Can someone explain to me why aren't we willing to trade our bladewinds for 55+ of Strenght an 19+ of parrying Agility (beside the other attribute boosts, and the defensive Rank)? We're talking about near ADS levels of power, only without taking an ADS slot.

Have our bladewinds ever helped us enough not to make this a worthwhile exchange?
 
Last edited:
Yeah, the insane strenght boost while wielding our blade and agility boost while parrying and blocking is probably enough to let us go toe to toe with Sten and win. It's amazingly good with Cut Through as well since it optimizes us for melee combat.
 
Only for purpose of using blade.
an 19+ of parrying Agility
Only when parrying.
(beside the other attribute boosts, and the defensive Rank)?
Defensive Rank is only for parrying too.
We're talking about near ADS levels of power, only without taking an ADS slot.
lol

We don't get it because it's kinda nothing special? Like, in melee we already have Cut Through reality cuts, so additional STR doesn't have as much utility. Stats it gives are kinda eh(compare it with Quickening, for example), Rank is too limited, so you are only getting it for translating Cut Through into better defense thanks to faster defensive swings which is alright I guess?

Except you need to pay ton of Arete and pick and your best part of Thousand Cuts in process. If it was something like two pick and losing blade-winds, I might consider getting it, but also paying Arete for it puts it straight into "no way" category.
 
Last edited:
Can someone explain to me why aren't we willing to trade our bladewinds for 55+ of Strenght an 19+ of parrying Agility (beside the other attribute boosts, and the defensive Rank)? We're talking about near ADS levels of power, only without taking an ADS slot.
With the Ring of Blood every nick/sword cut we make can be made lethal. Once our opponent starts bleeding it is almost over. We beat the High Marshal by bleeding him out. We remove our ranged attacks that are helpful to the build and get better parry. In close range we Cut Through anything so I don`t see it being that useful. Also we remove our only ranged attack.
I hope you like kiting.

EDIT: Our build is rather [REDACTED] so I see the appeal to break that vile thing.
 
One of my fears of removing our ranged attacks is that it's open us up to kiting, but aside from that, it basically means any enemy susceptible to them at all and can't outspeed us almost always loses. Having enough speed plus relevant unlimited ranged attacks is just incredible difficult to counter in a battle.
 
[X] The Ring of Power - Dominion - 2 Arete
[X] The Ring of Power - Preeminence - 7 Arete
[X] The Ring of Power - Hateful Might
[X] Treachery
 
Only for purpose of using blade.
Tell me when we don't use our Strenght if not for wielding our sword...

...Yes? I wrote exactly that already?

Seriously?

We don't get it because it's kinda nothing special? Like, in melee we already have Cut Through reality cuts, so additional STR doesn't have as much utility. Stats it gives are kinda eh(compare it with Quickening, for example), Rank is too limited, so you are only getting it for translating Cut Through into better defense thanks to faster defensive swings which is alright I guess?

Except you need to pay ton of Arete and pick and your best part of Thousand Cuts in process. If it was something like two pick and losing blade-winds, I might consider getting it, but also paying Arete for it puts it straight into "no way" category.
Praxis is an exceptional damage multiplier and allows us to ignore most defenses, but if you seriously think reaching 100 Strenght for our attack with the blade won't give us an even more overwhelming offense. Especially because Ruin scaling with Strenght plus our increase in parrying speed synergizes wonderfully with Weapon Defeating Stance, allowing to punish any physical attack to a scary degree.

Thank you for dismissing most of my statements while not even bothering to answer my last question though. Great chat. :V

With the Ring of Blood every nick/sword cut we make can be made lethal. Once our opponent starts bleeding it is almost over. We beat the High Marshal by bleeding him out. We remove our ranged attacks that are helpful to the build and get better parry. In close range we Cut Through anything so I don`t see it being that useful. Also we remove our only ranged attack.
I hope you like kiting.
That's honestly a great point, but I'm not seeing that happening during Hunger's fights enough at this moment. Our opponents are tough enough that all seriously crippling blows, or deep enough that we can benefit from the Ring of Blood's effects, have always been dealt in close combat, so finding a way to increase the strenght of our blows while making it simultaneusly safer to stay in melee grants greater benefit than keeping our bladewinds as what is mainly just a suppressive measure. We could find ways to use Edeldross for that too even, and not lose anything really worthwhile in the process.
 
Last edited:
Ugh, nothing but SORD and RING as far as the eye can see...

My ideal would be to spend as little Arete as possible here and maybe we'll have enough to buy some MAEG stuff after Sten dies. Which means I'm going to have to oppose 9-Arete plans, I especially dislike Passion for being more Ruling Ring progress. Why is that a bad thing you ask? I've talked in the past about how I hate the EFBs sucking up all the Arete. We're already halfway to ADS, if we get two-thirds of the way to Ruling Ring then people will want to spend on that as well, and completing both Stance and Ring would take a total of 23 Arete, Arete which could be going towards options I actually care about.

The Mage Gang's lack of a 25-Arete option that can be bought in pieces is really a detriment isn't it...

