Does anybody have the Discord link for the Rihaku discord? EDIT: Or rather, does anybody have an invite to the Discord? Because the discord link from the Eternity and an Hour update is expired by now. :V


Naturalization + Exemplar, while picking the Dominion start, sounds like it gives you the equivalent of "Litanist" anyway doesn't it? Hm. (Not my own observation, but.) (I'm still confused as to how Ancient + Litanist can work together. I mean, it looks like it doesn't, that Ancient + Exemplar or Ancient + Naturalization is better, but... Yes obviously even if Litanist + Ancient wastes some of the bonuses of Litanist. What does that combo get you?)

Amusing build idea:

Start in the Dominion
Naturalization + Exemplar + Word of God
Lethe as a Drawback

You've got incredible talent at the Litanies -- I suspect that the "Litanist" option in the CYOA is for being able to take the Litanist powerset out of the Dominion; it is effectively "Naturalization + Exemplar" put together, just not locked to starting in the Dominion -- and you've got all the secrets in the world in your head. And all it costs is your meta-knowledge and knowledge of the CYOA. But you have Word of God to regain that meta-knowledge.

If you want, grab something like Dominion Loyalist in exchange for Dreams of Distant Fire. That way you're not just a naturalized part of the Dominion. You're probably born to a powerful Lineage too.


... Question. If you wanted max greed for least payment... Could you pick the Dominion Start and Exemplar? Banking on Exemplar getting you all the talent and capabilities with the Litanies? Or would that just give you superb talent for the Litanies... without the abilities to actually use the Litanies? (Or, in other words: an existence of supreme irony...) So you absolutely need to pick Naturalization with Exemplar, while starting in Dominion-world. No cheating and just picking Exemplar alone.
 
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Into the Ormulum CYOA
Ah, it is good to see this again, and too once more walk the path laid out before me.

[O] The Thousand Estates
[O] Originator Resurgent (
3 orbs)
[O] Exemplar
(1 orb)
[O] Naturalization (1 orb)
[O] Lethe (+1 orb)
[O] Nemesis (+1 orb)

Truly, where else but the Ormulum can one safely combine progression, power, and comfy!

I am at peace.
 
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Apologies to those who've seen this already, but since the Fonts of Myth Digital Waterfall's flowing once more, I figured I should post this publicly for the Arete.

Truly Orm, your need to torture readers with nice shinies at terrible costs knows no bounds :V

In the spirit of sharing, I'll comment on the new stuff and then write down a few builds born from the pain and tears of hindsight cosmic insight. As spoiler-free as possible of course.

[ ] Labyrinthian (1 orb)
The Magic of Labyrinth Kings? Interesting pick if one considers their history, as mentioned in the blurb itself. Still, this is a utility pick above all else, and a damn good one as long as you have a plan for your little Empire Building Sim. Water has been noted to have a particularly strong synergy, and that's pretty obvious - a Paradigm grows in power with the acquisition of more territory, creating whole new labyrinth-planes is certainly one way to get land. And most people won't object to this, so it's real free estate!

Reinforcement and Reassurance works disgustingly well with this too. Reinforcement can create a hellish labyrinth-fortress that compares to Anastasia's headquarter. and that's no small fucking feat. Reassurance can help with the creation of whole new fantastical worlds, and all the metaphysical bullshit that comes with that Litany. Not to mention the defensive potential - taking on a Reassurer in their Enclave is almost a suicide, but an Enclave-turned-Labyrinth? Yeah thanks but no thanks.

A Builder Practicioner or Expressive can also lead to interesting results, logically...and I can foresee some great shenanigans together with Jacob's Ladder. Most likely suicidal ones, but interesting nonetheless!

A/N: Here's an extremely abbreviated overview of the six Litanies.
Aw, no description of the Six? That's a bit sad, although I understand the need to give people some hard details on their possible picks. I find the order in which they are presented peculiar, but I will it at that...

But yeah, it's always nice to read about muh Reaping. My beautiful, precious child who did nothing wron-
Banishment of a death is the only means of non-prophylactic (e.g. Reciprocal phylacteries) Litanal resurrection
Pffffffffffffffffffffffffffffffffffft.
Revelation. Scrying, purely mental enhancements, precognition, and prophetic probability manipulation. The narrowest Litany, but contains powerful effects.
LIESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.

THIS IS ENFORCEMENT PROPAGANDA! LORD REVELATOR IS A CHEATING HAX MOTHERFUCKER! WAKE UP SHEEPLE!

*ahem*

But yes, Litanies are a cool system and everyone who doesn't take them is a nerd who can't appreciate nice things. Unless you pick Water or Expression - you're cool in that case.

A/N: Here's a sample Unprincipled Expression to calibrate your expectations. Relative to others, the Light of Desolate Heaven is narrow in scope but benefits from consistency and easy scaling.
At long last, a description of how an Expression looks like. I've always been curious about this one, but the prohibitive cost has always been its downfall. I mean, in the end it is worth every single Orb spent but at first one doesn't truly appreciate its power.

Speaking of power, for a narrow scope the Desolate Heaven can do a lot of stuff. Then again, Expression is the most busted option offered by our power-broker, so no surprises there. It's also bound to create a lot of collateral damage if your personality isn't exactly the nicest around, but that's the danger inherit to mankind's soul.

Also, 'the culmination of its telos'. Smart joke :V

Okay, first - I wasn't aware Dark Souls was a thing within the Ormulum.

Second - holy shit I want this right now this is uber synergy with Reaping where can I find this.

