DarkSideBard
Flying, without moving on
In fact this is obviously untrue because Kinslayer comes with no drawbacks. Options which sacrifice something are inherently more powerful than options that don't i.e unshattered.
What's crippling about Uttermost? It buffs all the stuff we actually use by a ridiculous margin and nerfs things we weren't using anyway. The only thing it effects that has actually previously been important is the reduction to protection.
"The option that has worse drawbacks is stronger because of those drawbacks" is not a very coherent argument, but I'm steelmanning that you actually mean "options that have drawbacks tend to be stronger, because the loss allows the option to remain balanced while being stronger, and that's the way Rihaku designs them". Which is still lacking. Consider that the actual meta-balance of various options by Rihaku means that something strong without drawbacks might be just as worthwhile overall as something balanced with drawbacks: the internal portions of an option are balanced, but so are the various things on offer. Yes, sometimes those balances involve aesthetics, but aesthetics is ultimately what meaningfully underlies much of the quest's enjoyability, supported by the mechanics. I think most people aren't voting for Uttermost, despite its mechanical superiority, because they rightfully scan that the balancing drawbacks are unacceptable to their aesthetic sense of enjoying the quest. I know that if I had an impossibly potent curse that made almost every social interaction a risk, and I had octillions of years to experience it left, and I had been accumulating power for a week and change, I wouldn't choose to give up mitigating it ever in order to squeeze out just a little bit more power. Especially when I don't need to, because there are several other options that are suitable without that drawback.
Also, I trust I don't need to explain why nerfs to luck is obviously terrible for us.