roll is 36. As such, 127+(36+18+4+6+8)=199/150 for 49 overflow and a finished research. Hopefully [Ship <> Girl] will help with Marella.

Next is the ECP's Learn from Experience action. I'm pretty sure she should have more stars then just learning, but whatever and at least that makes it simple. 70 is over her current score of 18, so rolling for stat gain. Gains 5 stat, so has a new Learning stat of 23.

Now for Fubuki's turn. Her only recorded star is on Stewardship. 71 is higher then her stat of 11, so rolling for improvements. Roll is 4 so she has a new Stewardship of 15.

Hiei is the next to learn from Experience. She has a star on Learning, which is currently 10. The roll is 61, so her stats grow. The growth roll is 6, so she now has a Learning of 16.

Last to learn from Experience is Kirishima. She has a star on Learning, which is 14. 75 is greater then 14, so she grows her stats. The growth roll is 6, so now her learning is 20.

Last action is Patrol. Done by Mingo, Lexington, Hiei, and Kirishima. Totaled Intrigue is 2+6+12+12=32+53=85
Happerry threw 1 100-faced dice. Reason: Research [Ship <> Girl] Total: 36
36 36
Happerry threw 1 100-faced dice. Reason: ECP Learn From Experience -Knw Total: 70
70 70
Happerry threw 1 6-faced dice. Reason: ECP Learning Stat Gain Total: 5
5 5
Happerry threw 1 100-faced dice. Reason: Fubuki Stewardship +Roll Total: 71
71 71
Happerry threw 1 6-faced dice. Reason: Stewardship Improvement Total: 4
4 4
Happerry threw 1 100-faced dice. Reason: Hiei Learn From EXP (Steward) Total: 61
61 61
Happerry threw 1 6-faced dice. Reason: Hiei Learn From EXP (Steward) Total: 6
6 6
Happerry threw 1 100-faced dice. Reason: Kirishima Learn From EXP Total: 75
75 75
Happerry threw 1 6-faced dice. Reason: Kirishima Learn From EXP Total: 6
6 6
Happerry threw 1 100-faced dice. Reason: Patrol - Mingo, Lex, Hiei, Ker Total: 53
53 53
 
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Turn 13 Status Screen

Slaughtering Depths Princess (Azecreth)

Slaughtering Depths Princess
Status
Current Resources: 33.5
Current Sorcery: 4

Resources/Turn: +7
Sorcery/Turn: +2

Sea People
Beneath The Waves

Unlocked
Of the Sea
Sorcery
Underwater Construction
Specialization I
Weaponry I
Ship <> Girl
Nature of The Abyss


Researching
Completed! +0 Overflow!
Is Giving:
Specialization I to Ravishing Depths Princess (MurderHobo of Nod) (Arrives in Three Turns)
Sorcery to Ravishing Depths Princess (MurderHobo of Nod) (Arrives in Three Turns)

Is Receiving:
Construction I from Ravishing Depths Princess (Murderhobo of Nod) (Arrives in Three Turns)
Stalk the Prey from Ravishing Depths Princess (Murderhobo of Nod) (Arrives in Three Turns)

Fleets

Slaughtering Depths Princess (Leader) (Chile)
Attributes
Diplomacy: 9
Martial: 21 *
Stewardship: 15
Intrigue: 20
Learning: 18 *


Fleet
3 Destroyers (3 Critically Damaged!)
4 Submarines (3 Critically Damaged!)

IJN Ro-59 (Captured in Polynesie Francaise)
Personal Traits
Survivor

Attributes
Diplomacy: 10
Martial: 4
Stewardship: 8
Intrigue: 12
*
Learning: 12

Fleet
1 Submarine Tender
3 Submarines

Battleship Demon 'Tartarus' (Panama)
Personal Traits
Unfinished Business
Brawler

Attributes
Diplomacy: 8
Martial: 11 *
Stewardship: 15
*
Intrigue: 2
Learning: 8


Fleet
None

KMS Gneisenau (Panama)
Personal Traits
AA Specialist
Brawler

Attributes
Diplomacy: 4
Martial: 16 *
Stewardship: 10 *
Intrigue: 4
Learning: 12


Fleet
None

French Merchantman Bonhomme Richard (Pacific Far SE)
Personal Traits
Age of Sail
Old Knowledge

Attributes
Diplomacy: 8
Martial: ----
Stewardship: 10
Intrigue: 6
Learning: 1


Fleet



Installations
Drake Passage Outpost (Underwater) (0/2 Construction Slots Available)
Modules
Underwater Resource Gathering (1 slot) (+3 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
3 PT Boats