No seriously, I need to know when the Ring comes into your possession. If it happens relatively soon, an Alexander or Anastasia aligned Reaper can be a downright monster. If you're an Ancient, you had millennia to compound the gains of Envy thanks to the presence of a hated foe greater than you will ever be. If you're a Litanist, you're basically Calibraxas 2.0, Except You Have a Chance This Time. Mastery of Reaping (which I totally called as the Litany of Envy, so proud of myself :V) works disguntingly well with this - you could probably Reap otherwise impossible Attributes as long as you really hate somebody.

That said, while Reaping is the obvious synergy it is far from the only one. Repulsion and some Reassurance Themes get along well with the 'spite' element of Envy, and Water's acquisition of territory can be considered a 'theft' if you conquer someone else's clay. The resulting Ethos won't be the most nurturing around though, so you might want to be careful with that particular combo. The same applies to Expression, but up to eleven.

[ ] Mark of Cain (+1 orb, requires Word of God)
Why yes, having a copy of Orm inside your head makes you Angra Mainyu. He is the one responsible for creating this hellish mutiverse after all, literally worse than the Messiah - and that's a real achievement :V

Still, perhaps not the worst pick if you don't care about social consequences of your actions. I can think of a certain combo which doesn't quite nullify this Drawback, but probably comes close to making it as irrelevant as possible.

Also, no Drawback for catching the attention of (in the words of a very dead man) a certain guard dog? I'm disappointed, son.

Anyway, when it comes to Builds I have two choices - one perhaps better for narrative, the other better if I was to be really Isekai'd.

[Orm] The Thespian Siren of Reassurance
[ ] The First Dominion
[ ] Ancient [Reinforcement, Reaping, Reassurance] (3 orbs)
[ ] Final Scion of Water (2 orbs)
[ ] Exemplar (1 orb)
[ ] Naturalization (1 orb)
[ ] Nemesis (+1 orb)
[ ] Dreams of Distant Fire (+1 orb)
[ ] Oathbound (+2 orbs)

Besties with one of the God-Kings of the Dominion, fucking over the Pit in the most glorious manner ever (no matter when I get the Paradigm), Za Hando drowning the multiverse from behind the scenes to my advantage...there's a lot of value here. Like destroying the Pit, did I mention that already?

Because it doesn't deserve to exist.

The catch is that the Dominion as we know it might or might not be completely screwed with this build. But there is something more important at stake, right?

[Orm] Velvet Glove of the Reaper 2.0
[ ] The First Dominion
[ ] Dominion Loyalist
(1 orb, requires Dominion)
[ ] Ancient [Reinforcement, Reaping, Revelation] (3 orbs)
[ ] Exemplar (1 orb)
[ ] Naturalization (1 orb)
[ ] Lethe (+1 orb)
[ ] Nemesis (+1 orb)
[ ] Dreams of Distant Fire (+1 orb)

Maximum comfy build. You know it, you love it. Sure, I have to work my ass to realize the Pit is a thing but Loyalist is worth it in the end - for reasons that might not be immediately obvious...
 
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FK is a must. If we don't then the dreaded morality debates will start up again. That is something that I do not wish to be subjected to again. Afterwards I'd like RR if possible but I could be swayed to SJUC. OaF lll could also be possible depending on what it does.
 
FK's Accursed Favor, if we pair it with taking some Praxis related EFB, might be one way to catch the attention of the Accursed in some way and get a chance to help him by taking on the Winter's Brand curse. It's both personally desirable and advances Hunger's character arc and his commitment to repay the Accursed in whatever way he can.

Plus, I really want to get a new Curse if possible.
 
Two builds, one focused on greed, and one comfy -

Insertion Point
Nothing necessarily binds you to this initial world, but depending on your build, leaving may present a challenge. Best pick one that interests you.

Build #1: The Wellspring. Exemplar Litanist build with an Expression focused on synergy and explosive growth.

Insertion (+3), Streetwalker

Magics
Litanist (-2): Reinforcement, Revelation, Repulsion. Prioritizes maximum survival in the early game; Reinforcement for general attributes, Revelation for competence, Repulsion for unconditional raw power.
Exemplar (-1)
Expressive (-4)

Drawbacks
Somber, Nemesis, Dreams of Distant Fire (+4)

Unprincipled Expression + Exemplar: Wellspring. Essentially, a reverse Waning. The wielder is a torrential font of pure mythic power, the sheer stuff of wonder and grandeur pouring ceaselessly forth to enliven the world, cosmos, multiverse, or ontological fundament within which the wielder resides. All magics, all arts and sciences, all forms and techniques whereby a peoples can arise to greatness, are elevated and made grander, enhanced in every aspect and facet, from practical applicability to conceptual primacy. And the peoples themselves are made wiser and more vivacious; comelier and more virtuous; mightier and cleverer with an irrepressible resolve born of hope unending.

No Westeros can the wielder touch down but that it will swiftly become Numenor; no Federation but the Culture; not an Age of Sorrows, but an Time of Glory birthed anew. The world grows un-diminished, and swiftly exceeds its prior heights: power compounding upon grandeur to spawn countless wonders, greatness accelerating itself in endless profusion.

Two caveats can be said to restrict (or perhaps direct) the munificence of this Expression.

