Well, how much more powerful is an MMO character after one (week/month) of intense leveling compared to previously? All their stats have probably gone up by at least 1000%, if not 5000%, the effects of which are at least somewhat multiplicative... then you have gear and magic system synergies, plus any exploits and peripheral systems like crafting.
I mean, it depends on the game and which part of it you're at. I've played multiple games where a month of heavy grinding would increase your overall stat numbers about 1-3%, and others where the difference is literally going from single digits to low 10,000s.

Actually, one I used to pay for for about 5 years, you could quite easily end up weaker after a month of heavy grinding if you had sufficiently bad luck or took too many risks. XP loss on death and a player to player market driven by a decade of one off event items and changing GM policy on stats makes for some harsh gameplay at times.
 
This sounds like a case for Progression++ boys!
*While +All Stats is amazing, a lack of focused combat power and no Thousand Cuts makes it the weakest of the builds by a large margin.
*Form of Rage can still bail you out. A fairly strong Form of Rage due to high Rank, though this doesn't offset the lack of Thousand Cuts
*Do you really want to incite the contest of primacy while taking a build that offers less immediate power? You don't even know what the contest does or if there are any other valid competitors, let alone their potential power levels!
*May be difficult to find an enemy that drops Preeminence: Passion, though if you look hard you can probably find one within a week or so. You may have to risk the Middle Temple again.
*Not a terribly safe build at this juncture
 
If he can respawn from most deaths, has unlimited TP, and a sophisticated enough targeting system to seek out and lock on to suitable encounters, then I see how he can do it. It's a pretty ludicrous combination.

Or even just two of the three!

Maybe it just meant taking Unshattered. I didn't like it when it was offered but it's certainly grown on me with the power of hindsight.

Unshattered would have been one route. You could also have just not gone with Letrizia, or simply not stood between Ber and Verschlengorge, or taken more aggressive immediate-power picks in the leadup. Consider how much faster A Force Unto could scale in the short term compared to Nightmare Praetor. Seven Seals would have had esoteric pick options that can be leveraged into explosive power, Muscle Wizard as well (though neither got anything on the level of Unshattered). Giving Gisena Retinue would cause her sorcery to advance rapidly, making her a far deadlier force multiplier against certain types of enemies, etc.

That said, all Progression routes are at least fairly difficult, probably more difficult than most of my other quests due to the Apocryphal Curse. The easy no-pressure route would have been Freedom.

This sounds like a case for Progression++ boys!

It sounds like a case for immediate power that can be quickly realized!

I mean, it depends on the game and which part of it you're at. I've played multiple games where a month of heavy grinding would increase your overall stat numbers about 1-3%, and others where the difference is literally going from single digits to low 10,000s.

Actually, one I used to pay for for about 5 years, you could quite easily end up weaker after a month of heavy grinding if you had sufficiently bad luck or took too many risks. XP loss on death and a player to player market driven by a decade of one off event items and changing GM policy on stats makes for some harsh gameplay at times.

We're talking about low level characters, not endgame content. While there are examples of full on Everquest / Asheron's Call etc levels of slow progression, most modern MMOs have aggressive reward curves meant to compete in a semi-saturated market!
 
I wonder what a contest of Primacy would do? The Ring itself probably wouldn't care, if it has the ability to not respond. Because it's past the point of caring who comes for it or why - just as long as it is freed or dies.

...Of course depending on how they work the Ring in question may be forced to respond, which would likely make its suffering even worse and cause us at least one nasty debuff or other while in its domain, at least until we subdue it. Which we can't do until we reach it.

The problem is I suspect we would become a shining beacon to the civilization using the Ring to power themselves, and they are likely to either try killing us to get a second power source, or hunt us down to protect their current one. Either way it seems like a serious risk that should only be attempted once we have things fully in hand.
 
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Hmm, I didn't think about it before, but the fact that the middle layer has a civilization set up might be pretty helpful for farming Rank, as word spreads of ever more famed members of their forces being cut down by some sort of bloody undying abomination, that ever returns stronger and stronger. The Freddy Krueger boost.
 
Hmm, I didn't think about it before, but the fact that the middle layer has a civilization set up might be pretty helpful for farming Rank, as word spreads of ever more famed members of their forces being cut down by some sort of bloody undying abomination, that ever returns stronger and stronger. The Freddy Krueger boost.
We'll need to be significantly stronger than we are to survive that kind of loop, I think. But that is a possibility.

Truthfully I don't see the rush about Rank, though. Apocryphal is going to continue throwing things at us that will certainly give us the chance to increase our rank semi-regularly once it comes back. Because that's kinda its thing.
 
