How Would You Prefer To Handle Unit Design?

  • Just let the QM do it.

    Votes: 15 30.0%
  • Just choose which techs to use.

    Votes: 23 46.0%
  • Choose which techs and extra features to use limited by size, cost, and upkeep.

    Votes: 9 18.0%
  • Choose individual (fictional) systems to equip units with. Limited by size, cost, upkeep, etc.

    Votes: 2 4.0%
  • None of these.

    Votes: 1 2.0%

  • Total voters
    50
  • Poll closed .
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Off-hand, that totally redacted entry is probably Chinese Ballistic Missile Submarines. They may or may not have nukes on-board, but they probably do have heavy cruise missiles.

Otherwise, it's not a really complicated war situation, given the massive disparity in aerial and naval strength. Deploy as much of the Navy in ASW ops as necessary, push out screening and reconnaissance forces to check the PLN, and deploy airpower to bury the PLN in a tide of fusion missiles and/or ASW torpedoes. Make appropriately token efforts at controlling Chinese airpower and hitting airbases with air-launched cruise missiles. Pointing and laughing optional.

Yeah I just added a Anti-naval loadout for the F-1 since we forgot to make one. Now it is up on the Discord if the QM sees it then it will be available. As for nukes the CCP has no more left they used the last of them to try and stop the rebellions. It did not work at all.
 
Yeah I just added a Anti-naval loadout for the F-1 since we forgot to make one. Now it is up on the Discord if the QM sees it then it will be available. As for nukes the CCP has no more left they used the last of them to try and stop the rebellions. It did not work at all.
The F-1 doesn't really need an anti-naval loadout, and quite honestly successfully deploying torpedoes from jet aircraft is more trouble than its worth. There's a reason most ASW is conducted by choppers, and a large part of it is that dropping torpedoes from an aircraft moving at jet engine speeds usually results in the torpedo splattering all over the water surface instead of submerging and operating as designed. For any of the existing aircraft to deploy them they either need very specialized drop equipment and extremely resilient torpedoes, or to come in flying low and slow to put the torpedoes into the water at a safe speed and angle, which is an open invitation to being swatted by all the AAA in the area.

Torpedoes are a hugely niche weapon at this point even IRL, where their only real advantage is being used by or against submarines, as their surface attack role has been largely replaced by air-breathing missiles, which are faster and more widely deployable, and more versatile to boot. Torpedoes are somewhat less likely to be intercepted by point defense, but also several orders of magnitude slower and shorter-ranged, can still be intercepted by secondary or tertiary gun batteries engaging them, and completely useless against anything that isn't literally in the water.
 
I have always hated war turns, no matter what quest they are in. I hope we don't get too bogged down in this and can get back to the country actions soon.
 
The F-1 doesn't really need an anti-naval loadout, and quite honestly successfully deploying torpedoes from jet aircraft is more trouble than its worth. There's a reason most ASW is conducted by choppers, and a large part of it is that dropping torpedoes from an aircraft moving at jet engine speeds usually results in the torpedo splattering all over the water surface instead of submerging and operating as designed. For any of the existing aircraft to deploy them they either need very specialized drop equipment and extremely resilient torpedoes, or to come in flying low and slow to put the torpedoes into the water at a safe speed and angle, which is an open invitation to being swatted by all the AAA in the area.

Torpedoes are a hugely niche weapon at this point even IRL, where their only real advantage is being used by or against submarines, as their surface attack role has been largely replaced by air-breathing missiles, which are faster and more widely deployable, and more versatile to boot. Torpedoes are somewhat less likely to be intercepted by point defense, but also several orders of magnitude slower and shorter-ranged, can still be intercepted by secondary or tertiary gun batteries engaging them, and completely useless against anything that isn't literally in the water.
The torpedoes are used against All ships not just submarines. if we want to use our air force to be able to knock out the Navy we're going to need to give them some sort of weapon that actually is suited for them. Right now only our heaviest bomber have any kind of anti-ship weapon. And those are not going to be deployed in a vast number. The main bulk of the Air Force that we send out is going to be made up of primarily F-1s, some A-2s, bombers are going to be mostly B-0s, with only a very small number of the B-1s.