First, though as the source of this power the wielder can attain unimaginable strength, only a small fraction of its continuous output infuses him directly, about one part in twenty to start, and steadily diminishing as output increases, though the absolute rate of mythic suffusion still accelerates rapidly. Naturally, even five percent of the output required to elevate entire worlds will massively augment each of the wielder's magics and attributes, but they will never by this Expression alone wield might sufficient to dominate their uplifted realms. Of course, political acumen and mastery of circumstance can still be used to employ said worlds against their enemies.

Second, though the power of myth embodies greatness, it is only slightly benevolent. Worlds affected trend towards positive valence, with many of their worst or most gruesome excesses mitigated, but new issues can often arise as an emergent consequence of their newfound towering might. Great as Numenor was, and wise in its counsels; its men were still men, with the foibles of men.

Growth: The output of the Expression increases over time without any input from the wielder. Limited control over the flow of mythic power can be established via training and practice, allowing the wielder to increase their infusion %, shape specific outcomes in the process of elevation (such as giving oneself, or a given champion, "plot armor," or selectively empowering one species or peoples above the rest), or temporarily harness and convert the torrent of might into raw mythical energy to fuel their spells.

Initial Output - Sufficient to transform Westeros into Numenor within a year
After Two Years' Growth - Sufficient to restore Middle-Earth from the end of the Third Age to the height of the First, within a year
After Eight Years' Growth - Sufficient to restore Creation from the World of Darkness into the Age of Dreams or equivalent, within a year
After Sixteen Years' Growth - Sufficient to elevate the mundane world to Culture-level technology alongside a high-tier Age of Superheroics, including alternate dimensions, within a year
After Thirty-Two Years' Growth - Sufficient to elevate a null universe, whose fundamental laws are incompatible with life or meaningful progression, into a fully-operational Foremost Realm or equivalent, within a year

Discussion: Litanist + Exemplar grants peak human attributes and highest-grade Litanal talent, while the Wellspring (among other things) resolves any issues of Litanal diminishment further from the Dominion. Assuming the Exemplar-boosted Expression is capable of the growth rates indicated in the chart above (assumed to be fast scaling at the cost of donating most of its power to typically-neutral parties; let me know if it's too aggressive), it should be feasible to outscale the General before he catches this build, as the Wellspring adds a fucktillion gallons of flawlessly-smooth rocket fuel to the well oiled machine of an Exemplar Litanist. If not, a Litanist of this skill should be able to run to the Dominion fairly quickly. However, there's an element of risk in the early game depending on the exact nature of our Nemesis, especially before our Expression erupts.

Build #2: Comfy-Verse.

Insertion (+3), Unified Earth

Magics
Practitioner: Doctor (-1) - With Exemplar: Can craft medicines capable of healing virtually any illness or malady, surgeries capable of near-unlimited cosmetic enhancement and alteration; PT regimens that produce super-soldiers; diet regimens that reverse aging; deadly agility with scalpel in hand; handwriting serving as perfect encryption that can stun and horrify even the stoutest minds. Aside from the latter, effects do not tend to reach beyond the level of mid-level magics: super-soldiers are above-peak human but only moderately so; anagathic regimens can keep you young and hale for millennia, but not forevermore.
Exemplar (-1)
Labyrinthian (-1)
Expressive: Principled (-2)

Drawbacks
Dissident, Lethe (+2)

Principled Expression + Exemplar: Comfy Life. A semi-conscious Expression that allows the wielder to have a comfy life. Drastically reduces and mitigates negative events or phenomena around the wielder; even those occurrences which manage to manifest have their consequences strongly mitigated. An extremely powerful defensive Expression. Can warp probability, fortune, baseline reality, or even meta-ontological principles to protect the wielder's comfiness, but prefers subtler alterations. Deadly catastrophes become moderate inconveniences: for example, if a nuclear bomb were to land next door, it would fail to detonate and swiftly be contained by highly competent and powerful supers; but if forced to detonate anyhow, the wave-function of the universe would collapse such that none of detrimental energies emitted by the blast actually reach the wielder.

Side effects aren't comfy, so this power avoids manifesting in ways that cause unpleasant side effects. Most of its work is done subtly, over long time periods and in the "background" - if the wielder decides to rebel against the government, events would conspire such that government authorities find them to be a mostly-harmless and lovable rogue; or their critiques both useful and inoffensive enough that official sanction would be deployed only through the most bumbling and leniant of agents.

Also moderately improves the incidence of positive events that happen to the wielder; though this power is not nearly as potent as the defensive function, it would still suffice to all-but guarantee above-average success in all facets of life without effort. Comfiness radiates out from the wielder, somewhat protecting and succoring those around them. Empowers the function of other abilities if used towards comfy ends.

Discussion: Assuming Exemplar + Doctor grants something like the stated effects, that combination plus Comfy Life should see me safe and happy while I build up an even comfier universe with Labyrinthian. I should be able to maintain some mid-level Titles in Author (eventually high-level, given Exemplar etc) as well. Use Comfy Life to eventually gain allies with abilities I still want and lack.
 
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Hand of Justice
Location: A Ruined Garden
Magic(s): Expressive, Practitioner
Blessings: Jacob's Ladder
Drawbacks: Nemesis, Oathbound, Dreams of Distant Fire

This is probably my "for real" build, given meta-knowledge.

No matter what the Hand wants, it's better than Literally Hell. The Hand is a known enemy of the General and so his protection immediately renders you safe from him. Choosing A Ruined Garden and Oathbound means that Nemesis is basically a free Orb, since he isn't going to attack someone who's following the Oath and any other enemy is rendered immediately irrelevant. Additionally, the Hand's aid is probably your best bet for getting additional clues to the Windward and thus your ascension to the Silent House while a fully realised Expression will help you face whatever challenges you might find there.