Rank is very helpful for navigating in the Voyaging Realm! That said, healing Verschlengorge could accomplish something similar. The best means for you to level outside of areas like the Temple would be to have outsized Rank for your overall power, as your navigation skills would be greater than the rarity of your prey.
 
Rank is very helpful for navigating in the Voyaging Realm! That said, healing Verschlengorge could accomplish something similar. The best means for you to level outside of areas like the Temple would be to have outsized Rank for your overall power, as your navigation skills would be greater than the rarity of your prey.
Converting Rank to stats is doable (Kill enemies with overwhelming force of spirit). But what about the reverse, converting stats to Rank?
 
If you have stats that are relevant to the Accretion methodologies, then yeah. You'd need to be good at mythologizing your legend and spreading it, and/or crafting. Hunger kind of had destiny / the resistance / companions do all that for him... but you do have decent INT and lots of CHA!

But this would need to be accompanied by some actually impressive feats as well, of course. Legendry and crafting the legacy of a feat into your panoply can enhance the Rank gains from an act, but can't create Rank from nowhere. You still need to achieve something truly notable first.
 
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Having reviewed the argument and omake totals, it looks like Bloodslayer has the strongest omakes while all three have decent levels of argumentation. Overall, it looks like Star-Blade Saint is holding on to its slight lead for now...
 
Come on guys we're so close to actually effectively buffing Gisena! Saint has only slightly less power than Blood and actually gives us some synergy with Gisena's nullity effects! Look how effective shes been while having to be careful to never hit us and just imagine how helpful she'll be when she's stronger and doesn't have to aim so carefully!

For anyone interested I'd be happy to trade a future vote for either ring or blood in return for taking Saint this update!
 
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[X] Speak to Letrizia
You don't want to vote for a build as well?

For people not voting to learn more about Gisena I don't think we can just dismiss her loyalty as just being because she's lost everyone and thinks we're strong. We've known each other for literally a week before she said"But wherever you decide to lead, I'll be by your side. Always." . That's a pretty big commitment to make on a hunch! Maybe there's more to it? How did the lesser remitance that brought her here work in the narrative anyway? Should the Accursed open a matchmaking service since he's apparently immensely skilled at it? Inquiring Gisena Fans want to know!

Given how there was popular support for hearing about Hunger's family recently you'd think more people would want him to reflect back on it as he does in the Gisena option.
 
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It's not 'slightly less power', that completely ignores the major advantage of Bloodslayer, which is a significant power jump. I understand arguments like buffing Gisena, - she really helped us a lot, though I'm not a fan of structuring our build around her, - greater short-term safety, - even if I think that Bloodslayer is safer in anything but the very immediate sense and Exhaustion presents its own significant risks, - or lacking synergy with our other Forms, - which isn't that great an advantage for the Saint when the additional stats require that we still have the Mantle and we're very unlikely to have it by the time we enter the Form of Rage.

But the power advantage of Quickening should be obvious to all, it's been repeated by the GM multiple times. We pay the price of specialization, we get the fruits of that labor.

Edit: Man, it's Unshattered all over again.
 
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For people not voting to learn more about Gisena I don't think we can just dismiss her loyalty as just being because she's lost everyone and thinks we're strong. We've known each other for literally a week before she said"But wherever you decide to lead, I'll be by your side. Always." . That's a pretty big commitment to make on a hunch! Maybe there's more to it? How did the lesser remitance that brought her here work in the narrative anyway? Should the Accursed open a matchmaking service since he's apparently immensely skilled at it? Inquiring Gisena Fans want to know!

You are... surprised that the Accursed is very skilled at something?
 
Why you should vote for Bloodslayer.

- Synergy, it builds upon our previous choice of Bloodmight, which had Chief Dominion, further improving the efficiency of Blood-related advancements. Quickening also works amazingly well with Thousand cuts, which will be our primary alpha strike ability. There are also various arete free options that further compound Thousand Cuts-Quickening build, like Ruinous Valor that has great synergy with this.
- Power, it grants arguably the greatest amount of power after the very small initial vulnerability period, Thousand cuts is improved by every increase in strenght, agility and wits. This build improves it by the greatest amount, allowing us to face ever mightier foes. Add Runious Valor to this later and we will have +++++Str and Power of Ruin now scaling with our already absurd strenght.
- Potential, this is the build that opens up further blood related advancement which are explicitly more efficient and powerful than the alternatives, blowing any other choice except going for the Ruling Ring out of the water.
- Empowerment of allies, The Evening Gown only empowers Gisena but with Bloodslayer and it's further advancements we will be able to empower all our allies. For once think of Letrizia! and it gives other people further reasons to join our future mercenary band!
 
