- Location
- Rivendell
If the guys we are facing here are meant to separate the metaphorical wheat from the chaff, will the Eminem's further within take that wheat and grind it into flower? More seriously, this title makes me think that we will end up finding some sort of plant monster further in this area, because what kind fantasy dungeon garden doesn't have killer plants?
This temple is such a crazy place. We have already seen stuff that suggests it's bigger on the inside, but we have no idea how much space or variety there might be inside of it. For all we know, it could go on forever!The knights were sparsely dotted across these grassy plains, many of them situated in locations of tactical import - hills and fens, caves and groves, wherever a vantage point or natural fortification might present itself.
Poor Hunger, denied once again the opportunity to fish! Not that this is the time to fish, though. I wonder why there aren't any fish. Could it be that this garden is purposely kept free of animals by the knights that live here, or are there just not really life forms in this temple besides horrifically deadly monsters?He passed by a gently babbling brook that was, disappointingly, utterly devoid of life. Not that he had a fishing pole at the moment, with Letrizia's supplies beyond the Temple gates.
A good question. It's going to suck if we run out supplies, and it turns out that there isn't food available in this temple. I have suspicions that all of this is illusory to some extent, just going by the name of the temple, so it might turn out that, even if we find something we could theoretically eat, it might not be 'real' enough to satiate us!He wondered what, if anything, the people in here ate. Was it possible to live off the land, did adventurers simply bring their own meals?
Interesting to see that these guys have some sort of genuine intelligence to them. I wonder if they are fully sapient, or if they are merely limited to an animal sort of cunning, instead. For that matter, I wonder if their ability to coordinate reinforcements means that they have some sort of civilization, or at least a higher power that organizes them.It seemed a somewhat sustainable means of harvesting power without undue risk, though increasing patrols of heavily-armored knights began to appear in the region he frequented, as the hours ticked by and their isolated comrades died. They even attempted to pincer him into an ambush, with a lone knight on a tall hill serving as bait, but he sniffed out the attack when he entered the armored giant's sight and was not immediately pounced upon.
Tedious and increasingly risky. His enemies were no strategic geniuses, but neither were they fools. They had some basic conception of cause and effect, the ability to organize and call reinforcements as they fell. Should this continue he had little doubt this region of the Temple would be swarming with the things, and who knew if there was any limit to their number, to say nothing of greater escalations.
Talk about something coming out of left field! Poor Hunger, though, that thing can't have been what he wanted to see at the end of a long day of hunting knights!With that in mind, he called it a night and withdrew, but was intercepted along the way by an enormous burrowing wurm-creature, its titanic length erupting from the green earth in a world-sundering burst of noise and motion, tides of heaving pitch-black loam, shattered-stone shrapnel in a furious geyser as it snapped at him.
This thing is nearly as fast as Hunger, and quick enough at accelerating from resting position to get the drop on him! What a terrifying foe to face after all this hunting.Its quadruply-segmented jaw, thick with stone-cracking fangs, was mercifully slower than the wind-light mass of his spirit body; though the heaving bulk of its follow-through, like an onrushing train, caught him out with its whiplash speed.
The real question is, does this worm have the spice?Now that he was attuned to it, he could hear the mountainous rumble of its passage beneath, gliding smoothly through dirt and stone, circling about its intended prey. How much strength, how much sheer force of momentum, was required to move so effortlessly through the solid earth?
That's right, Hunger, don't ever back down! Cultivate that stubborn refusal to die, we'll need it if we want to avoid ever having Form of Rage fail to trigger.Would this be the one, this nameless, eyeless beast? Would it force out the power he'd pledged, not hours ago, to forsake except in direst extremity?
No. It would not be here, not now, not to this overgrown muckraker.
Man, Hunger, you really do like to compare everything to the Tyrant, don't you? I suppose it makes sense, given that he was your greatest enemy for most of what you can remember of your life, but I feel like this is sort of taking it overboard. Not everything has to be about Him, you know? Once we get you to civilization, we should probably take you to a therapist for all this trauma.He knew it for what it was. Unnatural stillness, like a serpent coiled to spring. Waiting to ensure its target would not spook or startle before it committed to the attack. The Tyrant had been fond of movements such as this. One did not spring the trap until the bait was claimed.
