The aftermath of victory, he mused, could be a surprisingly hollow affair. After the rush of triumphal satisfaction came the ever-present question: what now? Regardless of victory or defeat - save for the final defeat which preceded nothing - life was a series of answers to that question, and the quality of one's answers characterized the tenor of one's life.
Sharp was the contrast between the immediacy of a job well-done and the prospect of a future that was uncertain once more. They'd won; what now?
Maximizing Arete gains with 2 options is Intensive + the Synergy option, so 7 Arete, so the Arete benefit of the third option is 12. At the cost of the stability and Apoc, etc.I wonder if people would pay 26 Arete for +Mental Stability? This seems to be most of the benefit of not taking Strain, it seems. Getting our next proc and only our next proc of Apocryphal to be stronger for 2 Signs we get to keep forever is incredible value. Pillars' paradise realm will likely give us Mental Stability boosts too, so I don't think this lost point would overly matter in the long-term. If we know we have an opportunity to rest coming up with Pillars, why not take the opportunity to work harder now?
In addition, for those worried about or dissastified about our Style of Rule, having Hunger give his all for his realms is a sure way to work against that! If you want him to care, you need to vote in a way that demonstrates he cares. And giving his all here would certainly be a good way to show that.
Silence traitor, go hug your gisena body pillow, people with honor are talking. Or perhaps you will write me another letter of challenge that is full of lies.Imagine simping for the Sword and then backstabbing it for Mage while claiming you're super duper pro-sword with a straight face. Couldn't be me.
It's not pendantry to point out that the benefit of taking the third option is an additional 12 Arete and 2 picks. 3 picks is 7 arete, so 2 picks is probably about 4 Arete.Maximizing Arete gains with 2 options is Intensive + the Synergy option, so 7 Arete, so the Arete benefit of the third option is 12. At the cost of the stability and Apoc, etc.
+0.2 Rank | +0.2 Rank |
Food Porn | |
+Wis | |
++++relationship, +[teenagers], ++Power[teenagers] | +++Adorie, ++Adorie Rank, |
+++Elixir Prosperity, +++Elixir Strength | |
+Nilfel Prosperity, +Nilfel Strength | |
+Temple Prosperity, ++Temple Strength | |
Potential for +0.1 Rank | |
Potential for improved Ennoblement via Graces / Blood Augmentation leading to +Elixir Power / +Nilfel Power | |
4th Sign & 5th Sign for Free [this is like 26 Arete on its own!) | |
Characterization Beat: Right before we go into the hyperbolic Time Chamber for 3 weeks of vacation, Hunger decides that he needs 2 weeks of relaxation and family time. | Characterization Beat: Right before we go into the hyperbolic Time Chamber for 3 weeks of vacation, Hunger works hard to try to set up Adorie's kingdom so it's safe to leave her behind & ensure good rulers. |
+Mental Stability | -Mental Stability, +20-50% Apocryphal proc |
????
oh no i forgot that i was theorizing! I got distracted by the new Practical Guide to Evil chapter. Let me just edit that punchline in real quick:
I don't want to just recite the list of benefits ad nauseum, so I'm going to move on to one last point of speculation: I think that there's an interesting sub-plot going on with the powerlevel of the Elixir and the Temple Remnant. By consolidating rulership, the Elixir gets +++Power while the Temple only gets ++Power. I take this to mean that the two nations are brought up to the same power level. After all, they are both going to be client states of Nilfel and so they should both have access to the same resources.
But... it's pretty surprising that the Elixir gets 3 +Power out of that deal while the Temple only gets 2. Was the Temple Remnant more powerful than the Elixir? That wouldn't have been my prediction at all. If Sten had marched against the Sovereignty a week ago, I would've expected the surgecasters to flatten the lapsed Soul Evocation users. What powers and abilities does the Temple Remnant even have access to?
We get the same options in the Realm of Evening. ++Mental Stability.. or STATS and POWER?!I'm voting for Plan Dad because I'm honestly kind of scared that going full effort right now will just, destroy Hunger's ability to take breaks, even in a place of unparalleled luxury like the Realm of Evening.
We get the same options in the Realm of Evening. ++Mental Stability.. or STATS and POWER?!
I believe Rihaku has implied this to not be the case, in that gains from training in the Realm of Evening will be of much greater magnitude proportionately as compared to stability gains from relaxing.Relaxing in the Realm of Evening potentially has a lower opportunity cost than relaxing now, since we can't do politics in the Spa Dimension.
Your analysis categorically ignores the rather pressing Apoc proc matter.It's not pendantry to point out that the benefit of taking the third option is an additional 12 Arete and 2 picks. 3 picks is 7 arete, so 2 picks is probably about 4 Arete.
However, I think it's a mistake to look at the marginal value of the third component of Intensive / Synergy / Consolidate, because the decision we're making isn't between Intensive/Synergy vs. Intensive/Synergy/Consolidate. Instead, we're looking at a choice between Intensive/Synergy/Consolidate and Sightseeing/Mentoring.