I have always hated war turns, no matter what quest they are in. I hope we don't get too bogged down in this and can get back to the country actions soon.
Considering how one-sided this is shaping up to be I don't think we're going to be here for a while.
 
The torpedoes are used against All ships not just submarines. if we want to use our air force to be able to knock out the Navy we're going to need to give them some sort of weapon that actually is suited for them. Right now only our heaviest bomber have any kind of anti-ship weapon. And those are not going to be deployed in a vast number. The main bulk of the Air Force that we send out is going to be made up of primarily F-1s, some A-2s, bombers are going to be mostly B-0s, with only a very small number of the B-1s.
The effective difference between Anti-Ship Missiles and Air-to-Surface Missiles is "target". The fact that you can use torpedoes against surface ships doesn't mean it's smart to, something which is again true even or especially today, because as I already indicated no one arms aircraft intended for anti-shipping missions with torpedoes anymore. Air-deployed torpedoes are pretty exclusively used for anti-submarine roles, and it's for a damn good reason that nothing we've done or developed in-quest has invalidated. Torpedoes are slower, shorter-ranged, more limited means of attack against surface ships compared to an equivalent anti-shipping missile.

No, if you want to fly anti-shipping missions, what you should be doing is putting a pair of ASMs on a Templar, five on a Raider, or twenty on a Bastion and then salvoing them en masse. That way you don't have to fly within thirty-six kilometers just to be within extreme torpedo range, run the gauntlet of SAMs and other countermeasures, and then come in slow, dumb, and happy to pop off torpedoes. Pack ASMs, put up a few high-altitude scouts to identify targets, and then ripple-launch at targets from ~500km and point and laugh. Much safer, much more likely to work.

Trying to deploy torpedoes in WWII style Torpedo Bomber loadouts is pretty much asking to be slaughtered by AAA and SAMs. They're only viable as submarine weapons, against submarines (who can't really shoot back at aircraft), or in niche situations like extremely high-stealth platforms. Torpedoes might cause more damage to a ship than an equivalently sized ASM due to cavitation effects and hitting below the waterline, but that in no way makes up for the massive disadvantages in trying to use them from an aerial platform against something that can shoot back.
 
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The effective difference between Anti-Ship Missiles and Air-to-Surface Missiles is "target". The fact that you can use torpedoes against surface ships doesn't mean it's smart to, something which is again true even or especially today, because as I already indicated no one arms aircraft intended for anti-shipping missions with torpedoes anymore. Air-deployed torpedoes are pretty exclusively used for anti-submarine roles, and it's for a damn good reason that nothing we've done or developed in-quest has invalidated. Torpedoes are slower, shorter-ranged, more limited means of attack against surface ships compared to an equivalent anti-shipping missile.

No, if you want to fly anti-shipping missions, what you should be doing is putting a pair of ASMs on a Templar, five on a Raider, or twenty on a Bastion and then salvoing them en masse. That way you don't have to fly within thirty-six kilometers just to be within extreme torpedo range, run the gauntlet of SAMs and other countermeasures, and then come in slow, dumb, and happy to pop off torpedoes. Pack ASMs, put up a few high-altitude scouts to identify targets, and then ripple-launch at targets from ~500km and point and laugh. Much safer, much more likely to work.

Trying to deploy torpedoes in WWII style Torpedo Bomber loadouts is pretty much asking to be slaughtered by AAA and SAMs. They're only viable as submarine weapons, against submarines (who can't really shoot back at aircraft), or in niche situations like extremely high-stealth platforms. Torpedoes might cause more damage to a ship than an equivalently sized ASM due to cavitation effects and hitting below the waterline, but that in no way makes up for the massive disadvantages in trying to use them from an aerial platform against something that can shoot back.
Normally I would agree with you. Since everything you just said is in fact correct. The issue is mostly that the QM has given us the torpedo as a anti-ship option. That means that the air-to-surface missile might not be as effective against ships. Also I think we should just wait the option is up in the Discord. He will either go with it or not. We also lose nothing from making the armament since it is no different from any other load out. Also the range on the torpedoes are about the same as the rest of our missiles that are not specifically long range.
 