Ah, the classic 'feed yourself to an enemy and kill it from the inside play'! Reminds me of Ryuugi's The Games We Play. What a crazy ride that was.But he was already gone, sprung away in that final moment, now attached like a limpet to the creature's side, running down its length, splitting its carapace with the Forebear's Blade to carve himself a crevice. A makeshift warren, cut into the monster's absurdly thick armor, within which he could withstand the awesome pressures of the creature's movement underground. Inside he climbed, as sun and sky disappeared, his world become a blind narrow place of heat and abrading force, this subterranean ocean where errant stone and branch passed with speed enough to splinter limbs and shatter bone.
And here we Evening Sky's true strongest ability - the ability to be a night light! Who needs night vision when you've got a sick, glow in the dark cloak?The Evening Sky wrapped around him, he stubbornly cut onwards, even as the outer boundary of his spirit-flesh began to waver and burn away. Before long he reached a pocket of empty air, esophageal flesh coated with mucus, and tucked himself inside, the stars of his cloak his only light. By their illumination he ran, up and through the monster's digestive tunnel, instincts guiding him to an organ of greater import.
The Forbear's Blade is so ridiculously good. I am so glad we took it all the way when we were picking lesser remittances. Imagine how much it would suck to have to kill this thing the normal, instead of using our defense bypassing, soul stabbing sword. Not to mention the use of having having an infinitely repeatable one cost pick available to us in Echo of the Forbear!Likely not the only such organ in a beast of this length, but he only needed the one. Marshaling his energies he struck down with the Forebear's Blade, attacking mind and spirit more than flesh, and at this the wurm jerked, twisting and tunneling in a futile attempt to dislodge what was alrady within.
And there goes its vomit reflex. I guess we are stabbing it in the giant worm equivalent of the uvula?The wurm convulsed, acid ducts widening, mucus flooding the tunnel in an attempt to sweep him free, drown him out, but it was too slow by far.
I wonder if we can eat this thing. It tried to eat us, it's only fair if we turn the tables, right? Who knows, we might even get some benefits out of it, if the fish is anything to go by.For all its towering physical might, it was, in the end, only a worm, and though the force of it spirit was unusually bountiful, still it had no way to stem the bleeding, no means to replenish what his attacks irrevocably stole.
It costs two Arete and leaves us almost dead - this is hideously expensive for an extra pick and only makes sense if we want to grab Stranglethorn right now.[ ] No. [Cost - 2 Arete] Choose 4 picks below. Hunger is grievously wounded, hanging on to his spirit form by the barest tether of ghostly life.
Although we can't take Stranglethorn with these, having three picks and a mandatory echo is great by itself, even ignoring the net 3 Arete and the fact that we will be in better shape. Worth noting that this and Dreadnought's Bearing gives us the same amount of +Con as Stranglethorn.[ ] Yes, Obviously. Choose 3 picks below. Gain 1 Echo of the Forebear. Hunger is badly wounded, having less than half his spiritual corpus remaining.
The classic! Not too much to say about - always good, if not always the best.[ ] Forebear's Blade - Echo of the Forebear - Cloud-shadow of the Forebear's might.
Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]
Another cheap and useful option! Not likely to see action today, though - we have got access to much more expensive and juicier options.[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter.
Improves defensive parameters. [+Protection]
Ah, if only you were War! While it's good for healing us, it does little for our actual combat ability at the moment.[ ] The Ring of Power - Dominion: Life - 2 Arete
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Rank is called the god stat for a reason! Even if it isn't the flashiest pick, we can never go wrong with more Rank.[ ] Feat: Apex - +.2 Astral Rank (2 picks) - Who is King? Who else but he who suffers the Tyrant's Doom?
A pure potential 7 Arete ability. The flexibility this provides is insane. We can make healing fruits, stat boosting fruits for all our party members, and all sorts of crazy effects. Unfortunately, the Apocryphal Curse means that Hinger won't be able to take this and retire to an idyllic life of fishing and farming, but hey, that's life when you're a Cursebearer.[ ] The Ring of Power - Gardener's Hallow (7 Arete, 2 picks) - Unto this land, I give my blood.