And with that power, perhaps you can fulfill the Oath...

One alternative to the above is picking up Water + Originator. As Orm said elsewhere, having the Hand spread Water for you should cost Orbs while Originator both has some powerful synergies with a well chosen Ethos and massively empowers the Fingers. Alternatively, drop Jacob's Ladder and Practitioner while picking up Litanist and Word of God. The former provides even more potential while the latter might allow for access to the Ladder even without paying Orbs for it, though it's certainly gambling.

Another cool idea is Water + Originator + Immortality, to provide endless fountains of blood to nourish your plants with. With the Hand to care for them, the power provided to his Fingers would be beyond belief, even if it gives up on the Ladder almost entirely.

Incarnate Dominion
Location: The First Dominion
Magic(s): Practitioner, Litanist
Blessings: Exemplar, Naturalization, Dominion Loyalist
Drawbacks: Nemesis, Dreams of Distant Fire, Lethe

The mightiest Litanists known to exist are the Six, supreme rulers of the greatest superpower in known Creation. They're thought of as less beings of flesh and blood and more as embodiments of their favoured schools, such are the powers at their disposal. Two of them acting in concert can consistently turn aside even the General while the efforts of the Six together forged the Gatekeeper.

By itself, Litanist gives you their aggregate level of talent. When you add Exemplar to that, your talents go from blinding to incandescent, nearing or at the maxima of affinity possible for the magic system. It's Zang Kong with Cultivation or Seram Law with the Unnamed Magics. Whatever noble house you're a part of would guard you with all they have, for in you is the potential for a meteoric ascent to total hegemony. The fact that they also provide you with a Lineage and education is just icing on the cake here.

And then you take Practitioner (Litanist/Scholar/Linguist) to go Even Further Beyond.

This might be the build I'd go for sans significant meta-knowledge on my part, at least at this point in my life. Sure, you're selling out to the Man but given enough time and effort, you can become him and then try make the worst parts of the Dominion be less horrible while emphasising the good aspects. Perhaps one day, you could even crack open Hell and put an end to the torments within?

In the mean time, you're gonna be having a lot of fun as an ultra-privileged scion of the First Age.

559 words.
 
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I really don't understand why people are so gung-ho over SJUC. Half of the EFB's benefits are restricted from us because OaF II prevents us from materializing a Shroud so getting SJUC would be done purely for stats, unless we want to invest even more Arete into somehow developing a Shroud despite Pressure restrictions. If SJUC overrode OaF II, at least that would be a reasonable decision given how we just saw Procyon use its Shroud to devastating effect but it doesn't.

The only reason to grab SJUC is to get more Rank, but Hunger's build already has a huge amount of Rank while his physical stats and level of conceptual 'penetration' or magical power are lagging behind so just having even more Rank seems a little pointless.

Also, chasing after boring numbers like Rank +s is very lame to me when there are much more interesting options that are also mechanically competitive and offer both practical benefits that expands the breadth of Hunger's powers while engaging in interesting plotlines or just more L O R E.

More Rank is more Rank. Don't see what's the real interest in grinding more of it when we're already equal to top-tier Armaments in that arena, not when there's other options around every corner and avenue.
 
More Rank is more Rank. Don't see what's the real interest in grinding more of it when we're already equal to top-tier Armaments in that arena, not when there's other options around every corner and avenue.
Get more rank so we don't get insta gibbed in Armament's Shroud seems like a good idea. Also 1.43 Rank is insanely good for us right now. Get us blood Rank 12 which was mentioned to help in Decimation mitigation irrc. Also, normally Armaments are biological. If only we had something that deals with Blood and uses Rank to affect it. Damn that would have been a strong combo.

EFBs are the most efficient Arete spendings, and with Praxis unavailabe at the moment it is the best thing we could get right now.

Also, chasing after boring numbers like Rank +s is very lame to me when there are much more interesting options that are also mechanically competitive and offer both practical benefits that expands the breadth of Hunger's powers while engaging in interesting plotlines or just more L O R E.
Please elaborate on those nebulous and interesting options
 
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Get more rank so we don't get insta gibbed in Armament's Shroud seems like a good idea. Also 1.43 Rank is insanely good for us right now. Get us blood Rank 12 which was mentioned to help in Decimation mitigation irrc. Also, normally Armaments are biological. If only we had something that deals with Blood and uses Rank to affect it. Damn that would have been a strong combo.

I voted for Heroic Crimson Flare, bud. No need to gripe about Bloodcasting to me.

Sure, Rank might let us resist Shroud-effects more easily but it might well not and I'd rather Hunger develop ways around that issue rather than just trying to brute-force it with Rank.

EFBs are the most efficient Arete spendings, and with Praxis unavailabe at the moment it is the best thing we could get right now.

Please elaborate on those nebulous and interesting options

Ruling Ring is easily the top of the stack in lore, narrative implications, potential power and build-up over the run of the quest itself. There's potential advancements like Elixirdross (though we'll probably struggle to trigger it again) or Sword in the Stone (which provides much of the same combat Rank advantages as SJUC while also expanding empire-building abilities) or hell, maybe even Once and Future III if people are willing to accept that the Forebear route is a legitimately good option that is far less evil than people seem to think. Forebear really needs to get a dedicated PR team... he just doesn't get shilled hard enough and is villainized constantly.

