Choice Made:
[x] Purchase Items From N20's Shop
-[x] Magical Audio Book 'Curtana' (5 shards)
-[x] Magical Audio Book 'Grendel' (5 shards)
-[x] Mundane Audio Book 'On Dragons' (1 shard)
-[x] Mundane Audio Book 'On Angels' (1 shard)
-[x] Mundane Audio Book 'Gae Bolg' (1 shard)
-[x] Total Cost: 13 shards
-[x] Morning
--[x] Interaction Option (Effects PEP for Magical Girls (33% Base Chance.) (Effects ??? For Non-Magical Girls (25% Chance) (Specifying Actions / Topics improves chances on a Case by Case Basis):
---[x] Aya
----[x] No need to rush things. Spend time getting to know your "new" friend.
----[x] Thank her for intervening earlier with Mrs. Balamore.
----[x] (If Aya's behavior seems off for any reason, ask what's wrong.)
-[x] Afternoon
--[x] Read a book. (Free Action)
---[x] On Grendel (Magical Audio Book, 50% Chance of Adding +10 to Training Rolls relating to Grendels Arm)
---[x] On Angels (Mundane Audio Book, 40 % Chance of Adding a +10 to Training Rolls relating to Angels Halo)
--[x] Rest and Relax with someone
---[x] Satsuki (Invite her for some cake and ice cream. Hang out. Relax. Have a good time.)
-[x] Night
---[x] On Curtana (Magical Audio Book, 50% Chance of Adding +10 to Training Rolls relating to Curtana)
---[x] Advanced Book on Runes (Roll 1d50 percent additional progress on Advanced Runes) (Currently at 18%)
--[x] Talk to the Assassin.
---[x] Bring more of Mum's cooking. And don't forget about your tea set.
---[x] Ask for more info on the Assassin Guild.
----[x] Reaper called herself the third best assassin. Who are the others? And what abilities do they have?
----[x] She mentioned them earlier but does she know anything more about these 'hunters'?
----[x] Ask her about her own abilities. You should know a good amount of them already but perhaps not everything. Her experience with using poisons for instance was a surprise. You're not asking for every single trump card but a general overview or skills she takes particular pride in. That could be useful.
----[x] How good is she at infiltration, scouting and information gathering?
--[x] Hunt Rifts
---[x] Tier 3
---[x] Tier 4
----[x] Summon Morgana to help you fight in the Rifts for a trial run and see how it works out.
Rolls:
Morning: Aya Interaction Total: 81
Afternoon: Grendel Audio Book Total: 61
Afternoon: Angels Audio Book Total: 77
Night: Curtana Audio Book Total: 71
Night: Advanced Rune Reading Total: 38
Effects:
Major Effects:
- Argent Gains a PEP (New Friendship Acquired)
- Reaper Loyalty Reached 100. May Attempt Recruitment Now.
Minor Effect:
- Gained 38% Proficiency at Reading Advanced Runes (46 Total)
- Gain + 10 to the next Grendel, Angels Halo, Curtana Training Roll.
- Red Mist reset to 0.
Chosen Loadout: [M] Morgana, 1 Guardian, 5 Knights = 15/20 Concentration used
POV: Azure
"Azure-Chan!"
Your eyes snap towards the voice, your expression shifting to a slight smile in an attempt to mask the literal waves of exasperation and annoyance you can feel emanating from you as Aqua skips forwards.
Literally skips… while making sound effects with her mouth….
God, if you didn't dislike her before…
"Aqua…What do you want?"
Your glare only deepens when the Cyan bounces up to you. Stopping an inch from your face with what might have been a cute smirk on anyone else.
"Eh~? Why's everyone so mean~? I can't just talk with my favorite magical girl~?"
Something shifts ever so slightly near you. The faintest warping of the air.
But it ends the same either way. Your Glacial Blade, still sheathed, resting on her neck as you pin her against the wall.
"Don't."
The warping vanishes. And Aqua has the gall to pout at you, her free hand grabbing the sheathes edge and pushing to the side. No struggle, no effort. Just a clean push that sends you stumbling for a moment as her pout becomes a giggle.
"Aww, fine~ No Persuasion then~ Hehe, not like I need it to talk with someone so weak~"
You can only click your tongue at that. Wincing a little to push away the thoughts that her words bring forth. You're weak… But you're getting stronger…
Argent's words of reassurance help push away the negativity as you glare at Aqua, a hand on your blade's handle as she continues to skip and move from side to side.