Pacific Far SE Outpost (Underwater) (1/2 Construction Slots Available)
Modules
Underwater Resource Gathering (1 slot) (+4 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
None

Galapagos Islands Outpost (1/2 Construction Slots Available)
Modules
Artillery Emplacements (1 slot)

Fleet
None

Chile Harbor (1/4 Construction Slots Available)
Modules
Surface Resource Gathering (1 slot) (+5 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)
Research Center (1 Slot) (+20% to research rolls for ships in the area)

Fleet
None


Panama Canal Installation (1/4 Construction Slots Available)
Modules
Airfield (1 slot) (Can Construct Fighter and Bomber Wings) (0/3 Air Wings Garrisoned)
Shipyard (1 slot) (May Commission Ships at this Installation)
Research Center (1 Slot) (+20% to research rolls for ships in the area)

Fleet
None
Elusive Carrier Princess (Happerry)

Elusive Carrier Princess
@Happerry

Status
Current Resources: 8
Current Sorcery: 4

Resources/Turn: +2
Sorcery/Turn: +2

Fair Weather's Friends
Scatterbrained Geniuses
Unlocked
Sorcery
Gatherer Tactics
Construction I
Specialization I
Of The Land
Destroyer Construction
False Flag
Ship <> Girl


Researching
Allocate +49 Overflow to...
Power Through Purpose (219/300)
Hunter Tactics (19/150)
Ritual Refinement (14/300)
Specialization II (12/300)
Fortifications (9/150)
Weaponry I (7/150)

Is Giving:
None

Is Receiving:
None



Fleets

Elusive Carrier Princess (Leader) (Solomon Islands) (1/3 slots available)
Personal Traits
Peaceful

Attributes
Diplomacy : 20
Martial : 5
Stewardship : 19
Intrigue : 18
Learning : 23


Air Power
1x Fighter Wing (Elusive Carrier Princess)
1x Bomber Wing (Elusive Carrier Princess)

Fleet
None

IJN Fubuki (Solomon Islands)
Personal Traits
AA Specialist
Trendsetter
First of Her Name

Attributes
Diplomacy : 4
Martial : 12
Stewardship : 15
Intrigue : 10
Learning : 4


Fleet
4x Destroyers

IJN Hiei (Solomon Islands)
Personal Traits
Venerable
Heaven's Touch

Attributes
Diplomacy : 14
Martial : 14
Stewardship : 8
Intrigue : 2
Learning : 16


Fleet
None

IJN Kirishima (Solomon Islands)
Personal Traits
Venerable

Attributes
Diplomacy : 4
Martial : 10
Stewardship : 14
Intrigue : 6
Learning : 20


Fleet
None

USS Mingo (Solomon Islands)
Personal Traits
Survivor
Hunter-Killer

Attributes
Diplomacy : 10
Martial : 16
Stewardship : 4
*
Intrigue : 12
Learning : 6


Fleet
None

USS Lexington (Solomon Islands) (1/3 slots available)
Personal Traits
Scouting
Harrier

Attributes
Diplomacy: 2
Martial: 20
Stewardship: 6
Intrigue: 12
Learning: 8


Air Power
1x Fighter Wing (USS Lexington)
1x Bomber Wing (USS Lexington)

Fleet
None

Installations

Solomon Islands Harbor (2/4 Construction Slots Available)
Modules
Airfield (1 slot) (Can Construct Fighter and Bomber Wings) (0/3 Air Wings Garrisoned)
Surface Resource Gathering (1 slot) (+2 resources/turn)

Fleet
None

Rogue Wrathful Princess (Terran Imperium)


Rogue Wrathful Princess
@Terran Imperium

Status
Current Resources: 27
Current Sorcery: 4

Resources/Turn: +5
Sorcery/Turn: +2

Fleet in Being
Fair Weather's Friends
Unlocked
Sorcery
Construction I
Destroyer Construction
Cruiser Construction


Researching
Capital Construction (421/500)
Is Giving:
Destroyer Construction to Ravishing Depths Princess (Murderhobo of Nod) (Arrives in Two Turns)
Cruiser Construction to Ravishing Depths Princess (Murderhobo of Nod) (Arrives in Two Turns)
Cruiser Construction to Western Island Princess (Coshiua) (Arrives in Two Turns)