And yes, I'm aware that these Advancements require either more risk or special trigger conditions but I'm talking purely about interesting EFB effects in terms of Arete value, not their immediate availability. If we're going the route of companion EFBs too, I'd definitely be more supportive of Aobaru as well, given that 0.5 ISH + (hypothetical value) would probably be more valuable than 3 Rank while also boosting the strength of another party member.

I think I've made my stance on grabbing as many Praxis techniques and EFBs as possible fairly clear so I don't see how precisely SJUC is supposed to be more interesting or a better option than actually buying Praxis? And I believe that three 7 Arete Praxis techniques would flat-out be better than SJUC, given that Praxis drastically opens up a huge number of opportunities with each spell acquired. I'd certainly pick The King Stands Alone, Refinement of Place and some other 7 Arete Praxis effect (EDIT: like Slice Fate maybe, rerolls sure would be helpful) over SJUC.

If you can't buy what you want now, the solution isn't to buy some random substitute, it's to wait patiently and save til the opportunity arises. Why buy SJUC if we could save Arete for other EFBs or finally grind some Praxis picks when the time comes?

SJUC just doesn't appeal to me, unlike Ruling Ring, and I'd rather not spend 25 Arete early when it could be spent on plenty of other things just because the timing seems convenient.
 
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Why yes, having a copy of Orm inside your head makes you Angra Mainyu. He is the one responsible for creating this hellish mutiverse after all, literally worse than the Messiah - and that's a real achievement :V

Still, perhaps not the worst pick if you don't care about social consequences of your actions. I can think of a certain combo which doesn't quite nullify this Drawback, but probably comes close to making it as irrelevant as possible.
Would it be taking Jacob's Ladder? Perhaps in combination with Oathbound? Because, if you have Jacob's Ladder with Word of God, then you potentially could work on making it irrelevant -- by winning the fight for the Throne of God.

Or you just meant "can nullify the social drawbacks or make them not matter so much" in which case yeah there's probably ways to do that that don't require winning the Ultimate Showdown of Ultimate Destiny. :V

For instance, if you spend all your time in a Labyrinthian plane, then... well, you're not meeting anyone, so... Yeah.
 
[ ] To Whom Much is Given Much is Expected
[ ] The First Dominion
[ ] Litanist (2 orbs)
[ ] The Authority of Celestial Voyages (2 orbs)
[ ] Exemplar (1 orb)
[ ] Naturalization (1 orb)
[ ] Dominion Loyalist (1 orb, requires Dominion)
[ ] Nemesis (+1 orb)
[ ] Into the Fire (+3 orbs, alternate insertion point)

Not really sure how this works with Into the Fire, this build might just be non-viable. But I like the system of Titles and the freedom to explore, and I think there could be opportunities to get Titles that others cannot. Mage? Litanist? Ultimately, maybe the choice for progression would be something simple like Student. So yeah take the Talent of Litanist and Exemplar and have access to the best ways to nurture it by starting off as part of a Noble Family in the Dominion.
 
Would it be taking Jacob's Ladder? Perhaps in combination with Oathbound? Because, if you have Jacob's Ladder with Word of God, then you potentially could work on making it irrelevant -- by winning the fight for the Throne of God.

Or you just meant "can nullify the social drawbacks or make them not matter so much" in which case yeah there's probably ways to do that that don't require winning the Ultimate Showdown of Ultimate Destiny. :V

For instance, if you spend all your time in a Labyrinthian plane, then... well, you're not meeting anyone, so... Yeah.
I can't possibly answer that, sorry. Orm shared some behind-the-scenes stuff with me, so it would be cheating.

Besides, he is the one who came out with this beatiful masterpiece, so I'd feel like a terrible person to answer without his explicit permission.

However, if you ask him I'm sure he will indulge your curiosity!

Buuuuut I can say something else, totally unrelated to this matter but it might make things more clear to other readers.
  • Dissident specifies that it cannot be taken together with Dominion Loyalist or High Society. Some of you did, so you might want to change that.
  • Into the Fire is specified as an 'alternate insertion point'. This means that you do not have to pick a normal insertion point like The First Dominion or Ruined Garden - you are Isekai'd into the Pit.
 
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Sure, Rank might let us resist Shroud-effects more easily but it might well not and I'd rather Hunger develop ways around that issue rather than just trying to brute-force it with Rank.
Shroud is basically intensified Rank so more Rank shoulld be a good temporary solution. Don't forget we have some anti-rank capabilities anyway. Getting stats for them to matter against Armaments without threefold is hard, RoP (purpose) is the biggest stat increase but its still Praxis locked

Ruling Ring is easily the top of the stack in lore, narrative implications, potential power and build-up over the run of the quest itself. There's potential advancements like Elixirdross (though we'll probably struggle to trigger it again) or Sword in the Stone (which provides much of the same combat Rank advantages as SJUC while also expanding empire-building abilities) or hell, maybe even Once and Future III if people are willing to accept that the Forebear route is a legitimately good option that is far less evil than people seem to think. Forebear really needs to get a dedicated PR team... he just doesn't get shilled hard enough and is villainized constantly.
The thing about Ruling Ring is the Ring War. Which is a big deal, as a pilot of an Armament could be a Ring bearer so good luck on the Rank front. OaF 2(3) is a bit of a ??? atm. It follows the same pattern of elevation of hyper exponential system. Atm we have Rank and ISH. We would probably get it but there is a thing about stacking your power in the most efficient way possible.

Last thing about RR. We suck at using our Ring. We just bruteforce opponents with more Rank. Also, you need picks for RR to truly get going on the progression spiral. Maybe next Pillar proc and focus on three weeks of picks.