"Ehhhh? No reaction Azure-Chan? Normally you'd defend your pride or something~ Finally accepting that my Favorite magical girl isn't all she's hyped up to be~?"
You grit your teeth, glaring at the Cyan. But, you take a deep breath. And breathe out the tension like Knight's been teaching you to. Adding a bit of mana to the motion to help push out the negativity.
God you hate Aqua…
Why. Are you here? You shouldn't even be in the city. This is our territory."
"Come on Azure-chan~ I'm independent~ Territories don't mean anything to a freelancer like little old me~ I can go wherever I want~ Whenever I want~ Hehe… As long as the old geezers don't do anything stupid that is. But no one likes them anyway. Not like they can stop me if they tried~"
That's not exactly an answer, but if she's just wandering from city to city… She can't be here for some malicious reason right?
…At least that's what you'd think if you hadn't met Aqua before. Your narrowed eyes make her giggle. And she takes a step forward without a care in the world.
And then she vanishes. Flashing from your honed perception before snapping back into focus, an inch from your face. Both hands occupied with her signature weapons.
A black and white revolver pressing against your barrier. A spade drawn in white on one side while a white heat occupies the handle.
The other, a golden revolver of the same make, pressing against the underside of your chin.
"Boom~ Headshot~ Hehe"
She slides away, melting like ice from your perception again before twirling both weapons as she reappears behind you.
"You really shouldn't question people when they're stronger than you Azure-Chan~ You'll get in their bad books~ And you don't want that with meee! What'd my viewers think if I had to take you down a peg hm? They'd say I was bullying the weak or something, talk about a way to get canceled! We can't have that!"
What is it The Director says? It's like trying to get a stone from blood or something? But you keep glaring at Aqua, even if you can't cut her….
"Are you here for the Leyline?... That's the only reason you'd actually bother coming here…"
You can only grimace when you see her eyes widen. Cyan orbs flickering for a few moments as her cheery smile becomes a deep smirk.
"Oh~ So it
is a Leyline? Hehe, D-San was being all hush hush about it, but thank you Azure-Chan!"
She flickers forward, gripping you tight in a hug and giggling in your ear, planting a kiss on your cheek before vanishing and appearing again.
"I had a hunch, but now it's confirmed! My viewers are gonna love this! Oh, oh, Got any updates from the purple one~? The two bit edgy villain that's been mopping the floor with you and poor Argent-chan~? My last Viewer poll wanted me to beat her! I can't let them down!"
…You have to wonder how she even knows you sent the message… you know for a fact that you didn't tell anyone about it, only Argent and you had that conversation… Were you near a camera? Maybe…. Even then, there's no way she should know this… Unless she's already got someone in Security under her thumb already.
You might have to mention that to The Director, if he doesn't already know about it. Maybe he's using whoever she's turned to monitor her? Sounds like a very Director move… always three steps ahead and all that.
POV: The Director
You sneeze. The action is so sudden and unexpected, it causes your phone to fly out of your hands and into your coffee mug on the table.
Your phone then sparks and sputters as you flounder around for a way to get it out without zapping yourself, and by the time you manage to do that…
Your phone is dead.
Your Gacha Rolls! You finally rolled for the Kafka rerun damn it! Ahhhh! You'd spent months grinding stellaron between work periods to get enough to roll!
POV: Azure
You don't like the way she smirks at you. Nor the way she bounces and skips, her skirt flipping up as her outfit does the absolute minimum to keep her modesty intact.
"Heh. Well, I guess you can't expect much from mobs~ It's fine~ I hear you guys seem to encounter her whenever you go on patrol or hunting! I'll just slip past D-san's guards and go do that today or something."
And then, before you can so much as say anything more, she vanishes from your perception again with a twisting of the air and a sharp keening in your head.
It'll be fine… The Director should have safeguards or contingencies in place in case she does exactly that… Though, maybe you should prod Purple with another reminder… With the rumor's you're starting to hear, people are doubting Argent. No doubt Aqua's doing, but something you can't stand for either way.
Argent is strong. Stronger than you. With potential that even surpasses Knight if she trains enough.
You won't let people mock her in the shadows. Especially now that Aqua's here to stir the pot and bring out people's worst. Irritating Cyan that she is.
