Choice Made:
[x] Purchase Items From N20's Shop
-[x] Magical Audio Book 'Curtana' (5 shards)
-[x] Magical Audio Book 'Grendel' (5 shards)
-[x] Mundane Audio Book 'On Dragons' (1 shard)
-[x] Mundane Audio Book 'On Angels' (1 shard)
-[x] Mundane Audio Book 'Gae Bolg' (1 shard)
-[x] Total Cost: 13 shards
-[x] Morning
--[x] Interaction Option (Effects PEP for Magical Girls (33% Base Chance.) (Effects ??? For Non-Magical Girls (25% Chance) (Specifying Actions / Topics improves chances on a Case by Case Basis):
---[x] Aya
----[x] No need to rush things. Spend time getting to know your "new" friend.
----[x] Thank her for intervening earlier with Mrs. Balamore.
----[x] (If Aya's behavior seems off for any reason, ask what's wrong.)
-[x] Afternoon
--[x] Read a book. (Free Action)
---[x] On Grendel (Magical Audio Book, 50% Chance of Adding +10 to Training Rolls relating to Grendels Arm)
---[x] On Angels (Mundane Audio Book, 40 % Chance of Adding a +10 to Training Rolls relating to Angels Halo)
--[x] Rest and Relax with someone
---[x] Satsuki (Invite her for some cake and ice cream. Hang out. Relax. Have a good time.)
-[x] Night
---[x] On Curtana (Magical Audio Book, 50% Chance of Adding +10 to Training Rolls relating to Curtana)
---[x] Advanced Book on Runes (Roll 1d50 percent additional progress on Advanced Runes) (Currently at 18%)
--[x] Talk to the Assassin.
---[x] Bring more of Mum's cooking. And don't forget about your tea set.
---[x] Ask for more info on the Assassin Guild.
----[x] Reaper called herself the third best assassin. Who are the others? And what abilities do they have?
----[x] She mentioned them earlier but does she know anything more about these 'hunters'?
----[x] Ask her about her own abilities. You should know a good amount of them already but perhaps not everything. Her experience with using poisons for instance was a surprise. You're not asking for every single trump card but a general overview or skills she takes particular pride in. That could be useful.
----[x] How good is she at infiltration, scouting and information gathering?
--[x] Hunt Rifts
---[x] Tier 3
---[x] Tier 4
----[x] Summon Morgana to help you fight in the Rifts for a trial run and see how it works out.
Rolls:
Morning: Aya Interaction Total: 81
Afternoon: Grendel Audio Book Total: 61
Afternoon: Angels Audio Book Total: 77
Night: Curtana Audio Book Total: 71
Night: Advanced Rune Reading Total: 38
Effects:
Major Effects:
- Argent Gains a PEP (New Friendship Acquired)
- Reaper Loyalty Reached 100. May Attempt Recruitment Now.
Minor Effect:
- Gained 38% Proficiency at Reading Advanced Runes (46 Total)
- Gain + 10 to the next Grendel, Angels Halo, Curtana Training Roll.
- Red Mist reset to 0.
"So, you wanna know more about me? You sure?"
You sip from your tea cup as you stare at Reaper, enjoying the cinnamon and sugar that coats the sweet tea in your mouth as you give her a slow nod.
It's rather late right now, or at least a bit later than you usually end up down here in your castle's dungeon.
But you attribute that to the incredibly dry, yet interesting reading that is Elly's new book on Advanced Runes. Lots of information, dense structures of Rune work that form Glyphs that form Circles.
But, you feel like you're understanding more of it slow as it is. So a net positive maybe.
Another reason for your lateness, is also related to the joys of reading. Though in this case, it's in audio format, losing yourself in listening to some lady with a melodic, soothing voice, recounting information on famous blades.
Honestly… her voice was way too breathy, it's like she was breathing in your ear… and you can't say you did-
Nope.