Is Receiving:
Stalk the Prey from Ravishing Depths Princess (Murderhobo of Nod) (Arrives in Two Turns)
Ship <> Girl from Ravishing Depths Princess (Murderhobo of Nod) (Arrives in Three Turns)
Armor I from Western Island Princess (Coshiua) (Arrives in Two Turns)
Fortifications I from Western Island Princess (Coshiua) (Arrives in Two Turns)



Fleets

Rogue Wrathful Princess (10/12) (Leader) (Polynesie Francaise)
Personal Traits
Storm Princess

Attributes
Diplomacy: 21
Martial: 22
Stewardship: 10
Intrigue: 14
Learning: 16 *


Fleet
None

Beast of the Abyss Bismarck (Polynesie Francaise)
Personal Traits
Insanity [10]
Survivor
Unfinished Business
Cannibal
Dark-Touched
Brawler
Heir

Attributes
Diplomacy: ----
Martial: 38
Stewardship: 10*
Intrigue: 4
Learning: 8


Fleet
None


HMS Victorious (Polynesie Francaise) (1/3 slots available)
Personal Traits
Harrier
Scouting

Attributes
Diplomacy: 4
Martial: 12
Stewardship: 12
Intrigue: 6
Learning: 13


Air Power
1x Fighter Wing (HMS Victorious)
1x Bomber Wing (HMS Victorious)

Fleet
None

IJN Zuikaku (Polynesie Francaise) (4/6 slots available)
Personal Traits
Big Hangars
Ambusher

Attributes
Diplomacy: 4
Martial: 14
Stewardship: 6
Intrigue: 14
Learning: 8 *


Air Power
1x Fighter Wing (IJN Zuikaku)
1x Bomber Wing (IJN Zuikaku)

Fleet
None

SMS Blücher (Polynesie Francaise)
Personal Traits
Unfinished Business

Attributes
Diplomacy: 6
Martial: 12
Stewardship: 12
Intrigue: 10*
Learning: 4


Fleet
None

HMS Hood (Polynesie Francaise)
Personal Traits
Legendary
Heaven Touched
Logistician

Attributes
Diplomacy: 4
Martial: 13
Stewardship: 15
Intrigue: 2
Learning: 12 *


Fleet
None

Installations

Pitcairn Islands Outpost (0/2 Construction Slots Available)
Modules
Shipyard (1 slot) (May Commission Ships at this Installation)
Surface Resource Gathering (1 Slot) (+1 Resources/Turn)

Fleet
1x Heavy Cruiser

Polynesie Francaise Outpost (0/2 Construction Slots Available)
Modules
Shipyard (1 slot) (May Commission Ships at this Installation)
Surface Resource Gathering (1 Slot) (+4 Resources/Turn)
Fleet
11x Destroyers
1x Heavy Cruiser


Line Islands Outpost (2/2 Construction Slots Available)
Modules
None

Fleet
None

Industrial Princess (Nihilo)


Industrial Princess
@Nihilo

Status
Current Resources: 37
Current Sorcery: 4

Resources/Turn: +4
Sorcery/Turn: +2

Arms of the Mother
Focused Scholars
Unlocked
Destroyer Construction
Fortifications
Efficiency I
Hidden in Plain Sight
Construction I
Gatherer Tactics
Specialization I
Sorcery
EVENT: Computer Construction


In Progress
Construction II (145.5/300)
Is Giving:
None

Is Receiving:
None



Fleets

Unknown Heavy Cruiser Demon 'P' (New Zealand)
Personal Traits
Survivor
Giantslayer
Human-Curious

Attributes
Diplomacy: 4
Martial: 14
Stewardship: 10
Intrigue: 26
Learning: 4


Fleet
3 Submarines

HMS Seawolf (New Zealand)
Personal Traits
Hunter-Killer
Battleship Specialist

Attributes
Diplomacy: 10
Martial: 12
Stewardship: 6
Intrigue: 16
Learning: 18


Fleet



Installations

Industrial Princess (Harbor) (New Zealand) (0/4 Construction Slots Available)
Personal Traits
Human-Curious

Attributes
Diplomacy: 17
Martial: 10
Stewardship: 22
Intrigue: 17
Learning: 24


Modules
Surface Resource Gathering (1 slot) (+4 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)
Tier II Fortifications (1 slot) (+4 CP)
Exterior Camouflage (+10 to combat search, Ambush capable)
Research Center (1 slot) +20% to Research)

Fleet
14 Destroyers
Western Island Princess (Coshiua)


