Semi-Serious

[ ] Pure Pearl -

[ ] The Stirred Pot -
[ ] The Director's Cut (+1 drop) -
[ ] The Recruitment Drive (+1 drop) -
[ ] The River-Damming Stone (+1 drop) -

[ ] The Heathen Haruspex -

[ ] Heroic Stature (1 drop) -
[ ] Heavenskin (2 drops) -
[ ] Blood Anointment (4 drops) -

[ ] Impression (1 drop) -
[ ] Sword of the Seal (2 drops) -
[ ] Worldly Powers (3 drops) -
-[ ] Worldly Impression (requires Impression) -

[ ] Heavenly Tears (+1 drop) -
[ ] Halved (+2 drops) -
[ ] Red Eyes Alight (+3 drops, limit-breaking) -

Strategy: Use the uranydra of Red Eyes Alight to buy Blood Anointment, seal Blood Anointment with the Sword of the Seal. If needed stop using the sword, destroy it, cast it away, purify it, whatever you need to do. As the influence of Red is separate from yourself Pure Pearl may be sufficient to shield you from it's worst effects. Hopefully the Sword Seal protects the Dragon from Red influence -- assuming the Dragon is not already Red in some way.
There is no guarantee any of this works out though, Red might just taint your Semiosoma, rather than directly constituting an imbuement.

Even without the Red Bloods Sword you are a Heroic Architect, blessed with good fortune and a loyal 8 uranydra companion who is hyper competent and pluripotent. They also have access to the Haruspex. Though you are missing like half your body. Prosthetics are important to you, and maybe the Dragon, in the near future.

If everything works together in just the right way your kind of disgusting though. Fortune + Pluripotent + Blessing Respiration + Dragon Assumption all supported by a nearly as disgusting Impression and with the hyper experienced Haruspex to get you going is... well, let's hope you don't get subverted by Red. That would probably suck for this world.

Assuming Red can't be used for a specific imbuement and sealed, I'd drop Recruitment drive and Red eyes as well as Impression + Worldly Impression for a:

Serious Build

[ ] Pure Pearl -

[ ] The Stirred Pot -
[ ] The Director's Cut (+1 drop) -
[ ] The River-Damming Stone (+1 drop) -

[ ] The Heathen Haruspex -

[ ] Heroic Stature (1 drop) -
[ ] Heavenskin (2 drops) -
[ ] Blood Anointment (4 drops) -

[ ] Sword of the Seal (2 drops) -

[ ] Heavenly Tears (+1 drop) -
[ ] Halved (+2 drops) -

Strategy: Use heroic stature to grow and unify Heavenskin blessing respiration and magic resistance with Blood Sword's dragon aspects. Ideally find ways to integrate and maintain Dragon "blessings" long term. It might be possible to take on fractions of the Dragon's wounds and work through them piece by piece, if the dragon is of sufficient Stature this might qualify for Heroic advancement. Purity might be able to help ameliorate detrimental side effects from all this.
 
Strategy: Use the uranydra of Red Eyes Alight to buy Blood Anointment, seal Blood Anointment with the Sword of the Seal. If needed stop using the sword, destroy it, cast it away, purify it, whatever you need to do. As the influence of Red is separate from yourself Pure Pearl may be sufficient to shield you from it's worst effects. Hopefully the Sword Seal protects the Dragon from Red influence -- assuming the Dragon is not already Red in some way.
There is no guarantee any of this works out though, Red might just taint your Semiosoma, rather than directly constituting an imbuement.
This does absolutely nothing to mitigate the effects of Red Eyes Alight, I'm sorry to say.

If everything works together in just the right way your kind of disgusting though. Fortune + Pluripotent + Blessing Respiration + Dragon Assumption all supported by a nearly as disgusting Impression and with the hyper experienced Haruspex to get you going is... well, let's hope you don't get subverted by Red. That would probably suck for this world.
It's also important to note that, just like how you've spent 4 drops of uranydra on having a Worldly Impression, your Worldly Impression has "spent 4 drops" on being your Worldly Impression, so to speak, and thus their power is equivalent to your total drops minus 4.

Strategy: Use heroic stature to grow and unify Heavenskin blessing respiration and magic resistance with Blood Sword's dragon aspects. Ideally find ways to integrate and maintain Dragon "blessings" long term. It might be possible to take on fractions of the Dragon's wounds and work through them piece by piece, if the dragon is of sufficient Stature this might qualify for Heroic advancement. Purity might be able to help ameliorate detrimental side effects from all this.
This is a reasonably solid build, as befits the fact that quite a few people have noticed and clung to the power of Heavenskin + Blood Anointment. Unfortunately, even if you do develop the ability to transfer wounds from the Wyrm to yourself, and took on enough wounds to annihilate yourself completely, you would still have only taken on a tiny, tiny fraction of the Wyrm's damage. This is not a viable path to hastening the healing of the Wyrm, and Irxnóm would be able to tell you that.
 