Now, Praxis - yes KSA is the shit. We should get it to always be able to 1v1 and ignore ambushes. Thing is, it forces 1v1, when we won against the Armament with Adorie's help. WIthout it we would have died a glorious self destruction via Praxis exhaustion. Slice Fate would be nice, I agree we should get it ASAP.

Praxis spending points are rare, and trying to save for them is hard. When we exit Pillars, we would have Decimation and 21 days of pent up aggression from Apoc. If we don't spend anything here and god forbid die, we would have died with 50 Arete in the bank, which just sucks ass.

PS: Aeira's ??? would help a lot with our issues. She is great companion.
 
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I can't possibly answer that, sorry. Orm shared some behind-the-scenes stuff with me, so it would be cheating.

Besides, he is the one who came out with this beatiful masterpiece, so I'd feel like a terrible person to answer without his explicit permission.

However, if you ask him I'm sure he will indulge your curiosity!

Buuuuut I can say something else, totally unrelated to this matter but it might make things more clear to other readers.
  • Dissident specifies that it cannot be taken together with Dominion Loyalist or High Society. Some of you did, so you might want to change that.
  • Into the Fire is specified as an 'alternate insertion point'. This means that you do not have to pick a normal insertion point like The First Dominion or Ruined Garden - you are Isekai'd into the Pit.
Well. :V Anyway, I see you too are a big fan of the Dominion and the Litanies.

However, have you considered taking Originator and Naturalization and Dominion Loyalist (Argyris lineage)? For, you know, that whole "Well maybe I want to ruin the balance of power in the Dominion, huh! You ever thought of that?" flavor? :p

Needing only 2 orbs of drawbacks, can be easily achieved with just Lethe and Dreams! Lethe especially for that ability to be totally ignorant of the fact that you set all this in motion.

Perhaps if you wanted Exemplar on top of that, you'd grab it with Nemesis I suppose. (You wouldn't be very good at the Litanies without it otherwise, so you'd basically just be extremely valued for your freak of cosmic accident of birth or weird experiment from some ancient Litanist (or Lady Reinforcement) that somehow resulted in you getting Originator powers somehow.) I mean, your very existence is probably bound to piss off the opposed faction in the Dominion anyway, so, why not then own that with picking Nemesis?


Alternatively, what do you think of Plan: All In On The Litanies. Litanist + Ancient + Exemplar. Oh, yeah. Oh yes. This is just pure "How good do I want to be at the Litanies? I'm thinking... YES. I want to be that good at it."

It's hard to pick the right sort of Drawbacks while starting in the Dominion -- Dreams of Distant Fires is only worth 1 rather than 2, Somber you are ineligible for, Dissident kind of sucks as you'd be on a collision course with the Lords, Oathbound is... well, it binds you to the Hand's purpose, so... and picking Into The Fire resets your insertion point anyway so Naturalization's good is a bit questionable there -- so you sadly probably can't pick Dominion as your starting point + Naturalization.

But. Litanist + Ancient + Exemplar. It's not meant to be efficient. It's just meant to make the best purist Litanist ever; talent-wise, anyway. (Well, a powerful Lineage would make you better, but... Eh.) Some combinations might be strictly better (like picking Prometheus Engine so you can steal souls, or Originator or Slice of the Fruit so you can have Reinforcement and Fruits, or the right Authority or Expression) but we're just looking into how you can stack the most innate Litanal talent.

So, in that vein... Litanist + Ancient + Exemplar. You only need 3 Orbs of Drawbacks to make it work. Lethe and Dreams, or Somber and Dreams... And then, the world is your Litanal oyster!


Or... You can pick all that, with Naturalization in the Dominion. The Drawbacks you take would be: Lethe, Dissident, Nemesis, and Dreams of Distant Fire. I call it the "the rebel" path. Because you're an ancient, ancient, Litanist who has been biding his time. Stewing over failure and problems and such. And eventually... you had enough, and decided to oppose and overthrow the Dominion. Or perhaps, it was just a single Lord or Lady that you decided to oppose. So be it. You will gain enough power, and challenge your Nemesis.

For maximum style and appropriateness, maybe one of your Litanies should be Reassurance. That way, you'd be an Ancient and powerful Reassurer. And everybody knows that powerful, old, talented, Reassurers are crazy.

So this way, it would be no great surprise that you one day snapped and decided to challenge a Lord or something. It perfectly fits into the narrative of the thing and just adds to the story!

... Of course I suppose maybe one of your Nemesis is another Ancient Litanist rather than a Lord. Well, maybe Father Time would be an appropriate pick... Perhaps you can have a final battle over just who is the ultimate time-themed Reassurer? Perhaps you differ and disagree in your agendas; maybe you believe your theme should serve the cause of revolution and rebellion. Not be hidden away like any other Reassurer Enclave.

There would, of course, be even less surprise at your being a madman in this case, then. The only other rival to Father Time? Yeah.

The only surprise people will feel will be at wondering what, specifically, finally made you and Father Time throw down in the Reassurer-Thunderbowl finally. What was the last straw, they'll wonder idly, that made two madmen finally have their ultimate showdown of ultimate destiny. (So I guess it's less "surprise" and more accurately "mild curiosity.")

