Wight - A wonderful addition to any Cardinal North-Purists arsenal of offensive spells, the Wight cardinal can be thought of as a weaponized form of Tax. like Tax, it can drain any interactions, but unlike Tax this is through touch and projectile contact, not an aura. the Wight cardinal also has many of the safeties removed; Touch a man with this cardinal, and his flesh shall shrivel and brain rot in moments. However, it has a much higher limit then Tax; not a measly 10%, but, with practice, near-absolute draining... as long as the users magical reserve can hold the stolen might, and their muscles not tear from the potential they steal. There are limits on that which can be drained, not conceptually but due to the inherent nature of the Wight; Cold cannot be sapped, as it is the absence of heat, though cold Mana may. gravity may be sapped, but one cannot fly like this, only stop in the air. One other advantage the Wight cardinal has over Tax is this- the malus when controlling foreign magic or energy is removed, allowing for captured mana to be used like ones own and head to be used offensively.
Advanced use can shift the control over whether draining is active to ones subconscious, reacting to attacks without conscious interference. true masters can even imitate the mythical gargonaut, entirely immune to assault on any vector they have ever perceived. this is also an effective way to reach immortality, as long as one is willing to slay a few flies along the way. Additionally, if the user is already a Wight, this frees them of all of their less savory instincts and grants them an evolution into a superior species.
Selecting this Cardinal alters all the users other Cardinals with the concept of Redistribution, augmenting their power by nullifying a significant portion of possible defenses.
Wreath - Following in the trend of Eastern Cardinals, the Wreath Cardinal is a powerful creation utility. While technically usable on the self, allowing the user to wreath themselves in flame or wind or whatnot like a c-list superhero, the spell can target anything within roughly three meters. Wreathed objects are immune to most negative effects of the wreath, which can be modified to, for instance, allow warriors to safely grasp the handle of a flame-wreathed blade. Not only that, but, with comparatively minor experimentation/training, a Cardinalist can wreath an object in a spell or concept they have access to, including other Cardinal Geometer Spells and Enhancements. The power of such an item, like the power of a Cardinal Geometer spell itself, is difficult to overstate, though the Cardinalist will need to train separately for each new spell they seek to gain Wreathing of.
Advanced use can unlock multicomponent Wreaths; generally, di-elemental wreaths are gained first, then either di-spell Wreathing or tri-elemental wreathing; N-elemental wreathing is generally around as difficult as N/2-Spell/Concept Wreathing. Additionally, specialists can unlock concepts they do not have direct access to, albeit with greater difficulty, and mold the manifestation of a Wreath more effectively.
Selecting this Cardinal enhances the users other Cardinals with the power of Suffusion, allowing them to be altered into an Aura manifestation. in cases where this is not feasible or nonsensical, Suffusion instead grants temporary access to the Cardinal to all within a short range; this is disconcerting but ultimately nonlethal in combination with the Fae Cardinal.
Wall - Simple is sometimes best; never so in the Arcane arts. Simplicity sees the Arcanist struggling a hundred, a thousand steps bellow their pears... But sometimes a capability which is, at its most basic, simple, has depths sufficient to not stunt the budding archmage's path overmuch; so too here. The Wall Cardinal at its most basic simply produces powerful barriers, practically impenetrable ones for its level of power. This is fairly quick to cast, but not as domineering a defensive utility as it appears; the shape of a wall is, without training, locked to a single rectangular prism, with at least one side much thinner then the rest, perhaps one hand-span thick and ten-span tall. Sufficient to block a projectile or beam? indeed. to break a single charge? likewise. But any flow will over-spill and any combatant stride around, and though Wall is quick to cast it has a longer cooldown thereafter, perhaps sixfold. Still, with the aid of metamagical effects such as recursion, or a synergistic ordinary Cardinal such as Copy or many other Northern effects, it can be a formidable defensive utility.
Advanced use, however, is where this cardinal shines. of course the simplest advancement is control over the shape and size of the wall, and with any training the power will increase accordingly, but the greatest use is the creation of walls in a less traditional sense. Many types of magic rely on shaping the flow of a metaphysical substance such as Mana, and often an unruly one at that; by erecting a sufficient number of mystical walls,one can form a mold, allowing one to simply pour in mana with no regard for precision; thereby even a novice can be granted power to individual spells on an archmages level, though inherently inferior due to lack of adaptability. many types of cultivation errors can also be prevented through the erection of mystical barriers, such as whenever Qi rampages through the... meridias?.. of a cultivator.
Choosing this Cardinal empowers all the users other cardinals with the concept of Indomitability, making them increasingly resilient to direct harm, but not subversion.
Wrist - as the saying goes, it's all in the wrist. The Wrist Cardinal allows for a user to convert practically any form of training or physical activity into something wrist-based, including activities which appear to rely on ones legs. Assuming a tactile energy such as a Diagram Magi employs or other enhancement effects such as Mana-sense, this can even include magical disciplines. This also grants the user supernaturally honed wrists and preternatural talent with the use of their wrist.
Advanced use includes the concentration of all the users magical capabilities into their wrist, proving an additional multiplier to All forms of magical growth; skill of this level also allows for quite literally instant mastery of everything under the Wrist cardinals traditional purview, which is a powerful benefit. the users wrist can also be made incredibly durable and vital, something like a phylactery, and thereafter as long as their Wrist is intact they will maintain a minimum of 98% combat potential. Other effects are possible, as long as they can be rationalized under the saying 'it's all in the wrist', such as a storage dimension so that everything is, indeed, physically in the wrist.
Choosing this Cardinal empowers all the users other Cardinals with the essence of Supremacy, making them exemplifications of their category. This benefit will be lost and consolidated into the Wrist Cardinal if the user concentrates their being into their wrist.