[ ] Palimpsest - "Which when awakened provides genius-level holistic cognitive enhancement and a metaphysical pluripotency, the latter allowing you to initiate into nearly all local magic systems given the opportunity, even ones normally limited by bloodline, birth location, or other circumstantial prerequisites, while the former virtually guarantees you'll excel with in whatever intellectual endeavors you engage in, including any arcane research and development which finds your interest;"

"or alternatively"

[ ] Pure Pearl - "Which when awakened provides a blessing of good fortune and great destiny and an incorruptible purity, the latter perfectly shielding you from the most insidious forms of death-dealing or domination which you might encounter at the hands of your summoner's foes, whether magical or mundane, while the former will ensure that neither machination nor misadventure will interrupt your projects and pursuits, untrammeled by risk and presented with a surfeit of opportunity as you will be."
Hmm. Power I understand, or protection I don't? Can the Pearl be overruled? It seems isomorphic to faith, so it's probably what I end up with.
[ ] The Stirred Pot - Uncontrolled chaos. "—key-shards that weren't successfully assembled into a Skeleton Key remain present on Sceptiron, scattered across the world and weighing on its of web of cause and effect, creating possibilities unpredictably, opening paths that were closed and bringing parts of the world together that were previously alien to one another, increasing the 'temperature' of the world's narrative 'climate' significantly."
Does this make Pearl weaker or stronger?
[ ] The Director's Cut (+1 drop) - A meddlesome auteur. "—an elevated being from the Black City has taken a personal interest in the stories of you and the other Heroes who will be summoned, and has broadcast intentions to sculpt those stories to suit a grander narrative of their own design. This direct attention will likely bring you considerable trouble, and may bring you into conflict with the other Heroes more often and more intensely than might be ideal, but they've at least provided an extra drop of pure uranydra to help set you and the other two apart from previous Heroes."
Turns this story Obnoxiously Meta, which may be my sort of jam. Probably manipulable if I'm good enough at heckling, which is one of my core competencies. Hmm.
[ ] The Recruitment Drive (+1 drop) - Petty villains and thrill-seekers. "—a small group of powerful and violent people from the Black City have entered Sceptiron physically and begun to wreak havoc, seeming to seek only two things: entertainment and to acquire new potential members for their band of mercenaries from among this world's 'worthiest' people. As a Hero, you will likely be among those to be judged for worthiness, and thus subject to their sadistic 'tests', which will no doubt be a dangerous and exhausting prospect. Since the group's arrival, those who have passed their tests and joined them have also grown massively more dangerous thanks to the group's aid and access to their exotic resources. Fortunately, their entrance into the world precipitated astral currents that have allowed for the refinement of surplus uranydra, affording you an extra drop to fuel your metamorphosis."
Slaughterhouse Intergang, with a sybarite aesthetic. Why are these so popular? Well, I suppose they make for interesting villains. (And it's not like you're choosing them in-character.)
[ ] The River-Damming Stone (+1 drop) - The world's ending, slowly. "—an individual of singular strength and titanic stature from the Black City has blocked the primary uranydra intake conduit of Sceptiron's underlying ontological infrastructure, the main input into the first stage of the world's uranydra and astricone processing systems, redirecting the flow to fuel their own ascension to a higher state of being. This won't have any immediately disastrous impact, as there are significant reserves of both pure uranydra and astricone in all its most common variations, but as time passes, the lack of new raw elements entering the system will cause the steady break down of various natural processes, starting with the most magically intensive fading away in a matter of years, progressing through the less magical ones after a few decades, and eventually the mundane world beginning to slowly die off after about a century, eventually leaving Sceptiron a barren, lifeless husk.