Perhaps what made it happen, was the Dreams of Distant Fire, eventually forcing you to action. Thinking that you needed to take over the Dominion for your own good, and find some kind of permanent end to the General -- as otherwise, eventually he would overpower your home. And so, your course became set. You would become the greatest Reassurer the world has ever seen. You would finally put down that upstart rival Father Time. You would Challenge Lady Reassurance for her Seat. And you would prepare the Dominion for the visitation of the General, aiming to pit your full powers to his final, and permanent, demise. You know you can do it! You know it! You must do it. And so, you set out on your labor.

They say that there has not been an Uprising worthy of the name for millennia, have they not?

Well.

You would hate to disappoint.

It will either be a Challenge to Lady Reassurance... ... or an Uprising finally worth of the name, in a long long time.


EDIT: Okay, wrote up some more ideas and expanded on one of the Litanist Ancient builds...
For maximum style and appropriateness, maybe one of your Litanies should be Reassurance. That way, you'd be an Ancient and powerful Reassurer. And everybody knows that powerful, old, talented, Reassurers are crazy.
... Of course I suppose maybe one of your Nemesis is another Ancient Litanist rather than a Lord. Well, maybe Father Time would be an appropriate pick... Perhaps you can have a final battle over just who is the ultimate time-themed Reassurer? Perhaps you differ and disagree in your agendas; maybe you believe your theme should serve the cause of revolution and rebellion. Not be hidden away like any other Reassurer Enclave.
Perhaps what made it happen, was the Dreams of Distant Fire, eventually forcing you to action. Thinking that you needed to take over the Dominion for your own good, and find some kind of permanent end to the General -- as otherwise, eventually he would overpower your home. And so, your course became set. You would become the greatest Reassurer the world has ever seen. You would finally put down that upstart rival Father Time. You would Challenge Lady Reassurance for her Seat. And you would prepare the Dominion for the visitation of the General, aiming to pit your full powers to his final, and permanent, demise. You know you can do it! You know it! You must do it. And so, you set out on your labor.
... Actually, I'll build on this some more and polish it up a bit...

So, okay, first of all... the reason I was musing on taking Litanist together with Ancient, was because... I figured that since Litanist spoke of 3 specific Litanies you were good at... that this meant that just like how Exemplar adds +1 Litany to an Ancient, that Litanist would add 3 whole Litanies. And then with Exemplar on top of that, you'd be an Ancient who specialized in all 6 Litanies. (Mind, this is "Just sort of eyeballing it" level speculation. Even if it's not quite like that, I'm really doing this just because I want to pick all the Litany options.)

Now, this is kind of inefficient and overkill. Even a "normal" Ancient is somebody who is already capable and terrifyingly potent even in the 4 Litanies outside of his 2 favorite ones. Adding more Litanies the Ancient is especially good at and known for is a bit... unnecessary? But, like I said, I was aiming for "MAXIMUM Litanal talent!" And so I had to take all of it. :p

Anyway, on to polishing up this choice!

My idea here is simple... An Ancient Litanist, who is set on a collision course with Father Time, and possibly the Dominion as a whole, all because he hopes to find a way to END the General of Fire.

So. Ancient, Litanist, Exemplar, Naturalization...

With the Drawbacks of Lethe, Dissident, Nemesis, and Dreams of Distant Fire.

But, there is one more choice I want to add. Something that is a reason and the start for your being willing to take on Father Time, finally. And that is... The Prometheus Engine. It, can steal a soul.

This... actually makes things tricky. Because I need 1 more Orb. But I don't want to take Oathbound -- and that gets too many Orbs anyway. So, here's my thought...

"Naturalization" can just be said to "Give you a history in the Ormulum universe", right?

That is, if I pick Ancient + Naturalization, I don't have to start in the Dominion. I can pick the Street as my Insertion Point, and have my Naturalized history be: "An Ancient of the Dominion, who eventually went on a extra-dimensional walkabout, and stumbled upon the street eventually."

My story essentially begins 'in media res' of being on the Street. But, my history and backstory in this world is that of somebody who was born and raised in the Dominion. Who saw the birth of the Dominion. See how that works? Naturalization, I am presuming, can let you define your history in the Ormulum in a way to smooth away edges.

(This also means that you can, say, pick Ancient + Naturalization + Into The Fire. This would let you write your backstory as "An Ancient of the Dominion, who went on a dimensional walkabout, and... uh... Kind of fucked up totally and hugely? Because he somehow got stuck in the fucking Transcendent Pit? How the fuck did you get there anyway man, you stupid stupid bastard. Most likely the Ancient got on the Street, and the got off in the Transcendent Pit. The stupid, stupid, stupid bastard. I want some of whatever he was drinking when he made that decision.")

I realize that I am stretching the meaning of "Naturalization", as it talks about giving you the common knowledge and abilities and stuff of somebody in that insertion point. But. It's for the good of being able to make a coherent story.

So anyway, yeah. Here's my revised build...

Ancient, Litanist, Exemplar, Naturalization, The Prometheus Engine.
Lethe, Nemesis, Dissident/Somber, Dreams of Distant Fire.
Insertion Point: The Street

I realize that picking Dissident does not quite work because I'm not picking the Dominion, but. I fully intend on having my story be about the Dominion. So I'm essentially going to be a Dissident, when I get back there. (I realize that this is kind of unfair, as anybody who also intended to go to the Dominion and pick a fight in it, could also claim to get Dissident, but... But on the other hand, Somber would just be free points for me anyway, given what I intend to do, so... it doesn't really matter, does it?) ... Actually, no, nevermind, maybe not... I'm not really a Dissident. I'm more like a rabble-rouser or somebody who makes people nervous. Hmm, okay, yeah, Somber might be more appropriate.