Normally I would agree with you. Since everything you just said is in fact correct. The issue is mostly that the QM has given us the torpedo as a anti-ship option. That means that the air-to-surface missile might not be as effective against ships. Also I think we should just wait the option is up in the Discord. He will either go with it or not. We also lose nothing from making the armament since it is no different from any other load out. Also the range on the torpedoes are about the same as the rest of our missiles that are not specifically long range.
*shrug*

ASMs could be half or even a quarter as effective as torpedoes, and still be a better option. And torpedoes only have the same range as SRAAMs, which might be long-range for torpedoes but is still peanuts compared to even Cold War-era ASMs like the Shipwreck. Moreover, as with missiles torpedo range is primarily a function of how efficiently they burn onboard fuel, which means that in a sprint attack setting they have less than their nominal maximum range, and that getting the most range out of them requires running them in at lower speeds, which is only truly viable if the enemy can't see you dropping torpedoes into the water. Missiles get away with this because they get launched from already fast-moving platforms and accelerate to high speeds, but torpedoes have to deal with water resistance and have a comparatively much, much, much lower speed cap and have to work harder to achieve even that. Alternative developments like supercavitating torpedoes allow the weapon to "sprint" faster, but at the cost of sharply reduced overall range and completely destroying any stealth attack potential.

Torpedoes do have a useful role in even modern naval combat. But aerial deployment against surface ships is not one of them. They simply require going too deep into naval AA envelopes to really work, unless you're willing to accept the casualties you'll have to take flying through their long-range SAM envelope and into their short-range SAM envelope, and possibly their AAA ballistics to boot. You could theoretically get some use of ASROC style deployment methods, but that also means you have your torpedoes hanging from parachutes and slowly drifting down to sea level inside a hostile AA envelope, which is pretty much begging for the payload to be shot out of the air.
 
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I suppose in theory torps could be useful against things like laser point defense.
To a degree, maybe, but even in that even you have to fly close enough to deploy the torpedoes, which have a much reduced practical range limit as compared to air-breathing missile weapons, simply because air-breathers aren't paying through the nose to plow through non-compressible and high-drag water. And that's kinda asking for your torpedo bombers to eat long-distance anti-aircraft lasers. Effective torpedo range is limited by torpedo fuel loads, speed, and as something of a corollary transit time. If you look at the publicly available range bands for modern US heavy torpedoes, the sprint setting is ~38km at ~55 knots, which works out to ~102 km/h. That means it's taking around twenty minutes, from launch to propulsion dying, to hit that distance. Torpedoes are slow as fuck. Simply turning around and sailing away from homing torpedoes is not an unreasonable tactic, absent other concerns. And this is as regards heavyweight torpedoes, which are practically aquatic cruise missiles. Lightweight torpedoes intended for use against "soft" targets like other submarines are much, much, much shorter-ranged.

You can also, if you see them coming, engage torpedoes with ballistic point defense or any part of a ships main battery, or scatter-shot ASW systems like hedgehogs. You could, again, theoretically avoid this by having the torpedoes run really, really deep until the last minute and then popping up to attack, but I imagine there are other problems with that, and it would again have to be pretty deep for it to be able to ignore the effects of even 5" guns punching HE rounds into its general vicinity. And then there's the range of other countermeasures, like various decoys or jamming methods, and torpedoes don't have a visual target identification option.

Naval torpedoes are great as stealth or ambush weapons. That's why we still use them on submarines instead of going completely to a ballistic missile submarine model. They're also one of the only effective ways to engage submarine targets. Air-deployed torpedoes, though, are not a stealth or ambush weapon. Not with the aircraft stealth tech we have now or in-quest.
 
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Uh, kiloton missiles to me seem more than enough to take even the greatest of ships at this poibt.
 
Note that supercavitating torpedoes dot exist like the VA-111 Shkval exist, and are markedly faster than normal propulsion torpedoes. Granted the are a LOT less stealthy, but make up for it with a rapid interception time.
 
