[X] Forebear's Blade: Fisher King [12 + 12 Arete]

Accursed Favor. F I S H I N G. And last but not least, effectively weaponizing Decimation, though I'm not sure we have the balls to use it as such against the unsuspecting populace.

Still, given all the requirements, we're getting this basically never if we don't do it here, so I'm obligated to vote for the Fisher King.
 
[X] Forebear's Blade: Fisher King [12 + 12 Arete]

A hero takes on the burdens of his people.

Also, Accursed favor please.
 
Heart of the Matter
The Nameless Hero

Health: 100%
Combat Strength: 100%

Conditions
  • None

Attribute Upgrades
  • None
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • Unmitigated
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • Unmitigated
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 3.5
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.

*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.

*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.

*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.
Evening Sky
Hunger

Health: 100%
Combat Strength: 100%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.

Attribute Upgrades
  • Charisma: ++
  • Intelligence: ++

Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • Unmitigated
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • Unmitigated
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 3.5
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.

*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.

*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.

*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.

Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +
Physical: ?
Social: ?
Mental: ?

Details unknown.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. Can be taken multiple times. [+Charisma, +Intelligence, +Heartlessness]

II. Hunger

Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.
Age and Treachery
Hunger

Health: 82%
Combat Strength: 91%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
Mostly Exhausted
  • Duration: 1 day
  • Effect: Disables almost all use of Pressure
A Hunger Sated
  • Duration: 29 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.

Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: +
  • Strength: +
  • Constitution: +

Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 3.75
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.

*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.

*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.

*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.

Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: ++++
Physical: ?
Social: ?
Mental: ?

Details unknown.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. Can be taken multiple times. [+Charisma, +Intelligence, +Heartlessness]

[Fell-Handed Stroke]
- A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.
Wolf Moon
Hunger

Health: 61%
Combat Strength: 84%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 29 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Exhausted
  • Duration: 1 day
  • Effect: Disables use of Pressure

Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: ++++
  • Strength: +
  • Constitution: +

Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.0
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.

*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.

*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.

*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.

Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: ++++
Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. Can be taken multiple times. [+Charisma, +Intelligence, +Heartlessness]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]
A Moment's Reprieve
Hunger

Health: 100%
Combat Strength: 105%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 28 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Chill of the Grave
  • Duration: 29 days
  • Effect: -5% effectiveness to all actions
To Boldly Go
  • Duration: 13 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Dureation: until the end of the journey and the Temple is completed or abandoned
  • Effect: +10% effectiveness to all actions

Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: ++++
  • Strength: +
  • Constitution: +
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.0
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.

*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.

*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.

*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.

Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: ++++
Physical: ?
Social: ?
Mental: ?

Details unknown.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. Can be taken multiple times. [+Charisma, +Intelligence, +Heartlessness]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

II. Hunger

Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

III. Evening Sky

Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]

-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.

Enemy effects may contest this.
War and Wind
Hunger

Health: 100%
Combat Strength: 100%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 26 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Chill of the Grave
  • Duration: 27 days
  • Effect: -5% effectiveness to all actions
To Boldly Go
  • Duration: 12 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions

Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: ++++++ (6)
  • Strength: +++
  • Constitution: ++++++ (6)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.1
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.

*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.

*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.

*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.

Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +++++
Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] II - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.

Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man?

His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.

If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.

The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.

Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.

*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked

Pre-requisite for Final Form.

II. Hunger

Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

III. Evening Sky

Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.

Enemy effects may contest this.
The Winnowing Garden
Hunger
Health: 100%
Combat Strength: 100%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 26 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Chill of the Grave
  • Duration: 27 days
  • Effect: -5% effectiveness to all actions
To Boldly Go
  • Duration: 12 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions
Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: ++++++++ (8)
  • Strength: +++++
  • Constitution: ++++++++ (8)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.1

A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +++++

Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] IV - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man?
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.

[slide= Current]
Hunger
Health: 100%
Combat Strength: 100%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 26 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Chill of the Grave
  • Duration: 27 days
  • Effect: -5% effectiveness to all actions
To Boldly Go
  • Duration: 12 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions
Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: ++++++++ (8)
  • Strength: +++++
  • Constitution: ++++++++ (8)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.1

A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +++++

Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] IV - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man?
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.
Ritual Grounds
Hunger
Health: 100%
Combat Strength: 100%
Conditions
Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 24 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Chill of the Grave
  • Duration: 25 days
  • Effect: -5% effectiveness to all actions
To Boldly Go
  • Duration: 10 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions
Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: ++ (10)
  • Strength: +++ (7)
  • Constitution: ++ (10)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.
The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.3
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.

Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++++
Physical: **
Social: ****
Mental: ****
On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.
Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +++++
Physical: ?
Social: ?
Mental: ?
Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] VI - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man?
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.
Fending Off
Hunger
Health: 100%
Combat Strength: 100%
Conditions
Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 23 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Chill of the Grave
  • Duration: 24 days
  • Effect: -5% effectiveness to all actions
To Boldly Go
  • Duration: 9 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions

Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Protection: ++
  • Agility: +++ (11)
  • Strength: ++++ (8)
  • Constitution: +++ (11)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.3
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.

*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.

*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.

*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.

Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?
Gisena Allria, the Nullity Sorceress
  • Loyalty: ++
Physical: **
Social: ****
Mental: ****
On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +++++
Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
I. The Forebear's Blade

Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] VII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man?
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

II. Hunger

Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

[Dominion]

A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion, Life.

War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]

[Chief Dominion]

Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.

O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!


The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.

Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.

Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.

He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.

*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.

III. Evening Sky

Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.
Sky Above the Sky
Hunger
Health: 100%
Combat Strength: 100%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 22 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
Chill of the Grave
  • Duration: 23 days
  • Effect: -5% effectiveness to all actions
To Boldly Go
  • Duration: 8 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions
Lingering Paralysis
  • Duration: 13 days
  • Effect: 15% penalty to physical actions in both forms, reduced to 5% in Form of Rage.

Attribute Upgrades
  • Charisma: ++++
  • Intelligence: ++
  • Wits: (0) ++++ (4)
  • Protection: ++
  • Agility: ++++ (12) +++ (19)
  • Strength: ++ (10) +++ (17)
  • Constitution: +++ (11) +++ (18)

Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.3
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.

Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?
Gisena Allria, the Nullity Sorceress
  • Loyalty: ++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Current Advancements

High Sorceress - Through her examination of Letrizia's research into the nature of Pressure, Astral Rank and the Foremost, Gisena has transformed herself into a High Sorceress, findross integrated indelibly into her spirit so that her Sorcerous state is now the default. Her separate Graces have been merged and expanded into an overarching power of Nullity, though she remains conversant only with a few functions identical to her previous power-set at the current time. Still, the potential for future growth is tremendous, and she's already made a breakthrough in one area:

[Sublime Attainment] - It is said that this Sorceress' only lot is to nullify, but that is false. The powers of the Maiden are but one aspect of her Grace; her supernal perfection is the other. For is it not the province of the Maiden to excel at all things? And who better to embody that legacy than Lady Gisena Allria, genius of her age? Fitting that a genius would so adeptly play to her strengths.

Sharply increases the Attribute bonuses granted to Gisena from Sorcery, increasing Gisena's physical attributes, Wits, and Appearance to levels competitive with Hunger's higher stats.

*Very high initial utility, medium potential
*Makes her existing arsenal much more accurate and improves her powers in social combat

Potential Advancements

[ ] Incident Nullification - Gisena is able to nullify specific phenomena or concepts on which she has practiced extensively; the more abstract and influential the target, the more difficult the Nullifcation, with even moderate nullifications being of surpassing complexity. However, the ultimate potential for this ability is vast.

*Low initial utility, high potential.

[ ] Lance of Nullity - A focused burst of intensified Nullity that carries the full disenchanting force of her Ultimate, but at far less cost. Simple and effective, if a bit linear.

*High initial utility, low potential.

[ ] Grand Nullification - 2 Arete. Focusing on the single greatest threat to the party's safety and livelihood, Gisena mitigates the Apocryphal Curse one full step further. This will sharply decrease the amount of energy and potential she has to spare on combat applications, unless you invest considerably into her future development options.

*I hope I don't have to point out the merits of this option
*I will say that it has minimal bearing on your immediate circumstances, however.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: ++
Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
I. The Forebear's Blade

Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] VII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man?
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

[A Thousand Cuts]

In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[Fall of Night]

The stroke of his blade is the fall of night, to every foe the sun of hope extinguished

Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.

The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.


II. Hunger

Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

[Dominion]
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.
*+0.5 if Low, +.25 if Mid, +.1 if High.
The available domains for Hunger are: War, Passion, Life.
War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]

[Chief Dominion]
Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!

The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.
Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.
Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.
He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.
*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.


[Quickening]

The power of Progression made manifest in blood.
While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.
Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.


III. Evening Sky

Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.
Accursed Implement
Hunger
Health: 100%
Combat Strength: 100%

Conditions

Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 21 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
To Boldly Go
  • Duration: 7 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions
True Maiming
  • Duration: Indefinite (3 days)
  • Effect: Liver wounded on a metaphysical level. Permanently reduce CON and CON improvements by 10% and suffer 400% increased vulnerability to poison and supernatural disease. Suffer severe damage upon strenuous exertion for the next three day
Punctured Soul
  • Duration: 1 month
  • Effect: Rank reduced by 5%, physical attributes by 5%, mental attributes by 15%, and social attributes by 20%

Attribute Upgrades
  • Charisma: ++++ (4) + (5) (70%)
  • Intelligence: ++++
  • Wits: ++ (2) + (7)
  • Protection: ++ (70%)
  • Agility: +++++ (21) +++++ (30)
  • Strength: +++++++ (19) +++++ (28)
  • Constitution: +++++++ (20) +++++ (29)
  • Willpower: +++ (7)
  • Manipulation: ++
  • Wisdom: (70%)
  • Luck: (70%)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.

The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 4.3
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.

Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?
Gisena Allria, the Nullity Sorceress
  • Loyalty: ++++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Current Advancements

High Sorceress - Through her examination of Letrizia's research into the nature of Pressure, Astral Rank and the Foremost, Gisena has transformed herself into a High Sorceress, findross integrated indelibly into her spirit so that her Sorcerous state is now the default. Her separate Graces have been merged and expanded into an overarching power of Nullity, though she remains conversant only with a few functions identical to her previous power-set at the current time. Still, the potential for future growth is tremendous, and she's already made a breakthrough in one area:

[Sublime Attainment] - It is said that this Sorceress' only lot is to nullify, but that is false. The powers of the Maiden are but one aspect of her Grace; her supernal perfection is the other. For is it not the province of the Maiden to excel at all things? And who better to embody that legacy than Lady Gisena Allria, genius of her age? Fitting that a genius would so adeptly play to her strengths.

Sharply increases the Attribute bonuses granted to Gisena from Sorcery, increasing Gisena's physical attributes, Wits, and Appearance to levels competitive with Hunger's higher stats.

*Very high initial utility, medium potential
*Makes her existing arsenal much more accurate and improves her powers in social combat

Potential Advancements

[ ] Incident Nullification - Gisena is able to nullify specific phenomena or concepts on which she has practiced extensively; the more abstract and influential the target, the more difficult the Nullifcation, with even moderate nullifications being of surpassing complexity. However, the ultimate potential for this ability is vast.

*Low initial utility, high potential.

[ ] Lance of Nullity - A focused burst of intensified Nullity that carries the full disenchanting force of her Ultimate, but at far less cost. Simple and effective, if a bit linear.

*High initial utility, low potential.

[ ] Grand Nullification - 2 Arete. Focusing on the single greatest threat to the party's safety and livelihood, Gisena mitigates the Apocryphal Curse one full step further. This will sharply decrease the amount of energy and potential she has to spare on combat applications, unless you invest considerably into her future development options.

*I hope I don't have to point out the merits of this option
*I will say that it has minimal bearing on your immediate circumstances, however.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +++
Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.

I. The Forebear's Blade

Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] VII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man? [Suborned by Uttermost]
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

[A Thousand Cuts]
In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[Fall of Night]
The stroke of his blade is the fall of night, to every foe the sun of hope extinguished
Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.
The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

[Uttermost]
Focus beyond absolute focus. To cut what cannot be cut. To pierce what cannot be pierced. To go further and even further beyond in the unrelenting pursuit of perfection. To exert every iota of self, turn every faculty of purpose, bind every testament of will towards a single, unswerving ideal: that is what it means to do one's uttermost. There are no compromises for he who walks the path of the blade.
Do, even if it cannot be done.
Defining Advancement. You may only have three Defining Advancements.
Cannot mitigate the Doom of the Tyrant beyond its original state
Expends and sacrifices the Form of Rage
Increase by 30% the value of all Rank +s
Reduce by 30% to the value of Luck, Protection, Wisdom and Charisma +s
+++++++Willpower, ++All Other Stats
First Blade: Restores the Forebear's Blade. Apply the effects of the Fell-Handed Stroke, including modifiers, to all basic attacks with no surcharge. You may upgrade [A Thousand Cuts] to [Cut Through] for the difference in their Arete costs.

[Cut Through]
Add the character's Willpower to his effective Might and Agility. Elevate the character's sword techniques by one step along the Infinite Singularity Husk.
The character may develop a set of techniques that are equivalent to those of the Sword Praxis, that sliver of the Royal Praxis focused on techniques of the blade. If a Cursebearer, the character may eventually develop techniques equivalent to the Imperial Sword Praxis instead. Naturally, almost any conceivable effect can eventually be realized even through the medium of swordplay, if one's canvas is the Imperial Praxis itself, though the strengths and weaknesses of the Praxis continue to apply.