"That fate is not inevitable however, as information received from Warden-aligned paracosmic agents indicates the intruder is extremely cautious, even cowardly. While genuinely forcing them out of the conduit is not feasibly within reach without gathering further outside assistance, it may be possible for you to scare them off by managing to inflict some small injury. Regardless of how you handle the situation, though, the intruder's push into the primary intake conduit briefly forced more uranydra through the purification matrix, resulting in enough of a surplus to make an extra drop of pure uranydra available for your use."
Huh. How much uranydra is needed for a 'drop', in terms of world-lifespan? This particular cultivator is a selfish jerk, but possibly possible to convince to just take less? On consideration I'm not sure I like letting a callously-mundicidal hyperbeing get even stronger, though.
[ ] The Chief Thaumaturge -Provides the Hero's Regalia for free, with a purchasable upgrade. An ancient and holy country, blessed and ordained by the gods in a previous era, its holy men grown corrupt and complacent, its hegemony now under threat by anathema within and without. "Aulus Vindicius Claustario, the director of the department of miraculous works in the Magisterium of the Divine Mandate, summons you at the command of his Pontiff to aid in the defense of the Mandate, from the great coalition of neighboring states and rebellious provinces that have broken free in these godless latter days, from the growing unrest of the lay masses and displeasure of the secular leadership in the territories still under the Magisterium's control, and in his heart, perhaps even from his own Pontiff."
Which gods? The... Wardens? It's not at all cheap, but stopping the war is probably easiest by taking this guy and Dragonblood.
[ ] The Undead Emperor - Provides the companionship and aid of Berya Mendyetko, an apprentice of the Undead Emperor and terrifyingly talented sorceress, fascinated by the nature of Heroes, and discounts Worldly Powers by 1 drop as long as you do not choose the Worldly Impression sub-option. A new nation, born from the refuse of the world, struggles to survive. "Ekabod Ambaqshi, an ancient lich, grand strategist, and reluctant leader of the coalition to destroy the Mandate, summons you to help prosecute the war, whether as a vanguard or figurehead, and for your counsel in how to rule the throngs of scattered and disorganized undead ex-slaves that have declared him their emperor."
Sad necromancer revolutionaries and happy necromancer mad scientists! I think if I wasn't being given the choice I'd enjoy this posting the most, but since I am, it's not ideal.
Can you take Worldly Powers twice, actually? That would change my opinion.
[ ] The Heathen Haruspex - Provides access to an Earthblood Codicil, which once absorbed will attune you to the primordial essences sealed within the land and the life that springs from it, and discounts Blood Anointment by 1 drop. The lone priestess of an old and dead-slumbering god, just trying to protect the world her god became. "Irxnóm, elder half-dragon and the last living devotee of the Earthblood Wyrm, summons you to aid in her mission to forestall the world's death, whether from the thoughtless wars and waste of its other inhabitants or, perhaps more pressingly, from the otherworldly interference that has arrived from the Black City."
Straightforwardly good goals, approximately zero social cachet. I guess she does have the draconic aura, though? I just don't know that I can actually help her best by going to her directly.
[ ] Heroic Stature (1 drop) - Idealization and beyond. "One of the cheapest and simplest imbuements to apply to a Hero, despite its relative rarity among Sceptiron natives. Its benefits are two fold in nature, one immediate and one ongoing: the immediate is a comprehensive and complete overhaul of your physical form, providing a body as close to your personal ideal as possible within the remit of humanity, including the heightened body-control to fully utilize the improvements; the ongoing is an alteration and expansion of your semiosoma, interweaving its fibers with your new material body, allowing your physical prowess and other augmentations to grow alongside the scope of your story. Your story will especially gain from conflicts with others of similar Stature, and given the soon-coming arrival of two more Heroes, either or both of whom may choose this as well, and who you will likely come into at least occasional conflict with given the summoners at hand, the growth potential here is quite high."
Seems very Heraclean, with an antisocial growth method. I don't like it. Possibly I should take it anyway.
-[ ] Augury - Birds tell and birds toil. "The most straight-forward form of divination available, relying on a combination of dedicated training to work with birds and a peculiar but not incredibly rare innate ability to link their minds to one's own. This allows for the sharing of senses and limited telepathic control over birds so bound, greatly enhancing the complexity of tasks they can be entrusted with. Perhaps more important, it also grants the user access to the bird's own oracular senses, which while individually weak, can be combined with other birds in a flock to great effect, particularly for detecting events on the largest scale, such as the movements of weather systems or the coming and going of natural disasters."
This is delightful. Straightforward and a little silly. Probably you need to actually find Flying-type Pokemon powerful birds in order to make this a direct combat power, but that seems possible.
and durable enough to make a lightning bolt feel like a static shock, a gigawatt laser like summer sunlight, and a hail of high-caliber bullets like little more than warm rain;
Wait, is this meant to imply a much greater vulnerability to bullet damage? No, static can be painful. Probably the damage vulnerabilities go electricity > force > light?
"Your soul's evolution is just as stunning, as it becomes able to imbue psychic programs of a sort into your noometal, allowing you to automate the application of its force, following its programming even if you disconnect the programmed noometal from the rest of your body, though the more complex a program is, the more mass will be needed to store it.
Oh, I like Psyren-style programmable telekinesis. This seems to be self-only, which is less aesthetic, but that should be changeable with effort.
Does being all the colors of the sky interfere with noometallic mirror schemae?
Outsiders to Sceptiron will be minimally affected, including the other Heroes, but native humans or other sophonts will be powerfully inclined to at least deeply respect you, whether as friend or foe, requiring a display of truly incredible willpower from them to do more than either follow or flee from you in the face of your aura when flared to its fullest extent
So the minimum Comfy-ish Option is Stirred Pot - Haruspex - Dragonblood? And Pearl.
"And finally, a bodily tie to the slumbering Wyrm themself, providing enormously enhanced strength, agility, endurance, and perception, a body enough to make you an apex predator among any of Sceptiron's magically augmented ecosystems on its own
How does this stack up against anything else? Architect or Heroic Stature, for example?
As a soul is sought out which possesses one of the two desiderata, a sort of complementary soul is simultaneously constructed, autonomously composed from alternatives and corollaries encountered 'along the way' to finding a Hero, and whose existence remains as a latent potential borne by your own, easily realizable with a single drop of uranydra.
Wait, does this summoning spell steal scraps of random souls as part of its search function!?
"In contrast to the Impression, the ring can be quite slow to come back if separated from you, though it will do so eventually, its weight on the narrative fabric of Sceptiron ensuring that, as long as it's not being actively guarded by those with the knowledge and power to counteract its fateful return, a long sequence of accidents and coincidences will bring it back to your hand. Still, it may save you quite a bit of annoyance to be careful in not letting it get away from you."
The armor can be only partly manifested, right?
The staff is, fortunately, also much more durable than its construction would normally allow, and even if it's destroyed or lost to some other fate, recalling previous keys you've generated can guide you to an appropriate limb of hazelwood and let you carve it anew.
So this can be proliferated very broadly? ...Why hasn't it? Identity concerns?
This includes an appropriately vast amount of experience, covering an incredible diversity of skills, including numerous magical styles, even some which are not native to Sceptiron,
Okay, so this is extremely synergistic with Palimpsest.
Secondly, and perhaps most importantly, whichever desideratum which you do not have, your Impression will instead possess, and so long as the two of you both remain within reality, and in close physical proximity, both of you will benefit from both desiderata."
Hm.
[ ] First Person Perspective (+1 drop) - You are the hero, after all. "The first Hero, in personality, held none as equal to himself, and never held to counsel from others which he did not first seek out. Even his acquiescence to the interests of the Architects was a matter of convenience and circumstantial alignment, the disintegration of which lead to his raising as the first Warden and the Architects' subsequent departure from Sceptiron.

