I'm thinking about new Ineptitude builds to write an omake for, and I've started renovating the Atinashasyeshvara build to see if I can make it something more functional and interesting. Here's what I've got so far.
The Bearer of the Bands
[ ] Hard Mode: Begin with 3 Points and 1 Seal.
[ ] Hyperion [7 Points, 1 Seal]
[ ] Wicked [+5 Points]
[ ] 5: The Chariot. [+1 Seals]
[ ] 8: Mutilated. [+1 Seal] 4: Procession. [+2 Seals]
[ ] 7: Perchance. [+1 Seal]
[ ] 1: Null Pointer. (Hero's Journey) [+1 Seal]
[ ] Reflection [2 Seals] (The Living Host)
[ ] Party [1 Seal] (Reflection (The Sunset's Seneschal))
[ ] Shroud of the Briarthorn [3 Points]
[ ] Feather of Favor [2 Seals] (Turbocharged Shroud of the Briarthorn)
[ ] Epic [+2 Points, Requires Hard or Dalliance Mode]
-[ ] Valiant Blessing
The Living Host
[ ] Hard Mode: Begin with 3 Points and 1 Seal
[ ] The Optimizer [+2 Points]
[ ] Paramount [+2 Points, Special]
[ ] Impulse [+5 Points] (Touch)
[ ] Hero's Journey [+7 Points]
[ ] 2: Void Dragon. [+1 Seal] 4: Procession. [+3 Seals]
[ ] 10: Debt. [+1 Seal]
[ ] 8: Mutilated. [+1 Seal]
[ ] 3: Jackpot. You receive $1,000,000 and may make no further rolls in the Casino. [+2 Seals]
[ ] Qilin [5 Points]
-[ ] Hidden Dragon [{2} Seals]
[ ] Kalymitous Runes [6 Points]
[ ] Stone Rings [7 Points]
[ ] Feather of Favor [2 Seals] (Turbocharged Runic Bands, Turbocharged Static)
[ ] Static [2 Points]
[ ] Exponential [4 Seals] I - III (Save Slots)
[ ] Epic [+2 Points, Requires Hard or Dalliance Mode]
-[ ] Blessing of the Lone Wolf (Kalymitous Runes + Stone Rings = Runic Bands)
The Sunset's Seneschal
[ ] Hard Mode: Begin with 3 Points and 1 Seal.
[ ] The Optimizer [+2 Points]
[ ] Nemesis [+5 Points]
[ ] Hero's Journey [+7 Points]
[ ] 7: Perchance. [+1 Seal] Procession. [+3 Seals]
[ ] 9: Arcane. [+1 Seal]
[ ] 6: Forgotten. [+1 Seal]
[ ] Arcadian Scroll [2 Points]
[ ] The Shining Armor [9 Points]
[ ] Feather of Favor [2 Seals] (Turbocharged Estate of Evening)
[ ] Linear [8 Points] III (The Sunset's Seneschal)
[ ] Exponential [4 Seals] III (Estate of Evening)
[ ] Epic [+2 Points, Requires Hard or Dalliance Mode]
-[ ] Blessing of Refutation (Rivalry)
The overall plan here is to concentrate power into the Bearer of the Bands, with the Host and the Seneschal helping create the ideal training environment for further scaling. Valiant Blessing means that the Bearer always has a chance of making it through the Hero's Journey, and the Host's job is to use their save slots to make sure that he always threads the needle. The same general principle to Procession tasks, which they will hopefully have enough time to figure out a way to bind their Processions together.
No real idea on who the Hyperion pick should be for the Bearer, though. Can I poll the thread for suggestions?
e-
Here's a tentative blurb for Runic Bands.
[ ] Runic Bands [14 Points] - Two loops of lambent azure, coruscating with verdant and vermilion shine, graven with terrible runes. Adorning the right arm, DESCRIBE, under which all that would be mysterious is rendered mundane, and the left arm, DESTROY, under which all that would be mystical is turned to ashes. Similar to Kalymitous Runes, the abilities of both armbands are completely suppressed should the bearer practice any kind of systematic or formal supernatural influence.
DESCRIBE:
*Craftwork, per Kalymitous Runes, except that the bearer gains even more inspiration from destroying magical or mystic things, especially those of an ethereal or abstract nature, and the intuition and ability granted is more universal in applicability, expanding to encompass all mundane skills whose operation is circumscribed by physical principles and laws.
*Multiplies the bearer's abilities of mental analysis and deconstruction a hundredfold, applied after other modifiers. Stacks fully with other multipliers from Panoply, and can be improved over time with diligent training.
*For the insertion world and any other world which the bearer resides in for at least a year, they may choose to either DESCRIBE or DESTROY one of its native power systems. If they choose to DESCRIBE the system, it is fundamentally altered to render it entirely mundane and natural, perfectly suited to integration with the bearer's other technology and skills. The science of this power system always extends beyond what was achievable without its analysis. With sufficient research. new manifestations that might have been previously considered impossible could be created. This consumes an amount of inspiration proportional to the breadth and depth of the power system, and its criticality to the world's structure.
DESTROY:
*Catastrophe, per Kalymitous Runes, except that the destruction is much less prone to collateral damage, and demands purely mental effort and precision rather than relying on the strength and dexterity of the body.
*All effects that would harm the bearer or hamper their actions are automatically attenuated by the same destructive principle marhsalled by Catastrophe. This does not require active attention, but also does not activate when the bearer would regret it.
*A one hundred-fold increase in raw combat power, applied after other modifiers. Stacks fully with other multipliers from Panoply, and can be improved over time with diligent training.
*For the insertion world and any other world which the bearer resides in for at least a year, they may choose to either DESCRIBE or DESTROY one of its native power systems. If they choose to DESTROY the system, it is retroactively excised from reality on an ontological level, creating a massive cascade of revelations and revolutions as its achievements are discovered to be mere illusions and its greatest workers shown to be frauds and fakes. This never leaves anything behind which the bearer's current collection of scientific principles couldn't explain, and garners an amount of inspiration proportional to the breadth and depth of the power system, and its criticality to the world's structure.
For the turbocharge of Runic Bands, I'm currently thinking the x100s get turned into +3 ISH, like with the Runes, and that the DESCRIBE and DESTROY effects get refined so that they can be applied multiple times to the same world and can be applied part-wise to any individual power system, DESCRIBE-ing some aspects and DESTROY-ing others, allowing you steadily sculpt the aggregate into your ideal shape. Also probably the inspiration cost for Craftwork gets reduced the inspiration gain from Catastrophe gets increased.