Western Island Princess
@Coshiua
Status
Current Resources: 29
Current Sorcery: 6

Resources/Turn: +1
Sorcery/Turn: +2

Arms of the Mother
Clever Engineers
Unlocked
Destroyer Construction
Fortifications
Efficiency I
Submarine Construction
Hunter Tactics
Sorcery
Gatherer Tactics
Armor I
Specialization I
Of The Land
False Flag


In Progress
Ritual Refinement (222/300)
Is Giving:
Armor I to Rogue Wrathful Princess (Terran Imperium) (Arrives in Two Turns)
Fortifications I to Rogue Wrathful Princess (Terran Imperium) (Arrives in Two Turns)

Is Receiving:
Cruiser Construction from Rogue Wrathful Princess (Terran Imperium) (Arrives in Two Turns)


Fleets

IJN I-25 (Infiltrated in Micronesia)
Personal Traits
Submarine Carrier
Scouting

Attributes
Diplomacy: 14
Martial: 6
Stewardship: 4
Intrigue: 21
Learning: 6


Fleet
3 Destroyers
1 Submarine

IJN Kuma (Java Sea)
Personal Traits
Flagship
First of Her Name

Attributes
Diplomacy: 4
Martial: 16
Stewardship: 4
Intrigue: 18
Learning: 12


Fleet
7 Destroyers (5 Damaged!)
1 Submarine

USS Guam (Banda Sea) (Critically Damaged!)
Personal Traits
Unfinished Business

Attributes
Diplomacy: 12
Martial: 10
Stewardship: 9 *
Intrigue: 7
Learning: 8


Fleet
1 Battleship (Critically Damaged!)
1 Submarine



Installations

Western Island Princess (Harbor) (Palau) (1/4 Construction Slots Available)
Attributes
Diplomacy: 17
Martial: 12
Stewardship: 20
Intrigue: 18
Learning: 18
*

Modules
Surface Resource Gathering (1 slot) (+1 resources/turn)
Shipyard (1 slot) (Constructing Destroyers, 1 Turns Remaining)
Tier II Fortifications (1 slot) (+4 CP total)
Research Center (1 slot) +20% to Research)

Fleet
4 Destroyers

Banda Sea Outpost (Under Construction, 95% Completed)
Modules
None

Fleet
None

Banda Sea Harbor (2/4 Construction Slots Available)
Modules
Airfield (1 slot) (Can Construct Fighter and Bomber Wings) (0/3 Air Wings Garrisoned)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
None

Ravishing Depths Princess (Murderhobo of Nod)


Ravishing Depths Princess
@Murderhobo of Nod
Status
Current Resources: 36
Current Sorcery: 2

Resources/Turn: +3
Sorcery/Turn: +1

Sea People
Chameleon Mentalities
Unlocked
Of the Sea
Stalk the Prey
Undersea Construction
Ship <> Girl
Construction I
Nature of Abyss


In-Progress
Power Through Cruelty (104/300)
Abyssal Influences (237/300)
Is Giving:
Stalk the Prey and Ship <> Girl to Rogue Wrathful Princess (Terran Imperium) (Arrives in Two Turns)
Stalk the Prey and Construction I to Slaughtering Depths Princess (Azecreth) (Arrives in Three Turns)

Is Receiving:
Cruiser Construction and Destroyer Construction from Rogue Wrathful Princess (Terran Imperium) (Arrives in Two Turns)
Sorcery and Specialization I from Slaughtering Depths Princess (Azecreth) (Arrives in Three Turns)


Fleets
Ravishing Depths Princess (Submarine) (Bering Sea)
Attributes
Diplomacy: 8
Martial: 21
Stewardship: 16
Intrigue: 24
Learning: 21


Fleet
4 Submarines
2 Destroyers

Unknown Light Cruiser 'Palau' (Bering Sea)
Personal Traits
Flagship
Blood Knight

Attributes
Diplomacy: 4
Martial: 12
Stewardship: 12
Intrigue: 8
Learning: 12


Fleet
3 Destroyers
2 Submarines


Installations
Bering Sea Installation (Underwater) (1/2 Construction Slots Available)
Modules
Underwater Resource Gathering (1 slot) (+3 resources/turn)

Fleet
None



Disdainful Dread Princess (SolDraco)


Disdainful Dread Princess
@SolDraco
Status
Current Resources: 16
Current Sorcery: 5

Resources/Turn: +2.5
Sorcery/Turn: +2

Arms of the Mother
Focused Scholars
Unlocked
Construction I
Fortifications
Efficiency I
Specialization I
Gatherer Tactics
Specialization II
Sorcery
Hidden in Plain Sight
Armor I
Destroyer Construction
Of The Land
Undersea Construction
Hunter Tactics