II. Hunger

Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

[Dominion]
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.
*+0.5 if Low, +.25 if Mid, +.1 if High.
The available domains for Hunger are: War, Passion, Life.
War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]

[Chief Dominion]
Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!

The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.
Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.
Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.
He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.
*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.


[Quickening]

The power of Progression made manifest in blood.
While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.
Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.

[Vigor Itself] I - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[Fierce Quickening] I - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

III. Evening Sky

Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.
To Battle's Close
Hunger
Health: 100%
Combat Strength: 100%
Conditions
Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 15 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
To Boldly Go
  • Duration: 1 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions
True Maiming
  • Duration: Indefinite
  • Effect: Liver wounded on a metaphysical level. Permanently reduce CON and CON improvements by 10% and suffer 400% increased vulnerability to poison and supernatural disease.
Punctured Soul
  • Duration: 24 days
  • Effect: Rank reduced by 5%, physical attributes by 5%, mental attributes by 15%, and social attributes by 20%

Attribute Upgrades
  • Charisma: ++++ (4) +++ (7) (100%)
  • Intelligence: ++++ (130%)
  • Wits: ++ (2) + (7) (130%)
  • Protection: ++ (100%)
  • Agility: +++++ (21) +++++ (30) (130%)
  • Strength: ++++++++ (24) +++++ (37) (130%)
  • Constitution: ++++ (20) +++++ (33) (130%)
  • Willpower: +++ (7) (130%)
  • Manipulation: ++ (130%)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.
The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 5
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.

Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?


Edeldross: This precursor component of findross embodies redemption, perfection, restoration and the renewal of cycles. It is the liminal gloss between real and ideal, whereby the purposeless matter of the corporeal world becomes the refined substrate of supernal augmentation. Blasts, voids and shields of solidified edeldross convey the principle of 'transference without harm,' allowing the character to re-position allies and scatter enemies with minimal possibility of collateral damage. Kinetic flight is possible through continuous burst releases, but its greatest benefits are found in augmentation. Pure edeldross is semi-corporeal and swiftly fades beneath the withering indifference of the real, but contained within a person's body it holistically augments all elements of the self, supernal excellence beyond the reach of the mundane.

Though mastery is a long and arduous process, precise configurations of Edeldross can be arranged so as to replicate nearly one-tenth of all Sorcerous Graces.

Hunger's Imaginary Element is determined by his relationships. Gisena's art, shaped by Letrizia's language and technique, conferring Catherine's benevolence. +Gisena, +Letrizia, +Catherine (?)

Discounts Total Eclipse by 1 Arete
-Solidified edeldross can be used as a form of damage-preventing energy blast, which, while unable to slay enemies on its own, can be actively spammed due to its negation of harm. Can ablate away to cancel equivalent quantities of Nullity, allowing for easy combat alongside Gisena with a bit of practice. Pacify a city undergoing a zombie apocalypse with a minimum of innocent life lost, scatter both sides in a pitched battle without slaying any of their number, etc.
-Beings within the radius of a release of pure edeldross receive a 20% bonus to all Attributes. The magnitude of this bonus can be improved over time. Take care not to buff your enemies as well. Pure edeldross is considerably more draining to use.
-By working with Gisena's mage-sight, Hunger may slowly over time develop specific Patterns of edeldross that can temporary replicate the effects of various Sorcerous Graces. Perhaps developments even further than this can be achieved in time...

[Edeldross Adept] - Conjunctional [Ring of Power, Evening Sky] Through a surge of genius, Hunger vastly accelerates the growth of his proficiency with Edeldross.

*Substantially improves the effects of Hunger's Edeldross training session, increasing Magnitude to +30% and imparting significant bonuses to control. He can now consistently form barriers, blasts, and basic shapes (spear, sword, boxing glove) from Edeldross.
*Hunger can now maintain close to 100% uptime on basic self Edeldross enhancement.
*Unlocks advanced Edeldross enhancement, a time-limited technique that increases his effective Magnitude by half again.
*Doubles the rate of pseudo-Grace creation in the future. This benefit is unique to the Advancement.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++
Physical: **
Social: ****
Mental: ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.

Current Advancements

High Sorceress - Through her examination of Letrizia's research into the nature of Pressure, Astral Rank and the Foremost, Gisena has transformed herself into a High Sorceress, findross integrated indelibly into her spirit so that her Sorcerous state is now the default. Her separate Graces have been merged and expanded into an overarching power of Nullity, though she remains conversant only with a few functions identical to her previous power-set at the current time. Still, the potential for future growth is tremendous, and she's already made a breakthrough in one area:

[Sublime Attainment] - It is said that this Sorceress' only lot is to nullify, but that is false. The powers of the Maiden are but one aspect of her Grace; her supernal perfection is the other. For is it not the province of the Maiden to excel at all things? And who better to embody that legacy than Lady Gisena Allria, genius of her age? Fitting that a genius would so adeptly play to her strengths.

Sharply increases the Attribute bonuses granted to Gisena from Sorcery, increasing Gisena's physical attributes, Wits, and Appearance to levels competitive with Hunger's higher stats.

*Very high initial utility, medium potential
*Makes her existing arsenal much more accurate and improves her powers in social combat

Potential Advancements

[ ] Incident Nullification - Gisena is able to nullify specific phenomena or concepts on which she has practiced extensively; the more abstract and influential the target, the more difficult the Nullifcation, with even moderate nullifications being of surpassing complexity. However, the ultimate potential for this ability is vast.

*Low initial utility, high potential.

[ ] Lance of Nullity - A focused burst of intensified Nullity that carries the full disenchanting force of her Ultimate, but at far less cost. Simple and effective, if a bit linear.

*High initial utility, low potential.

[ ] Grand Nullification - 2 Arete. Focusing on the single greatest threat to the party's safety and livelihood, Gisena mitigates the Apocryphal Curse one full step further. This will sharply decrease the amount of energy and potential she has to spare on combat applications, unless you invest considerably into her future development options.

*I hope I don't have to point out the merits of this option
*I will say that it has minimal bearing on your immediate circumstances, however.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: ++++
Physical: ?
Social: ?
Mental: ?

Space Opera Asuka. Cutest in the world. Interested in studying Pressure.

Current Advancements

[Sharpbright]
- The sharp bright sword of will that brings mere physical law to heel! A focused form of Pressure itself that allows Letrizia to improve her effective Rank in situations where being "sharp" or "bright" would be relevant. Both literal and metaphorical interpretations fall within its remit. With sufficient control, Letrizia can even permanently increase her actual Rank by such means, though this is a slow and arduously difficult process...

*Doesn't work if she tries to buff other people, though she can still fight on the same side as other units with Rank
*Reaching the apex of Low Rank is trivial, reaching the apex of Middle Rank extremely difficult, and anything involving High Ranks involves legendary levels of mastery
*Allows her to advance her research into the nature of Pressure and Astral Rank!

Aeira, Wielder of the Imaginary Element Shadowcord

Physical: ?
Social: ?
Mental: ?

This soft-spoken girl is diligent and quietly professional. Her power makes her an unparalleled assassin and duelist among Elementalists, and she cares primarily for money. With her family's blessing, she has decided to strike out into the Voyaging Realm upon her age of majority, seeking fame and (mostly) fortune. She would be a competent sparring partner (with handicaps) and valuable ally, capable of cloaking the entire party (even Verschlengorge) in attention-deflecting darkness, and performing various feats of aural magic with her synesthesial Element. [Mercenary; costs 7 currency / month to hire]

I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] VII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man? [Suborned by Uttermost]
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

[A Thousand Cuts]
In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[Fall of Night]
The stroke of his blade is the fall of night, to every foe the sun of hope extinguished
Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.
The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

[Uttermost]
Focus beyond absolute focus. To cut what cannot be cut. To pierce what cannot be pierced. To go further and even further beyond in the unrelenting pursuit of perfection. To exert every iota of self, turn every faculty of purpose, bind every testament of will towards a single, unswerving ideal: that is what it means to do one's uttermost. There are no compromises for he who walks the path of the blade.
Do, even if it cannot be done.
Defining Advancement. You may only have three Defining Advancements.
Cannot mitigate the Doom of the Tyrant beyond its original state
Expends and sacrifices the Form of Rage
Increase by 30% the value of all Rank +s
Reduce by 30% to the value of Luck, Protection, Wisdom and Charisma +s
+++++++Willpower, ++All Other Stats
First Blade: Restores the Forebear's Blade. Apply the effects of the Fell-Handed Stroke, including modifiers, to all basic attacks with no surcharge. You may upgrade [A Thousand Cuts] to [Cut Through] for the difference in their Arete costs.

[Cut Through]
Add the character's Willpower to his effective Might and Agility. Elevate the character's sword techniques by one step along the Infinite Singularity Husk.
The character may develop a set of techniques that are equivalent to those of the Sword Praxis, that sliver of the Royal Praxis focused on techniques of the blade. If a Cursebearer, the character may eventually develop techniques equivalent to the Imperial Sword Praxis instead. Naturally, almost any conceivable effect can eventually be realized even through the medium of swordplay, if one's canvas is the Imperial Praxis itself, though the strengths and weaknesses of the Praxis continue to apply.

[Ruinous Valor]
Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.
[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.
Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.
If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes
[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.
[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

[Dominion]
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion, Life.
War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]

[Chief Dominion]

Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!

The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.
Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.
Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.
He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.
*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.
[Quickening]

The power of Progression made manifest in blood.
While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.
Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.

[Vigor Itself] III - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[Fierce Quickening] I - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.


[Crimson Flare]

Call'd the ring in direst hour;
Azure's brethren faces turned.
Yet came the Lord its cause to flower;
then saw its keepers, to ruin burned.

Forgotten not, the debt of Time
when all its kind had turned their backs;
Not Hunger ring, its steed to ride,
brought Temple low, rapine and sack.

And debt unpaid shall not abide.


The crimson jewel blazes with a hallowed, piercing light, its glory to outshine sun and stars, all made abject by its presence. This is attainment of a height that disdains mere power, the Jewel of Blood unveiled in truth.

Elevates the wielder's Rank by a variable amount [Currently: to 5]
+2 Rank for purposes of wielding the Chief Dominion.

If the Azure Ring is saved:
Further increases the scope, power, and control of the Chief Dominion, beyond even the limits of the Ruling Ring.*
Obsoletes and refunds: Augment Dominion: Blood, Sublime Transfusion, Ennobling
The Azure Ring will submit to the Crimson in the next contest of primacy.

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.
In the Wake of Silence
Hunger
Health: 100%
Combat Strength: 100%
Conditions
Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 15 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
To Boldly Go
  • Duration: 1 days
  • Effect: Defray activations of the Apocryphal Curse.
I Am The Danger
  • Duration: until the Temple is completed or abandoned
  • Effect: +5% effectiveness bonus to all actions
True Maiming
  • Duration: Indefinite
  • Effect: Liver wounded on a metaphysical level. Permanently reduce CON and CON improvements by 5% and suffer 200% increased vulnerability to poison and supernatural disease.
Punctured Soul
  • Duration: 24 days
  • Effect: Rank reduced by 5%, physical attributes by 5%, mental attributes by 15%, and social attributes by 20%
Attribute Upgrades
  • Charisma: ++++ (4) + (9) (100%)
  • Intelligence: ++++ (130%)
  • Wits: ++ (2) +++ (9) (130%)
  • Protection: ++ (2) +++++ (13) (100%)
  • Agility: ++++++ (22) +++++ (35) (130%)
  • Strength: +++++ (25) ++++ (41) (130%)
  • Constitution: +++++ (21) ++++ (37) (130%)
  • Willpower: +++ (7) (130%)
  • Manipulation: ++ (130%)

Current Stances: Guile-Defeating, Weapon-Defeating, Hero-Defeating

Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.
The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 5.2
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.

Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?

Feat - Knife. Adds .15 Rank, .2 with Uttermost.

Edeldross: This precursor component of findross embodies redemption, perfection, restoration and the renewal of cycles. It is the liminal gloss between real and ideal, whereby the purposeless matter of the corporeal world becomes the refined substrate of supernal augmentation. Blasts, voids and shields of solidified edeldross convey the principle of 'transference without harm,' allowing the character to re-position allies and scatter enemies with minimal possibility of collateral damage. Kinetic flight is possible through continuous burst releases, but its greatest benefits are found in augmentation. Pure edeldross is semi-corporeal and swiftly fades beneath the withering indifference of the real, but contained within a person's body it holistically augments all elements of the self, supernal excellence beyond the reach of the mundane.
Though mastery is a long and arduous process, precise configurations of Edeldross can be arranged so as to replicate nearly one-tenth of all Sorcerous Graces.
Hunger's Imaginary Element is determined by his relationships. Gisena's art, shaped by Letrizia's language and technique, conferring Catherine's benevolence. +Gisena, +Letrizia, +Catherine (?)
Discounts Total Eclipse by 1 Arete
-Solidified edeldross can be used as a form of damage-preventing energy blast, which, while unable to slay enemies on its own, can be actively spammed due to its negation of harm. Can ablate away to cancel equivalent quantities of Nullity, allowing for easy combat alongside Gisena with a bit of practice. Pacify a city undergoing a zombie apocalypse with a minimum of innocent life lost, scatter both sides in a pitched battle without slaying any of their number, etc.
-Beings within the radius of a release of pure edeldross receive a 20% bonus to all Attributes. The magnitude of this bonus can be improved over time. Take care not to buff your enemies as well. Pure edeldross is considerably more draining to use.
-By working with Gisena's mage-sight, Hunger may slowly over time develop specific Patterns of edeldross that can temporary replicate the effects of various Sorcerous Graces. Perhaps developments even further than this can be achieved in time...

