the SoBs use UEF vehicles right now if Im not wrong. can we get them some imperial ones too in exchange for the mass production of Imperial weaponry for Clad?

also, does the UEF has automated vehicles that don't require ACU's, for defending fort pastor? asking cause it might not run into the same issue as the Secbots, being essentially mobile turrets inside a static base, limited to it
 
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honestly the main idea is just to provide additional support for base defenders that don't happen to be piloting an ACU. it can be helpful for peaceful times- like provide quick support for a few sisters who deal with thieves. it can also help in a full attack on our base, if we aren't present, to support SoBs in a tight spot without endangering more people and while letting SoB pilots to take care of more pressing needs.

it is also helpful if we need to maintain a base in one operation area when we need to move to another, for a short while at least, now that extenders are no longer a thing. basically allowing Revy to make sure area she secured already stays secure for a couple hours without her immediate supervision(As in secure from minor remaining threats, or to support a force of infantry invested there. its not intended to replace an ACU pilot in an active hot zone)

edit: it might also be useful if we want to make a show of force for the SoBs, by disguising some auto vehicles as SoB vehicles and pretending to have a much larger force of them
 
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You have the Knights for that tho
How many are there available, though? Especially if we're needing their assistance in other locations as well.
I did come up with a few sort of ideas for things to make that would help our Auto Militia forces work better with local forces. The lesser of the two being a laser designator of sorts, that will assign the target an elevated targeting priority for… either the nearest of our units or the ones in the immediate vicinity of the target, potentially depending on what units are how close to the target. This shouldn't be too problematic from a cooperation standpoint, as it is not an override of any sort. This would… still probably not go below officers, with the potential exception of some specialists (maybe some snipers/scouts/recon specialists might have them?)
The second would be a device that can provide… basically the equivalent of a minimap alert for Revy (and Luna, and Eliza and/or Sena) at the targeted location. Depending on the user, there may also be a function for it to ping its own location if the user is severely injured or incapacitated or killed. This might be a little more widespread than the previous, but still uncommon.
The last, and potentially most contentious idea… would be a fair bit more touchy, and a whole lot more restricted on account of what it is. To wit, it is a target override that has any bots in the vicinity that can engage the target stop and immediately engage said target, along with sounding an alarm for Revy, Luna, Sena and/or Eliza (if one or both are in sACUs), and potentially whoever is in overall command/the command staff. It will also log who, where, when, and what was targeted for later inquiry and review. This would, obviously, be limited to extremely high-priority targets, particularly those that her Bots might not otherwise immediately recognize as such (psykers doing something psykey, to name one)
My assumption for that is that it would be restricted to… maybe whoever is in regional(?) command of any of the Order of the Stoic Heart, the Halo Swords, or the Knights of Tet; but definitely someone who is trusted both by Revy and by Canoness Rosentree, Chapter Master Ambrose, or King Balin respectively. Obviously, Sena (if she is not in an sACU) would have access to it, as well as potentially some or all of the three leaders named.
 
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Once the wrecked ones you saved so heroically out of the Moloch's claws have been repaired and all the ones that were questing in other parts of the Imperium will return, the Knights of Tet will roughly number: 600 Armiger-Pattern, 300 Questoris-Pattern and 100 Dominus-Pattern + 1 Acastus-Pattern.
 
also, does the UEF has automated vehicles that don't require ACU's, for defending fort pastor? asking cause it might not run into the same issue as the Secbots, being essentially mobile turrets inside a static base, limited to it
honestly the main idea is just to provide additional support for base defenders that don't happen to be piloting an ACU.
We have T1 Units for that like the Mech Marine and Striker, or Offensive and Defensive structures.

If you want to make smaller things, the T0, that's kinda Imperial produced stuff. And uh... we kinda can't shove brains into control systems to make Machine Spirits.
If the vehicles add meaningful capability, maybe. What do you have in mind?
IMO the biggest loss from the Sisters in the equipment is IFVs. The ability for a ground-based transport to provide direct fire against fortified positions or armored threats. This isn't as bad if the Sisters can have their usual infantry portable anti-tank bolstered by a few UEF stuff, but being solely reliant on air transport or drop pod is asking for gigantic orbital defenses to lock out easy paths to limit urban clearing, or turning cities into even bigger meat grinders.
 
How does it stack up against its Imperial counterparts? IIRC Rhinos and… Chimeras? are two of the Imperial APCs that I remember.
We also need to consider the Immolator, Repressor, and Razorback. The closest thing they have to IFVs.
Immolators use two heavy weapons of the Holy Trinity, Repressors have a Storm Bolter+Heavy Flamer along with additional armor, more seats, and firing ports, and the Razorback is halved transport capacity for twin heavy Bolters/flamethrowers/Lascannons/Multimeltas/Assault Cannons.

A Riot Pod is:
The machine gun turrets are .50 cal-ish gauss riot guns on a gimbal turret.
There is a "Hells Fury Riot Gun" that gets put on T2 units like the gunship and air transport, but I think the Pod is closer to the Tom Cat that gets used on the Scout and Mech Marine in terms of size. Only a faster fire rate, if the shared naming convention means anything.

So yes, we have a literal M113 with a nastier version of the M2 slapped on.
 
The Rino is perfect for the Space Marines. Its small, quick, quite tanky for its size, easily repairable in the field and can be transported by thunderhawks.

The UEF APC is an angry, blue metal brick almost the size of a baneblade made by Apple standards, that is: if its broken we build a new one.
 
The UEF APC is an angry, blue metal brick almost the size of a baneblade made by Apple standards, that is: if its broken we build a new one.
... Does it have firing ports, a top hatch, or some other higher platform? Because having the ability to have the Sisters use their own anti-infantry/anti-armor weapons would compensate for the slightly lower capability of a single Gauss Machine gun.

And potentially recreate the absolute meme that is the Stormlord.
 
If y'all wanted a solid core of armored cavalry you should have voted for the Knight STC option.
 
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No what I meant to say is that the discussion to give the SoBs a little more punch is a bit needless because you have a thousand Knights. Quest Knights who are twice as tall and eight times as deadly as canon Knights and who have void shields. They can punch down a lot better than your T3 units can.
 
No what I meant to say is that the discussion to give the SoBs a little more punch is a bit needless because you have a thousand Knights. Quest Knights who are twice as tall and eight times as deadly as canon Knights and who have void shields. They can punch down a lot better than your T3 units can.
Not to mention having Human pilots rather than stupid AI

though one thing in our T3 units, there are always a thousand of them. they don't do losses. and they can easily team up on foes.
 
You know how earlier in the quest while talking about QAI, you would jokingly say "QAI and it's merry band of Mol"? I only just realized that Mol is Men of Iron. I've spent the whole time trying to figure out what a MOL is.
 
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