"By accepting this drawback in return for one drop of uranydra, you too will find yourself all but incapable of accepting the authority or superiority of any other over yourself, even when such takes an entirely benign or outright helpful form."
I can see why she'd be reluctant to do this. The Architects do not seem like smart people.
[ ] Heavenly Tears (+1 drop) - Let open the flood gates. "Upon his descent from the arrival platform where you now stand to the surface of Sceptiron, interactions between his unexpectedly expansive semiosoma, his instance of Heroic Stature, and some of the weather-generating uranydrous systems of the lower heavens produced a truly massive storm, which was also intensely and chaotically magical due to being infused with significant amounts of incompletely synthesized uranydra and astricone. The storm was self-sustaining, and actually still exists in the present, though it was later shepherded away from inhabited areas by the Wardens.

"By accepting this drawback in return for one drop of uranydra, your descent will be modified to induce a similar, albeit significantly smaller, storm over the place of your summoning. It will not resolve itself naturally, and will cause significant damage to both property and nature while it rages, but it will not be impossible to withstand for the locals, at least for the near future, nor is it an intractable problem to solve if you choose to make an attempt."
They're spending a significant part of the ontology budget making a perpetual horrible magic storm. Multiple perpetual horrible magic storms.
That seems like the sort of thing that can be prosocially used as a cultivation resource, though.
While this didn't end up impairing him much, his actions and the actions of later Heroes has, unfortunately, prompted the formation of a long-running and well-hidden conspiracy to find, slay, and harvest the corpses of Heroes to acquire the remnants of their desiderata and uranydrous enhancements.
Fun. Do they have a way off-world, for when this inevitably gets the planet killed?
[ ] Avarice (+1-3 drops) - Why not just take it? When you think about it for a moment, and take another (brief, so as to avoid giving yourself another headache) look around, you notice that there doesn't actually seem to be anything forcing you to take any of these drawbacks along with the other three drops. You could just take three more drops' worth of imbuements and accessories, and you don't think anything would stop you. You don't know what sort of ramifications that might have afterwards, other than probably negatively influencing what this voice says about you to the other two Heroes who are on the way, but given what's on offer, and what sort of problems you'll be dealing with, the extra power may be worth it?
I'm going to ask the voice if I can just take them. My initial read was that it wants that fuel to keep the world running, and would thus prefer I not take Drawbacks. My reread, which wasn't presuming the Stone was in play, thinks it might be somewhat less incredibly crazy than its makers with regard to making their troubleshooter both shootier and more troublesome.
[ ] Red Eyes Alight (+3 drops, limit-breaking)
Hmm.
It's likely that the increased chaos in the Black City, a primary instigator of their present interference, was caused by this change, and utilizing these anomalous red drops may be inviting that chaos into your story. Thus, caution is likely wise, but…they are nonetheless available, if you deem their expenditure necessary."
The Black City seems to produce moderately horrible supervillains as a fairly normal output for 'any two of bored, young, and dispossessed', so a proper revolution is a great idea, but a crimewave or a recession is a terrible one. Which one seems closer to what's happening in the Black City?
 
Does this make Pearl weaker or stronger?
Both, or neither, depending on what exactly you mean by weaker or stronger.

Can you take Worldly Powers twice, actually? That would change my opinion.
It only be taken once. The system's only allowed to draw out one soul-seed.