[Edeldross Adept] - Conjunctional [Ring of Power, Evening Sky] Through a surge of genius, Hunger vastly accelerates the growth of his proficiency with Edeldross.
*Substantially improves the effects of Hunger's Edeldross training session, increasing Magnitude to +30% and imparting significant bonuses to control. He can now consistently form barriers, blasts, and basic shapes (spear, sword, boxing glove) from Edeldross.
*Hunger can now maintain close to 100% uptime on basic self Edeldross enhancement.
*Unlocks advanced Edeldross enhancement, a time-limited technique that increases his effective Magnitude by half again.
*Doubles the rate of pseudo-Grace creation in the future. This benefit is unique to the Advancement.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++
Physical: **
Social: ****
Mental: ****
On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.
Current Advancements
High Sorceress - Through her examination of Letrizia's research into the nature of Pressure, Astral Rank and the Foremost, Gisena has transformed herself into a High Sorceress, findross integrated indelibly into her spirit so that her Sorcerous state is now the default. Her separate Graces have been merged and expanded into an overarching power of Nullity, though she remains conversant only with a few functions identical to her previous power-set at the current time. Still, the potential for future growth is tremendous, and she's already made a breakthrough in one area:
[Sublime Attainment] - It is said that this Sorceress' only lot is to nullify, but that is false. The powers of the Maiden are but one aspect of her Grace; her supernal perfection is the other. For is it not the province of the Maiden to excel at all things? And who better to embody that legacy than Lady Gisena Allria, genius of her age? Fitting that a genius would so adeptly play to her strengths.
Sharply increases the Attribute bonuses granted to Gisena from Sorcery, increasing Gisena's physical attributes, Wits, and Appearance to levels competitive with Hunger's higher stats.
*Very high initial utility, medium potential
*Makes her existing arsenal much more accurate and improves her powers in social combat
Potential Advancements
[ ] Incident Nullification - Gisena is able to nullify specific phenomena or concepts on which she has practiced extensively; the more abstract and influential the target, the more difficult the Nullifcation, with even moderate nullifications being of surpassing complexity. However, the ultimate potential for this ability is vast.
*Low initial utility, high potential.
[ ] Lance of Nullity - A focused burst of intensified Nullity that carries the full disenchanting force of her Ultimate, but at far less cost. Simple and effective, if a bit linear.
*High initial utility, low potential.
[ ] Grand Nullification - 2 Arete. Focusing on the single greatest threat to the party's safety and livelihood, Gisena mitigates the Apocryphal Curse one full step further. This will sharply decrease the amount of energy and potential she has to spare on combat applications, unless you invest considerably into her future development options.
*I hope I don't have to point out the merits of this option
*I will say that it has minimal bearing on your immediate circumstances, however.

Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: ++++
Physical: ?
Social: ?
Mental: ?
Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
Current Advancements
[Sharpbright]
- The sharp bright sword of will that brings mere physical law to heel! A focused form of Pressure itself that allows Letrizia to improve her effective Rank in situations where being "sharp" or "bright" would be relevant. Both literal and metaphorical interpretations fall within its remit. With sufficient control, Letrizia can even permanently increase her actual Rank by such means, though this is a slow and arduously difficult process...
*Doesn't work if she tries to buff other people, though she can still fight on the same side as other units with Rank
*Reaching the apex of Low Rank is trivial, reaching the apex of Middle Rank extremely difficult, and anything involving High Ranks involves legendary levels of mastery
*Allows her to advance her research into the nature of Pressure and Astral Rank!

Aeira, Wielder of the Imaginary Element Shadowcord
Physical: ?
Social: ?
Mental: ?
This soft-spoken girl is diligent and quietly professional. Her power makes her an unparalleled assassin and duelist among Elementalists, and she cares primarily for money. With her family's blessing, she has decided to strike out into the Voyaging Realm upon her age of majority, seeking fame and (mostly) fortune. She would be a competent sparring partner (with handicaps) and valuable ally, capable of cloaking the entire party (even Verschlengorge) in attention-deflecting darkness, and performing various feats of aural magic with her synesthesial Element. [Mercenary; costs 7 currency / month to hire]


[Combat]
- The assassin. This involves not only direct martial expertise but all aspects of the killing arts, including a poisoner's expertise and the logistical peculiarities of infiltration and murder. With this specialty, her control over the raw physical component of her Element improves to the point where it's safe and relevant for her to contribute in combat as an ambush / buffing asset. Also improves her rate of growth overall, making it feasible for Aeira to keep up with Hunger if properly supported and invested in. Grants effective +Progression (Combat), +++Element Control, +++Agility, ++Might.

Bonus: Antitoxin - Aeira's comprehensive understanding of Voyaging Realm-native plant life allows her to produce the cure to Hunger's damaged liver. Healing is slow, but even a first-stage treatment reduces all penalities (and amplified damage) by half.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)

[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]

[Echo of the Forebear] VIII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]

[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.

[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.

[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man? [Suborned by Uttermost]
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.

[A Thousand Cuts]
In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[Fall of Night]
The stroke of his blade is the fall of night, to every foe the sun of hope extinguished
Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.
The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

[Uttermost]
Focus beyond absolute focus. To cut what cannot be cut. To pierce what cannot be pierced. To go further and even further beyond in the unrelenting pursuit of perfection. To exert every iota of self, turn every faculty of purpose, bind every testament of will towards a single, unswerving ideal: that is what it means to do one's uttermost. There are no compromises for he who walks the path of the blade.
Do, even if it cannot be done.
Defining Advancement. You may only have three Defining Advancements.
Cannot mitigate the Doom of the Tyrant beyond its original state
Expends and sacrifices the Form of Rage
Increase by 30% the value of all Rank +s
Reduce by 30% to the value of Luck, Protection, Wisdom and Charisma +s
+++++++Willpower, ++All Other Stats
First Blade: Restores the Forebear's Blade. Apply the effects of the Fell-Handed Stroke, including modifiers, to all basic attacks with no surcharge. You may upgrade [A Thousand Cuts] to [Cut Through] for the difference in their Arete costs.

[Cut Through]
Add the character's Willpower to his effective Might and Agility. Elevate the character's sword techniques by one step along the Infinite Singularity Husk.
The character may develop a set of techniques that are equivalent to those of the Sword Praxis, that sliver of the Royal Praxis focused on techniques of the blade. If a Cursebearer, the character may eventually develop techniques equivalent to the Imperial Sword Praxis instead. Naturally, almost any conceivable effect can eventually be realized even through the medium of swordplay, if one's canvas is the Imperial Praxis itself, though the strengths and weaknesses of the Praxis continue to apply.

[Ruinous Valor]
Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.
[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.
Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.
If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

[Guile-Defeating Stance]

A martial stance of the Forebear. Where comes the craven, who by shadowy pacts, scheming and circumstance seeks to undermine the wielder's unquestionable authority, they will find that age and treachery have already usurped that domain, and were lying in wait all the while. There can be no power behind the throne but he that sits the throne itself, if that sovereign is wise enough to adopt this stance of the Forebear. A pre-requisite for All-Defeating Stance.

++Wits, ++Wisdom, ++Charisma.

+2 Rank, ++++++++Manipulation for purposes of detecting, subverting, and overcoming hidden schemes, illusions, and deceptions. Apply the Power of Ruin against such efforts if hostile to the wielder. Be it a rapier feint or the meticulously calculated plot of eons, all forms of mistruth are laid bare before the Forebear's gaze.

[Weapon-Defeating Stance]

A martial stance of the Forebear. He who would presume to wield force of arms against the Forebear dooms himself to inescapable plight, and well-deserved. No blade that crosses the Forebear's can help but shatter before its unbound might; neither fist nor bolt nor meteor strike can impel its steely aegis. A pre-requisite for All-Defeating Stance.

+++++AGI, +++++Might
5x Power of Ruin to sunder, intercept or destroy all weapons, natural or constructed
+++++Protection against all weapons, natural or constructed

[Hero-Defeating Stance]

A Martial Stance of the Forebear. ++Might, ++Agility, +Wisdom, +0.2 external Rank. Halve the effects of enemy Rank if it is greater than your own. Halve the effects of being outnumbered, if you are outnumbered. This Stance is permanently active until switched for another [Enemy]-Defeating Stance. One of the pre-requisites for Foe-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.

[Dominion]
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.
*+0.5 if Low, +.25 if Mid, +.1 if High.
The available domains for Hunger are: War, Passion, Life.
War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]

[Chief Dominion]

Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!

The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.
Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.
Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.
He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.
*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.

[Quickening]
The power of Progression made manifest in blood.
While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.
Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.

[Vigor Itself] III - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[Vigor Incarnate] - The glory of Blood triumphant. Let those who would stand against him cower, or be undone. A simple but exceptionally powerful option.
Adds [+++Might, ++Charisma] to the bonuses from Quickening, subject to the usual conditions.
Add your Charisma to your Protection.

[Fierce Quickening] III - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[Crimson Flare]
Call'd the ring in direst hour;
Azure's brethren faces turned.
Yet came the Lord its cause to flower;
then saw its keepers, to ruin burned.
Forgotten not, the debt of Time
when all its kind had turned their backs;
Not Hunger ring, its steed to ride,
brought Temple low, rapine and sack.
And debt unpaid shall not abide.

The crimson jewel blazes with a hallowed, piercing light, its glory to outshine sun and stars, all made abject by its presence. This is attainment of a height that disdains mere power, the Jewel of Blood unveiled in truth.
Elevates the wielder's Rank by a variable amount [Currently: to 5]
+2 Rank for purposes of wielding the Chief Dominion.
If the Azure Ring is saved:
Further increases the scope, power, and control of the Chief Dominion, beyond even the limits of the Ruling Ring.*
Obsoletes and refunds: Augment Dominion: Blood, Sublime Transfusion, Ennobling
The Azure Ring will submit to the Crimson in the next contest of primacy.

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.

[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]

[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.
A Fire Woken
Hunger
Health: 100%
Combat Strength: 100%
Conditions
Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 13 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
True Maiming
  • Duration: Indefinite
  • Effect: Liver wounded on a metaphysical level. Permanently reduce CON and CON improvements by 5% and suffer 200% increased vulnerability to poison and supernatural disease.
Punctured Soul
  • Duration: 22 days
  • Effect: Rank reduced by 5%, physical attributes by 5%, mental attributes by 15%, and social attributes by 20%
Attribute Upgrades
  • Charisma: ++ (6) + (11) (100%)
  • Intelligence: ++++ (130%)
  • Wits: ++ (2) +++ (9) (130%)
  • Protection: ++ (2) +++ (13) (150%)
  • Agility: ++++++++ (28) +++++ (41) (130%)
  • Strength: +++++ (25) ++++ (41) (180%)
  • Constitution: +++++ (21) ++++ (37) (180%)
  • Willpower: +++ (7) (130%)
  • Manipulation: ++ (130%)
Current Stances: Guile-Defeating, Weapon-Defeating, Hero-Defeating
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.
The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 10%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 5.3
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.
As Planned - Competence bonus to creating and adjusting schemes.
Crown - +.25 Astral Rank
Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.
Feat - Age and Treachery. Gain +.25 Rank.
Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?
Feat - Knife. Adds .15 Rank, .2 with Uttermost.
Edeldross: This precursor component of findross embodies redemption, perfection, restoration and the renewal of cycles. It is the liminal gloss between real and ideal, whereby the purposeless matter of the corporeal world becomes the refined substrate of supernal augmentation. Blasts, voids and shields of solidified edeldross convey the principle of 'transference without harm,' allowing the character to re-position allies and scatter enemies with minimal possibility of collateral damage. Kinetic flight is possible through continuous burst releases, but its greatest benefits are found in augmentation. Pure edeldross is semi-corporeal and swiftly fades beneath the withering indifference of the real, but contained within a person's body it holistically augments all elements of the self, supernal excellence beyond the reach of the mundane.
Though mastery is a long and arduous process, precise configurations of Edeldross can be arranged so as to replicate nearly one-tenth of all Sorcerous Graces.
Hunger's Imaginary Element is determined by his relationships. Gisena's art, shaped by Letrizia's language and technique, conferring Catherine's benevolence. +Gisena, +Letrizia, +Catherine (?)
Discounts Total Eclipse by 1 Arete
-Solidified edeldross can be used as a form of damage-preventing energy blast, which, while unable to slay enemies on its own, can be actively spammed due to its negation of harm. Can ablate away to cancel equivalent quantities of Nullity, allowing for easy combat alongside Gisena with a bit of practice. Pacify a city undergoing a zombie apocalypse with a minimum of innocent life lost, scatter both sides in a pitched battle without slaying any of their number, etc.
-Beings within the radius of a release of pure edeldross receive a 20% bonus to all Attributes. The magnitude of this bonus can be improved over time. Take care not to buff your enemies as well. Pure edeldross is considerably more draining to use.
-By working with Gisena's mage-sight, Hunger may slowly over time develop specific Patterns of edeldross that can temporary replicate the effects of various Sorcerous Graces. Perhaps developments even further than this can be achieved in time...
[Edeldross Adept] - Conjunctional [Ring of Power, Evening Sky] Through a surge of genius, Hunger vastly accelerates the growth of his proficiency with Edeldross.
*Substantially improves the effects of Hunger's Edeldross training session, increasing Magnitude to +30% and imparting significant bonuses to control. He can now consistently form barriers, blasts, and basic shapes (spear, sword, boxing glove) from Edeldross.
*Hunger can now maintain close to 100% uptime on basic self Edeldross enhancement.
*Unlocks advanced Edeldross enhancement, a time-limited technique that increases his effective Magnitude by half again.
*Doubles the rate of pseudo-Grace creation in the future. This benefit is unique to the Advancement.

