From AST 0:We have no idea what accursed favor does, so the question is how well does the non-accursed favor part fulfill our goals. Fairly well I think which is why I'm approval voting it but there's other good options, like Pillars if we end up with enough Arete or Hastening SIgns because the sheer level of bullshit that is Armor of Midnight is practically guaranteed to be relevant against Aobaru's terminator.
[ ] Pay to Win - It's not what you know, it's whom.
And you just happen to know an entity that some might describe as power made manifest. By surrendering all but the core elements of your Remittance, you may instead gain the Favor of the Accursed. Very occasionally, when your troubles are truly dire and beyond your capabilities to solve, you may beseech the Accursed for aid. He will arrive and deal with your problems. Diminished as he is, still the Accursed is more than powerful enough to overwhelm any entity you might encounter in your travels.
The Accursed has very high expectations for his Cursebearers. If you call upon him with any kind of regularity for all but the most apocalyptic of challenges, he will retract his favor swiftly. However, there is no questioning the fact that the sheer power of this Remittance is utterly unparalleled. The elder horrors of the omniverse could level their full might against you, power enough to wipe your existence from all space and time, but under the direct shelter of the Accursed you would not feel so much as a perturbation.
From this quest:200 Will per legitimate participant
1 banked re-roll per 20 participants, rounded normally.
1 point of Accursed Favor per 40 participants, rounded down. There is no mechanical benefit for Accursed Favor. In fact, I don't even know why you would want such a thing.
[ ] Accursed Favor
Forgo a Lesser Remittance. Causes the Accursed to like you slightly more. Benefits uncertain, can be taken multiple times.
Zampano posed a good question - how many points of Favor would we get if we picked Accursed Favor. One? Three?