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"""Fanwork""" response: #1720 words of analysis in service of Plan Star-Blade Letrizia Conversation
[X] Speak to Letrizia
[X] Star-Blade Saint

Meditations on the Sword

What does Hunger plan to do upon returning to the camp site? This presupposes you will survive until then, which is likely for most builds but not entirely guaranteed.
Before I begin, I want to point out that the tranquil character-building vote is conditioned on the idea that we manage to return to the camp. So voters who are particularly interested in any of the Camp-votes should pick a build that is less-likely to be derailed by any random encounters that happen between Hunger's Wraith form limping away from the Soul Archer and returning home.

There are two levels of the Temple to traverse: we've got to backtrack all the way through the Middle Layer territory that we explored and then escape from the Outer Layer. In the Middle Layer, we know that there are hunting parties that drop 'Scent of Blood' as well as some sort of command-structure for the Runic Knights that we encountered before. (Conservation of Narrative momentum suggests that we shouldn't encounter another Outrider party, but it's not impossible.) There are also normal civilians whose villages we ran through like a cartoonish blur.

In the first layer we've largely transcended even organized resistance by the runic knights. The major threat there is the Dreadbeastie, as well as opportunistic raids from other adventurers. It is an outside possibility that the absence of the Magus has been noted but the possibility of coordinated response from the Inner Layer is vanishingly small. I will note however that it is not zero. (I inflate my wordcount grind arete by enumerating the threat, and I will look like a fucking wizard if this pans out.)

[ ] Study the Blood - Though impaired by the Ring, this is somewhat compensated for by the +Progression of Chief Dominion. There might be valuable insights to be gained from practicing with the Ring of Blood's influence. Though it resists formal analysis, raw experience can produce a type of intuition that grasps at the contours of the ability, giving you a qualitative understanding of its limits and how they might be exceeded.

*May unlock further Blood-based Advancements, or modify existing Advancements with Blood-based insight
*Commune with the Ring
So "Study the Blood" has the minor advantage of coming first on the ballot. It provides a chance of unlocking blood advancements, but my understanding is that such advancements will have to be purchased at an XP spending point. This is a somewhat negligible advantage because while expanding the choice set is utility-increasing for rational agents, the thread participants face constraints like greed Decision Fatigue. We are already spoiled for choices.

The second clause offers a blood-themed modification (enhancement?) of existing advancements. It would be neat if our abilities had greater synergy. But the Ring's Blood theme has been noted to be (1) subtle, more suited to manipulation and growth instead of raw power, and (2) "not necessarily an improvement" as in the example where the Final Form might be bestowed with blood depending on our choices.

It's also worth mentioning that the Ring Hunger "Dramatically reduces the benefits of training." When combined with Rihaku's hedging about how the study "may" provide benefits, this makes me very dubious.

Voters who decide to Commune with the Ring should be aware that the primary benefit seems to come from advancing the plot about the captured Moon Ring. That's fine, but it lacks the mechanical shine that was what originally made me vote for this option. There's also maybe something going on with regards to a "contest of wills" between the rings (?) but it's not obvious to me that this option relates to that event.


[ ] Speak to Letrizia - Evasive before about the grand strategic situation of the Human Sphere, much less any details of her own government and her role in it. Perhaps she'd be willing to clarify such now? It could be good to get Hunger's mind off the Call of the Ring and the situation in the Temple. One cannot only unerringly pursue duty, and if it takes duty of a different kind to enforce that distraction, then so be it. [+Letrizia, +Info]
Rihaku has done a bit of shilling for this option, but as a Letrizia Partisan, I really just needed a few voters to show me that this option is, potentially, viable. Letrizia is the pilot in control of a walking superweapon. With a few weeks of travel with us, spent under the light of our cloak, Verschlengorge can heal to a Rank higher than Lord Hunger. How did her superweapon get so damaged? Who let her walk away with it in the first place?? There are other interesting hooks tied to Letrizia: What's the political and technological situation of the civilization we're meant to conquer? What's up with the serendipity connecting Hunger and Vers by way of Decimator's Curse? What is her favorite Anime? Lots of heavy conversation topics.

What I find most interesting is her easygoing attitude about letting Hunger into the Robot. She obviously knows more than we do about piloting, and thanks to Ring Hunger it would take a long time to learn enough to catch up. But at the same time, she couldn't know that we're a slow study. Wasn't it a big risk that we might've supplanted her as pilot and suborned a whole superweapon? A conversation with Letrizia as expert-pilot would really be fun to read, even setting aside all the plot hooks for Geas that she unlocks.