So, here's my story and my plan and the reason I got the Prometheus Engine...

You were an Ancient of the Dominion. You were one of its most scarily-talented geniuses. And, you had the misfortune of having a time-related Reassurance theme. There is only one other such, now. Father Time. When a Litanal experiment related to time went bad, he went mad, and slaughtered everybody in the city, and parked himself by the failed experiment. Proclaimed himself "Father Time." Anybody else who had a time-related Reassurance theme... met an entropic end. All, except you. You're the last one. The last Reassurer -- a Reassurer Ancient, at that -- with a time theme. You alone survived. Survived the experiment, survived it's catastrophic end. Survived with your sanity intact. And survived Father Time's challenge.

Reassurance themes with time-based powers are not popular, in the Dominion, thanks to that madman Father Time. You being another Reassurer Ancient, who does not seem to be immediately insane, makes people a bit nervous.

The other thing that makes people nervous about you is...

Well, your name might as well be Cato, because you've ended all your speeches at the Magisterium for the past 600 years with "And also, the General must be destroyed."

People are a little bit bored and tired of it. The General is a solved problem(TM). The Lords and Ladies can kick his butt. Sure, you think differently. But, meh. You're wrong.

((OOC-wise they're, uh... probably right, actually, to be frank? The Lords and Ladies can kick the General's butt if he ever appears. You're a time-themed Reassurer, who probably got fucked up by the time experiment at least a little bit. Even if you weathered it and retained your sanity. But, when combined with your Dreams of Distant Fire... Yeah. I mean, on the one hand, it's no wonder you're worried about some Ragnarok. You've got the Dreams and the mess with the experiment and Father Time, all messing with your head. It's no wonder that entropic fears, combined with stress over the fiery Dreams, convince you that the future is in peril.))

So eventually, you got tired of being ignored, being shunned at parties for your theme (for goodness sake! it's not like you don't have five other Litanies that you are equally if not more-so famous for! really, guys), and decided to go on a extra-dimensional walkabout.

... And eventually, you found it.

Something that would let you deal with not just that little shit Father Time (you are ignoring the fact that he is a peer; he's "that little shit" to you, he has always been "that little shit" to you, and he will die with you referring to him with a grumbling and overtly-familiar insulting way :V) but perhaps even the General.

They called it... The Prometheus Engine.

It can tear away souls.

With this, you can not just defeat Father Time... But subjugate him and his half of his time-based Reassurance theme.

Yes. You can feel it. With the power of Father Time's theme captured in a bottle, your own power will grow great enough, that the entropic ruin you could bring upon the General Who Arises In Fire And Does Not Die... why, it could perhaps even begin to permanently diminish him! You could finally start striking a blow against That Goddamn Asshole. Once and for all.

And so, you will return to the Dominion. You will challenge Father Time. You will tear out his soul, stick it into a little bottle. And you will master the time-calamity. Or maybe just avoid it entirely. Fuck that place. Regardless... With Father Time's soul, you will wield unprecedented mastery over time.

You will trap the General in a time bubble the likes of which GOD has never seen!

... And then, you'll stuff him into the box. See how he likes them potatoes!

Now, you're pretty sure that he doesn't have a soul. Or rather, a single soul.

You're pretty sure that this asshole is of the "My name is Legion, for we are many" variety. Or maybe all those souls the Transcendent Pit burned for breakfast, means he has plenty of souls to part with.

Nevertheless. Being able to capture even just one soul, from the General, would be to meaningfully diminish him.

And so, that is what you will do. That is your quest.

You were born in the Dominion, grew strong in it, grew into Cato for a while, then decided to leave to find something to take care of a problem. Then you keep wandering until you find the Prometheus Engine. You return with it. You use it to defeat your Nemesis. And you use it to start taking chunks out of the General.

The Dominion as a whole are probably at least a liiiittle bit worried about you. I mean, who wouldn't be, really? You're really powerful, everybody probably questions your sanity, you went away for decades or centuries or even millennia or whatever, and then you returned and acted all confident that you could beat Father Time this time around... and you were right in that confidence. And now, you are proposing to use your newfound powers from your walkabout, plus whatever you got from defeating Father Time, to lay down the hurt on the General.

... Well, okay. Maybe they're not that worried about you. xD See, it's the perfectly-sane-seeming old-or-powerful Reassurers that are the ones you have to watch out for. If you're nutty enough to pull a Cato for centuries, and then leave the Dominion on a crazy multiversal journey, and then come back and beat your rival... and you're still just going on about your old hobbyhorse of facepunching the General? Yeah, you're probably as sane/crazy as you've always been, and no crazier.

"So 'Cato' here is still going on about defeating the General?"
'Cato': "God fucking dammit guys, take me seriously dammit!"
"Yep. Hasn't changed despite a multi-versal road-trip, defeating Father Time, and everything else."
"... Okay yeah, it really is good old 'Cato'. Man hasn't changed a bit."
'Cato': "... You guys suck. D: What do I have to do to get you guys to take me seriously?"
"Don't end all your speeches wi--"
'Cato': "And also, I think the General should be destroyed."
"--with that, yeah."
 
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Apologies to those who've seen this already, but since the Fonts of Myth Digital Waterfall's flowing once more, I figured I should post this publicly for the Arete. A couple new options have been added for returning players, along with slight clarifications to existing ones. Questions and conspiracy theories are equally welcome; the whole thing comes out to 6467 words. Without further ado, I give you:
This should have a threadmark somewhere.
 
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