That was fun to write, even if surprisingly exhaustive:
1302 words.
(Again, would really appreciate feedback and a vote!)
Yet another simple transaction part 2
Cursebearer, please choose if you would like lesser remittances:
(Due to the nature of Try again, you start at -1 lesser remmitances.)
[ ] Take Lesser Remmitances
[ ] Don't take Lesser Remmitances
Major curses (worth 2 Lesser Remmitances):
[] The Affliction of the Black Cat –
[ ] The Curse of Misinformation –
[ ] The Geas of the Anathema –
[ ] The Eyes of Justice –
Lesser curses (worth 1 Lesser Remmitances):
[ ] Curse of The Beggar – The cursebearer loses access to any form of currency and cannot hold any valuables with the intention of using it as currency. He can still gain goods in exchange for service provided.
[ ] Curse of The Call – Occasionally the cursebearer will be put into situations where he must undergo a great quest. He can refuse to go into these quests, but doing so always have non-crippling negative consequences.
[ ] Affliction of The Broken Mirror: The people around the Cursebearer have bad luck, which intensify with time and with proximity with the Cursebearer. Individuals with sufficient power can mostly ignore the Affliction.
[ ] Affliction of Leprosy – The cursebearer suffers from an eternal low-level illness. Proactive use of any physical attributes imposes a penalty scaling with the power of the attribute. Horrific leprous appearance can only be overcome by physically covering the body.
Cursebearer, please choose your lesser remittances:
Try again:
[ ] Muscle memory[1-3] – The cursebearer retains some of his Skills later gained later in his life, and allows him to re-learn these Skills much quicker. Degree of how much he remembers varies according to Lesser Remmitances spent.
At 1 he would retain the very basics, and would be born with access to The Exalted Sun, not needing to Gaze.
At 3 he would retain one technique that can be used at full power and would allow quick re-learning of all skills.
[ ] Crystalized memories[1] - The cursebearer will retain perfect memories of all events that happened, allowing to much easier plan for the arrival of the Conquering King.
Magical:
[ ] To Shatter Heaven [1] – Potential, enough to pierce trough the very skies.
Greatly improves the cursebearer's rate of training in The Exalted Sun, and allows you to break its conceptual limits. You are unaware of any conceptual limits of The Exalted Sun.
[ ] Intensify[1] – Greatly enhances the power of The Exalted Sun, but makes it less versatile. If taken with To Shatter Heaven, in time, allows user to use develop techniques equivalent to these of the Praxis.
[ ] Twice-great[2] – Allows the cursebearer to learn one more of the magical systems of the world, something that is conventionally impossible to do. Theoretically possible to do without a Remmitance, but would take an immense amount of time, research and resources to do so.
The magical system chosen will have Intensify and To Shatter Heaven applied to it, if they are chosen.
*Thaumaturgy + To Shatter Heaven would allow for either immense versatility or immense power, with Intensify enhancing either even further.
*Selfhood + To Shatter Heaven would allow you to actively shape the way your power develops.
Blessings:
[ ]The Crown – The cursebearer will greatly increase the rate in which he learns outside of direct conflict, while diminishing his progression trough conflict.
[ ]True Companion – The Cursebearer can designate one individual as a True Companion, slightly reducing his own rate of growth, but greatly increasing the companion's own. The Cursebearer cannot remove him as a True Companion, unless they betray the Cursebearer in some way. If the companion dies or betrays the Cursebearer, he can designate another companion.
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The Hero has inside him the power of The Exalted Sun. In his youth, he somehow gazed into The Sun Above The Sun, and this allowed him to transcend the usual limits of skill.
What was his specialization?
(This will greatly increase the rate in which he learns skills in the chosen area.)
[ ] Combat – The most obvious for the Hero. In his prime, his blows could tear space and time asunder, he could walk the space between spaces and move halfway trough the world in but a few steps, block blows capable of destroying mountains.
If chosen, what weapon he used:
-[ ] The Sword – Cutting Trough all, his sword was death incarnate, distance had no meaning, defense had no meaning, opposition had no meaning. The blade would Cut Trough.
-[ ] The Spear – Pierce Trough all, his spear was doom incarnate. Unblockable, Undododgeable, Unfathomable. Nor armor in the world could withstand it.
-[ ] The Body – Overcome all, the body was the basis of it all, punches that could destroy mountains, kicks that could create canyons, and a body that could withstand plasma.
[ ] Crafting – While less flashy than combat, weapons and armor made by those of The Exalted Sun should not be underestimated. Create swords capable of cutting mountains, armor capable of withstanding atomic fire, Rings Of Power and much more.
[ ] Medicine – Unorthodox, if just a viable. The Hero had knowledge of transcendent medicine, allowing him to restore his body from the worst of wounds, and to enhance it beyond human limits.
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The Hero was an individual of great importance to the world, whom was vital in slowing The Conquering King's advance. Where did such an individual come from?
[ ] A Farm – The hero was a mere farm boy until he saw The Sun Above The Sun, allowing him to reach much greater heights. He was late to arrive in the wat against The Conquering King, yet vital yet the same, for the humblest of starts make for the greatest histories.
*The Hero starts in a farm in the middle of nowhere, with little threatening his life in the short-term.
*Not a whole lot of potential for non-training advancements. The region is mostly peaceful.
*Lessens The Hero future knowledge due to arriving later in the war and due to being a farm boy. He knows little about the secrets of the world.
*Even as a progression type cursebearer, it's unlikely that The Hero would be able to outscale The Conquering King without a lot of multipliers.
*This Hero is more talented than others.
[ ] The Streets – The cold and deadly streets where The Hero's home until he saw The Sun Above The Sun. He quickly rose trough the ranks until he was someone of true importance. Then The Conquering King came.
*The Hero is very knowledgeable about his city and surrounding areas, and likely can leverage his future knowledge.
*Somewhat dangerous without some degree of immediate power.
*Curse of The Martyr would be problematic in these streets, however…how much change could a True hero make?
[ ] The First Kingdom – The first and greatest kingdom that fought against The Conquering King. The Hero was its prince, and saw as his kingdom was turned to ruin as an example. That day, he saw The Sun Above The Sun and swore vengeance, no matter the cost.
*Provides the least time to prepare for the arrival of The Conquering King.
*Many opportunities to gain personal power, and to strengthen the kingdom.
*Not nearly enough time to get access to The Spear.
*Gives you immense future knowledge.
*You have a determination of steel.
*Curse of The Martyr could be even more problematic as a prince.
*You will fight against The Conquering King when he first arrives. It will take time until he personally comes to the frontlines, but when he does, pray you are ready.