Wait, is this meant to imply a much greater vulnerability to bullet damage? No, static can be painful. Probably the damage vulnerabilities go electricity > force > light?
The levels of resistance are all roughly equal, I just couldn't think of a good example of kinetic energy-based harm that had the right vibe.

Oh, I like Psyren-style programmable telekinesis. This seems to be self-only, which is less aesthetic, but that should be changeable with effort.
Does being all the colors of the sky interfere with noometallic mirror schemae?
I'm not sure what you mean by 'noometallic mirror schemae'?

So the minimum Comfy-ish Option is Stirred Pot - Haruspex - Dragonblood? And Pearl.
That is a very solid and simple build that has both safety and a decent amount of comfort.

How does this stack up against anything else? Architect or Heroic Stature, for example?
The baseline anointed physique is less durable than juvenile Architect physiology, somewhat better overall than baseline Heroic Stature, but with significantly superior healing factor to either.

Wait, does this summoning spell steal scraps of random souls as part of its search function!?
No. The Impression is inchoate before you instantiate it, but its existence predates the summoning, even if it was latent.

The armor can be only partly manifested, right?
I'm not sure what you mean by this?

So this can be proliferated very broadly? ...Why hasn't it? Identity concerns?
Staves carved from a key are 'locked' by that key, and can only be used to access the repository by someone who has the key that was used to carve it, and thus can't be used by a layperson. Carving 'universal' staves that don't require any key to use is a significantly more onerous process, though one that the Storied Hazel can teach you. Irxnóm has been working on growing and carving them for a while, but due to lacking the special permissions of a Hero, the staves she makes tend to quickly end up in sequestered in the vaults of heaven rather than available for use by the people of Sceptiron. The staff on offer is in fact one of the staves made by Irxnóm.

I can see why she'd be reluctant to do this. The Architects do not seem like smart people.
They were very smart. They were just also very awful. There's a reason why the first Hero chased them off, eventually.

Fun. Do they have a way off-world, for when this inevitably gets the planet killed?
This isn't information the system is able to tell you, unfortunately. Post-descent, dedicate investigation (and probably a few encounters with conspiracy-backed assassins) will reveal that most of them don't think that Sceptiron can 'end', but that the few who do seem to be working having a method to escape when if it does ever happen.

I'm going to ask the voice if I can just take them. My initial read was that it wants that fuel to keep the world running, and would thus prefer I not take Drawbacks. My reread, which wasn't presuming the Stone was in play, thinks it might be somewhat less incredibly crazy than its makers with regard to making their troubleshooter both shootier and more troublesome.
The voice will repeat that the drops are available for Heroes as long as the Architects don't stop them. Their expression and tone both still portray this outcome being dispreferred on some level, but no further explanation seems forthcoming.

The Black City seems to produce moderately horrible supervillains as a fairly normal output for 'any two of bored, young, and dispossessed', so a proper revolution is a great idea, but a crimewave or a recession is a terrible one. Which one seems closer to what's happening in the Black City?
Beyond the city itself seemingly to be possibly literally stained with blood, the difference generally seems to be an increase the frequency, severity, and level of success found by individuals like the ones represented in the Interference section. It's uncertain to what degree this is a 'crime wave' since the status of the law in the Black City is in general not especially solid, but that is maybe the most similar of three possibilities you've considered.
 
I'm not sure what you mean by 'noometallic mirror schemae'?
Using Noometal to make mirror arrays.
I'm not sure what you mean by this?
You don't have to take off the entire armor to eat or poop, so you can always keep the rings behind indestructible gauntlets.
Beyond the city itself seemingly to be possibly literally stained with blood, the difference generally seems to be an increase the frequency, severity, and level of success found by individuals like the ones represented in the Interference section. It's uncertain to what degree this is a 'crime wave' since the status of the law in the Black City is in general not especially solid, but that is maybe the most similar of three possibilities you've considered.
Okay, so she's not plausibly an ally in Fixing The City. Wait, blood - is that Znel?!
(Is there even any benefit to not taking those drops, if I already have her attention from knowing her name?)
 
Using Noometal to make mirror arrays.

You don't have to take off the entire armor to eat or poop, so you can always keep the rings behind indestructible gauntlets.

Okay, so she's not plausibly an ally in Fixing The City. Wait, blood - is that Znel?!
(Is there even any benefit to not taking those drops, if I already have her attention from knowing her name?)
Heavenskin appearance doesn't prevent you from doing optical stuff with your noometal, yeah.

Yes, you can manifest only a portion of the armor at a time.

You can have more or less of Her attention, and intentionally taking something She's offered is likely to make it more rather than less.
 