To a degree, maybe, but even in that even you have to fly close enough to deploy the torpedoes, which have a much reduced practical range limit as compared to air-breathing missile weapons, simply because air-breathers aren't paying through the nose to plow through non-compressible and high-drag water. And that's kinda asking for your torpedo bombers to eat long-distance anti-aircraft lasers. Effective torpedo range is limited by torpedo fuel loads, speed, and as something of a corollary transit time. If you look at the publicly available range bands for modern US heavy torpedoes, the sprint setting is ~38km at ~55 knots, which works out to ~102 km/h. That means it's taking around twenty minutes, from launch to propulsion dying, to hit that distance. Torpedoes are slow as fuck. Simply turning around and sailing away from homing torpedoes is not an unreasonable tactic, absent other concerns. And this is as regards heavyweight torpedoes, which are practically aquatic cruise missiles. Lightweight torpedoes intended for use against "soft" targets like other submarines are much, much, much shorter-ranged.

You can also, if you see them coming, engage torpedoes with ballistic point defense or any part of a ships main battery, or scatter-shot ASW systems like hedgehogs. You could, again, theoretically avoid this by having the torpedoes run really, really deep until the last minute and then popping up to attack, but I imagine there are other problems with that, and it would again have to be pretty deep for it to be able to ignore the effects of even 5" guns punching HE rounds into its general vicinity. And then there's the range of other countermeasures, like various decoys or jamming methods, and torpedoes don't have a visual target identification option.

Naval torpedoes are great as stealth or ambush weapons. That's why we still use them on submarines instead of going completely to a ballistic missile submarine model. They're also one of the only effective ways to engage submarine targets. Air-deployed torpedoes, though, are not a stealth or ambush weapon. Not with the aircraft stealth tech we have now or in-quest.
So I was looking over the description for the torpedo. It is called a guided explosive equipped with aquatic propulsion. So I think it is the same as the guided bomb but instead of landing directly on target it can land a bit away then use its aquatic propulsion to hit the enemy vessels.
 
Note that supercavitating torpedoes dot exist like the VA-111 Shkval exist, and are markedly faster than normal propulsion torpedoes. Granted the are a LOT less stealthy, but make up for it with a rapid interception time.
You'll also note it's much shorter-ranged, on the order of something like a third to a fifth of the range of more conventional designs. I believe it's intended purpose is as a short-range attack torpedo for submarines to use against other submarines, with the intent of giving them less response time to try to deploy countermeasures or go silent and break any acoustic targeting locks.

So I was looking over the description for the torpedo. It is called a guided explosive equipped with aquatic propulsion. So I think it is the same as the guided bomb but instead of landing directly on target it can land a bit away then use its aquatic propulsion to hit the enemy vessels.
I mean...any missile is a "a guided explosive with X propulsion". That's not a particularly informative or tricky description.

That...is also pretty much how ASW torpedoes are deployed, because you can't get a precise fix on a submarine's location generally speaking. This doesn't work so well against surface vessels, in part because they're going to see you coming from much further away than the maximum travel range of your torpedoes, and also because the travel time of your torpedoes from extreme range to target is on the order of a ~20+ minutes, giving surface targets ample time to just change course and leave the torpedoes sailing off in the wrong direction, still looking for targets to home in on that aren't there, or homing in on decoys left travelling on the original route while the targets have changed course. The precise range of a torpedoes target acquisition system is obviously not known, but active sonar ranges are highly variable (and may cap out at around ~30 miles) and would also destroy any attempt at stealth on the torpedoes part and generate a lot of additional noise to confuse it. Passive detection ranges are just as variable, if for different reasons, and susceptible to being confused by ambient noise and other issues.

The issue is that you have to:

A. Deploy the torpedoes inside their operational range, which is generally going to be well within the radar detection envelope of modern naval systems.
B. Deploy the torpedoes close enough inside their range that they have enough fuel and maneuvering capability to chase down evading targets.
C. Deploy the torpedoes into the water without breaking them, tumbling them off-course, or any of the other myriad problems with trying to put devices with sensitive electronics and moving parts into the water at high velocity and sharp angles.
D. Do this in sufficient numbers without being shot down by anti-aircraft systems that significantly outrange your torpedoes.

ASMs don't have to deal with C, and have a lot more margin of safety when it comes to A, B, and D.
 
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I think we should be satisfied with our kiloton missiles that are standard armament and leave the torpedoes for submarines.
 