[ ] Speak to Gisena - Confront Gisena about her statement before. Though they've been through much together in this week, why would she feel such loyalty to Hunger? Perhaps the answer is as simple as this: Hunger would find the death of any companion unacceptable, so naturally she reciprocates. Or perhaps the matter is deeper than that. What are Hunger's own feelings? Perhaps it is time to dredge up old wounds. It has been over three seasons since they died... [+Gisena, +Info]
At one point I also voted for Speak to Gisena. If we give her a dress, it makes sense to follow up to collect that sweet sweet +relationship. Her infodump is a lot more personal, too; information about Hunger's history is like catnip to me. The thing that stayed my hand is the sheer size of the Temple. Since Letrizia can't come along to the inner layers, Gisena will have more screentime. The character beat is also not quite right imo. We have plenty of +relationship to justify providing the evening gown. The gown sparks a Sorcerous Evolution (whatever that is). She's got too much going on in her life for a heart to heart about some guy's tragic backstory.


[ ] Study Verschlengorge - Hunger is pretty sure he can heal Verschlengorge to Rank 5, with all the attendant consequences thereof.
In my mind this is the option that the Blood Studiers should be grabbing if they really want a mechanical boost. Rank 5 robot stronk.

But there are good reasons not to: "all the attendant consequences thereof" include raids by stronger Astral Monsters. If Hunger and Gisena are off faffing about in the temple then Letrizia is stuck fighting on her own. As an Ace Pilot she'd probably be fine, but the robot had to get damaged in the first place, somehow. A bigger problem in my mind is that the stronger Astral monsters might agitate the expedition camp which should ideally be where we are cultivating a new set of meatshields Employees for every time we tackle the Middle layer. Ring of Blood should have been our ticket to plentiful and powerful minions. (/endless salt about wasting the Caravan's offer to introduce us to Camp. Why even have Nightmare Praetor if we don't manipulate anybody with convoluted plans??)


[ ] Something Else - Something riskier, perhaps?
Write ins! My only write-in ideas were suggested by other people. Rihaku noted that going to the Expedition Camp in our present state is not recommended. Someone else (sorry no citation) suggested negotiating with the Archer to get paid Mercenary work. I actually like the idea of being a sort of Double-Agent and scouting / scoping-out the Middle Layer while the Moon-Imprisoners pay us. This is too risky for the thread, though. Doom of the Tyrant does seem guaranteed to proc and we aren't really in any position to back up our Tyrant-Hissy-Fit with brute force.

Alright, let's get this build finished so the story can move on! You're at 12.5 Arete so you can spend up to 14 (if taking 3 picks) without Arete debt.
The previous build discussion started at "slightly under 11 Arete." We've done a little work in the salt mines but I bet we can really improve our Arete generation with some additional acrimony or hurt feelings.

[ ] Star-Blade Saint - Exhaustion, Echo of the Forebear, Evening Gown (+AGI, +CHA), A Thousand Cuts

*Uses the default ++++AGI, ++++STR, +30% attack speed Psuedo-Grace
*The safest overall option, though not the highest short-term power
*Large stat buffs and Thousand Cuts compensate for Exhaustion in the short term
*Has some noncombat utility with +CHA
*Finally buffs Gisena enough to get her Sorcerous Evolution!
*A very respectable increase in AGI and STR allows for a powerful Thousand Cuts
*Defensively, mostly relies on increased evasion from high +AGI
*Makes you immune to Gisena's Nullity, allowing for increased cooperation in battle
*Wow, Thousand Cuts is so good with increased stats! All builds with high +STR/+AGI and Thousand Cuts can kill a substantially larger range of enemies than before, to a degree varying on the amount of stats gained.

*Not quite as good at using immediate power to seize more power as the Bloodslayer
*Buffs disappear if Evening Sky is dispersed, though this is unlikely except against overwhelming opposition
*A build that can pursue most paths forward in reasonable safety
This is my preferred build vote, and I've said so in some other posts where my arguments were a little more concise. My sentiments are basically YAS STATS and also YAS ATTACK SPEED. But the underlying argument is sound:
  • Evening Gown provides a respectable number of stat boosts, even ignoring the effect on Gisena.
  • Evening Gown's pseudo-grace stacks with Thousand-Cuts in a way that finally gives us a functional offensive tactic
  • Gisena was pivotal in the battle with the Magus as well as the battle with the Outriders. We are getting strong Narrative Foreshadowing that Nullity is an effective defense against the Civilization using the imprisoned ring. Sparking an Evolution of her powers will ensure that weapon scales into higher levels
  • Duplicating Evening Sky's defensive boost is even more important than the offensive scaling of nullity evolution. At current levels of squishiness, Gisena runs the risk of becoming a liability. We took the Outriders despite a higher risk of injury to Gisena (compared to the Knight Commander). It would be nice to avoid re-litigating that particular tradeoff because she's in too much danger.
  • Gisena Gang has produced some exemplary Art: it would be a real shame to lose their muse. (Their Arete contributions are appreciated of course but some of the artists for this quest are crazy talented. We should keep them bribed and happy.)