Inherit the World - The Worldkeeper's power, yielded to the Imprisoner's. Shattered in mind, whole in body, their spirit given over to the grasp of their successor.

Defining Advancement. You may only have three Defining Advancements.

*Acquire the Soul Evocation of the Penitent, whose shadow is a thing of stained glass and light, and whose figure can absorb punishment unending yet burst forth with ceaseless might. Ignore wound penalties; the user's body is held together by its shadow and cannot be slain short of total annihilation.
*The Penitent may call forth his shadow in an expunging tide. Those fallen beneath are physically encased and magically suppressed, though some arts of power vastly greater than that of Soul Evocation as a whole are immune to this effect. Overuse may decrease the user's WITS, WISDOM and finally INT, but would require many years of continuous deployment; penalties imposed are reverted once the shadow is recalled.
*Outrageous destruction and sober atonement are writ into the Penitent's place within the cosmos. Halve the social penalty from, and double the effective forgiveness for, escalating to violence in otherwise inappropriate situations. This is bound into the fabric of reality and is treated as a 'natural' social phenomenon, the expected baseline.
*Combined with high Charisma, the above effect is exceptionally useful for those possessing the Doom of the Tyrant. Mechanically it's represented as halving/doubling; in-universe the difference in actual sentiment can be an order of magnitude or greater. Still, a dangerous power to possess - and not to be used lightly, lest one be tempted to abuse it.
*+50% to the value of Might +s.
*+50% the value of Protection +s.
*+400% Health.
*+20% to the value of future Rank +s; you may train Rank manually.
*+++Mental Contamination. The wielder disdains cowardice, has little patience for torturers, and easily flies into a violent rage against those he considers morally repugnant. Willpower + alternate Mental Contamination to resist.

[X] The Classical Form - The hand outstretched. Runes of blue like a sudden parapet, quill-strokes carved into reality's unresisting face. Multitudinous are the manifestations of the Praxis, yet the classical form is most commonly encountered. From its sigils of impossible elegance flow the culmination of all powers and things, for the scope of the Work is without limit, and so too must be its Art.

*A wall of runes is homologous to a succession of strokes, tip of the sword as fitting a tool as the will-sharpened mind.

Refinement of Quickness - When this rune is executed, temporarily elevate the practitioner's speed one step along the Infinite Singularity Husk. Duration depends on your skill in the Art, but is comparatively brief. Highly draining.

Artful Thorn - When this rune is executed, briefly afterwards the practitioner's attack is guaranteed to cause a truly meaningful wound if it lands, no matter the scale of the enemy or the inapplicability of his weapon. Even a beast the size of a multiverse will be equivalently impaired to a human's losing of an eye or hand. At this level, only works on coherent enemies (can target the Rotbeast, but not "all Rotspawn"). Increasingly draining.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++
Physical: **
Social: ****
Mental: ****
On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.
Current Advancements
High Sorceress - Through her examination of Letrizia's research into the nature of Pressure, Astral Rank and the Foremost, Gisena has transformed herself into a High Sorceress, findross integrated indelibly into her spirit so that her Sorcerous state is now the default. Her separate Graces have been merged and expanded into an overarching power of Nullity, though she remains conversant only with a few functions identical to her previous power-set at the current time. Still, the potential for future growth is tremendous, and she's already made a breakthrough in one area:
[Sublime Attainment] - It is said that this Sorceress' only lot is to nullify, but that is false. The powers of the Maiden are but one aspect of her Grace; her supernal perfection is the other. For is it not the province of the Maiden to excel at all things? And who better to embody that legacy than Lady Gisena Allria, genius of her age? Fitting that a genius would so adeptly play to her strengths.
Sharply increases the Attribute bonuses granted to Gisena from Sorcery, increasing Gisena's physical attributes, Wits, and Appearance to levels competitive with Hunger's higher stats.
*Very high initial utility, medium potential
*Makes her existing arsenal much more accurate and improves her powers in social combat
Potential Advancements
[ ] Incident Nullification - Gisena is able to nullify specific phenomena or concepts on which she has practiced extensively; the more abstract and influential the target, the more difficult the Nullifcation, with even moderate nullifications being of surpassing complexity. However, the ultimate potential for this ability is vast.
*Low initial utility, high potential.
[ ] Lance of Nullity - A focused burst of intensified Nullity that carries the full disenchanting force of her Ultimate, but at far less cost. Simple and effective, if a bit linear.
*High initial utility, low potential.
[ ] Grand Nullification - 2 Arete. Focusing on the single greatest threat to the party's safety and livelihood, Gisena mitigates the Apocryphal Curse one full step further. This will sharply decrease the amount of energy and potential she has to spare on combat applications, unless you invest considerably into her future development options.
*I hope I don't have to point out the merits of this option
*I will say that it has minimal bearing on your immediate circumstances, however.
Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: ++++
Physical: ?
Social: ?
Mental: ?
Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
Current Advancements
[Sharpbright]
- The sharp bright sword of will that brings mere physical law to heel! A focused form of Pressure itself that allows Letrizia to improve her effective Rank in situations where being "sharp" or "bright" would be relevant. Both literal and metaphorical interpretations fall within its remit. With sufficient control, Letrizia can even permanently increase her actual Rank by such means, though this is a slow and arduously difficult process...
*Doesn't work if she tries to buff other people, though she can still fight on the same side as other units with Rank
*Reaching the apex of Low Rank is trivial, reaching the apex of Middle Rank extremely difficult, and anything involving High Ranks involves legendary levels of mastery
*Allows her to advance her research into the nature of Pressure and Astral Rank!
Aeira, Wielder of the Imaginary Element Shadowcord
Physical: ?
Social: ?
Mental: ?
This soft-spoken girl is diligent and quietly professional. Her power makes her an unparalleled assassin and duelist among Elementalists, and she cares primarily for money. With her family's blessing, she has decided to strike out into the Voyaging Realm upon her age of majority, seeking fame and (mostly) fortune. She would be a competent sparring partner (with handicaps) and valuable ally, capable of cloaking the entire party (even Verschlengorge) in attention-deflecting darkness, and performing various feats of aural magic with her synesthesial Element. [Mercenary; costs 7 currency / month to hire]

[Combat]
- The assassin. This involves not only direct martial expertise but all aspects of the killing arts, including a poisoner's expertise and the logistical peculiarities of infiltration and murder. With this specialty, her control over the raw physical component of her Element improves to the point where it's safe and relevant for her to contribute in combat as an ambush / buffing asset. Also improves her rate of growth overall, making it feasible for Aeira to keep up with Hunger if properly supported and invested in. Grants effective +Progression (Combat), +++Element Control, +++Agility, ++Might.

Bonus: Antitoxin - Aeira's comprehensive understanding of Voyaging Realm-native plant life allows her to produce the cure to Hunger's damaged liver. Healing is slow, but even a first-stage treatment reduces all penalities (and amplified damage) by half.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)
[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]
[Echo of the Forebear] VIII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]
[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]
[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.
[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.
[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man? [Suborned by Uttermost]
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.
[A Thousand Cuts]
In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.
[Fall of Night]
The stroke of his blade is the fall of night, to every foe the sun of hope extinguished
Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.
The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.
[Uttermost]
Focus beyond absolute focus. To cut what cannot be cut. To pierce what cannot be pierced. To go further and even further beyond in the unrelenting pursuit of perfection. To exert every iota of self, turn every faculty of purpose, bind every testament of will towards a single, unswerving ideal: that is what it means to do one's uttermost. There are no compromises for he who walks the path of the blade.
Do, even if it cannot be done.
Defining Advancement. You may only have three Defining Advancements.
Cannot mitigate the Doom of the Tyrant beyond its original state
Expends and sacrifices the Form of Rage
Increase by 30% the value of all Rank +s
Reduce by 30% to the value of Luck, Protection, Wisdom and Charisma +s
+++++++Willpower, ++All Other Stats
First Blade: Restores the Forebear's Blade. Apply the effects of the Fell-Handed Stroke, including modifiers, to all basic attacks with no surcharge. You may upgrade [A Thousand Cuts] to [Cut Through] for the difference in their Arete costs.
[Cut Through]
Add the character's Willpower to his effective Might and Agility. Elevate the character's sword techniques by one step along the Infinite Singularity Husk.
The character may develop a set of techniques that are equivalent to those of the Sword Praxis, that sliver of the Royal Praxis focused on techniques of the blade. If a Cursebearer, the character may eventually develop techniques equivalent to the Imperial Sword Praxis instead. Naturally, almost any conceivable effect can eventually be realized even through the medium of swordplay, if one's canvas is the Imperial Praxis itself, though the strengths and weaknesses of the Praxis continue to apply.
[Ruinous Valor]
Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.
[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.
Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.
If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade
[Guile-Defeating Stance]
A martial stance of the Forebear. Where comes the craven, who by shadowy pacts, scheming and circumstance seeks to undermine the wielder's unquestionable authority, they will find that age and treachery have already usurped that domain, and were lying in wait all the while. There can be no power behind the throne but he that sits the throne itself, if that sovereign is wise enough to adopt this stance of the Forebear. A pre-requisite for All-Defeating Stance.
++Wits, ++Wisdom, ++Charisma.
+2 Rank, ++++++++Manipulation for purposes of detecting, subverting, and overcoming hidden schemes, illusions, and deceptions. Apply the Power of Ruin against such efforts if hostile to the wielder. Be it a rapier feint or the meticulously calculated plot of eons, all forms of mistruth are laid bare before the Forebear's gaze.
[Weapon-Defeating Stance]
A martial stance of the Forebear. He who would presume to wield force of arms against the Forebear dooms himself to inescapable plight, and well-deserved. No blade that crosses the Forebear's can help but shatter before its unbound might; neither fist nor bolt nor meteor strike can impel its steely aegis. A pre-requisite for All-Defeating Stance.
+++++AGI, +++++Might
5x Power of Ruin to sunder, intercept or destroy all weapons, natural or constructed
+++++Protection against all weapons, natural or constructed
[Hero-Defeating Stance]
A Martial Stance of the Forebear. ++Might, ++Agility, +Wisdom, +0.2 external Rank. Halve the effects of enemy Rank if it is greater than your own. Halve the effects of being outnumbered, if you are outnumbered. This Stance is permanently active until switched for another [Enemy]-Defeating Stance. One of the pre-requisites for Foe-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.
II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes
[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.
[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.
[Dominion]
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.
*+0.5 if Low, +.25 if Mid, +.1 if High.
The available domains for Hunger are: War, Passion, Life.
War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]
[Chief Dominion]

Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!

The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.
Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.
Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.
He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.
*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.
[Quickening]
The power of Progression made manifest in blood.
While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.
Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.
[Vigor Itself] III - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
[Vigor Incarnate] - The glory of Blood triumphant. Let those who would stand against him cower, or be undone. A simple but exceptionally powerful option.
Adds [+++Might, ++Charisma] to the bonuses from Quickening, subject to the usual conditions.
Add your Charisma to your Protection.
[Fierce Quickening] III - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
[Crimson Flare]
Call'd the ring in direst hour;
Azure's brethren faces turned.
Yet came the Lord its cause to flower;
then saw its keepers, to ruin burned.
Forgotten not, the debt of Time
when all its kind had turned their backs;
Not Hunger ring, its steed to ride,
brought Temple low, rapine and sack.
And debt unpaid shall not abide.

The crimson jewel blazes with a hallowed, piercing light, its glory to outshine sun and stars, all made abject by its presence. This is attainment of a height that disdains mere power, the Jewel of Blood unveiled in truth.
Elevates the wielder's Rank by a variable amount [Currently: to 5]
+2 Rank for purposes of wielding the Chief Dominion.
If the Azure Ring is saved:
Further increases the scope, power, and control of the Chief Dominion, beyond even the limits of the Ruling Ring.*
Obsoletes and refunds: Augment Dominion: Blood, Sublime Transfusion, Ennobling
The Azure Ring will submit to the Crimson in the next contest of primacy.

[Hungry Vim] - Some fraction of the Armor's talent for battle. +++AGI, ++Wisdom (Combat).

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.
[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]
[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.

[Triumphal Gleam] - Far or near, journeyman or sage, all admire the same Evening Sky. Why should he who wears it atop his shoulders not benefit from that same world-spanning acclaim? The wearer should bestride the world, be it with his physical swiftness or the long shadow of his influence. Can only be taken immediately after the attainment of a great victory.

