Maybe 12 is the amount of Blood power necessary to covert it into Essence (at some suitably extortionate surcharge in Rank) a la Tyranshal's Vampirism.

*Finally dunk on Aeira's Sword-Element friend. Take that.

Honestly, this is perhaps the most important part of them all, for non-meme reasons, even. In comparison to all of our other capabilities, our skill has fallen woefully behind and it's to hardest for us to raise up to par. It's a pretty significant improvement for Hunger to be able to leverage all his powers to the fullest, especially when it comes to Age and Treachery.
 
*Architect of the Age: Those Ennobled, especially by the First Flare, find that they may erect great wonders and attain great accomplishments by working together over the span of years.
This should do amazingly well with Gisena+Adorie, especially with Foremost Builder being a thing.
 
Adhoc vote count started by runeblue360 on Nov 23, 2020 at 3:18 AM, finished with 102 posts and 36 votes.
 
It can be used to mitigate Decimator in some way. Back when we were voting for Hunger Sated target, Rihaku mentioned that getting Blood there would be gamebreaking in some ways.

I see...

And I'm curious what the "Foremost Builder" thing is...

[X] The Ring of Power: Crimson Flare
 
I wonder if Pillars is being slept on. On the one hand, yeah, giving Apo two and the half months worth of charge feels pretty bad. But on the other hand, that means giving Adorie 240 days to research Signs, Gisena 240 days to research Graces and Hunger same amount of time to train Praxis or to accumulate picks. Plus, Mental Stability means that we won't have to spend time on getting that so we can start training right away.

Yeah, Apo gets boosted, but everything else is static while Hunger & co grow strong. Like, 2/3 of a year in perfect conditions is pretty damn good...

.. but I guess there's no real need to take a risk here.
 
*Triple the bonuses applied by Quickening to Hunger himself.

I've seen some people saying that this would triple the gains from our Blood Advancements but that doesn't seem accurate. There's a specific Advancement called Quickening, the benefits of which are quoted below:
[Quickening] - The power of Progression made manifest in blood.

While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.

I think the tripling refers to bonuses provided by this one specifically.
 
@runeblue360 if you promise to vote for Praxis training during Pillars I will switch my vote to Saber. I like the theme and also I think this could unlock KSA which would make armies obsolete against us.
EDIT: Not to mention I will start dropping the newspapers soon
 
Man, hard choice. I really want to get Saber but

[X] The Ring of Power: Crimson Flare

This provides good combination of direct power, long term stuff and dealing with Adorie's absence which, most notably, Saber doesn't care about.

Plus its just wholesome. Fixing Letrizia's lifespan, Adorie and Gisena teamwork etc.
 
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@runeblue360 if you promise to vote for Praxis training during Pillars I will switch my vote to Saber. I like the theme and also I think this could unlock KSA which would make armies obsolete against us.

Assuming we can train the Praxis in the Realm of Evening and assuming that we have the time to both train and rest, I'd absolutely vote for Praxis training. If I was forced to choose between training and resting, I'd pick the latter though, since the lack of resting is what poked the Apocryphal.
 
Assuming we can train the Praxis in the Realm of Evening and assuming that we have the time to both train and rest, I'd absolutely vote for Praxis training.
No rest - always train Praxis. Still, I don't trust you as you are the progenitor of the Gisena's EFB Gang and you have shunned the Praxis once before, but I am a naive optimist so I will believe in your lying words
[X] runeblue360
 
I've seen some people saying that this would triple the gains from our Blood Advancements but that doesn't seem accurate. There's a specific Advancement called Quickening, the benefits of which are quoted below:


I think the tripling refers to bonuses provided by this one specifically.
Check the wording for the blurbs of Fierce Quickening (& the others). They modify the bonuses of quickening, which means their contribution will be tripled:

Fierce Quickening
The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

Vigor Itself
The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
Vigor Incarnate
The glory of Blood triumphant. Let those who would stand against him cower, or be undone. A simple but exceptionally powerful option.

Adds [+++Might, ++Charisma] to the bonuses from Quickening, subject to the usual conditions.
Add your Charisma to your Protection.
Honing
The swift sharp blade that frees blood from body. Requires 3x Fierce Quickening (presently have 2x).
+++Agility, ++Wits. Add half your Wits to your Intelligence for purposes of combat.

The glory of Blood triumphant. Let those who would stand against him cower, or be undone. A simple but exceptionally powerful option.

Adds [+++Might, ++Charisma] to the bonuses from Quickening, subject to the usual conditions.
Add your Charisma to your Protection.
(We don't actually have Honing yet.)

Exalted Spirit
Mind made vigorous as the body. Gain +Int, +Wits, +Wis, +Cha, -Heartlessness, while in a form with physical blood. Allies under blood enhancement gain +Int, +Cha. Blood enhancement requires physical blood.
(It's uncertain whether we have this option yet.)

Adding things up, assuming 3x Fierce Quickenings, 3x Vigor Itselfs, Vigor Incarnate, but NOT Honing or Exalted Spirit, the quickening bonus is currently at
+13 AGI
+16 Might
+5 CHA
+7 WITS

Tripling that is a pretty dramatic boost to both physical and mental stats, especially once you pass it through the other multipliers like Edeldross, etc.


(But it's important to admit that a lot of Crimson's power is spread out into our companions.)
 
Hmm. I'm thinking of switching to Winter honestly. Not nearly as much direct power as Saber but a shelter from the Apocryphal is really valuable. More importantly, leaving this place solved in the way we left the Temple and the Sovereignty solved just a really nice ribbon to tie on our various adventures in both Nilfel and the Voyaging Realm as a whole. It lets us just go into the Human Sphere without worrying about being dragged back into the Realm in the middle of the war or something because our holdings are under attack by a Republic Strike Team or whatever.
 
Okay, whether we have Exalted Spirit or not would actually be a major factor as to the attribute value of Heroic Crimson Flare.

Do we have it?
 
Tbh, I dislike the part where King quells the Arcanist Shard. That part of the adventure being automatically solved doesn't feel really satisfying. Plus this is one of our few remaining non-Pillars pick sources that is readily accessible to us.

The offer to Bear the Winter's Brand is really sick tho.
 
Tbh, I dislike the part where King quells the Arcanist Shard. That part of the adventure being automatically solved doesn't feel really satisfying. Plus this is one of our few remaining non-Pillars pick sources that is readily accessible to us.
Strong argument, here. Crimson Flare builds Nilfel up into something new, while King of Winter restores it to something old. Frankly I'm kind of going feral over both options.

Meanwhile, Feat: Saber and Crimson Flare both improve Hunger's skills, which are a path of advancement that is mostly orthogonal to the focus on POWER that we've seen so far. After all, how can Hunger teach Aobaru anything when Hunger's main edge in battle comes from either massive stat advantage (Avecarn) or massive plot armor advantage (Accretion).

On the other hand, I'm convinced that King of Winter's attack speed bonus has a major unstated synergy with Artful Thorn. That method of improving our damage output would be far more relevant against the kind of Kaiju fights that Hunger is anticipating. Skill with the blade only matters when you're fighting a duel against an opponent with peer-level esoteric abilities. Hunger isn't planning to duel the Armaments, even if we magically grab KSA somehow.
 
Though, if you are looking to increase Hunger's stats specifically, King of Winter does effectively double his offensive Might and ~triple his defensive parameters, on top of increasing Attack Speed. Defensively it's potent, since the +250% bonus Damage Dealt is cycled into damage prevention via All-Defeating.
 
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