[ ] Bloodslayer - Lingering Paralysis, Quickening, A Thousand Cuts

*Exploits your +Progression from Chief Dominion and opens up further, even mightier Blood-based Advancements
*Has a small window of relative vulnerability while your ghost form returns to flesh, though you retain Form of Rage availability during such
*Once you return to flesh, you can farm aggressively with the overwhelming strength, speed, and resilience of your new flesh form, with physical parameters over twice as great as your previous baseline (due to increasing value per +).
*Multiplicative increase in your overall combat power due to compounding effects of greater speed, greater strength, higher damage tolerance, tripled regeneration, heightened senses / reaction speed / thinking speed, and halved wound penalties, and further multiplied by access to Thousand Cuts
*Seriously, the option offers 25 +s of stats (7x AGI, STR, CON, 4x WITS), and ++++ to a mental stat. While you don't get these stats in ghost form, as % of your total HP your flesh body would be higher since it has massive durability and regeneration now.

*However, these incredible bonuses are not available outside of flesh form. While your Flesh form now has the strength of a mini-Form of Rage, the anti-synergy may bother many.
*There are, of course, also benefits to pursuing blood-based Advancements, since they are just stronger than the alternatives due to +Progression, offering large amounts of immediate power now, and ways to resolve the Lingering Paralysis debuff in short order.
Bloodslayer is my second choice, but there are some problems with Quickening that gave me pause:
  • Our 2nd form should not be a downgrade; how embarrassing if the wraith form can only creep away from a fight slowly
  • Adding Blood to Final Form isn't necessarily an improvement. Conceptual weaknesses that are super effective against our first form should be avoided in later stages. Enemies should need a separate gimmick for every stage dammit!
  • Quickening doesn't actually help with our exfiltration from the temple while injured: Our 2nd form doesn't have any blood!
In the interest of fairness, I will admit that the aesthetic of 'Vampire forced into cloud-of-gas form and then driven mad with Rage when chased' is a coherent interpretation of this build. But it has a weird dip in effectiveness that just doesn't scratch my Rihakuverse power fantasy, so this is 2nd tier.

Long-term synergy with Ring of Blood is objectively good, tho.


[ ] Balance - Exhaustion, Quadruple Echo of the Forebear, A Thousand Cuts

*A simple build that attempts to balance greed and immediate power
*Only spends 7 Arete, saving the rest for future prospects
*Fairly powerful in every form, reasonable Thousand Cuts synergy
*Strong Form of Rage
*Don't underestimate this build just because it's uncomplicated!

*While it can probably survive, it's not really suited to ambitious fights
*What are you actually going to spend the saved Arete on? I suppose you could search for another magic system, but since you are already at +Progression in Blood, you may be best off spending that Arete on a future Blood Advancement.
*Hunger feels that this, and stronger builds, can somewhat safely venture into the outskirts of the Middle Temple with varying degrees of success. Enemies much stronger than the Goldenrod Bowman can be felled by the combination of STATS + Thousand Cuts.
Greedy build. I genuinely think we need to spend our Arete to survive. If we'd gotten five picks from the Knight Commander I might be willing to vote for 5 echoes + Cuts. But only 4? Preposterous.

I do think there's an important lesson from this build: Any plan you vote for should be better than just pure echoes. I'm not sure all the winning votes have met this criteria. I'm not even sure all my own votes follow this metric. We can do better at thinking about opportunity cost & risks if we keep in mind that #picks = #echoes is always the baseline option.

[ ] Heedless War - Lingering Paralysis, Double Echo of the Forebear, Preeminence: War

*An aggressive build that goes all-in on the Ruling Ring
*With 2 Echoes and +All Stats from Preeminence, can make a reasonable Balance impression but lacks the foe-slaying might of Thousand Cuts. Does benefit from +Protection, +Wits etc on the defensive end, though.
*While +All Stats is amazing, a lack of focused combat power and no Thousand Cuts makes it the weakest of the builds by a large margin.
*Still, if it works and you find a foe that drops Preeminence: Passion, you're only (3 + 6) Arete and 2 picks away from Ruling Ring!
*Form of Rage can still bail you out. A fairly strong Form of Rage due to high Rank, though this doesn't offset the lack of Thousand Cuts

*Do you really want to incite the contest of primacy while taking a build that offers less immediate power? You don't even know what the contest does or if there are any other valid competitors, let alone their potential power levels!
*May be difficult to find an enemy that drops Preeminence: Passion, though if you look hard you can probably find one within a week or so. You may have to risk the Middle Temple again.
*Not a terribly safe build at this juncture
*And yet, if you gamble and win, and if the contest of primacy doesn't introduce any devastating complications beyond your level... think of the benefits! Incredible Progression and causality warping powers are yours! Unconditional ++INT, ++WIS, ++CHA, ++Protection, etc!
Oof. I have made my thoughts of this build pretty clear and it's late so I'm gonna call it here.

