My god! That's so high!
No, seriously, do you know how high that is for a gatcha? Their low drops tends to be 0,1% or lower, not 1%.
I still don't really see a choke point within the office after Naron's description of it
Stairs to the second floor.
I don't really understand the arguments here? Guerilla tactics are meant to be used against a large group of enemies in the first place.
Gorilla tactics are mostly used for long term strategies though, we don't have the time to implement a true hit and run after the already too long to go for flanking. By the time it has an effect, the battle will have been long finished.
Since we wouldn't be in this kind of position if Ciel isn't stuck with an augment that frankly isn't that flexible.
First: we would be in the exact same situation no matter the augment, our opponents don't even have any and we have
one week of training.
Second: we can still use our augment there, it's not a liability as you seem to be implying, we can kick, we can use it to dash with surprising strength. And this is only one single situation, if we had gone for something good for close combat fighting, then we would have been fucked later when in a situation requiring to be fast, and then people who wanted the legs would all be *I told you so* just like you are now and they would be just as wrong as you are now.
People don't change their opinions by some one laughing at their face.
Well, technically they do, but I'm pretty sure you are not talking about being contrarian out of spite there.
I'm on the side of running away, Grab our friend and maybe our boss get out of here because this is a battle that we cannot win.
And even if somehow we won, the loss is too great to make it worth it.
This is a gamble that does not give us any reward, so, it's not worth it.
One of the reasons I don't want to run away is that we can always do it later if the situation really is that fucked, because if it's that fucked we will simply die and learn more about how
that works then ba able to try again.
I am not aiming to loose, but I don't fear it happening that much either. I still think that going around is not a sound strategy, neither as a distraction (will never distract enough of them), not as a pincer maneuver (it'll end up with us being the one suffering from a pincer maneuver), staying inside limits the opponents possible vectors of attacks, and we are better staying close to our allies rather than trying to be a hero and go alone, because that is how you die, fixers don't tend to do their job alone for a reason.
She do need to hold them off and pose enough of a threat for the Dexter Office's to clean up those inside and then begin the counter attack.
See the problem is that I really can't see that happening, we're not a threat, we're a grade 9 fixer just beginning, with one augment and one augment only, and no actual fighting style, best case we take some out and manage to flee before the rest of them kill us by sheer numbers, while our office still get overrun in the background because doing so doesn't require that many of our opponents, worst case we die overwhelmed before doing anything and they continue on their merry way.