By infusing vegetation or livestock with his blood, the wielder may impart upon it supernatural properties. These range from the basic (consuming this fruit grants you an Echo of the Forebear) to the incredible (consuming this cow awakens your full Astral Rank from your Defensive Rank and remove the Defensive Rank penalty) to the spectacular (consuming this fish ignites a meta-singularity of findross within you; should you survive then you may theoretically wield the True Quintessence). Similar effects don't stack.
Oh man, this option is so crazy, and it has amazing synergies with Form of Rage. Seven Con, a bonus protection, a fifty percent stacking reduction to Tired, a twenty five percent stacking reduction to Exhausted, and then some more brain stats plus getting either or eye and our aim back to To Shatter Heaven applied to ALL magic systems! We have already seen Iron Curtain, too - making that form permanent, instead of requiring us to get tired for limited use of it, would be a crazy synergy. In my opinion, this is by far the best option we can take right now.[ ] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks) - The best defense is the Forebear's bearing.
Requires Undying Echo. Gain +++++++Constitution, +Protection. Gain 50% resistance to the Tired Condition, stacking multiplicatively with other sources of resistance, and 25% resistance to the Exhausted Condition. If you have, or later purchase, the [Iron Curtain] Advancement, you receive its benefits permanently rather than needing to activate them, and may choose to Ignore Exotic Attacks via a Constitution check rather than Deflecting them.
Choose:
Sharp of Eye - Regrow your eye. ++Wits, +Cha. You now have depth perception, making ranged attacks more effective. You may take options that require two eyes; there are surprisingly many.
Rune King - You may not regrow or replace your eye by any means. +Int, +Wisdom, Apply the effects of [To Shatter Heaven] to all magics you learn from now on.
Another really powerful option! Unfortunately, it doesn't help us defensively unless we sacrifice our arm permanently, but there is something to be said for the raw, overwhelming power to end every fight in a single blow, especially if we take this and A Thousand Cuts to further multiply our ability to alpha strike everything in existence.[ ] Forebear's Blade - Ruinous Valor (3 picks) - Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.
[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.
Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.
If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade
A powerful option! Unfortunately, we would have to pay two Arete and a lot of additional damage to take it right now. Gives more raw stats than any other options on the table right now! A bit anti-synergistic with all our Agility, though, especially with how Agility was the stat that carried us against the knights here. Also means we can't get a seven Arete cost this update, like we were initially hoping.[ ] Hunger - Stranglethorn (4 picks)
Age and treachery made flesh.
The might of beasts is not the only province of the ring Hunger. It bears witness to a deeper and elder power as well, the strength of root and stem that bleeds life from the earth itself to thrust upwards towards heaven. The might of oaks, ancient and thousand-ringed, which crumbles stone and blunts steel, which repels the wind and absorbs the tide, which stands unscathed even in the face of heat and fury. That juggernaut stubbornness like a gnarled fist: the power to push through problems with patient, unyielding strength, to break them down and see them crushed beneath you.
Defining Advancement - You may currently have no more than three Defining Advancements.
Increase by 20% the value of all Rank +s
Double the value of Strength and Constitution +s
Double the value of Willpower +s
Reduce by 20% the value of Agility +s
Establishment: By committing meaningful resources towards a given context, and staking out a solid position, you slowly but increasingly accrue power and influence within that context, becoming ever-more inescapable and impossible to dislodge.
Bonus Arete, and an apparently decent chance to find something we can fight without dying or going into Form of Rage! Still is pretty risky, though.[ ] Keep Up Momentum - You got lucky. You won't always perform so well. Now is the time to seize the moment and capitalize on these gains by slaughtering all who come before you. Though you may be wounded, the greater portion of your power still slumbers, locked away in the event that you need it. [+Increased % chance of finding enemies you can handle, +0.5 Arete]
The go back and heal option! Hopefully the door opens normally and we can leave, because I have a feeling that we will be in for a terrible night if we have to hack our way through the door.[ ] Retreat to the Antechamber - You got lucky. Now stop gambling. Besides, you want to show Gisena your cool new... whatever.
A reaction for the Arete furnaces! (1185 words)
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