Apparently, Curtana is a sword with sisters. One being Joyeuse and the other being Durendal. The former, apparently, was forged to contain a lance in its pommel…
You have no idea how that works… Lances are basically a spear with a large spike of metal at the end… and very heavy near said end.
And fitting that inside the pommel of a sword sounds very, very hard…
But eh, legends are legends for a reason. Durendal on the other hand, was known as an indestructible weapon. And an incredibly sharp one at the same time.
Able to cut through boulders in a single swing and such.
It kind of makes you wonder how it'd react to that sword breaking thing you did with Curtana on Azure… Would it break? Or would nothing happen?
You file away the thought for now, head tilting a little towards Reaper.
You can listen to that lady whisper about ancient blades another day. Though, speaking of another day. Lillia wasn't with you for dinner today…
Apparently she and Jishiro were off on a dinner date or something, you heard it from mum, and considering how she wasn't panicking or worried, you think she was informed beforehand by it.
Dad wasn't, or at least he might have forgotten, especially with his exaggerated cry of "WHAT" upon mum explaining it to you.
He'd been ignored by the both of you, left to stew and grumble about no one telling him things… Mum had given him a hug, and a kiss on the cheek.
And then they'd had one of those weird conversations where they stared at each other and made subtle gestures and such…. Maybe they had like, telepathy or something? Or it was just a parent thing, you remember reading about how people who stay intimately together sync up in a way…
Eh, well… Lillia hadn't been home when you'd left, having grabbed an extra portion of dinner while no one had been looking.
Though… yet more oddness came with that… because the portion had been neatly packaged into a container, and there was even a note with your name on it… and a message to bring back the container when you were finished…
Mum and dad had been in the middle of a conversation when you'd stashed the portion into your shadow void thing… so you didn't ask anything. But, as is par for the course so far, the mystery deepens or something.
You let out a breath, thoughts splitting and boxing neatly as you focus back on Reaper. Sipping tea with cinnamon and sugar notes as she starts to speak after gathering her thoughts.
"Did you want to know about me specifically? Or more on The Orphanage? Or both?"
You raise three fingers, teacup clinking quietly onto the saucer as your shadowy void drops a piece of paper with a few questions you'd thought up in the middle of class. You slide that to the middle of the table, free hand slicing into a piece of frosted cake while Reaper reads it.
"Right… Well, guess we can start with The Orphanage then. Get to stuff about me later. I think I mentioned this last time, but the Assassin's guild is something of a mish-mash of themes. But the main structure is relatively consistent. We've most likely got a branch of it in every city. Definitely at least one in every major city, maybe two. The owner of a branch is usually the most powerful Assassin or Magical under The Orphanage's employ. And they're allowed to style or theme their little branch however they want to. Problem for anyone hunting the guild though, is that the location tends to change at least once every quarter year."
You nod along, mentally writing notes.
"Working from the bottom up, you've got the 'Children' or 'Operatives' depending on how you want to refer to the… less skilled or newer members. Usually low on the totem pole, can find them by the dozen. Thugs, bruisers, down on their luck people looking to make a few bucks or relieve their darker urges. Someone of your caliber, taking down me and all that, probably doesn't need to worry about any of them really. Once a 'Child' has worked enough jobs or built up a good enough reputation, a 'Guide', someone trusted by the City's 'Branch Head' or the Branches 'Mother' will run them through some trials and cherry pick if the 'Child' is worthy of ranking up to a higher status. 'Child', 'Dependent', 'Independant'. Stringent tests that get harder the stronger you get. But it's similar to a Magicals test when they want to Star and whatnot."
She shrugs.
"Classic Guild operating procedure and whatnot, sure you've read about it in a fantasy book or something. Eventually, a Child may be chosen to become a 'Mother', and take over or start a branch of their own. On doing so, they get introduced to the 'Director'. Or Queen Bitch as most of the top level girls call her behind closed doors. Pain in the ass lady with loftier than thou goals that she refuses to tell anyone. But long and short of it is, she runs things, and has the power to back it up. You don't actually meet face to face. And any calls from her are only ever audio only… But she's the scary sort, don't want to get caught up with her."