Researching
Ritual Refinements (162.5/300)

Is Giving:
Hidden in Plain Sight to Devil Trench Princess (One Turn Remaining)

Is Receiving:
None


Fleets

Light Cruiser Demon 'Dragon' (Pacific SW)
Personal Traits
First of Her Name
Flagship

Attributes
Diplomacy: 6
Martial: 14
Stewardship: 14
Intrigue: 4
Learning: 10


Fleet
4 Destroyers
9 Submarines

HMS King Edward VII (Wake)
Personal Traits
First of Her Name
Logistician

Attributes
Diplomacy: 8
Martial: 10
Stewardship: 14
Intrigue: 6
Learning: 6


Fleet
None

HMAS Encounter (Pacific SW)
Personal Traits
Survivor
Venerable

Attributes
Diplomacy: 6
Martial: 10
Stewardship: 12
Intrigue: 8
Learning: 6


Fleet
None

Installations
Disdainful Dread Princess (Leader) (Harbor) (Fiji) (0/4 Construction Slots Available)
Attributes
Diplomacy: 9
Martial: 13
Stewardship: 20
Intrigue: 17
Learning: 18*


Modules
Surface Resource Gathering (1 slot) (+2.5 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)
Research Center (1 Slot) (+20% to research rolls for ships in the area)
Research Center (1 Slot) (+20% to research rolls for ships in the area)

Fleet
10 Destroyers

Wake Outpost (Outpost) (Underwater) (Wake) (2/2 Construction Slots Available)
Modules
Summoning Chamber

Fleet
None

Pacific Southwest Installation (Outpost) (Underwater) (Pacific SW) (1/2 Construction Slots Available)
Modules
Tier I Fortifications (1 slot) (+2 CP)

Fleet
None
Devil Trench Princess (Sukrai)


Devil Trench Princess
@Sukrai

Status
Current Resources: 6
Current Sorcery: 2

Resources/Turn: 0
Sorcery/Turn: +2

Fleet in Being
Chameleon Mentalities
Unlocked
Armor I
Gatherer Tactics
Sorcery
Construction I
Specialization I
Efficiency I
Destroyer Construction
Of The Land


Researching
Of The Sea (36/300)
Is Giving:
None

Is Receiving:
Hidden in Plain Sight from Disdainful Dread Princess (One Turn Remaining)


Fleets
Devil Trench Princess (Leader) (Mariana Islands)
Personal Traits
Dark-Touched

Attributes
Diplomacy: 11
Martial: 22
Stewardship: 15
Intrigue: 22
Learning: 15
*

Fleet
None

IJN Onami (Infiltrated in Guam)
Personal Traits
Human-Curious
Logistician
Blood Knight

Attributes
Diplomacy: 6 *
Martial: 4
Stewardship: 11
Intrigue: 26
Learning: 7 *


Fleet
None

IJN Musashi (Marshall Islands) (Critically Damaged!) (Fleet Critically Damaged!)
Personal Traits
Biggest Gun
Legendary
Heaven-Touched
Heir

Attributes
Diplomacy: 11
Martial: 23
Stewardship: 14
Intrigue: 9
Learning: 17


Fleet
3 Submarines (2 Critically Damaged!)

IJN Nagato (Marshall Islands) (Critically Damaged!)
Personal Traits
Baptism of Flame
Unfinished Business

Attributes
Diplomacy: 6
Martial: 10
Stewardship: 17
Intrigue: 4
Learning: 12


Fleet
None

USS Enterprise (CV-6) (Mariana Islands)
Personal Traits
Legendary
Survivor

Attributes
Diplomacy: 6
Martial: 14
Stewardship: 8
Intrigue: 20
Learning: 10


Fleet
None

Installations
Marianas Outpost (Underwater) (2/2 Construction Slots Available)
Modules
N/A

Fleet
N/A

Southern Japanese Islands Outpost (Underwater) (2/2 Construction Slots Available)
Modules
N/A

Fleet
N/A

Bikini Atoll Outpost (2/2 Construction Slots Available)
Modules
N/A

Fleet
N/A

Guam Island Installation (Harbor) (Guam) (2/4 Construction Slots Available)
Modules
Shipyard (1 slot)(May Commission Ships at this Installation)
Airfield (1 slot) (May construct planes at and sortie planes from this installation)

Fleet
None

Majuro Installation (Harbor) (2/4 Construction Slots Available)
Modules
Shipyard (1 slot)(May Commission Ships at this Installation)
Airfield (1 slot) (May construct planes at and sortie planes from this installation)