++Charisma, +++AGI, +50% Rank gain
*Note that Rank becomes increasingly difficult to improve naturally as it increases.
*Vastly increases the wielder's innate memetic appeal, but only for those acts he considers positive - his great exploits will shine with adulation unending, while his disappointments and secret shames are buried under a tide of admiration.
*A superb reputation can justify eccentric, even Tyrannical behavior, or at least insulate one from the consequences thereof. Charisma improves your personal presence, but this Advancement helps people know of you beforehand, and ensures your reputation is one you would be proud of.
*Take care that you do not become what you despise. An unlikely prospect for Hunger, but the allure is greater when the consequences of overreach are so easily dispersed.
Titanomachy
Hunger, King of Winter
Health: 100%
Combat Strength: 100%
Conditions
Well Rested
  • Duration: 9 hours.
  • Effect: Provides a substantial bonus to physical attributes and a minor bonus to mental attributes.
A Hunger Sated
  • Duration: 2 days
  • Effect. Halts Decimator's Affliction. Reduces Hunger progress by 10%.
True Maiming
  • Duration: Indefinite
  • Effect: Liver wounded on a metaphysical level. Permanently reduce CON and CON improvements by 5% and suffer 200% increased vulnerability to poison and supernatural disease.
Punctured Soul
  • Duration: 11 days
  • Effect: Rank reduced by 5%, physical attributes by 5%, mental attributes by 15%, and social attributes by 20%
Attribute Upgrades
  • Charisma: +++++ (21) + (26) (250%)
  • Intelligence: +++++ (13) (160%)
  • Wits: +++ (7) +++ (14) (160%)
  • Protection: ++++++++++ (34) ++++++ (60) (180%)
  • Agility: ++++++++++ (42) +++++ (55) (280%)
  • Strength: +++++++++++ (39) ++++ (55) (210%)
  • Constitution: +++++++++++ (35) ++++ (51) (210%)
  • Willpower: ++++ (12) (160%)
  • Manipulation: +++ (160%)
  • Wisdom: +++ (7) (130%)
  • Luck: + (5) (130%)
  • Appearance: ++++ (160%)
Current Stances: All-Defeating, Hero-Defeating (x2)
Cursebearer (Progression) - This character has agreed to serve as one of the Cursebearers for the Accursed. The character's nature is that of a Progression-type Cursebearer. Link to the Accursed provides comprehensive protection against mental and spiritual interference above the Allowable Threshold. Protection is rated 100% effective for intrusions of less than NaN strength and valid through NaN transfinite escalations of cardinality originating from continuums of less than NaN dimensions. decoupled from physical processing substrate. Link to the Accursed provides comprehensive protection against hostile physical or metaphysical influence upon the . Protection is rated 100% effective for known intrusion parameters.
The Apocryphal Curse
  • First Mitigation: Direct Mitigation - Reduces the difficulty of encounters by roughly 10%.
  • Journey Into Myth: +2.5% Direct Mitigation.
  • All-Defeating Stance - +5% Direct Mitigation
The Decimator's Affliction
  • Area affected: Continental
  • Life force consumed: 9.375%
  • First Mitigation: Huntress' Moon - Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
  • All-Defeating Stance - Reduce drain rate by 6.25%, now 9.375% per year
Doom of the Tyrant
  • Baseline mitigation: acknowledges specific instructions from the Accursed
The Geas of Indenture
  • Time remaining: 937e27 solar years.
  • Tasks accomplished: 0
  • Unmitigated
  • All-Defeating Stance - Unknown mitigation
Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.
  • Current Rank: 8.475
A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.
The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.
*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.

As Planned - Competence bonus to creating and adjusting schemes.

Crown - +.25 Astral Rank

Fierce Vigor - The terrible might of [the King Fish's] thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Feat - Age and Treachery. Gain +.25 Rank.

Feat: Apex - +.2 Astral Rank - Who is King? Who else but he who suffers the Tyrant's Doom?

Feat - Knife. Adds .15 Rank, .2 with Uttermost.

Feat: Reckoner - Adds .15 Rank, 0.375 after bonuses.

Feat: Crown - Requires Be the Change. Unlocks the potential for Feat: Saber and Feat: Orb. You may find an opportunity to acquire this Feat again, but it is rare and dependent on circumstance...

If you survive, no power will be beyond you.

The Accursed had told him that. These three short weeks have felt like a lifetime, filled with harrowing challenge, foes and travails over every horizon. He has never worked so hard or so furiously in his life, even against the world-pervading crush of the Tyrant's presence. But the reward of discipline is power, and power has been attained at last. Power enough, in some ways, even to eclipse the Hero who stood against that Tyrant of yore, all those long months ago... power to triumph where he failed.

Now, child of Earth. How will you use that power?

At last attain the outcome that Hunger died for, what he set out to do before age and treachery taught him what may have been his final lesson, but for the intervention of the Accursed. Gain +.25 Base Rank; +.5 with modifiers. Rank gain may be reduced (with partial Arete refund) if reforms are not successful. This Feat would normally put you into pick debt, but Be the Change covers the difference.

King of Winter: Overwhelm - A surfeit of might overwhelming. Increases Health, Damage Resistance, Condition Resistance, Damage Dealt and Attack Speed by 25%. Modifiers from this source stack multiplicatively with those from other sources, such that this Title offers scaling benefits virtually regardless of how high your base parameters become. Combined, these effects improve the wielder's damage output and resilience to 156%; compared to his pre-Title self the wielder would be roughly 245% as potent in direct combat. Good synergy with Uttermost and Inherit the World; compounding multipliers will set up an especially powerful Refinement of Battle. Damage Dealt modifier applies to the Power of Ruin in All circumstances. Uttermost already increased his Attribute-based damage scaling by a factor of seven, which this will improve to 8.75x, and Overwhelm will also improve his effective Power of Ruin multiplier from All-Defeating Stance to a fearsome 6.25x!

Whiteout - The avalanche strength that buries resistance; the howling swiftness of a winter storm. Increases Damage Dealt modifier to +125% and Attack Speed modifier to +30%. 11.25x PoR with ADS...

Edeldross: This precursor component of findross embodies redemption, perfection, restoration and the renewal of cycles. It is the liminal gloss between real and ideal, whereby the purposeless matter of the corporeal world becomes the refined substrate of supernal augmentation. Blasts, voids and shields of solidified edeldross convey the principle of 'transference without harm,' allowing the character to re-position allies and scatter enemies with minimal possibility of collateral damage. Kinetic flight is possible through continuous burst releases, but its greatest benefits are found in augmentation. Pure edeldross is semi-corporeal and swiftly fades beneath the withering indifference of the real, but contained within a person's body it holistically augments all elements of the self, supernal excellence beyond the reach of the mundane.
Though mastery is a long and arduous process, precise configurations of Edeldross can be arranged so as to replicate nearly one-tenth of all Sorcerous Graces.
Hunger's Imaginary Element is determined by his relationships. Gisena's art, shaped by Letrizia's language and technique, conferring Catherine's benevolence. +Gisena, +Letrizia, +Catherine (?)
Discounts Total Eclipse by 1 Arete
-Solidified edeldross can be used as a form of damage-preventing energy blast, which, while unable to slay enemies on its own, can be actively spammed due to its negation of harm. Can ablate away to cancel equivalent quantities of Nullity, allowing for easy combat alongside Gisena with a bit of practice. Pacify a city undergoing a zombie apocalypse with a minimum of innocent life lost, scatter both sides in a pitched battle without slaying any of their number, etc.
-Beings within the radius of a release of pure edeldross receive a 20% bonus to all Attributes. The magnitude of this bonus can be improved over time. Take care not to buff your enemies as well. Pure edeldross is considerably more draining to use.
-By working with Gisena's mage-sight, Hunger may slowly over time develop specific Patterns of edeldross that can temporary replicate the effects of various Sorcerous Graces. Perhaps developments even further than this can be achieved in time...

[Edeldross Adept] - Conjunctional [Ring of Power, Evening Sky] Through a surge of genius, Hunger vastly accelerates the growth of his proficiency with Edeldross.
*Substantially improves the effects of Hunger's Edeldross training session, increasing Magnitude to +30% and imparting significant bonuses to control. He can now consistently form barriers, blasts, and basic shapes (spear, sword, boxing glove) from Edeldross.
*Hunger can now maintain close to 100% uptime on basic self Edeldross enhancement.
*Unlocks advanced Edeldross enhancement, a time-limited technique that increases his effective Magnitude by half again.
*Doubles the rate of pseudo-Grace creation in the future. This benefit is unique to the Advancement.

Inherit the World - The Worldkeeper's power, yielded to the Imprisoner's. Shattered in mind, whole in body, their spirit given over to the grasp of their successor.

Defining Advancement. You may only have three Defining Advancements.

*Acquire the Soul Evocation of the Penitent, whose shadow is a thing of stained glass and light, and whose figure can absorb punishment unending yet burst forth with ceaseless might. Ignore wound penalties; the user's body is held together by its shadow and cannot be slain short of total annihilation.
*The Penitent may call forth his shadow in an expunging tide. Those fallen beneath are physically encased and magically suppressed, though some arts of power vastly greater than that of Soul Evocation as a whole are immune to this effect. Overuse may decrease the user's WITS, WISDOM and finally INT, but would require many years of continuous deployment; penalties imposed are reverted once the shadow is recalled.
*Outrageous destruction and sober atonement are writ into the Penitent's place within the cosmos. Halve the social penalty from, and double the effective forgiveness for, escalating to violence in otherwise inappropriate situations. This is bound into the fabric of reality and is treated as a 'natural' social phenomenon, the expected baseline.
*Combined with high Charisma, the above effect is exceptionally useful for those possessing the Doom of the Tyrant. Mechanically it's represented as halving/doubling; in-universe the difference in actual sentiment can be an order of magnitude or greater. Still, a dangerous power to possess - and not to be used lightly, lest one be tempted to abuse it.
*+50% to the value of Might +s.
*+50% the value of Protection +s.
*+400% Health.
*+20% to the value of future Rank +s; you may train Rank manually.
*+++Mental Contamination. The wielder disdains cowardice, has little patience for torturers, and easily flies into a violent rage against those he considers morally repugnant. Willpower + alternate Mental Contamination to resist.

[X] The Classical Form - The hand outstretched. Runes of blue like a sudden parapet, quill-strokes carved into reality's unresisting face. Multitudinous are the manifestations of the Praxis, yet the classical form is most commonly encountered. From its sigils of impossible elegance flow the culmination of all powers and things, for the scope of the Work is without limit, and so too must be its Art.

*A wall of runes is homologous to a succession of strokes, tip of the sword as fitting a tool as the will-sharpened mind.

Refinement of Quickness - When this rune is executed, temporarily elevate the practitioner's speed one step along the Infinite Singularity Husk. Duration depends on your skill in the Art, but is comparatively brief. Highly draining.

Artful Thorn - When this rune is executed, briefly afterwards the practitioner's attack is guaranteed to cause a truly meaningful wound if it lands, no matter the scale of the enemy or the inapplicability of his weapon. Even a beast the size of a multiverse will be equivalently impaired to a human's losing of an eye or hand. At this level, only works on coherent enemies (can target the Rotbeast, but not "all Rotspawn"). Increasingly draining.

Empyreal Signs

First Sign: Fleet Advance
- Like swift-footed Hermes he outpaces the sunbeam, racing to the furthermost reaches of sky. Where the heavens touch, there is the King of Winter, and none subject to the turning of seasons may hope to forestall his advance.

Nightmare Flight [Evening Sky] - As sudden and total as the onset of night.

Casting time: Fifteen minutes to charge
Duration: Once charged, persists up to 24 hours or until used
Cooldown: Until Next Evening

The caster and up to four additional individuals immediately teleport to any location under the same sky. The location must be familiar to the caster. Can pierce wards created by lesser magics. The Empyreal Signs sit only modestly below the Royal Praxis in potential power, though such is difficult to realize...

Can act as perfect defense against attacks of insufficient range / area or spatial penetration, should the caster react in time. Allows the traversal of far greater distances in the Voyaging Realm than the Noonday version of this sign.

Second Sign: Bastion of Myth [Evening Sky] - Ineluctable and unconquerable as a neutron star; merely to approach is to be bent into his sway. Hostile gravitation finds little purchase against such deeper might.
Synergy: Hero-Defeating Stance - Doubles the effects of Hero-Defeating Stance in all parameters. Hostile Rank greater than the caster's has its respective difference halved, then halved again. Increases Rank by a total of +0.4 (does not stack with Once and Future). Discounts Once and Future by 2 instead of 1. Grants additional commensurate Might, Agility, and Wisdom.

Casting Time: Instant Upon Acquisition
Duration: Permanent

Third Sign: Supreme Enclosure [Evening Sky] - The Luna Conquerer extends his reach, and within his grasp finds clutched a minion or servitor from beyond the arc of the physical.

Casting time: 1 hour
Duration: 1 Lunar month or until dispelled
Cooldown: 1 day after dispellation

Summons an Astral Entity of Rank no greater than the caster's own, minimum 7. The entity is incapable of directly harming the caster but is otherwise free to act, unless binding negotiations are entered into. If so, then both caster and entity will be bound to said conditions by the power of this sign; the summoned entity is by default unaware of this, but sufficiently powerful or capable entities may have means of making themselves aware. Entities can be dispelled by slaying them, or by waiting out the duration of this spell.