She snaps her fingers, jolting a little and then nodding.
"Right, right, speaking of people you don't want to get caught up with. Hunters. Terrifying people, most of the time Magical Girls, but sometimes normal assassins who've either been enhanced in some way or just are that skilled that they can beat Magical Girls… they're sent to take out Loose Ends. Or as our Branch Mother called them, 'Strays'. Hunters aren't part of the rankings, and while I've not actually dealt with one before, the stories and rumors have some weight to them… Famous assassins or high ranking girls disappearing one night. Not a bit of evidence, not a sign of a scuffle or anything. You could see one one day, and the next, they're gone as if they've been erased. From what I've heard, Hunters don't really wear anything significant, but the stories usually say they have black cloaks with a wolf's head stenciled in white on one breast or something… Yeah, definitely bad news. Let's move onto lighter topics, huh?"
You shrug, letting her continue with the explanation… lots of stuff for you to note down, mainly on the organizational stuff, but it's decent in some way you suppose. Assassins guild is run like a fantasy guild. People join up at a Branch of sorts, do missions and such to get ranked up, then eventually open their own or take over. All run by some mysterious lady that you don't want to get mixed up with.
You can feel the flags… you can feel so many of them rising from all this you're hearing…. Oh boy, more things to add to the ever growing list of things that'll probably happen.
Well, at least it'll be a fun interlude in your quest to strengthen your magical girls if nothing else~
Your eyes glow a little at the thought, skimming through a few plans the voices suggest to you on how to handle the guild if it actually becomes a problem. The obvious, Crush Them, being set aside in case you need it. Though there's the fun idea of taking over said guild and using it for information and stuff, very Villainous… though you wonder how well you'd be able to manage all that with everything that's already going on… you'd probably have to take a backseat on the whole, world saving, magical girl training stuff if you took over such a large network as it was…. You need more hands… or people to use as hands if you want to plan that.
But an idea to box away for later maybe.
"When it comes to people who're stronger than me, there's technically more than two… but again, that's a technicality… Assassins, usually, are more physically focused, or at least tend to be better at the whole, killing people thing, then the working as a group thing. Which is why we're usually given handlers and such. I can't speak about my Handler, or any of them really. Under pact and what not. But I can at least say a bit about the Assassins stronger than me, if not too much."
She opens her mouth, and you feel a spike of magic before something zaps her, a crackling bluish bolt of lightning that has her yelp and clutch her hand. A circle of intricate glyphs you can't fully read slowly fading in time with the electricity losing its intensity.
"O-Ow… Okay… Guess I can't say much at all… great… I'm fine."
You tilt your head, eyes narrowing just a little, and pulling out a can of Heal that you slip to her. She grimaces, but rolls her eyes with a huff as she downs the thing. Skin losing a slight paleness you hadn't noticed as her eyes widen just a fraction, then losing a tension you also hadn't noticed.
"Thanks. When it comes to people stronger than me… you've got two, really three to worry about. One is called Crossbow. She -"
The hum of electricity gathering has her stop talking, and she glares at her hand where the circle faintly shines.
"Can't tell you more… sure, why the hell not. You can figure out why she's so dangerous based on her name…. Huh, that didn't trigger it. Good to know. The Second, are a pair, Keeper and Hound. Can't say anything about them. But they're dangerous in their own ways. Stupid pact."
You nod again, thinking for a moment as you ask her which of them is most dangerous. But she shakes her head, telling you that they're both dangerous in their own ways.
"I'm something of an infiltration specialist, and great against single targets. Being a Violet and all means I can trick people into seeing me as someone else and combined with being part of a family of assassins, well. Most people don't see me coming. Keeper and Hound being a pair makes them scary enemies in a direct fight. And…"
She pauses for a moment.
"Hounds a-" The hum of electricity increases and she rephrases " Think of Hound like a Bloodhound, and form your own connections"
And the crackle fades again.