Clearly the answer is to stuff fusion reactors inside each torpedo so that they have unlimited range. [this is a joke]
I mean, technically that could actually work, but torpedoes don't really have big power requirements, and you'd still need some kind of propulsion system on top of the fusion reactor. I...suppose you could try some kind of steam jet or other renewable hydro-propulsion using the fusion reactor, but that would be loud as fuck in relative terms.

/deliberatelynotgettingthejoke
I think we should be satisfied with our kiloton missiles that are standard armament and leave the torpedoes for submarines.
Pretty much what I'm arguing for, yeah. Torpedoes are for using with or against subs, not planes.
 
I mean, technically that could actually work, but torpedoes don't really have big power requirements, and you'd still need some kind of propulsion system on top of the fusion reactor. I...suppose you could try some kind of steam jet or other renewable hydro-propulsion using the fusion reactor, but that would be loud as fuck in relative terms.

Fusion jetskis as torpedoes confirmed.
 
I mean, technically that could actually work, but torpedoes don't really have big power requirements, and you'd still need some kind of propulsion system on top of the fusion reactor. I...suppose you could try some kind of steam jet or other renewable hydro-propulsion using the fusion reactor, but that would be loud as fuck in relative terms.

/deliberatelynotgettingthejoke

Pretty much what I'm arguing for, yeah. Torpedoes are for using with or against subs, not planes.
unless your trying to use a stealth platform to launch the torpedoes the torpedoes being super loud inst a problem given that by the time they hear the torpedo it will still be too late to take out the entire salvo
 
unless your trying to use a stealth platform to launch the torpedoes the torpedoes being super loud inst a problem given that by the time they hear the torpedo it will still be too late to take out the entire salvo
Not necessarily. Supercavitating torpedoes can hit speeds in excess of ~200+ knots, or around ~370+ km/h (~6.17 km/minute). Range is ~7-15km. That means if you fire from the edge of your range, you're looking at something in excess of one to two and two-fifths minutes between launch and arrival. And supercavitating torpedoes are really fucking loud, so anyone with even shitty passive sonar is going to hear something that sounds like a rocket engine blowing a raspberry coming right at them. And it's not like modern submarines mount enough torpedo tubes for a real saturation attack. Russian Akula's mount eight tubes of mixed size, PLAN Han's and Shang's mount six tubes, and USN Los Angeles' and Virginia's pack four tubes and a heavy VLS missile armament. Trying for saturation would require getting an entire submarine wolfpack into a coordinate strike, and when you can't actually talk to each other that shit is basically impossible.

If you're already shooting from close-range, something two to four kilometers, then they aren't going to have much reaction time, although if you don't kill them all you're pretty much asking for a depth charging. A whole minute, though, is plenty of time to identify the threat and orient anti-torpedo defenses, or just go to full evasive and try to dodge, since supercavitating torpedoes have pretty shitty manueverability.

Hell, we even have counter-torpedoes in play on some USN ships, so it's not like they can't just literally shoot the torpedo down.
 
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I'm kinda hoping the US Navy showing up on the Chinese's doorstep leads to the PLARF trying to use all those fancy anti-ship ballistic missiles they developed to deal with carrier groups only to see the point defense envelope provided by fusion powered laser AA guns and fusion warhead BMD missiles. The Chinese will have been sitting on the DF-21Ds for decades by this point, and I can't imagine the JSDF has the kind of capital ships that would make that missile worth using.
 
I'm kinda hoping the US Navy showing up on the Chinese's doorstep leads to the PLARF trying to use all those fancy anti-ship ballistic missiles they developed to deal with carrier groups only to see the point defense envelope provided by fusion powered laser AA guns and fusion warhead BMD missiles. The Chinese will have been sitting on the DF-21Ds for decades by this point, and I can't imagine the JSDF has the kind of capital ships that would make that missile worth using.
Well, hopefully the Naval technologies researched also apply to wet navy, otherwise we may not have laser PD and ship-to-ship laser cannons.
 
Well, hopefully the Naval technologies researched also apply to wet navy, otherwise we may not have laser PD and ship-to-ship laser cannons.
I've been under the impression our techs have been applying to our wet water navy. Fusion missiles research explicitly mentioned replacing the missiles of our ballistic submarines and we've had ship scale fusion reactors for the better part of a decade.
 
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