What I will say is that there's a phantom-vote going on here: the complication from our Outrider fight has gone largely unremarked. If I wasn't so burnt out from grading term papers all day I meant to do some clever comparison but now i must sleep. Might be a good starting place for a rebuttal by anybody that thinks I'm a stuck up pretentious wrong. More grist for the Arete mill!
 
You are... surprised that the Accursed is very skilled at something?
I mean I guess if he's the end to all power debates he must logically be the best at everything, I just hadn't considered that matchmaking would be something he'd invested time into.

It's not 'slightly less power', that completely ignores the major advantage of Bloodslayer, which is a significant power jump. I understand arguments like buffing Gisena, - she really helped us a lot, though I'm not a fan of structuring our build around her, - greater short-term safety, - even if I think that Bloodslayer is safer in anything but the very immediate sense and Exhaustion presents its own significant risks, - or lacking synergy with our other Forms, - which isn't that great an advantage for the Saint when the additional stats require that we still have the Mantle and we're very unlikely to have it by the time we enter the Form of Rage.

But the power advantage of Quickening should be obvious to all, it's been repeated by the GM multiple times. We pay the price of specialization, we get the fruits of that labor.

Edit: Man, it's Unshattered all over again.
It's strong yes but not overwhelmingly strong. In second form Bloodslayer and Saint have the same Agi which was just stated to be the most important combat stat. Blood of course has somewhat higher strength and substantially more con but this is balanced somewhat by the increased attack speed. If we were talking about which one made us personally stronger then of course it's bloodslayer.

However Saint's strength lies not just in the boost to us but the boost to Gisena's strength as well. Two decently strong people is better than one very strong and one average especially if we need to keep both of them alive. Even if we lose the mantle we're not any weaker in form of rage than quickening would be and we at least benefit somewhat from having two speedy forms instead of one, so we're less vulnerable to opponents with instant kill moves and ambushes and the like. Plus we rely on Gisena for early warning to get the most out of Cuts so Saint has an advantage there with a stronger Gisena.
 
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Here's an omake, first attempt in writing in years.

Put it all towards Heedless, thank you kindly.

Learning to Select a Thematically Coherent Powerset (1686 words)

"The philosophy of fire is thus: all is fuel..."

A world, in tatters. A mountain ridge skyline, painted in the dusty undertones of the gloaming sky. Our intrepid Cursebearer, jettisoned across the horizon like a blazing comet sent skywards, splitting the heavens in two.

A shrouded figure bounded after, footsteps cracking the earth in hot pursuit. They threw their hands out, blasting streams of light that twisted and warped before merging, making a beeline towards the Cursebearer. The Pyrelords, last line of defense for this civilization, derived their magic from a shared power system. Now that the Cursebearer had slaughtered all but one, this last Pyrelord would be at the high noon of their ascent.

"...and will be consumed by the incandescence..." the Cursebearer refused to reply, choosing instead to continue his Chant as a matter of efficiency. Normally, he would relish in spouting off some witty repartee, but he had a scant three weeks left to extinguish the last remaining Solar Pyre to complete his Geas.

The stream careened into him, bathing him in light before colliding with his Morningstar Cloak. A greater light bloomed from within, briefly turning the night into day. The attack was neutralized-- the Pyrelord's Blaze was a paltry candle in the ionizing blue-white heat that was his Incandescence. It flared one last time in defiance before sputtering out.

Inferior magic systems shouldn't even hope to challenge the cross-system interactions of his Heat, his Corona, and his Ignition. Completing this mission would probably grant some additional power and versatility to his current setup, especially after he integrated this world's native magic system into his Incadescence.

All the more reason to finish off this faker, and get this mission over with.

A few more exchanges went the same way, with the figure casting desperately to dislodge him from his trajectory, and failing to penetrate even the outermost ring of his flare. He could feel the Solar Pyre in the distance, casting a stark figure in the eternal dusk around them. He flew towards it, to get it within range of the full effects of his Chant.