"I'd be able to help you more if this pact wasn't here, but you're forced to make one once you get to the top five in the rankings."
She shrugs, and you tell her that she's given you plenty to work with. She rolls her eyes at you, but gives you a grunt either way.
"When it comes to me, not much to say that you've not heard. Unless you had something specific you wanted to know?"
You shake your head, and she shrugs again.
"Eh, fair. Family of four, Me, My sister, Mother and Father. Extended family of ten or so technically, but most of those are half siblings or parents at best. Mother and Father got around so to speak, something about being a way to relieve tension after a mission that they both went along with. Never knew why… I've, kind of just always been trained to be an assassin really. Long days of intense training, and when I wasn't training, I was studying. Cold Mother, Strict Father, scheming Little Sister. The whole nine yards of joyous family you know?"
You're tempted to nod and say you understand, as is convention, but you shake your head, to which she grins.
"Yup~ No one really does. But thanks for the honesty. Family was kinda shit to be honest, though I still loved mum at the very least… she was nice when I did well and stuff… kinda a shame they went out as they did."
There's… an odd niggling feeling in the back of your head, and you follow through on it, sipping at your tea as you ask her how they died.
"Heh, you know I killed my sister. Mother and Father went out in a car accident. Car crumpled and exploded on being hit by a drunk driver in a truck. One moment fine, the next, poof…"
She looks down for a moment, and you give her some words of condolence, to which she huffs at. A question asks if it's okay to know their names, as a way to honor the dead and all.
She obliges.
"Father was called Rei, Mother, was called Tauriel"
And with that fun tidbit~ We call todays chapter to a close. A few hints, a bunch of exposition and information. Have fun breaking down whats useful and not~ I'm sure you guys will enjoy it~ Thank you again for your support. Life decided this chapter wasn't going to happen.
I decided otherwise. So hopefully its good for you all~
In other news.
ITS TIME FOR SOME DECISION MAKING
As you all have opted to take Morgana with you to the rifts, you have a plan to make~
Because you guys get to decide what her composition for her Minons happens to be~
Morgana, as of now, has 20 Points of Concentration she can use to summon Minons. The Minon's she can summon are:
- Knights (Cost 2 Concentration Each) (Each Knight on the field has a 5% Chance of Inflicting a Minor Wound onto a random enemy each turn (Increases to 10% if in Aggressive Stance) and a 1% Chance of Deflecting a Wound you would take that turn onto themselves (Calculated before Parry Effects) (Increases to 5% if in Defensive Stance). Knights act as Barrier points for Morgana, Sacrificing themselves to negate Minor Wounds Morgana may take.
- Guardians (Cost 5 Concentration Each) (Each Guardian has a 1% Chance of Inflicting a Minor Wound onto a random enemy each turn (Increases to 5% If in Aggressive Stance) and a 5% Chance of Deflecting a Wound you would take that turn onto themselves (Calculated before Parry Effects) (Increases to 10% if in Defensive Stance). Guardians also act as Barrier points for Morgana, sacrificing themselves to negate a Major Wound Morgana may take in her stead.
- Lancer (Costs 10 Concentration) (Only 1 May be active at any time) (Lancers are special units, having a 5% Chance of inflicting a Major Wound on a random non-flying type enemy (Boosted to 8% On Aggressive Stance). If that Major Wound misses, they roll a d3 (Boosted to a d5), exploding on a 3 or higher, and rolling at (15% * Roll Amount) that many Minor Wounds on nearby Enemies. Lancers also act as Barrier Points for Morgana, Sacrificing themselves to negate Critical or Major wounds on Morgana if no Guardians are left.
Morgana requires at least 5 Concentration Left over in order to directly assist in combat, otherwise, she will begin assisting once she reaches 5 Concentration as a result of Minon Loses. Minons cannot be Resummoned in the middle of Combat. However they can be summoned if a Short Rest is taken after a Rift/ Combat is cleared (Roll a D100 for an Event to maybe occur)
You may discover more Minon Types as a result of defeating further Witches in combat with Morgana~