The summoned entity will tend to be useful for the caster's current short- and medium-term purposes, but this is not always the case. Their powers, tendencies and skills can vary wildly. Take care that you do not call forth what you cannot put down.
Gisena Allria, the Nullity Sorceress
  • Loyalty: +++
Physical: **
Social: ****
Mental: ****
On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.
Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.
Current Advancements
High Sorceress - Through her examination of Letrizia's research into the nature of Pressure, Astral Rank and the Foremost, Gisena has transformed herself into a High Sorceress, findross integrated indelibly into her spirit so that her Sorcerous state is now the default. Her separate Graces have been merged and expanded into an overarching power of Nullity, though she remains conversant only with a few functions identical to her previous power-set at the current time. Still, the potential for future growth is tremendous, and she's already made a breakthrough in one area:
[Sublime Attainment] - It is said that this Sorceress' only lot is to nullify, but that is false. The powers of the Maiden are but one aspect of her Grace; her supernal perfection is the other. For is it not the province of the Maiden to excel at all things? And who better to embody that legacy than Lady Gisena Allria, genius of her age? Fitting that a genius would so adeptly play to her strengths.
Sharply increases the Attribute bonuses granted to Gisena from Sorcery, increasing Gisena's physical attributes, Wits, and Appearance to levels competitive with Hunger's higher stats.
*Very high initial utility, medium potential
*Makes her existing arsenal much more accurate and improves her powers in social combat
Potential Advancements
[ ] Incident Nullification - Gisena is able to nullify specific phenomena or concepts on which she has practiced extensively; the more abstract and influential the target, the more difficult the Nullifcation, with even moderate nullifications being of surpassing complexity. However, the ultimate potential for this ability is vast.
*Low initial utility, high potential.
[ ] Lance of Nullity - A focused burst of intensified Nullity that carries the full disenchanting force of her Ultimate, but at far less cost. Simple and effective, if a bit linear.
*High initial utility, low potential.
[ ] Grand Nullification - 2 Arete. Focusing on the single greatest threat to the party's safety and livelihood, Gisena mitigates the Apocryphal Curse one full step further. This will sharply decrease the amount of energy and potential she has to spare on combat applications, unless you invest considerably into her future development options.
*I hope I don't have to point out the merits of this option
*I will say that it has minimal bearing on your immediate circumstances, however.
Duchess Letrizia von Artriez, pilot of the Devouring Armament, Verschlengorge
  • Loyalty: +++++
Physical: ?
Social: ?
Mental: ?
Space Opera Asuka. Cutest in the world. Interested in studying Pressure.
Current Advancements
[Sharpbright]
- The sharp bright sword of will that brings mere physical law to heel! A focused form of Pressure itself that allows Letrizia to improve her effective Rank in situations where being "sharp" or "bright" would be relevant. Both literal and metaphorical interpretations fall within its remit. With sufficient control, Letrizia can even permanently increase her actual Rank by such means, though this is a slow and arduously difficult process...
*Doesn't work if she tries to buff other people, though she can still fight on the same side as other units with Rank
*Reaching the apex of Low Rank is trivial, reaching the apex of Middle Rank extremely difficult, and anything involving High Ranks involves legendary levels of mastery
*Allows her to advance her research into the nature of Pressure and Astral Rank!
Aeira, Wielder of the Imaginary Element Shadowcord
Physical: ?
Social: ?
Mental: ?
This soft-spoken girl is diligent and quietly professional. Her power makes her an unparalleled assassin and duelist among Elementalists, and she cares primarily for money. With her family's blessing, she has decided to strike out into the Voyaging Realm upon her age of majority, seeking fame and (mostly) fortune. She would be a competent sparring partner (with handicaps) and valuable ally, capable of cloaking the entire party (even Verschlengorge) in attention-deflecting darkness, and performing various feats of aural magic with her synesthesial Element. [Mercenary; costs 7 currency / month to hire]

[Combat]
- The assassin. This involves not only direct martial expertise but all aspects of the killing arts, including a poisoner's expertise and the logistical peculiarities of infiltration and murder. With this specialty, her control over the raw physical component of her Element improves to the point where it's safe and relevant for her to contribute in combat as an ambush / buffing asset. Also improves her rate of growth overall, making it feasible for Aeira to keep up with Hunger if properly supported and invested in. Grants effective +Progression (Combat), +++Element Control, +++Agility, ++Might.

Bonus: Antitoxin - Aeira's comprehensive understanding of Voyaging Realm-native plant life allows her to produce the cure to Hunger's damaged liver. Healing is slow, but even a first-stage treatment reduces all penalities (and amplified damage) by half.

[Greater Shadowcord] - As if responding to its caster's will, the Element re-purposes itself to better suit her desires. Slightly weakens the power and intensity of shadow cloaks placed on others, but massively increases the ductility, range, tensile strength, and overall durability of the Shadowcord Element itself, and dramatically improves the degree of Agility and Stealth enhancements granted to the caster.

*She still can't fight on Hunger's level directly, but she would be a capable bodyguard or independent asset for the others in most situations.
*A bad matchup against Aobaru (who can just spam massive AOEs and has his own huge Attribute buffs) means she's still not quite his superior in one-on-one duels.

[Superior Shadowcord] - Cloaks of shadow placed on self or others now grant two discrete Stealth bonuses: a flat bonus proportional to the caster's power, and a percentage bonus proportional to the target's overall power. Massively increases Shadow-cloak utility for purposes of Stealth, though still not to the degree of a dedicated Stealth specialist of equivalent power to the target, assuming the target is as powerful as Hunger.

*Dramatically improves her effectiveness at her current main 'function.'
*Aeira will be somewhat displeased that her power has evolved in this direction.

[Advanced Technique: Shadow Puppetry] - Twined strings of shadow can now manipulate the caster's body directly, acting as nerve and muscle-fiber rolled into one. Allows Aeira to reduce the effects of wound penalties on herself by 75%. She may now apply Shadowcord's bonus to her Strength and Protection, and her burst Stealth (for purposes of assassination or quick thievery rather than, say, surveillance or prolonged skulking) is substantially improved.

*Compared to Greater Shadowcord, makes her a more efficient assassin as opposed to a direct fighter.
*High Might and situational Stealth make her adept at dealing large bursts of damage undetected, while Protection & wound penalty reduction help her escape after her target is felled!

[Complete Technique - Shadow Mastery]

Hunger and Gisena will actively help cultivate Aeira's developing talent, spending a considerable amount of time and effort on training in days to come. Grants all the above techniques and evolutions, including any synergies or interactions inherent to the set, then further increases all bonuses by an additional 100%. For example, Greater Shadowcord increases the magnitude of her AGI bonus by a great deal, while Shadow Puppetry applies that bonus to Strength and Protection as well, and then all three bonuses are doubled. She gains both enhanced Stealth, and further enhanced burst Stealth for exceptionally effective assassination technique!

*Aeira becomes a vastly more capable support magus and individual combatant, in both open warfare and operations-based conflict
*Unlocks True Shadowcord.
*Unlocks Threnody Sorceress.
*She can do it all!
*Aeira will be happy. ++Aeira Loyalty, +Aeira Potential (Elite -> High Elite). Aobaru will be inspired by her and their rivalry will escalate in earnest, increasing his own power and skill in response! +Aobaru Power.


Aobaru
, Wielder of the Imaginary Element Vigorflame

Physical: ?
Social: ?
Mental: ?

Aeira's classmate. Strongest pure Surgecrafter alive. Is the Chosen Hero.

True Vigorflame - Vigorflame is treated as a 25-Arete Element. Grants +70% to Physical Attributes and scales upward without limit. Can eventually elevate targets by fractional amounts along the Infinite Singularity Husk. Can be safely imbued into targets for extended durations (up to one day). Causes targeted substances to explode if overloaded. This can't be resisted and works on substances with conceptual or abstract parameters, though training and practice are required to utilize this effectively.
I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)
[Thick as Thieves] II - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. [+Intelligence, +Charisma, +Heartlessness]
[Echo of the Forebear] VIII - Cloud-shadow of the Forebear's might. Legendary strength and speed, and the resilience to exert them. [+Might, +Agility]
[Undying Echo] - The Forebear could withstand unbelievable punishment, only to rise again. [+++Constitution]
[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.
[Second Stage] - Those who believed the Forebear felled were in for an unpleasant surprise. Upon reaching 0% health, instead of dying manifest as your Second Stage, a being of wraithflesh and shadow that pierces the curtain of the real. If your Second Stage is not slain, revert to your ordinary human form, fully healed, after a night has passed. Second Stage has [-Strength, +Agility], weakness to certain uncommon types of damage, and minor phasing abilities. Your Artifacts phase with you.
Pre-requisite for Form of Rage. Pre-requisite for Final Form. Second Stage prevents most forms of overflow damage.
[Form of Rage] - When flesh and spirit both have abraded away, what remains of a man? [Suborned by Uttermost]
His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.
[A Thousand Cuts]
In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.
[Fall of Night]
The stroke of his blade is the fall of night, to every foe the sun of hope extinguished
Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.
The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.
[Uttermost]
Focus beyond absolute focus. To cut what cannot be cut. To pierce what cannot be pierced. To go further and even further beyond in the unrelenting pursuit of perfection. To exert every iota of self, turn every faculty of purpose, bind every testament of will towards a single, unswerving ideal: that is what it means to do one's uttermost. There are no compromises for he who walks the path of the blade.
Do, even if it cannot be done.
Defining Advancement. You may only have three Defining Advancements.
Cannot mitigate the Doom of the Tyrant beyond its original state
Expends and sacrifices the Form of Rage
Increase by 30% the value of all Rank +s
Reduce by 30% to the value of Luck, Protection, Wisdom and Charisma +s
+++++++Willpower, ++All Other Stats
First Blade: Restores the Forebear's Blade. Apply the effects of the Fell-Handed Stroke, including modifiers, to all basic attacks with no surcharge. You may upgrade [A Thousand Cuts] to [Cut Through] for the difference in their Arete costs.
[Cut Through]
Add the character's Willpower to his effective Might and Agility. Elevate the character's sword techniques by one step along the Infinite Singularity Husk.
The character may develop a set of techniques that are equivalent to those of the Sword Praxis, that sliver of the Royal Praxis focused on techniques of the blade. If a Cursebearer, the character may eventually develop techniques equivalent to the Imperial Sword Praxis instead. Naturally, almost any conceivable effect can eventually be realized even through the medium of swordplay, if one's canvas is the Imperial Praxis itself, though the strengths and weaknesses of the Praxis continue to apply.
[Ruinous Valor]
Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.
[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.
Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.
If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

[Guile-Defeating Stance] [Consumed by All-Defeating Stance]
A martial stance of the Forebear. Where comes the craven, who by shadowy pacts, scheming and circumstance seeks to undermine the wielder's unquestionable authority, they will find that age and treachery have already usurped that domain, and were lying in wait all the while. There can be no power behind the throne but he that sits the throne itself, if that sovereign is wise enough to adopt this stance of the Forebear. A pre-requisite for All-Defeating Stance.
++Wits, ++Wisdom, ++Charisma.
+2 Rank, ++++++++Manipulation for purposes of detecting, subverting, and overcoming hidden schemes, illusions, and deceptions. Apply the Power of Ruin against such efforts if hostile to the wielder. Be it a rapier feint or the meticulously calculated plot of eons, all forms of mistruth are laid bare before the Forebear's gaze.

[Weapon-Defeating Stance] [Consumed by All-Defeating Stance]
A martial stance of the Forebear. He who would presume to wield force of arms against the Forebear dooms himself to inescapable plight, and well-deserved. No blade that crosses the Forebear's can help but shatter before its unbound might; neither fist nor bolt nor meteor strike can impel its steely aegis. A pre-requisite for All-Defeating Stance.
+++++AGI, +++++Might
5x Power of Ruin to sunder, intercept or destroy all weapons, natural or constructed
+++++Protection against all weapons, natural or constructed

[Hero-Defeating Stance]
A Martial Stance of the Forebear. ++Might, ++Agility, +Wisdom, +0.2 external Rank. Halve the effects of enemy Rank if it is greater than your own. Halve the effects of being outnumbered, if you are outnumbered. This Stance is permanently active until switched for another [Enemy]-Defeating Stance. One of the pre-requisites for Foe-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.

[Once and Future I] - The power of Kings is no slumbering frivolity that dwells meekly within the personage, awaiting only destiny's call to awaken and adorn its bearer in triumph everlasting. No: it is a hard-fought, hard-won power, bitterly extracted from trials of abject cruelty. Only the coliseum of the uncaring world can confer the painful experience that makes a sovereign worthy of his crown; only its unending travails can carve away the mortal man to leave the King behind.

Channel a fraction of the Forebear's true might, and glimpse a small fraction of his true history. +1 Astral Rank, applied externally after all other factors. Does not raise the difficulty of improving Rank. +2 Astral Rank in matters military.

[All-Defeating Stance]
Woe to he who would presume to resist the Forebear, for neither spell nor song nor storm of swords would find purchase against his impervious guard. Bowed kings, bowed wizards, bowed warriors of legend and worlds themselves, for there was no chance of triumph without knowing the form of victory, and to stand against the Forebear was to know only defeat. Consumes and replaces its pre-requisite stances.

+++++All Stats
5x Power of Ruin against all targets.
Powers deriving from the Forebear's Blade are perfectly defended from nullification of any kind, even that stemming from a lack of fundamental metaphysics.

All-Defeating: All external effects natural or supernatural which would harm, impede or negatively alter the wielder must contest the amplified Power of Ruin or be destroyed before reaching the wielder. Effectively the character automatically applies an incredibly powerful conceptual-level counterattack against all hostile effects.

In practice, this mitigates all Curses as per Magic-Defeating Stance and renders the character nigh-immune to most forms of harm, as all attacks are intercepted by an imperishable well of ablative Ruin. Only the mightiest of effects can even hope to pierce through, and often with severely reduced outcomes. Even the effects of enemy Pressure are largely nullified unless that Pressure is substantially mightier than the wielder's Pressure and Power of Ruin combined.

Holy Shit: To stand against the wielder is to know only defeat. The wielder's enemies know when they are beaten. Double the wielder's Charisma and Manipulation against characters individually weaker than him. Innate awareness of the character's strength penalizes any attempts to form organizations or conspiracies opposed to him.

II. Hunger
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes
[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.
[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.
[Dominion]
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.
*+0.5 if Low, +.25 if Mid, +.1 if High.
The available domains for Hunger are: War, Passion, Life.
War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force [Suborned by Chief Dominion]
[Chief Dominion]

Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!