Then-- something changed. In the air, perhaps, or the subtle pressure settling over his shoulders. He turned back, and saw a human-shaped nova of heat in the Pyrelord's garb, growing stronger and brighter by the second. Air warped, as the sheer intensity of the blaze began to increase past the limits of conventional physics. The thermal energies grew more and more intense, unravelling the rudimentary bonds between particles and arranging them in new ways. Singleton heavy particles flew out erratically in colors that could not be described. In the back of his head, he named the new color Glorf.

This was getting dangerous. If he let this go any further, the risk of some kind of false vaccuum was too large-- there was no telling how the introduction of novel physics would affect this universes' fabric, and even though it wasn't explicitly against his Geas, he was oddly sure of the fact that this wouldn't make the Accursed very happy.

Very well.

He reversed his flight midair, and rocketed towards the supernova with right hand outstretched. His Incandescence bloomed forth once more to meet the opposing Pyrelord, radiating conceptual and oppressive might. Immediately the two clashed, the brilliant Corona of his soul fighting back against the sheer heat of his foe.

Not enough. The warping world around him was making it difficult to express his Corona, interrupting its radiance by disrupting the movement of photons and even space itself.

He leaned into the assault even more, using his Ignition to give his Corona rapidly escalating power and his Heat to imbue it with an irrepressible fury. Then, he levied his Corona to solidify the wavering form of his Heat and Ignition. This compounded rapidly, concatenating and iterating through several orders of power before reaching a level he deemed acceptable.

He estimated he needed about 70% more power to finish this fight. That was acceptable too. Without hesitation, plunged his left hand into his heart and squeezed his soul. This was incredibly painful, but he supposed that was the point of the Doom of Lunacy. In that same moment, he exerted his metaphysical muscles and shoved his physical body and everything in a two mile radius into his Soul Orb.

Okay. It was time to let go, let the Doom take over.

He did, and the Orb was only flame.

--

He came to his senses within the Orb. He took stock of the scene.

The Pyrelord slaughtered, the last defense snuffed out. The Cursebearer wiped the soot off the side of his face, and shook away the superheated contrails from his cloak, simultaneously stepping outside the veil and into the world around him.

Perhaps plunging the world into eternal dusk and destroying this civilization's way of life was immoral, he mused.

He looked at the colossal, shadowy mountains behind him, and all the people he came to know in the dark.

But, the civilization was built on scourging similarly innocent tribes of the Everdusk out of their resources and homes, so the moral consideration was probably bunk.

He finished the chant.

"..disappear before the flame of my soul."

The final Solar Pyre burned brightly, enough to sear him blind a thousand times over. He flipped on his Heatsight, watching warily for any final surprises. It raged once, twice, and then grew dark.

--

The winning vote was {X} Full Assault and {X} Take No Chances.

Choose the nature of the boon our Cursebearer received for completing his Geas:

[ ] Respite - Spend the remaining three weeks in your home universe, free of all Curses and Powers. Good for one's mental state, probably.

[ ] Guiding Hand - Guarantee that the next universe will be suited to your personal growth, offering powers and systems that are synergistic with your existing ones.

[ ] Accursed Favor - The best option. Gain two points of Lesser Accursed Favor.

--

Magnificent triumph! You have twenty-seven picks and pulled yourself out of Arche debt.

In the interests of saving time, and preventing a fourth round of consolidation, instead make two picks from the options listed below.

[ ] The End of Darkness

*Integrate the Pyre into your set of magic systems, taking advantage of cross-system interactions to compound power upon power.
*Massive stats, as the nature of the Pyre is one of buffing, support, and healing. Levy these abilities towards yourself and your allies.
*Gain the title of Last Pyrelord. This is technically the case, as you took in the power of the Pyre and slaughtered the rest of their bearers. Adventurers in other universes that have seen the Pyre before will either respect or fear you.
*Fulfill an important niche that your three other magic systems do not do efficiently, creating a massively efficient and multi-purpose system with the power of all four. Ignition, the engine; Corona, for esoteric and novel effects as well as protection; Heat, for offence and destruction; and now to complete the set, Pyre, for buffing, support, and healing.
- You're not guaranteed talent in this magic system (although in all likelihood, your talent will probably be Exceptional or higher due to your maxed-out talent in the other systems).
- Perhaps too thematically coherent and synergistic?
- Don't you feel guilty for what is morally equivalent to graverobbing?
- Honestly kind of a freebie

[ ] The Fuel of Mitigation

*Mitigate the Apocryphal Curse, the Brand of the Wretched, and the Doom of Lunacy by a step. Mitigate the Plenary Brand by two steps.
*Make things safer for you during your next Geas task, gives you more room to explore your new powers and synergies.
*It's an option for mitigating Curses, there's not much else to be said.
- Mitigating the Apocryphal Curse makes your life less interesting?
- Sacrifices immense immediate power and calamitous potential power for mitigation that could be found elsewhere.