So the actual choice is
+0.2 Rank +0.2 Rank Food Porn +Wis ++++relationship, +[teenagers], ++Power[teenagers] +++Adorie, ++Adorie Rank, +++Elixir Prosperity, +++Elixir Strength +Nilfel Prosperity, +Nilfel Strength +Temple Prosperity, ++Temple Strength Potential for +0.1 Rank Potential for improved Ennoblement via Graces / Blood Augmentation leading to +Elixir Power / +Nilfel Power 4th Sign & 5th Sign for Free [this is like 26 Arete on its own!) Characterization Beat: Right before we go into the hyperbolic Time Chamber for 3 weeks of vacation, Hunger decides that he needs 2 weeks of relaxation and family time. Characterization Beat: Right before we go into the hyperbolic Time Chamber for 3 weeks of vacation, Hunger works hard to try to set up Adorie's kingdom so it's safe to leave her behind & ensure good rulers. +Mental Stability -Mental Stability, +20-50% Apocryphal proc
That characterization beat isn't the most fair and balanced thing I've ever written, but it is "fair and balanced"
In my mind, the benefits of the COMFY plan revolve around family time and decadent food porn. There are some important character scenes that we have been missing between Hunger and the Teenagers. Plus, watching them come out of their RW-inspired brainwashing might be interesting. And +Wis is valuable for sure.
But what is +Wis valuable for? Overwhelmingly, I'd say that it's valuable for its role in helping Hunger to be a good Ruler, a responsible and reliable companion, and someone who makes good decisions in and around his role as a Cursebearer. Ignoring the benefits of +Prosperity and +Power for our kingdoms in the Sovereignty and Temple Remnant doesn't seem wise to me. Taking a family vacation while Adorie struggles to mollify her political foes doesn't seem wise to me. Taking a family vacation while Adorie works when we are about to get a 3 week time stop to rest and relax in a realm where we can edit reality to our whims doesn't seem wise to me.
Wisdom is taking responsibility for our kingdoms' prosperity, and reaching for power so that they can help us with our Geas Task. As mentioned, a lot of people don't like our rulership ethos. After seeing the damage done by Augustine we can use this vote as an opportunity to generate an epiphany about the responsibility that personally powerful leaders have to protect their constituents. What I like is that aligning the government's interests with Hunger's interests actually resolves the conflict between being an ambitious adventurer and being a good leader. In this case, we can be both. That's a valuable lesson for future decision points!
The major downside of the Intensive Research plan is that there's a mental stability penalty. But dodging that hit to our mental stability also involves dodging the litany of improvements to our kingdoms, and the 26-Arete equivalent associated with hastening our Signs.
I don't want to just recite the list of benefits ad nauseum, so I'm going to move on to one last point of speculation: I think that there's an interesting sub-plot going on with the powerlevel of the Elixir and the Temple Remnant. By consolidating rulership, the Elixir gets +++Power while the Temple only gets ++Power. I take this to mean that the two nations are brought up to the same power level. After all, they are both going to be client states of Nilfel and so they should both have access to the same resources.
But... it's pretty surprising that the Elixir gets 3 +Power out of that deal while the Temple only gets 2. Was the Temple Remnant more powerful than the Elixir? That wouldn't have been my prediction at all. If Sten had marched against the Sovereignty a week ago, I would've expected the surgecasters to flatten the lapsed Soul Evocation users. What powers and abilities does the Temple Remnant even have access to?
Edit: 725 Words of argument for some Intensive Research
I believe Rihaku has implied this to not be the case, in that gains from training in the Realm of Evening will be of much greater magnitude proportionately as compared to stability gains from relaxing.
I mean hypothetically if the options were something likeIsn't the Realm of Evening supernaturally luxurious, though? Or is training magnified even more than relaxation is?
This is incorrect, because a) It's 2 picks and 12 arete and b) we'd also get miscellaneous bonuses of Regency on top of that which, ironically enough, make future Apo procs vastly more manageable.Maximizing Arete gains with 2 options is Intensive + the Synergy option, so 7 Arete, so the Arete benefit of the third option is 12. At the cost of the stability and Apoc, etc.
There's nothing to ignore. HereYour analysis categorically ignores the rather pressing Apoc proc matter.
I discussed the Apoc proc in some detail with SpectatingRaven earlier this evening. I don't have any objection to repeating those arguments in order to pad my wordcount, but the points are already entered into the discussion. I was mainly trying to highlight a contrast between the "+wisdom" of sightseeing and the "wisdom" of adjusting our rulership ethos.I believe Rihaku has implied this to not be the case, in that gains from training in the Realm of Evening will be of much greater magnitude proportionately as compared to stability gains from relaxing.
Your analysis categorically ignores the rather pressing Apoc proc matter.
Also, last I checked, 4th and 5th signs were 7 and 12 Arete.
Framed that way no, but isn't that a rather strange way of framing the option's benefits?There's nothing to ignore. Here
[] Option Name(26 Arete): +1 Mental Stability. Reduce the severity of next Apocrypha proc by 35%*
Would you take this? I think that the answer is rather obvious
*Given how the Apo works reduction would need to be like 70% or something, but the point remains the same