Anyway, I like Headsman for being only 7-Arete, having the best odds of victory, and I don't care about losing Blade winds. We have Edeldross, we have Sword Praxis, we can likely develop an alternative method of using Sword at range, possibly one that's better then what we currently have. Heck, that would give us a reason to develop Praxis if people care about that, an entire magic system built around SORD is obviously going to be able to develop a sording-at-range option. This could potentially allow us to Cut Through at range as well, currently it's only melee.

[X] Forebear's Blade - Headsman - 7 Arete

I notice a lot of people voting for the Passion Route, but out of the five builds Rihaku proposed Passion is the one that has the highest odds of killing us or introducing a severe complication. It's been described as rocket tag, do you really want our victory here to come down to a dice roll? I don't.

Overall, Headsman is a sensible option, compared to Full Passion's greedy risk-taking and Avenger's narrow field of application. Even the rank-based build is noted to have worse odds of victory then Headsman, although honestly the Rank-build doesn't have any massive glaring weaknesses I can harp on. Headsman is still better.
 
[X] The Ring of Power - Dominion - 2 Arete
[X] The Ring of Power - Preeminence - 7 Arete
[X] The Ring of Power - Hateful Might
[X] Treachery
 
I have so many things that I hate about that Hateful Might build so let me just give my thoughts about it.

To the Save Gang why are you picking it? You're putting 9 Arete into the Ruling Ring, specifically the Passion part. And what do you get? An incosistent power that activates when Hunger gets emotional and just broadens the attributes of the target we damage. Which you know we already have Cut Through for. You are better off saving it or even investing it to power type achievements so you can start safely stockpiling Arete towards Evening Sky EFB and then the Ruling Ring.

To the NotDying Gang, just why? Remember that we had decent chances with Avecarn too and look where that turned out. You are all putting your faith in decent chances when you could just pick any other non-greedy option and avoid complications and the Exhausted status. Even if we outscaled the Apocryphal Curse for now, it doesn't mean that our companions progressed like crazy too. Remember Ber nearly did Letrizia in.

I'm willing to tolerate Headsman or any of the other builds. Just not this ultra-greedy-sure-to-win Hateful Might build.
 
Praxis is an exceptional damage multiplier and allows us to ignore most defenses, but if you seriously think reaching 100 Strenght for our attack with the blade won't give us an even more overwhelming offense.
Yes. We already have Praxis strikes, so even more Str is highly redundant for most part.
To the Save Gang why are you picking it?
Because puts points into an EFB. It does kill Rank build completely, sadly, but it is what it is.
 
To the Save Gang why are you picking it?
Here are the viable builds shown by Rihaku himself
1) Fierce Quickening + Honing (+Hero-Defeating Stance)
2) Knife + Fierce + Echo + Hero-Defeating Stance
3) Headsman
4) Avenger
5) Domain & Preeminence: Passion + Hateful Might
Please show me something that is less than 7 Arete. HDS is useless because we are actually discarding one of our other stances and Rank 6 is a distant dream. Avenger is shittier Form of Rage and the loss of ranged attack is anti-synergetic with our current "make a cut/nick and bleed them dry" strategy.
At least with 5) we get some progress to Ruling ring.
 
To the NotDying Gang, just why? Remember that we had decent chances with Avecarn too and look where that turned out.

Yeah, we utterly curb-stomped him. You could barely call it a fight. I know you're going to say that's because we got Crimson Flare, but we weren't told we had decent chances until after we got that. The only reason we had that Omake storm was because our chances of winning were so low, with our chances of surviving only somewhat better, up until we got a Pickless EFB.
 
Here are the viable builds shown by Rihaku himself

Please show me something that is less than 7 Arete. HDS is useless because we are actually discarding one of our other stances and Rank 6 is a distant dream. Avenger is shittier Form of Rage and the loss of ranged attack is anti-synergetic with our current "make a cut/nick and bleed them dry" strategy.
At least with 5) we get some progress to Ruling ring.
"Make a nick using blade projections and bleed them dry" has never worked so far. What has worked is Cut Through them in melee and than bleed them dry with Ring of Blood.
 
Last edited:
Because puts points into an EFB. It does kill Rank build completely, sadly, but it is what it is.
It puts Arete so far into the future its not even funny. People have to save up to at least 24 Arete, which may I remind you people got only through ridiculous amounts of omake and several days worth of update that are just between engaging enough to produce discussion and not having too many juicy picks to not ignore while having the Apocryphal Curse putting a spanner every once in a while in the vote plan. So how about you pick a power type achievement so we are safe to accrue Arete towards Evening Sky EFB and then your beloved Ruling Ring?
 
"Make a nick using blade projections and bleed them dry" has never worked so far. What has worked is Cut Through them in melee and than bleed them dry.

That's because we've never had too before. Ever since we beat the Alpha Rotspawn the only real meaningful fight worth writing out Hunger has had, aside from maybe Avecarn who was completely outclassed, has been this one and the reason we can't do it now is because we're relying on them being weakened due to the Sea of Nullity which is on a time limit. This is one of the very few situations against slower but hurtable opponents where a long term kiting strategy wouldn't guarantee victory at the cost of time.
 
Last edited:
Do you know what 9 arete are granting us? O.5 Rank and an durability piercing ability, both of which are situational. That's not worth it at all.
 
Back
Top