Imprisoner True
Echo Gain Rate - 25 / month
RoB Multiplier - 60x
Sanctum: Within a 3-meter radius of Hunger (immutable to spatial alteration), he receives the following modifiers -
*Invincible - +0.3 ISH to all abilities, -0.5 ISH to enemy abilities, effects below base ISH 3.0 cannot oppose the wielder. A vigintillion point-blank supernovas would be no more troublesome than a breeze.
*Paradox Seal - Triple all Attributes after modifiers, instead septuple all Attributes against Heroes
*Domination - Save by his leave, entities within radius cannot act counter to wielder's desires. Against beings who would resist this ISH 3.5 effect, gain +200 Charisma and +100% to Holy Shit Modifier
*Titled - Enemies suffer -10%, and Hunger gains +10%, multiplicatively to All Attributes per exchange. Applies to all contests. Permanent until target leaves radius. Reduce by 10% multiplicatively the effects of any debuffs upon Hunger per exchange (or per attosecond, outside of contests). Does not appreciably mitigate Curses.
Space: Near-arbitrary warping of space. Essentially anything that an unrestricted mid-multiverse level reality warper can perform using spatial manipulation alone, Hunger can replicate with effort. Wrap the Human Sphere in powerful dimensional shields that displace all incoming attacks; allow for trivial inter-sphere Travel for all planets; cover the entire universe in Flood of Runes.
Law: Laws supernaturally enforced. Perfect construction of laws. Can adjust laws of physics and, to a degree, metaphysics. Can fiat otherwise impossible effects within one's legitimately controlled territory. Can adjust definition of legitimacy. Targets that oppose the wielder's legitimate decrees suffer massive penalties, while those who seek to impose the appropriate legal consequences receive massive bonuses.
Sealing: Can perform all feats described under Seven Seals easily, though stat modifiers are abstracted into Invincible.
Human Sphere Security *****
Human Sphere Prosperity ****
Tree of Liberty
Echo Gain Rate - 45 + 30 / month
RoB Multiplier - 60x
Personal: Hunger himself receives these benefits
*Superlative Regeneration - Heal instantly from all forms of physical or spiritual damage. Adapt to damage taken, reducing further damage with no upper limit (currently: seven orders of magnitude damage reduction in All Resist, stacks w/ Protection). Become physically and spiritually stronger whenever damaged. Hunger is constantly damaging himself, receiving effective growth of one additional Echo per day.
*Illimitable Might - Echoes of the Forebear grant +++++Might, Agility, and Willpower. +0.2 Rank before multipliers.
*Mastery of Form - Arbitrary shapeshifting within mass limits of 1000x / .001x. +200% effective Might, Agility, Protection.
*Phasing Cloak - Counts as wholly spiritual if convenient. Selective intangibility, spiritual perception, etc.
*Bane of Foes - Living or ensouled enemies within close range suffer -250% All Attributes, -2 Rank. Can be lethal.
Populace: Hunger's subjects receive these benefits
*Vitruvian - Vitruvian template applied.
*Restoration - Human Sphere populace resurrected and freed of negative influences. You can resurrect Vanreir, Letrizia's dad, Augustine etc if you want. They won't be very useful.
*Echo of the Forebear - Rapid flawless regeneration from a single cell, swiftly recovers from spiritual malaise of all kinds. Strengthens clones by two orders of magnitude; each can now face a hundred Armaments in single combat.
*Indomitable Morale - +++++++++Willpower and can train Willpower like a muscle. Spiritual aegis defends Sphere from attacks <2.5 ISH.
*Paradisaical - Hypertech biological innovations vastly improve quality of life for Human Sphere inhabitants.
Human Sphere Security ***
Human Sphere Prosperity *****
Master of Myths
Echo Gain Rate - 25 / month
RoB Multiplier - 700x
Ruin - 9500x multiplier to Ruin on top of the RoB multiplier. Hunger's power of Ruin is roughly 400,000 as powerful before Echo Gain. Notably improves Seal of Ruin and All-Defeating Stance as well, of course. Alternatively, only a 2000x multiplier in exchange for fine-grained control of Ruin - effective dominion over the fate of targets, but only in an entropic direction. Can selectively target negatives like 'weakness,' of course. This variant grants +250 effective Luck.
Conmingling - Merge Ruin and Nullity, allowing Hunger and Gisena to benefit from all the powers of both, and at full strength.
Mythos - Can perform virtually any magical effect at planetary scale, so long as too much finesse / subtlety is not required. +150 All Stats, +0.1 Rank before multipliers.
High Master - Buffs apply to allies as well. Allies receive +0.7 ISH and +150 to All Stats. Enemy magics co-opted or enormously suppressed.
Human Sphere Security ***
Human Sphere Prosperity ***
Unending Hunger
Echo Gain Rate - 35 / month
RoB Multiplier - 90x
Mitigation - This is the primary benefit of the build, its nature having been covered previously. Suffice to say that an additional half-stage reduction of Apocryphal and Decimator would be very relevant right now, and Indenture wouldn't hurt either.
Novhlengorge - A formidable addition to Hunger's arsenal alongside the armor compression, their effective combined power being closer to a DBZ fusion than mere summation of their stats. Of course, Letrizia will be sad, but needs must. We're looking at a Rank 12.5 Artifact with Attributes in the 50,000-70,000 range.
Utility Artifacts - Beyond being capable of constructing powerful general hypertechnology, Hunger can also use Artifice as a force multiplier on his other Domains, allowing for some replication of the Master of Myth benefits to the Human Sphere, with greater ease of distribution.
Union - The ability to merge concepts, objects and people, even without the exponential power boost of Closing the Fist, can be quite relevant in many situations. The ability to draw power from unity, and strengthen unity across polities and vectors, grants substantial power while supported by the populace. +1 Rank (flat), +300 All Stats, during publicly known events where Hunger's plight is known to his empire. Of course, they may not be able to perceive such dangers in time to be relevant.
Human Sphere Effective Security **** due to lower danger levels
Human Sphere Prosperity ***