[ ] A Fist Full of Stars

*
Convert excess power gained from this task to fuel your physical might.
*Gain a truly tremendous amount of physical power--enough to sunder galaxies and devour black holes.
*Provides conceptual strength in that your body naturally resists conceptual effects by sheer dint of physical strength.
*Reliable source of strength in case esoteric effects or unfavorable universal conditions impair or nullify your magical systems.
-Redundant, in that you can do most of this already with your existing magics.
-Heretical muscle wizard
-Doesn't add much when you're operating at full strength

[ ] A Kingdom of My Own

*Take the Pyre cities you've conquered and shelter them within your Orb. Guarantee them safety under the auspices of your might, power them with your internal magics.
*Massively increases the internal size and latent magic within your Orb from the size of a small country two about the size of two Earths.
*Will be given a free pass into your next Geas pass. The chance to freely take living souls across universes is tremendously rare. Take note that this only applies to inhabitants of these Pyre cities and their offspring. This closes off all entrance to foreign entities to your Soul Orb permanently, in order to protect integrity against the Geas.
*They will see you as their new ruler, whether they like it or not.
*You can no longer take people out of your Soul Orb, but you can take objects such as weapons or sigils out of the Orb. Do not underestimate the marshalled might of an entire civilization when geared towards a single goal.
*Save a civilization from near-certain collapse.
-Changes purpose and role of your Orb permanently, perhaps in ways you might not like.
-Probably some kind of unethical
-Slight risk of rebellion, % can be reduced by tactics.

[ ] Accursed Favor

*Convert into Accursed Favor.
*This grants enough Favor to buy a Lesser Wish, the benefits of which are self-evident.
-The value of the Wish is probably less in total value than the unique benefits gained from other picks, but makes up for it in versatility.
 
I do think there's an important lesson from this build: Any plan you vote for should be better than just pure echoes. I'm not sure all the winning votes have met this criteria. I'm not even sure all my own votes follow this metric. We can do better at thinking about opportunity cost & risks if we keep in mind that #picks = #echoes is always the baseline option.

Echoes do eventually get outscaled, especially as they provide less impressive % boosts per echo as you get more of them, but that curve falls off fairly slowly and the advantages of increased speed, strength, accuracy and durability are hard to overstate. Especially with force multipliers like Form of Rage and Thousand Cuts in the arsenal!
 
Echoes do eventually get outscaled, especially as they provide less impressive % boosts per echo as you get more of them, but that curve falls off fairly slowly and the advantages of increased speed, strength, accuracy and durability are hard to overstate. Especially with force multipliers like Form of Rage and Thousand Cuts in the arsenal!
I thought the value of each plus was slightly more than the last so shouldn't echoes become more valuable the more we take of them? Or does echoes begin offering slightly less than a plus as pluses increase in power similar to the way the rings rank buff drops off as we get to higher ranks?
 
It's strong yes but not overwhelmingly strong. In second form Bloodslayer and Saint have the same Agi which was just stated to be the most important combat stat. Blood of course has somewhat higher strength and substantially more con but this is balanced somewhat by the increased attack speed. If we were talking about which one made us personally stronger then of course it's bloodslayer.

However Saint's strength lies not just in the boost to us but the boost to Gisena's strength as well. Two decently strong people is better than one very strong and one average especially if we need to keep both of them alive.
Notice how different their descriptions are.
Bloodslayer:
*Once you return to flesh, you can farm aggressively with the overwhelming strength, speed, and resilience of your new flesh form, with physical parameters over twice as great as your previous baseline (due to increasing value per +).
Star-Blade Saint:
*Not quite as good at using immediate power to seize more power as the Bloodslayer
The variance in stats and everything else is enough to enable different strategies going forward. We might get distracted by potential-type or neat-looking shinies along the way, but experience proves that the fastest way for a Progression-Type Cursebearer to advance while he's still in his infant stage (where we still are now) is just to grab as much immediate power as he can and climb the fucking ladder with all he's got. Everything else just detracts from our advantages.

And it's not like blood-based advancements won't benefit Gisena as well, we'll just use that increased speed of XP earning to improve our buffs, which will do a hell of a lot to guarantee her health and well-being.
 
I thought the value of each plus was slightly more than the last so shouldn't echoes become more valuable the more we take of them? Or does echoes begin offering slightly less than a plus as pluses increase in power similar to the way the rings rank buff drops off as we get to higher ranks?

The amount of absolute gain per Echo is steadily increasing, but the percentage increase to your total capabilities is decreasing. For example, adding 2 to 2 is a smaller absolute gain, but higher percentage gain, than adding 5 to 1 billion.
 
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