Staves carved from a key are 'locked' by that key, and can only be used to access the repository by someone who has the key that was used to carve it, and thus can't be used by a layperson.
Wait, what? I thought 'keys' were just compressed search results that via info-fractal magic also let you re-carve the rest of the repository if you have any. What are the actual rules here?
You can have more or less of Her attention, and intentionally taking something She's offered is likely to make it more rather than less.
I never read much of her CYOA, but she seemed like the least fun kind of meddling omnipotent - the unflappably amoral one. Someone who can be manipulated via heckling just has so much more range, you know?
Wait, Znel was Dreams, not Blood. I think. Was she both, somehow?
 
Wait, what? I thought 'keys' were just compressed search results that via info-fractal magic also let you re-carve the rest of the repository if you have any. What are the actual rules here?

I never read much of her CYOA, but she seemed like the least fun kind of meddling omnipotent - the unflappably amoral one. Someone who can be manipulated via heckling just has so much more range, you know?
Wait, Znel was Dreams, not Blood. I think. Was she both, somehow?
That is, approximately, what keys are, I was just trying to extend the analogy, perhaps foolishly. The nature of each key is that carving a staff from it contains the information of the Storied Hazel, but its compression is lossier than a 'universal' staff's compression, and requires the key that was used to carve it (or a key whose information is a strict superset) to account for the lost information.

And Znel is the Demon of Blood. The Demon of Dreams is someone else, who just happens to be involved in Znel getting interested in the Game (the world that the MYC sends you to) again, after being bored with it for a long time.
 
[ ] Pure Pearl
[ ] The Stirred Pot
[ ] The Director's Cut (+1 drop)
[ ] The Recruitment Drive (+1 drop)
[ ] Discretionary Budget (+3 drops)
[ ] Red Eyes Alight (+3 drops, limit-breaking)
[ ] The Undead Emperor
[ ] Induction (4 drops)
-[ ] Augury
-[ ] Necromancy
-[ ] Patternwork
-[ ] The Touch
[ ] Heavenskin (2 drops)
[ ] Metalmind (2 drops)
[ ] Storied Hazel (1 drop)
[ ] Worldly Powers (2 drops)


Plan's simple. The Black City isn't exactly a good neighbor, but the Red City is somehow even worse. I want to fix it as much as possible, which given the givens probably looks like collapsing it into civil war. :/

Heroic Stature is avoided for incentive problems, but also because its mentioned ease of attachment for Summoned Heroes makes it seem viable as an aftermarket addition? Also, 'peak human physicals' seems insanely below par for an Architect.

And I just... use my social engineering on them?
 
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[ ] Pure Pearl
[ ] The Stirred Pot
[ ] The Director's Cut (+1 drop)
[ ] The Recruitment Drive (+1 drop)
[ ] Discretionary Budget (+3 drops)
[ ] Red Eyes Alight (+3 drops, limit-breaking)
[ ] The Undead Emperor
[ ] Induction (3 drops)
-[ ] Augury
-[ ] Necromancy
-[ ] Patternwork
-[ ] The Touch
[ ] Heavenskin (2 drops)
[ ] Metalmind (2 drops)
[ ] Storied Hazel (1 drop)
[ ] Worldly Powers (2 drops)


Plan's simple. The Black City isn't exactly a good neighbor, but the Red City is somehow even worse. I want to fix it as much as possible, which given the givens probably looks like collapsing it into civil war. :/

Heroic Stature is avoided for incentive problems, but also because its mentioned ease of attachment for Summoned Heroes makes it seem viable as an aftermarket addition? Also, 'peak human physicals' seems insanely below par for an Architect.

And I just... use my social engineering on them?
You seem have mislabeled the Induction as 3 drops, but have correctly budgeted as 4 drops, so that's not really an issue.

I'm not entirely sure how effective relying on social engineering will be on the mercs or the Director would be? I'm a little dubious that it'll be particularly effective, though. And if you're intentionally going in with the intent to cause the Black City to collapse, you have a very long and miserable road ahead of you even in the best case.
 
That is, approximately, what keys are, I was just trying to extend the analogy, perhaps foolishly. The nature of each key is that carving a staff from it contains the information of the Storied Hazel, but its compression is lossier than a 'universal' staff's compression, and requires the key that was used to carve it (or a key whose information is a strict superset) to account for the lost information.
And you need a superset staff in order to read a subkey? Presumably 'unkeyed' staves are just keyed to the whole repository, or at least the whole encoded branch. (Is there magic version control?)
I would still expect it to be pretty widely proliferated, if it's a standard offer to Heroes and there have been more than half a dozen hero summonings. Maybe they just get lost when the Hero leaves?
You seem have mislabeled the Induction as 3 drops, but have correctly budgeted as 4 drops, so that's not really an issue.
Fixed. This went through a lot of changes.
I'm not entirely sure how effective relying on social engineering will be on the mercs or the Director would be? I'm a little dubious that it'll be particularly effective, though. And if you're intentionally going in with the intent to cause the Black City to collapse, you have a very long and miserable road ahead of you even in the best case.
It does seem like the sort of thing in the overlap of "good on balance" and "Znel would find amusing", though, which is why I picked it.
 