The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.
Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.
Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.
He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.
*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.
[Quickening]
The power of Progression made manifest in blood.
While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.
Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.
[Vigor Itself] III - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
[Vigor Incarnate] - The glory of Blood triumphant. Let those who would stand against him cower, or be undone. A simple but exceptionally powerful option.
Adds [+++Might, ++Charisma] to the bonuses from Quickening, subject to the usual conditions.
Add your Charisma to your Protection.
[Fierce Quickening] III - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
[Crimson Flare]
Call'd the ring in direst hour;
Azure's brethren faces turned.
Yet came the Lord its cause to flower;
then saw its keepers, to ruin burned.
Forgotten not, the debt of Time
when all its kind had turned their backs;
Not Hunger ring, its steed to ride,
brought Temple low, rapine and sack.
And debt unpaid shall not abide.

The crimson jewel blazes with a hallowed, piercing light, its glory to outshine sun and stars, all made abject by its presence. This is attainment of a height that disdains mere power, the Jewel of Blood unveiled in truth.
Elevates the wielder's Rank by a variable amount [Currently: to 5]
+2 Rank for purposes of wielding the Chief Dominion.
If the Azure Ring is saved:
Further increases the scope, power, and control of the Chief Dominion, beyond even the limits of the Ruling Ring.*
Obsoletes and refunds: Augment Dominion: Blood, Sublime Transfusion, Ennobling
The Azure Ring will submit to the Crimson in the next contest of primacy.

[Hungry Vim] - Some fraction of the Armor's talent for battle. +++AGI, ++Wisdom (Combat).

III. Evening Sky
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.
[Amaranth Star] - Swift fury of vengeance unshackled, and its unremitting resolve. Exhausted and Tired Conditions are 25% less severe. [+++Agility]
[Pristine Star] - The wearer and those regularly in his presence will always heal completely, without complications or scarring, even from grievous or amputating wounds. Grants resistance to illness and disease. Healing is somewhat accelerated, in that one may expect to recover from even the worst of survivable injuries in about two weeks.
Enemy effects may contest this.

[Triumphal Gleam] - Far or near, journeyman or sage, all admire the same Evening Sky. Why should he who wears it atop his shoulders not benefit from that same world-spanning acclaim? The wearer should bestride the world, be it with his physical swiftness or the long shadow of his influence. Can only be taken immediately after the attainment of a great victory.

++Charisma, +++AGI, +50% Rank gain
*Note that Rank becomes increasingly difficult to improve naturally as it increases.
*Vastly increases the wielder's innate memetic appeal, but only for those acts he considers positive - his great exploits will shine with adulation unending, while his disappointments and secret shames are buried under a tide of admiration.
*A superb reputation can justify eccentric, even Tyrannical behavior, or at least insulate one from the consequences thereof. Charisma improves your personal presence, but this Advancement helps people know of you beforehand, and ensures your reputation is one you would be proud of.
*Take care that you do not become what you despise. An unlikely prospect for Hunger, but the allure is greater when the consequences of overreach are so easily dispersed.

[Silver of Evening]

Inset in the crown of evening is a star of purest edeldross; its wearer becomes swift as nightfall after the sun's passing, beautiful as the naked stars, and sacred as midnight itself. For all spheres of magic in Evening reside: its wearer their master, and champion besides.

Double the Magnitude of present and future Edeldross enhancements.
Edeldross-derived abilities now count as full Graces (don't require upkeep or corporeal structure to maintain)
+120% to the value of AGI and Charisma +s
+1 Defensive Rank
Once per sidereal week, perfectly defeat any one hostile effect to which the wearer would otherwise be subject. Applied against a Curse, grants two stages of mitigation for one day and one night. May apply even to the Doom of the Tyrant.

[Sky Veil] - Just as the sky emblazons one's majesty, so too can it do the inverse, serving as a curtain drawn against the solar blaze of superhuman will. In addition to allowing the wearer to voluntarily decrease his Charisma +s in increments of 25% (without affecting associated Attributes like Protection from Vigor Itself! A rare trait), it also increases Protection by +++++ and AGI by ++. Allows the Evening Sky to disguise its appearance, taking on the semblance of the morning or noonday sky, or even of an ordinary cloak - much as it may despise such diminishment. Unlocks stealth- and disguise-based Advancements, including Conjunctional effects with Aeira.

The Opalescent Tower [25 Arete] - That which is long united, must divide; that which is long divided, must unite. Fold the Opalescent Tower into the Cloak of Evening and return the Cloak of Sky to its uttermost glory, the Empyrean Mantle restored at last. Requires Sky Veil.

Grants ++++++++++++++++++++++Protection, ++++++++++Charisma, and perfect modular control of Charisma and Charisma bonuses granted from the Cloak of Sky. Grants three Signs of the Empyrean Mantle, each a spell of tremendous power with manifold applications for adventurer or sovereign. You will vote on the exact Signs taken later, but example effects include: swift transport across the entirety of the Voyaging Realm, indomitable protection against enemy Rank or esoteric effects, mastery over weather and light, or the summoning and recall of powerful Astral denizens.

Upgrades all Evening Sky Advancements of 25 Arete or higher.

IV. The Tears of Winter

The Crown Jewels of Nilfel are myth crystallized and spun into sharpness and light; they are pinnacle treasures beyond mere power or worth, transcendent droplets of pure creation rained down from the empyreal. Yet what is the value of a treasure, no matter how priceless, for a House that has lost the wherewithal to wield it, and the position to display it forth? Thus they are given to you, to rest in a Princess' crown, or a Duchess' necklace of jewels.

You may give the Tears of Winter to any titled noble with the power to wield them; channeling your own Accreted Pressure through the jewels to empower yourself and their bearer. Valid targets are Princess Regent Gisena I, Duchess Letrizia Artriez or Princess Adorie IX.

The Tears grant ++INT, ++APP, +AGI and +0.3 Rank to both bearer and beneficiary. Their dominion includes: ice, cold, rulership, intellect, calculation, beauty, finesse, quickness, overwhelming power, the season of Winter, grandeur, truth, and purity. In addition, they grant unique bonuses depending on the character they are granted to:

Adorie Mirellyian - Trueheart Phial. Doubles the Attribute and Rank bonuses provided by the Tears of Winter. Guarantees Adorie as a companion if desired (starts with +++++Adorie). Adorie's bloodline allows her to absorb and resist existential diminishment; empowered by the active Tears of Winter, she reduces your Praxis Exertion to 1/4th its previous level.
 
Last edited:
Fisher King's interesting in that it seems to depart from Hunger's philosophy of rule, giving special treatment to his citizens. This is convenient from a weaponization and characterization standpoint, I'm just wondering where it comes from; perhaps the Forebear saw himself as having an obligation to the Dynasties he deployed in the course of his Procession. For future mitigation purposes it's great, though the stats aren't anything to write home about and paying 24 total Arete to lock ourselves out of Stranglethorn sure is something; we wouldn't even be receiving the doubled duration for the Fish. It's tempting, but I'd be voting for the characterization and Accursed Favor. Will probably sleep on this, Sharpening and Stranglethorn are both strong mechanically and allow us to save for Pillars/OaF II. The only thing that doesn't interest me is Hasten; that's probably on some level a knee-jerk reaction to Armor costing Rank, but prospective voters should remember that it gives two Signs, and the sample is only one possibility from the Fifth.
 
Looking at that character sheet... Yikes. We bought zero Evening Sky upgrades between Pristine Star and Triumphal Gleam? That's the entire Moon Temple arc! Surely we have to have gotten something in that period right? Ah right, Edeldross Adept, it just wasn't listed with the Evening Sky section but with Edeldross, for understandable reasons.

Still, that was a long drought for our best artifact, made up for by the fact that it was the first artifact to get two EFBs, followed shortly thereafter by the Sword.

Tears we haven't gotten any advancements for yet. That's pushing me towards Pillars, I want to see all those cool themes turning into advancements we can get!
 
Looking at that character sheet... Yikes. We bought zero Evening Sky upgrades between Pristine Star and Triumphal Gleam? That's the entire Moon Temple arc! Surely we have to have gotten something in that period right? Ah right, Edeldross Adept, it just wasn't listed with the Evening Sky section but with Edeldross, for understandable reasons.
There was also Fall of Night, but that mantle upgrade had sword dust all over it so I understand if you don't want to count it. : p
 
A small reminder: buying the Tower gave us a fuck-load of Protection. Protection which Iridescence (and thus, Sharpening) broadens the scope of significantly!
 
There was also Fall of Night, but that mantle upgrade had sword dust all over it so I understand if you don't want to count it. : p

I also forgot that. Hm, both of the ES upgrades during the Moon Temple arc were conjunctional (Fall of Night was Blade+Sky, Edeldross Adept was Ring+Sky). I'm glad we got Opalescent Tower in retrospect, the Evening Sky finally got to be the main character - even Silver of Evening was overshadowed by Trinity coming right on its tail. (EDIT: and also kinda sabotaged by GRACES NEVER).

Of course, right after ES's brief stint as the most important thing we went right back to BLADEBLADEBLADEBLADE, but if we get Pillars ES will get to be the MC again.

The ring, of course, got the Vanreir fight and entire closing section of the Moon Temple arc to shine in.
 
I'm all for it, kinda simplifies the traditions of imperialism for us. Foreign peoples suffer and perish, Hunger's peoples suffer less so!
Hard to find a more traditional right to rule than "I would have literally killed you for opposing me."
 
For those voting Fisher King consider the fact that it would give us 2 extra curses sometimes, the Affliction of Leprosy and the Mutilating Affliction. This is what leprosy is if anyone cares. Plus it being a curse would probably make it 10 times worse.
 
So after my previous post about relative screentime of artifacts, I'm now imagining the artifacts in Hunger's panoply as waifus in a harem anime. Why? I don't ****ing know, I blame harem anime for existing.

Anyway, The Forebear's Blade is the loud and domineering girl who steals the spotlight of pretty much every dang episode, much to the delight of her numerous fans and the annoyance of people who prefer the other girls. The Ring Hunger had a really cool moment in the best fight scene of the first season, and was really important for the entire climax of season two, but kinda fell off afterwards. Once had a very large contingent claiming she was best girl and deserved to Rule, that died down for a while but is now on the rise again. Evening Sky was a really sweet and lovable supporting character, but got treated as a butt monkey for much of the first two seasons. Finally got her day in the third season, only to be immediately overshadowed by a special double-length episode that had all three girls working together. Then got another amazing segment, that lasted like two episodes before we got hit with Blade-chan's TRAGIC BACKSTORY and that was the talk of everything for a while. Poor Evening.

Tears of Winter is a recently-introduced character that looks really likable but hasn't been fleshed out a lot yet, and with the deep exploration we've gotten of the original trio it's hard for her to compete. We all have faith that she'll turn out great when she has the chance though!
 
So after my previous post about relative screentime of artifacts, I'm now imagining the artifacts in Hunger's panoply as waifus in a harem anime. Why? I don't ****ing know, I blame harem anime for existing.
So, if our Panoply becomes a set of Companions, do our Companions become our Panoply? What would Gisena, Letrizia, Aeria, Aobaru, and Adorie become?!
 
Last edited:
Gisena, Letrizia, Aeria, Aobaru, and Adorie

Gisena is an anti-magic cloak that elevates our abilities to peak human.
Letrizia is a sword that is exceptionally sharp and bright (and channels Pressure).
Aeira is a pair of boots that let you run fast and become invisible.
Aobaru is a pair of gauntlets that shoot Vigorflame (and secretly make you the protagonist).
Adorie is a tiara that makes you impervious to mental corruption.
(Versch is still an Armament. Nothing changes.)
 
There's much to be said for securing the Fourth and Fifth Sign now... you don't know when you'll have an opportunity to exploit the Empyreal Signs in the future, given their otherwise-long research times, and they offer immense value as part of a magic system only a hair below the Royal Praxis itself! That's power (and more important, utility) that you can't get from Honing or Iridescence, and you already have All-Defeating Stance to deal with enemy magics... why not be proactive and get your own?

Hunger's build contains many effects that are formidable in standard combat, but the Empyreal Signs offer paradigm-shifting effects like Supreme Enclosure and Armor of Midnight that can alter how the game itself is played! Imagine how much better Hunger would be at ruling with an effect like the weather control you passed up! Saving, on the other hand, runs into the problem of picks being infrequent while also not expanding Hunger's lateral abilities much at all. More magic Protection is nice but when All-Defeating Stance already offers all the benefits of Magic-Defeating Stance and more, is it really the best use of your limited picks?
 
For those voting Fisher King consider the fact that it would give us 2 extra curses sometimes, the Affliction of Leprosy and the Mutilating Affliction. This is what leprosy is if anyone cares. Plus it being a curse would probably make it 10 times worse.
Worth mentioning that we do actually know about the Afflictions, since they're both Lesser Curses that were offered to Seram:
[ ] Mutilating Affliction - HP is halved. Cursebearer loses one eye, one ear, one arm, one leg, one lung, and one kidney. Organs cannot be replaced but prosthetics can be employed. However, the subjective enjoyment of the lost organs can never be regained. Shapeshifting into a multi-limbed form, such as that of an octopus, would see the Cursebearer with four tentacles instead of eight.

[ ] Affliction of Leprosy - Constantly suffer from low-level illness, inflicting penalties to all actions. Proactive use of any physical attributes imposes a penalty scaling with the power of the attribute. Horrific leprous appearance can only be overcome by physically covering the body.
Mutilating's pretty bad, though if we fully restore Hunger's lost organs it 'only' temporarily resets him to his starting state, with an additional leg/kidney/ear lost. The limbs are the most debilitating part, we'd have to prevail upon Gisena to craft him automail appendages for when Grail Keeper was active. Hunger's subjective enjoyment of things is already augmented by the Ring, as long as we have the ability to use Stances it doesn't matter. Leprosy's horrific, but the Affliction is manageable and the majority of our power's now concentrated in Rank.
 