Fleet
None

Great Mother Princess (Gorgoth)


Great Mother Princess
@Gorgoth

Status
Current Resources: 51
Current Sorcery: 0

Resources/Turn: +4
Sorcery/Turn: +2

Clever Engineers
Scatterbrained Geniuses
Unlocked
Construction I
Sorcery
Hunter Tactics
Destroyer Construction
False Flag
Gatherer Tactics
Efficiency I
Armor I
Fortifications I


Researching
Specialization I (236/300)
Sealife Studies (131.5/150)
Theft of Knowledge (0/300)
Power through Purpose (11/300)
Weaponry I (7/150)
Construction II (2/300)
Is Giving:
None

Is Receiving:
None


Fleets
USS Samuel B. Roberts (Infiltrated in East China Sea)
Personal Traits
Taffy 3

Attributes
Diplomacy: 6
Martial: 12
Stewardship: 3
Intrigue: 13
Learning: 10


Fleet
2 Destroyers

USS Hoel (Taiwan)
Personal Traits
Taffy 3

Attributes
Diplomacy: 6
Martial: 14
Stewardship: 3
Intrigue: 12
Learning: 10


Fleet

IJN Kongou (Philippines)
Personal Traits
First of Her Name
Venerable

Attributes
Diplomacy: 8
Martial: 14
Stewardship: 10
Intrigue: 10
Learning: 14


Fleet
None

IJN Yamato (Philippines)
Personal Traits
First of Her Name
Legendary
Unfinished Business
Heaven Touched
Biggest Gun
Heir

Attributes
Diplomacy: 11
Martial: 21
Stewardship: 19
Intrigue: 11
Learning: 13


Fleet
None

USS Princeton (Philippines) (1/3 slots available)
Personal Traits
Harrier
Bomber Specialist

Attributes
Diplomacy: 1
Martial: 14
Stewardship: 6
Intrigue: 8
Learning: 12


Fleet

Air Power

1x Fighter Wing (USS Princeton)
2x Bomber Wing (USS Princeton)
None

USS Harder (Philippines)
Personal Traits
Scouting
Venerable

Attributes
Diplomacy: 4
Martial: 14
Stewardship: 4
Intrigue: 16
Learning: 8


Fleet
None

IJN Mogami (Philippines)
Personal Traits
First of Her Name
Survivor

Attributes
Diplomacy: 4
Martial: 12
Stewardship: 10
Intrigue: 8
Learning: 10


Fleet
None


Installations

Great Mother Princess (Harbor) (Phillippines) (2/4 Construction Slots Available)
Attributes
Diplomacy: 9
Martial: 17
Stewardship: 18
Intrigue: 17
Learning: 27

Modules
Surface Resource Gathering (1 slot) (+4 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
14 Destroyers

Taiwan Installation (Outpost) (2/2 Construction Slots Available)
Modules
None

Fleet
2 Destroyers

East China Sea Installation (Outpost) (2/2 Construction Slots Available)
Modules
None

Fleet
None

Java Sea Installation (Outpost) (Under Construction, 86% Complete)
Modules
None

Fleet
None

South China Sea Installation (Outpost) (Under Construction, 52% Complete)
Modules
None

Fleet
None


Should be all good, let me know if there are any issues?
 
Last edited:
Construction II Research:
1+48 (Double Down)+18=67

Focused Scholar Bonus=20%+20%=40%=x1.4
Research Centre Bonus=20%=x1.2
Computer Bonus=20%=x1.2
Total Bonus=x1.8

67x1.8=120.6

P's stealth patrol:
6+52 (Double Down)=58

Seawolf's stealth patrol:
100+16=116

Trade: Gave Sol 12 resources in exchange of Undersea Construction, Of The Land and Armour I
Nihilo threw 3 100-faced dice. Total: 107
6 6 1 1 100 100
 
Last edited:
Turn 13 (Aka 'need resources')

Light Cruiser Demon 'Dragon' (Pacific SW)
[x] Lead Fleet [New Zealand]
[x] Lead Fleet [Pacific SSE] + Construct U. Outpost (Shipyard) (Cost: 5)

HMS King Edward VII (Wake)
[X] Build Installation
[X] Summon

HMAS Encounter (Pacific SW)
[X] Lead Fleet [Indian Ocean] + Construct U. Outpost (Shipyard) (Cost: 5)
[X] Construct U. Outpost

Disdainful Dread Princess (Harbor Installation) (Fiji)
[X] Research [Ritual Refinements]
[X] Construct Fortifications (Cost: 6)
[X] Train (Learning)