And you need a superset staff in order to read a subkey? Presumably 'unkeyed' staves are just keyed to the whole repository, or at least the whole encoded branch. (Is there magic version control?)
I would still expect it to be pretty widely proliferated, if it's a standard offer to Heroes and there have been more than half a dozen hero summonings. Maybe they just get lost when the Hero leaves?
No, the staff's key needs to be a subset of your key, not the other way around. A staff carved with a key for the the entire repository would only be usable by someone with a key for the entire repository, while a staff carved with a key for a very specific question would be usable by anyone who has a key that contains that question.

Additionally, universal staves like the one you get are useful even after you've finished integrating the entire respository, so most prior heroes have taken theirs with them rather than left them behind. One previous Hero's intentional proliferation of universal staves is what let the order of haruspices flourish back during the era when Irxnóm's teacher was born. Various events thereafter (including the events the precipitated the Wardens desertion of Sceptiron) also ended up wiping out most of that reserve, though.
 
OC contributions! Might as well give these supervillains some more specific identity.

[ ] Breakneck
Smug. Jacked. White bodysuit, blue accents. Embodies the axiom of 'unsafe speeds'. Loves recursive trolley-problem atrocities. Just about possible to kill, but will maximize collateral damage. The sort of inventively wicked that passes for a 'leader' around here.

[ ] Greedyguts
Horrible ogre, well dressed. Calls humans 'homunculi'; eats them for aesthetic reasons. Gross alchemical shapeshifting and selfduplication that looks like boiling except the bubbles are his heads. Can be limited by cold.

[ ] The Pain-ter
No one likes her. 2D illusionist par excellance. Even with her static medium, probably the most powerful infomancer on the planet. But no one likes her, so it's not difficult to play her peers against her.
If you're in a position to see her you're probably in agony and also the sort of illusion where any apparently acceptable target isn't, but she might look like a flapper in pyjamas and a beret.
(Name credit to my little brother.)

[ ] MALCHOHOL
Hivemind or possibly troupe of robot waiters and waitresses. Just here to make a buck; business model relies on extremely unethical hyperdrugs. Basically a camp-follower, but also a mid-term poison risk for basically the entire planet. Not a primary combatant.

[ ] Blaggard
Improperly summoned heroine. Full-body city-issue [Bleak Armor], shapeshifting [Nightfall] Omniweapon, [Heroic Stature]. Negative utilitarian, but also racist against zombies. Follows orders diffidently; mostly here to kill kids so they won't be tortured.
 
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That is pretty accurate to the vibe, yeah.
It's a remarkably specific vibe, isn't it? They're so petty. I'm especially proud of 'eats people for aesthetic reasons'.
I'm guessing from the description that they have one to two dozen people on-planet, and a solid majority of off-worlders. They're going to go after at least four more (the three heroes, Irxnóm, probably anyone else with Heroic Stature and/or archmage status), and they've recruited two or three.
 
It's a remarkably specific vibe, isn't it? They're so petty. I'm especially proud of 'eats people for aesthetic reasons'.
I'm guessing from the description that they have one to two dozen people on-planet, and a solid majority of off-worlders. They're going to go after at least four more (the three heroes, Irxnóm, probably anyone else with Heroic Stature and/or archmage status), and they've recruited two or three.
That is about right, at least for now. Unlike the actual Slaughterhouse Nine, these mercs aren't actually "fugitives" (in so far as such a concept exists in the Black City), and in fact are (loosely) affiliated with a larger mercenary company. They're all terrible blowhards who hate asking for help, but if they start facing sufficiently stiff resistance that doesn't just wipe them out immediately, some of them might be tempted to call in reinforcements, or to run back to the City and come back with a bigger stick later on.
 
I have more; these are the ones I'm reasonably sure of. Staying on-theme was hard.

[ ] Swirlie
Thirteen. Here to bully with the big kids. Tolerated for his power, which makes spatial whirlpools. Resents this insulation from the awful, terrible, horrible group dynamic. AI advisor in his armor his only real ally; looks down on it.

[ ] Trigger U
Loud, crude, jacked, ritualist. Steals powers via personalized symbolic desecration; manifests them as thematically linked guns. Full theft is hard and makes unlimited ammo; thefts revert on gun breakage or ammo out. Sunglasses, cargo jorts, noometal tank-top programmed to beat married women. Certain this is funny.

[ ] Fletchling
Chimera in progress. Undercover cop from an alien regime. Questionable that this means anything. Began as a red crystal tigerborg man, made the highly questionable decision to take all his augs from species he's personally driven extinct.

[ ] Ghoulfiend
Formerly very ethical Fighter/Necromancer, bullied into dissociative murderfugue. Told she can buy her hometown's souls back from the company in exchange for a forty year contract. Suspects this is a lie, too exhausted to care. Army reformulated as bazooka troops in high-spec but very painful white-tar combat sleeves; personally suffers constant headaches, mutation risk. Not expected to last long.

