We need xp for one pick it requires, but it's unlocked otherwise.Hmm. Can we even buy Once and Future anytime we want or does it require appropriate actions for the advancement to show up?
We need xp for one pick it requires, but it's unlocked otherwise.Hmm. Can we even buy Once and Future anytime we want or does it require appropriate actions for the advancement to show up?
Necessary if we want to go to the Tower, but we don't want to pick the Tower. Still very good for the sane option of the Contest and will provide a lot of value in term of time saved in the future. A very good option.[ ] Decimation Lens - A simple but powerful Artifact that halves the time needed to locate Huntress' Moon targets. Highly relevant to your immediate situation! Offers no combat utility.
*Do I really need to argue for this?
The Apocryphal Curse is really bad as it can send us fights with death chance % and fights with death chance % will inevitably eventually kill us, if we continue getting them, and this provides some one-time effective mitigation to the Apocryphal. This make this a very good option. That said, it's only a one time thing and Decimation Lens is very good, so I completely understand people going for Decimation Lens over this.[ ] Clarion Grenade - A weapon inspired by an old friend of hers, made possibly by collaboration with Letrizia. This one-use detonating munition, currently in the form of a grenade, transmits a pulse-wave of iteratively-refined light and force that penetrates any form of physical protection, explosively pressurizing, then shredding the contents of its not-inconsiderable radius. Can be safely used by anyone with active Pressure of 3.0 or greater, or WITS of no less than ++++++++++++.
*A ranged, durability-ignoring area of effect attack could have many applications, especially with Hunger's current high-offensive arsenal limited mainly to melee...
*May unlock further developments in this tree
*Single-use items seem to provoke less scaling from the Apocryphal Curse
A long term investment. It doesn't do anything immediately but it will pay off eventually. I don't think it's worth it, but it wouldn't be the worst.[ ] Firmament Reinforcement 1/5 - Gisena makes progress towards an infusion of supernal substance, reified space and time woven through the loom of the Azure to provide reinforced structure for the Evening Sky. Yields additional Protection, health, conceptual weight and regeneration to the Evening Sky when completed.
*Gisena can make more progress if given more time
*Directly enhances Hunger's combat abilities, applying multiplicatively with his other sources of superhuman durability.
The Tower is extremely dangerous, possibly as dangerous as the Temple, depending on the thread decisions:[ ] The Contest of Ages - The Republic-sponsored trade city of Valenheim is hosting its biannual fishing contest. A long-time trade partner of the Sovereignty, Valenheim boasts a cosmopolitan gothic appeal and several of the most dangerous fish species known to Voyaging man.
*Huntress' Moon Target: Triumph. Hunger must achieve victory in the Biannual FIshing Contest, which attracts all and sundry from a large swathe of Voyaging Realm civilizations. Note this may entail following rules, or somehow overcoming them; short of catching the unambiguously most impressive fish, the subjective judgement of arbiters could also be a hurdle, as Hunger is not the most personable of individuals when subjected to the demands of others... to say nothing of the potential for politicking and sabotage.
*Errantry potential: Modest. May yield up to .1 Base Rank upon completing, depending on actions taken.
*Distance: Near. Estimated 7-10 days to completion.
[ ] The Opalescent Tower - Deep in the fastness of a hidden valley at the furthermost reaches of the Voyaging Realm is a kingdom whose princess was imprisoned in a tower of opalescent sky by a Tyrant of unfathomable malice. The magic of this place is the stuff of foundational myth, its lidless Arcanist's walls piercing earth, cloud, firmament and vastness to sunder its borders clear of the greater Realm. Yet to a voyaging warrior of Hunger's legend, even such obstacles as these may be overcome.
*Huntress' Moon Target: The Tower of Sky. Neither princess nor Tyrant must be slain, but the tower itself destroyed, ground into earth and rendered into ash and dust.
*Errantry potential: High. May yield up to .175 Base Rank upon completion, depending on actions taken.
*Distance: Far. Estimated 14-21 days to completion; half that with the Decimation Lens.