Lets start with DDP

Roll for training Learning (18)
Roll for training Gain
Result: DDP Learning now at 22

Roll for Research
(88+18)*1.6=169.5 Ritual Refinements at (332/300)
32 Overflow. Assigned to Sealife Studies (32/150)

HMAS Encounter

Location shift: Indian Ocean

Construct Outpost (Indian Ocean) I: 10+12=22/90
Construct Outpost (Indian Ocean)II: 18+12=52/90

HMS King Edward VII

Construct Outpost (Wake)I: 84+14=141/90
Outpost Finished
51 Lost

(AHHHHH)

Summoning Roll (Battlesite): 73+14(Stewardship)=87
Specific Ship Summoned.
...Uh, which ones can I even summon right now?... Ah, wait, Saratoga is still free, right?~

Lets get the great carrier and let her fight a bit~

Light Cruiser Demon 'Dragon'

Location Shift: New Zealand.
Location Shift: Pacific SSE

Construct Outpost (Pacific SSE): 46+14=60/90

Resources end of Turn: 0
Resources Start next Turn: 2.5

Sorcery end of Turn: 0
Sorcery Start next Turn: 2
Soldraconis threw 1 100-faced dice. Reason: Learning Training Total: 33
33 33
Soldraconis threw 1 6-faced dice. Reason: Training Gain Total: 4
4 4
Soldraconis threw 1 100-faced dice. Reason: Research (Ritual Refinements) Total: 88
88 88
Soldraconis threw 2 100-faced dice. Reason: Construct Outpost (IO)I Total: 28
10 10 18 18
Soldraconis threw 1 100-faced dice. Reason: Construct Outpost (Wake) I Total: 84
84 84
Soldraconis threw 1 100-faced dice. Reason: Construct Outpost (Pacific SSE Total: 46
46 46
Soldraconis threw 1 100-faced dice. Reason: Summoning (Battlesite) Total: 73
73 73
 
Last edited:
Akuma, Devil Trench Princess (Leader) (Mariana Islands)
[X] Research [Under the Sea] Edit 1: +94 total for 130/300
[X] Train (Learning) Edit 2: rolled 17, so gain 4 for total of 19


IJN Onami (Mariana Islands) (Infiltrated in Guam)
[X] Build Surface Resource Gathering module (Costs 2 Resources)
[X] Train Intrigue Edit 3: Gains 2 Intrigue


IJN Nagato (Marshall Islands)
[X] Repair self at Majuro
[X] Build/Upgrade Installation [Bikini Outpost, finished finally] Edit 5: Yeah, done


IJN Musashi (Marshall Islands)
[X] Repair Self and fleet
[X] Build/Upgrade Installation [Surface Gathering module: Bikini Outpost] (Costs 2 Resources)


USS Enterprise (Mariana Islands)
[X] Build Fleet [4 Destroyers] (Costs 2 Resources)
[X] Scavenge Edit 4: Total of 35, so gain 2 Resources


Vassal: Siren-Controlled Guam
[X] Fortify the islands, coastal batteries and artillery to defend them.
[X] Live and let live, as promised, there is no need to exert your power too forcefully now, wait until later.

Net cost: 6 resources
Net gain: 2 resources:
Total Resources: 2 left
Sukrai threw 1 100-faced dice. Reason: Researching Of the Sea Total: 79
79 79
Sukrai threw 1 100-faced dice. Reason: Training Learning for Akuma Total: 17
17 17
Sukrai threw 1 6-faced dice. Reason: Gaining Learning Total: 4
4 4
Sukrai threw 1 100-faced dice. Reason: Onami trains Intrigue Total: 33
33 33
Sukrai threw 1 6-faced dice. Reason: Onami GAINS Intrigue Total: 2
2 2
Sukrai threw 1 100-faced dice. Reason: Enterprise Scavenges Total: 27
27 27
Sukrai threw 1 100-faced dice. Reason: Finish Building Bikini Atoll O Total: 76
76 76
 
Last edited:
@Spectral Waltz:

Summon Akashi from Wreck [Palau] - WIP
-No Rolls needed, I believe.

Research [Ritual Refinement] - WIP
-222 [Current Progress]
-69 [Roll]
-18 [Learning]
-
20% [Research Center] =
x1.2



(69 [Roll] x 1.2 [R.C.]) + 222 + 18
(82.8) + 240)
82 + 240
322

322/300 for [Ritual Refinement]
[Ritual Refinement] unlocked
22 Leftover/ To Next Technology.