[ ] Knucklebane
Archmage and polymath, primarily specced in Augury and Patternwork. Really good at countering divination; tempted into joining by Black City science education. Not enjoying the hazing at all. Recognizes that it's an in-for-life-and-probably-longer sort of deal. Bitter. Won't get over it.
 
And the ones I was less sure of:

[ ] The Omniceros
Company mascot. Exact opposite of a unicorn. Filth horse made of fractal spikes, black wound on her brow. Slow, worldly, incredibly durable. Obliged to befoul water and kill the pure in heart.

[ ] Phreaque
Playing every available side like chess against herself. Would be a master of disguise if she ever kept a priority higher than annoying people; doesn't. Has the near-desideratum palindrome. Has no need of money, offers contracts to anyone, charges exorbitantly as a matter of principle.

[ ] Flaye
Hazmat-robed esoteric division mage, mostly focused on defense. Has kept the source and nature of her powers remarkably secret, through application of same. Taciturn, competent, tired of her coworkers. Being paid in something rare.
 
Those all seem reasonably plausible, including the last three. Flaye would probably be a pretty high roll/good luck on mercenary encounter table, given her evident stability.

I'm also curious what you imagine palindrome as doing?
 
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Those all seem reasonably plausible, including the last three. Flaye would probably be a pretty high roll/good luck on mercenary encounter table, given her evident stability.
Huh, okay.
I'm also curious what you imagine palindrome as doing?
Oh, it's highly thematic. Makes you really good at mimicry and also really good at symmetrically reflecting yourself. Phreaque doesn't get a described appearance (although I was sort of imagining Purple Carmen Sandiego) because she usually mirror-matches in one-on-one.
 
Epic of the Foremost Realms I

The Herald

Shogun
Harm Cognition (Gift), Honing the Mind, Honing the Form, Blade: Fearless + Fulcrum, Unsetting Sun
Emissary
Pathos, Diplomatic Immunity, Highborn, Gift: Harm Cognition, Greater Good

Drawbacks
Hierarch I, Leal II, Artifice Bound, Steward's Bane, To War, Far Delve II, Refine the Dross II, Emissary's Gambit



Gift: Harm Cognition

* Immediately advance Harm Cognition to the level of an Embryonic Foremost, and expand its remit to provide an intuitive sense of how to evade or withstand harms most efficiently. With continued practice, this intuition can be used to provide counterfactual insights, such as "how an enemy could most efficiently avoid harm from my blade".

* Choosing to experience pain allows you to internalize its lessons. The constraints on your shapeshifting abilities are lifted when taking a form that can withstand a harm that you have experienced fully. Though your healing is flawless, you may choose to transform what should be scar tissue into armor with the durability of adamantium. More esoteric harms may lead to more extreme adaptations: gills, redundant organs, hyper-adaptive cell structures, or even anchoring more of your physiology in the Astral Plane.

* Receive seven Agility, Constitution, Wits, and Willpower +s.


Statline:
Might 36 (Gift: Harm Cognition 7 + Honing the Form 5 + Fulcrum 2 + Fearless 20 + Highborn 2)
Wit 23 (Gift: Harm Cognition 7 + Honing the Form 5 + Fulcrum 9 + Highborn 2)
Will 17 (Pathos 1 + Gift: Harm Cognition 7 + Fulcrum 7 + Highborn 2)

This build is all about surviving long enough for the Greater Good emblem to work its magic. Unsetting Sun makes its holder unreasonably tanky, while Fulcrum + Fearless grant the highest Might score that I could cook up. The key to the build is Harm Cognition: it is upgraded to provide not only a warning about danger but an action plan to avoid danger. Any damage that makes it through Unsetting Sun turns into gas for the Progression engine via Honing the Form. Basically Crawler from Worm, except that good things seem to happen wherever he shows up.

Getting enough drawbacks to pay for two Emblems was somewhat difficult. For characterization, Leal II + Steward's Bane is already a complete submission to whatever orders the Emissary gives, but using Refine the Dross twice means that I'm not even sure Zampano will be around to enjoy getting bossed around. On the other hand: To War, Hierarch I, and even Far Delve II can be mitigated simply by being really nice to be around. Nobody wants to let Greater Good lapse, so I expect that anyone who takes a serious swing would get dogpiled in short order. I have largely ignored Artifice Bound as just another vector of harm that my spidey-sense would cover.

Ofc, Emissary's Gambit does send me somewhere dangerous with less backup from people who know about Greater Good, but I'm coping by thinking of that as just one more front on the war between the Adventurers and the Arcanist. After all, I've also got 'Far Delve' so it's not like I can be completely out-of-contact.


So that's the build: Survival + Greater Good. At the end of the day there's not much wiggle room for other options: Taking Fate of the Foremost to pay for a Faultless title on the blade feels like deeply misguided greed, and unfortunately Away! + Engineer requires 7 tokens which would force me into epochal nemesis + falter 4. Since Greater Good is called out as a target for Falter, that would defeat the entire point of the build.
 
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