*May encounter additional magic systems or legendary Artifacts worthy of being wielded by one's self or one's allies.
We've been warned again and again about how, if we continue taking death chance %, we will eventually roll snake eyes and die and we shouldn't have to be warned about this, it should be obvious! We would have died already, twice, if we had just taken a little more risk:Oh, it's certainly risky! How do you think one gets .175 Rank when one already has 6+?! As for how risky... certainly much riskier than the Rotbeast, though not as risky as the Temple unless you take certain decisions...
We need to stop doing that. I see people going on about how we need to take risks to keep up with the Apocryphal, but that make no sense. Why is the Apocryphal bad? Because it can send fights with death chance % at us, and if we are continually getting into those kind of fights, we will eventually die. And people solution to that is... to continually get into fights with death chance %, which are guaranteed to kill us eventually! Can someone explain to me how pursuing a course of action that is guaranteed to eventually kill us is supposed to be a good way of preventing the Apocryphal from killing us? Because I don't get it, I don't get why people think this is a good idea.He who dares... dies, if he dares sufficiently. Hunger has already had a few close calls, including a natural 7 that would have slain him against the Tyrant Beast and a natural 1 result that would have killed you if you'd chosen to fight the Rotbeast directly instead of Doing It All against Mizuku. Only a last-minute shift in priorities towards safer outcomes saved you... your situation is almost unfathomably precarious if you continue to pursue risky leads!
And besides, do you really want to go on another potentially Temple-scale adventure once again?
Tyrant only makes Hunger refuse to obey orders. It doesn't make him attack people in a berserk rage. Hunger is not going to attack the judges unless they attack him first, and I have a hard time imagining a situation that warrants deadly violence arising out of a fishing competition, of all things.Or that we are not going to be provoked into slaughtering the judges?
Because we have much more control over the options we pick. By choosing correct suboptions, making good tactics and tailoring our advances to the situation at hand, we can get the risk/power ratio way better than the one Apocryphal throws at us and use said power to prepare for the interesting times. However, that preparation needs a lot of power in a short timeframe, so we can't just pick low-risk options and slowly grow - Apocryphal will outscale and kill us. So, the best long-term strategy I see is the options that allow us to get power relatively fast, yet at the same time are something we can shape approach to reduce the risks of getting that power. I think the Tower is one such option.Can someone explain to me how pursuing a course of action that is guaranteed to eventually kill us is supposed to be a good way of preventing the Apocryphal from killing us?
don't pretend we're actually going to pursue RW because of safe options; plenty of people dislike Gisena and we've doubled how many companions we have; it's never going to be prioritized over stuff like Praxis and rihaku's siSafe options buy us time. Time lets us generate arete. Arete lets us buy mitigation options such as Renaissance Woman and Magic-Defeating Stance.
I mean, it's a competition that is called "Contest of Ages" and can give us up to 0.1 base Rank. That doesn't exactly strike me as "low stakes".Tyrant only makes Hunger refuse to obey orders. It doesn't make him attack people in a berserk rage. Hunger is not going to attack the judges unless they attack him first, and I have a hard time imagining a situation that warrants deadly violence arising out of a fishing competition, of all things.
We will take MDS regardless since it's a part of ADS and Renaissance Woman doesn't actually depend on Arete alone, Gisena would need to enter another evolution. Which probably won't happen any time soon, especially since she also has a Ring to play with now. It's not a choice between power and mitigation.Safe options buy us time. Time lets us generate arete. Arete lets us buy mitigation options such as Renaissance Woman and Magic-Defeating Stance.
Errantry options were going to have death chances too most likely.[X] Decimation Lens
[X] The Contest of Ages
[X] Magic-Defeating Stance
really sick of votes where there's only a choice if you're willing to accept death
think I might have to take a break
I don't know why you all couldn't just leave it damn well alone and wait for later for decimation mitigation when we were told it's easier then
Also I just remembered, the radius for Decimator scales with our power level, and we've gotten way stronger than we were at first. Do we have any idea what our new radius of decimation is?