Train [Marital] - Kuma
-1

Seek Combat [Papau New Guinea] - Fugo
- 11 + 21 [Intrigue] = 32

EDIT:
Fixed Kuma's Martial Training Roll.
Coshiua threw 2 100-faced dice. Reason: Research [Ritual Refinment] Total: 134
69 69 65 65
Coshiua threw 1 100-faced dice. Reason: Train [Martial] Kuma Total: 15
15 15
Coshiua threw 1 100-faced dice. Reason: Seek Combat [Papau New Guinea] Total: 11
11 11
Coshiua threw 1 6-faced dice. Reason: Revised Mart. Training [Kuma] Total: 1
1 1
 
Last edited:
ROLL POST

Scatterbrain landed on Stalk the Prey
Sea of Japan Outpost W/ Fortifications complete
Hoel gains 2 Intrigue
Java Sea Outpost Finished
Kongo gains 6 Intrigue (Dear lord what have we unleashed upon this wretched world...)
Kongo Gains 4 Stewardship
S China Outpost done. First Crit of mine Wasted *Cries*
Yamato gains 3 Intrigue
Yamato gains 1 Stewardship
Gorgoth threw 2 100-faced dice. Reason: SCIENCE! (Specialization I) Total: 56
26 26 30 30
Gorgoth threw 1 6-faced dice. Reason: Training Great Mother Learning Total: 1
1 1
Gorgoth threw 1 100-faced dice. Reason: Training Great Mother Learning Total: 7
7 7
Gorgoth threw 1 20-faced dice. Reason: Scatterbrain Total: 8
8 8
Gorgoth threw 2 100-faced dice. Reason: Sam Build Outpost Total: 172
86 86 86 86
Gorgoth threw 1 100-faced dice. Reason: Hoel Infiltrate Total: 90
90 90
Gorgoth threw 1 100-faced dice. Reason: Hoel Training Total: 50
50 50
Gorgoth threw 1 6-faced dice. Reason: Hoel Training Total: 2
2 2
Gorgoth threw 1 100-faced dice. Reason: Kongo Contruct Java Sea Outpos Total: 51
51 51
Gorgoth threw 1 100-faced dice. Reason: Kongo Intrigue Training Total: 23
23 23
Gorgoth threw 1 6-faced dice. Reason: Kongo Intrigue Training 2 Total: 6
6 6
Gorgoth threw 1 100-faced dice. Reason: Kongo Stewardship Training Total: 76
76 76
Gorgoth threw 1 6-faced dice. Reason: Kongo Stewardship Training 2 Total: 4
4 4
Gorgoth threw 1 100-faced dice. Reason: Yamato S China Outpost Total: 100
100 100
Gorgoth threw 1 100-faced dice. Reason: Yamato Intrigue Training Total: 25
25 25
Gorgoth threw 1 6-faced dice. Reason: Yamato Intrigue Training 2 Total: 3
3 3
Gorgoth threw 1 100-faced dice. Reason: Yamato Stewardship Training Total: 71
71 71
Gorgoth threw 1 6-faced dice. Reason: Yamato Stewardship Training 2 Total: 1
1 1
Gorgoth threw 1 100-faced dice. Reason: Princeton Infiltrate Total: 25
25 25
Gorgoth threw 1 100-faced dice. Reason: Mogami Infiltrate Total: 16
16 16
Gorgoth threw 1 100-faced dice. Reason: SCAVENGE HARDER! Total: 96
96 96
Gorgoth threw 1 100-faced dice. Reason: SCAVENGE HARDER 2! Total: 21
21 21
 
Last edited:
Rolls post

Research: 89 (Roll) + 12 (Learning) + 20% (Research Center) (20% of 89 = 17.8 so 17/18) = 118
Patrol (Pacific Far SE): 45 (Roll) + 21 (Martial) = 66
Azecreth threw 1 100-faced dice. Reason: Research (Joint project) Total: 89
89 89
Azecreth threw 1 100-faced dice. Reason: Patrol (Pacific Far SE) Total: 45
45 45
Azecreth threw 1 100-faced dice. Reason: Prison Activities Total: 69
69 69
 
Last edited:
Rolls:
[X] Ravishing Depths, Research: 32+15=47
[X] Palua, Construction (Base) Commander Isles: 83+12=95
[X] Get your Chief Medical Imp to examine and report on him before you throw away the body.
[X] You need more refined methods.
Murderhobo of Nod threw 2 100-faced dice. Reason: Rolls Total: 115
32 32 83 83
 
Last edited:
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