So. Ber has been dealt with and can be removed from the Goal list. Decimator's Affliction has been forestalled for the next month so is somewhat lower priority but not low enough to be removed from the goal list I guess. Somewhat surprisingly yet mercifully given we have a terminator to worry about and can't afford to cripple our scaling, Quelling and Conclusion didn't appear again. Working off our stats circa pursuit to the Utmost which I posted here in a corrected form after I found out I overlooked that HDS doesn't stack with OAF, (A Simple Transaction I Original), and playing Whiteout and All Defeating Stance on top of that, our stats look like... this(Not all of the Overwhelm/Whiteout stuff seemed worth including, I'm not using the debuffs at the moment)? Weapon-Defeating Stance and Guile-Defeating Stances benefits have been lost, but ADS's benefits have been gained.

For the curious, the rest of my earlier attempt at tracking our stats/advancements can be found here: A Simple Transaction I Original
---------------------------------------
Titanomachy:

Astral Rank(Before External): 7.475, 8.475 Defensive, 9.475 Blood +1 External Rank(0.2(HDS, Doesn't Stack with OAF)+0.4(Bastion of Myth, doesn't stack with OAF)+0.4(OAF non-military), or +2 External Rank for Military Purposes
Astral Rank(After External): 8.475, 9.475 Defensive/Military, 10.475 Blood
ISH Boosts: +1 Sword Techniques
Stat Additions: Willpower to Strength/Constitution/Agility, Charisma to Protection
Power of Ruin: 11.25x Strength for all purposes, current level(However that maps to protection points) = 968.625
Health: 400%*1.25(Whiteout) = 500%?
Praxis Exertion: 25% Baseline

41 Strength(210% +70% Aobaru)
37 Constitution(210% +70% Aobaru)
45 Agility(280% + 70% Aobaru)

13 Intelligence(160%)
9 Wisdom(130%), 11 for combat
13 Wits(160%)

27 Charisma(250%), 54 against weaker adversaries
11 Appearance(160%)
7 Manipulation(160%), 14 against weaker adversaries

36 Protection(180%)
7 Luck(130%)
12 Willpower(160%)

2 Heartlessness
1 Progression(Blood)
-----------------------------------------------------------------------
Moving on to our advancements:

[ ] Stranglethorn - You'll only be one pick away from Stranglethorn! It costs 4 picks total, of which you can spend 3 to buy most of it piecemeal due to Core Panoply.

Age and treachery made flesh.

The might of beasts is not the only province of the ring Hunger. It bears witness to a deeper and elder power as well, the strength of root and stem that bleeds life from the earth itself to thrust upwards towards heaven. The might of oaks, ancient and thousand-ringed, which crumbles stone and blunts steel, which repels the wind and absorbs the tide, which stands unscathed even in the face of heat and fury. That juggernaut stubbornness like a gnarled fist: the power to push through problems with patient, unyielding strength, to break them down and see them crushed beneath you.

Defining Advancement - You may currently have no more than four Defining Advancements.

Increase by 20% the value of all Rank +s
Double the value of Strength and Constitution +s
Double the value of Willpower +s
Reduce by 20% the value of Agility +s
Establishment: By committing meaningful resources towards a given context, and staking out a solid position, you slowly but increasingly accrue power and influence within that context, becoming ever-more inescapable and impossible to dislodge.

*Grants no immediate power since you're not actually getting Stranglethorn!
*You need Stranglethorn to get Sword in the Stone. Sword in the Stone is really good, not just because Hour of Reckoning is broken - it has massive utility for the Geas task.
The rank isn't retroactive, and it puts us 75 percent of the way to getting it but we need another pick to get it all the way. I also don't know if the value doubling is another 100 percent or a literal X2 and .8 multiplier to the buff percentage. Assuming the stat stuff is additive, our Strength/Con/Willpower/Agility buff percentages look like this ignoring debuffs: 310%/310%/260%/260%

Current relevant Stats ignoring debuffs/Aobaru:

Strength: 41*2.1 = 86.1+(12 Willpower*1.6) = 105.3
Constitution: 37*2.1 = 77.7+(12 Willpower*1.6) = 96.9
Willpower: 12*1.6 = 19.2
Agility = 45*2.8 = 126+(12 Willpower*1.6) = 145.2

After Stranglethorn with the buff percentages I specified:

Strength: 41*3.1 = 127.1+(12 Willpower*2.6) = 158.3
Constitution: 37*3.1 = 114.7+(12 Willpower*2.6) = 145.9
Willpower: 12*2.6 = 31.2
Agility: 45*2.6 =117 +(12 Willpower*2.6) = 148.2

Stranglethorn balances out our physical stats, makes strength beat agility and moves protection to about our 4th strongest stat and gives us conceptual establishment powers. It also unlocks SITS for rulership aid. However, we need another pick to actually get it.
------------------------------------------------------------------
[ ] Sharpening the Blade [4 Arete] - Hunger will spend picks and Arete on an efficient package of some notable Advancements he has yet to acquire - Honing, Opalescence and Iridescence. Would be great to pick up Opalescence now that you've absorbed the Opalescent Tower, and Iridescence's extension of Evening Sky-sourced Protection to apply against almost all hostile magics would make Hunger even more resistant to esoteric effects. However, note he does already have All-Defeating Stance granting ablative protection via the Power of Ruin.

Still, he does possess overwhelming offensive power via Artful Thorn, so bringing his defenses further up is certainly worth considering!

*A good degree of immediate power, and lots of value for your picks.
*Save up for Pillars, OaF II, etc

Honing gives 3 Agility, 2 Wits, and makes half our wits serve as combat intelligence
Opalescence/Iridescence Gives 2 Protection, 1 Charisma, and broadens the purview of the Empyrean Mantle's Protection.
Total Benefits = 3 Agility, 2 Wits, 2 Protection, 1 Charisma, half wits as combat intelligence, and better magic resistance. Also whatever gets unlocked by taking Opal/Iri and Honing.
------------------------------------------------------------------------------------------
41 Strength(210% +70% Aobaru)
37 Constitution(210% +70% Aobaru)
48 Agility(280% + 70% Aobaru)

13 Intelligence(160%) = 20.8 Noncombat, 20.8+((15*1.6)/2) = 32.8 Combat
9 Wisdom(130%) = 11.7, 11*1.3 =14.3 for combat
15 Wits(160%)

28 Charisma(250%), 56 against weaker adversaries
11 Appearance(160%)
7 Manipulation(160%), 14 against weaker adversaries

38 Protection(180%)
7 Luck(130%)
12 Willpower(160%)
-----------------------------------------------------------------------------
Agility and Charisma are particularly powerful pluses for us right now. But the shining star here is competence, modeled as the sum of intelligence and wisdom after buffs. That's why I put stat changes and calculated buffs above.

Our current competence is 32.5 noncombat, 35.1 Combat

Honing brings us to 47.1 for combat purposes. We're about 34 percent more skillful as a fighter.
-----------------------------------------------------------------------------
[ ] Forebear's Blade: Fisher King [12 + 12 Arete] - The hand that steadies the rod, rules the world.

Or perhaps that is not always so. If not, then make it so.

Fish, even if it cannot be fished.


Costs five picks total. One of the Defining Advancements that could have been unlocked by [Feat: Crown].

*Double the proc rate and mitigation effect of Huntress' Moon against fish-based targets
*+50% to All Stats for purposes of fishing. Only works on literal fishing.
*++Wisdom, +Int, +Wits, +50% Rank growth
*Wait for it
*+10 Accursed Favor
*
Holy fuck
*Grail Keeper: At any time while within a land he rules the wielder may take on the Decimator's Affliction into himself. For the duration, the Decimator's Affliction merely poisons the land, rendering it barren and and its residents infertile, rather than claiming lives. Territories not under the wielder's rule are not affected by this mitigation. This causes him to suffer the Affliction of Leprosy and the Mutilating Affliction for the duration.

*No immediate power, costs a lot of Arete. You are only required to spend 12 at this juncture.
*Immensely powerful Decimator's mitigation, allowing it to be weaponized against opposing polities
*May be used to immediately unlock Sword in the Stone in lieu of one of its requirements
This one gives us a lot more fishing options at the end of this month of mitigation along with options for letting it out for a time. Does literal fishing Include Warframe style spear-fishing where you throw a spear on a line at a fish in a body of water or is it just rod and reel? It also bolsters our noncombat competence which is good because we're a reckless nutbar who needs to become a blindsight vampire or die trying and lets us find out what Accursed Favor might do for us.

I can't comment too much on signs or OAF II, and I don't know what the Pillars Upgrade is, so let's move on to our goal list(Now with No Ber).
---------------------------------------------------------------------------

Next Month of Decimator's Affliction: Fisher King Helps us with this goal directly. Pillars of Creation helps us with this goal in the form of giving us Anagathics to give our allies to compensate them for time under the Decimation(That won't work forever though) and give us periods of time where it's at 1/3 strength. Hastening Signs let's us get Armor of Midnight that provides us with mitigation while it's up along with whatever the other signs are.

Royalists: Armament fish was beaten without a hitch, so we can Nightmare Flight back there once it's ready or massively hypersonic rush in a pinch to begin fighting the Lord Protector. He's likely to attempt to attack our rank. We have accounted for this well on the combat side, but rank is more than just power. Rank is combat instinct. Improving our combat instinct by taking Sharpening the Blade will help us in the fight against the LP assuming he targets our rank. Aobaru/Adorie and crew are hopefully safe.

Aobaru's Terminator: We're getting powerful enough that it's hard to find things that can challenge us. We need to do something about this given that we have a hostile enemy that grows like a progression cursebearer. Pillars of Creation is one solution. The Stranglethorn option puts us 3/4ths of the way to a future rank gain buff improving our ability to scale that way. Fisher King is better at the improving our rank scaling to keep up with Aobaru's terminator though, both in magnitude and us getting the benefit immediately. The mystery boxes on the other side of Honing/Opalescence are an option but they still need picks. Fifth Sign Armor of Midnight would be extremely helpful against Aobaru's terminator.

Getting Letrezia Out of the Voyaging Realm: Still a Nightmare Flight away if it comes down to it.

Getting Ourself/Aeira/Aobaru out of the Voyaging Realm: We're going to go looking after this Lord Protector business, we have astral denizens as a potential source of leads in addition to whatever else turns up. Maybe another sign will provide more assistance?

Conquering the Human Sphere: Laying the groundwork to get Stranglethorn will help us stay there once we've reached the 90 percent threshold. Fisher King however will help us with the plotting and actually ruling well once we've taken over

Successful odds of Vengeance: We are a reckless nutbar who takes a lot of unnecessary risks. Without something shaking up our psychology, or ascending to Blindsight Vampire or beyond level competence to let us get away with our reckless behavior, we are going to die before we get our vengeance. Fisher King seems valuable in that regard for how it improves our intelligence/Wisdom.

Ruling Well: We've got Adorie, there's also Pillars of Creation as a source of Doom of Tyrant mitigation for talking to people. Fisher King however would make us less of a dumpster fire due to more regard for the people under our rule specifically so we need her less. It also helps us unlock sword in the stone like Stranglethorn when/if we get it.

Curse Mitigation: Pillars of Creation if we can get it helps with this, Fisher King mitigates Decimator's Affliction well and Armor of Midnight from Hasten Signs can provide a decent amount of mitigation for its uptime/get whatever isn't at stage 2 mitigation to stage 2.

Sharpening the Blade helps us a lot in the immediate term but is questionable for future prospects, Stranglethorn may prove extremely helpful in the laaateee game, but for mid to long term goals ideally we take Pillars of Creation or Fisher King.

Word Count: 1361 Words
 
[X] Sharpening the Blade [4 Arete]

I prefer to SAVE for Pillars. People, we just slew a continent sized beast and we got 3 picks. We are running out of picks and we need a source for that. Pillars would provide enemies that can drop the other stuff on the list. Even the honorable @Aabcehmu agrees with that, and he is the reason we have got 4 EFBs in a month.
 
So, if our Panoply becomes a set of Companions, do our Companions become our Panoply? What would Gisena, Letrizia, Aeria, Aobaru, and Adorie become?!
They do all map decently well to existing artifacts. Adorie is the Tears, obviously. Letrizia and Aobaru can fight over who gets to be Hunger and who gets to be the Blade. And Gisena can have/be her Evening Gown. And that's all of them, it's cool how the numbers work out! Aeria: I will stab you
 
There's much to be said for securing the Fourth and Fifth Sign now... you don't know when you'll have an opportunity to exploit the Empyreal Signs in the future, given their otherwise-long research times, and they offer immense value as part of a magic system only a hair below the Royal Praxis itself! That's power (and more important, utility) that you can't get from Honing or Iridescence, and you already have All-Defeating Stance to deal with enemy magics... why not be proactive and get your own?

Hunger's build contains many effects that are formidable in standard combat, but the Empyreal Signs offer paradigm-shifting effects like Supreme Enclosure and Armor of Midnight that can alter how the game itself is played!

All valid points. There is something to be said for "More Magic" after all! And getting an expensive "Ultimate Ability" would effectively provide indirect Apocryphal Mitigation, as something like that could negate a particularly bad proc. We haven't seen the fourth signs yet either, and depending on what they offer we could get a lot out of that one. However,

runs into the problem of picks being infrequent

This is really pointing towards "We need Pillars", and Pillars route is SAVE route.
 
Back
Top