You should probably also see if you can prod Argent when she's in a better mood… the enmity between the two of them has been around for a while, even before you met your partner… maybe it's time to find out why.
POV: Fillia
Your purple eyes watch the tiny flecks of snow that gently rain down from the warped sky above you.
Hundreds of thousands of tiny, shiny, icy formations that form an endlessly crunchy landscape under your feet as yet more falls.
You reach out a hand, letting a few flakes fall onto the black gauntlets of Grendel before they quickly melt from your body heat.
There's a beauty in that, you're sure. Something poetic about how life is like a snowflake, interconnected, yet so easy to break or something.
All you can think of is how perfect this snowy expanse that is your first rift of the night would be for a magical girl fight or something.
Plenty of hills of different sizes, seeming to get bigger the further from the rift portal you happen to go.
You could totally stand on one of the taller ones as the Magi come through the portal, gathering snow in your hands and crushing it menacingly right as you finish a monologue on villainy and why it's important for the Magi to work together against you.
Unfortunately, you're alone in that thought.
Fortunately, you've got Morgana with you. And while you had to deal with the massive surge of energy that happened when you brought her through the portal and into uh…
The Real World? Can you call it that? That implies that your Castle and stuff isn't real though, and you know it is real…
Right, focus. Mainly, you ran to a rift that was as far as you could from where your rift dumped you and your minion out at.
And so here you are, in a snowy, Tier 3 rift. Found, in a mall in the commercial district of all places. Least it's not a storage cupboard though. Just in the center of a fountain.
You turn a bit to look over Morgana and her group of minions. A quintet of Knights and a single Guardian.
The Knights are rather standard in appearance. With bodies made of wispy blue fog, much more solid looking blue plate armor across their entire form. A large sword in one hand, a heater shield in the other.
They look like the generic fantasy knight in all honesty, and a part of you loves the idea of working alongside them like some villainous princess or something.
You're nowhere near as fragile as said princess, but you can play up the aspect if you ever want Purple to be more annoying you suppose. Azure would probably get rather irritated, and you're sure that Argent would grin and be amused by the act.
The Guardian, is a little bigger than the Knights. Where the Knights sit around your chest, the Guardian's about a head taller than you. Wielding a massive greatshield in place of a weapon with both hands, and with a body and armor that seems much more solid then the Knights, it sticks close to Morgana as she floats gently above the ground.
She makes a sound. A melodic screeching sound before pointing off in a direction.
You get the feeling that's where the core is, and where you can't use your Void cores warping thing to get there immediately, you follow along with Morgana next to you and her knights all around you.
Five minutes pass. Five minutes to the exact second according to your core.
And in that final second. You watch as snow explodes all around you. A massive cloud of snowy fog as figures shift and move, rising from hiding places and hidden areas come a large grouping of sixteen interlopers. Twelve Mesmers, Four Scouts.
And as the fog clears. You feel your eyebrow twitch.
Because there's a Witch, looking down at you from above a snowbank. Metal plates arrayed in tasteful yet effective placements. Coloured a clean, snowy white with mixtures of gray here and there.
A large gap for plates coloured like pale skin. And then bits of oranges and reds edging and drawing the eye.
She also has a hand outstretched and full of snow.
Which she crushes, and then sprays at you. Along with a loud screeching that has the minions start to move.
Well… it's been a while since you've faced a Witch. Time to see how much better you do now.
-
Combat Revamp Information
-
Hello all~ Welcome to Combat 201! Or V2… or something like that~
With this restart in writing, and our new CS. Comes a new way to do combat! A hopefully more fluid, more rewarding experience. With new Mechanics and stuff for those of you who want to really plan stuff out~
We have two new resources to spend. Actions and Bonus actions. Doing stuff costs them, and you get all your actions and bonus actions back at the start of a turn~
We've also got Ranges to worry about now~ Ranges are divided into Melee, Short, Medium, Long and Extreme.
At the start of Combat, most enemies start out at Medium Range from you. Though expect a bit of variance in that.
Most of your Weapons, Grendel and Curtana's sword form are Melee Range weapons. As such, you can only use them when an enemy is in said range~
You get to move One range band closer or farther per turn, for free. And you can spend an Action to move an additional range band if you want to.
That said, if you have an enemy in Melee Range with you, and you move out of Melee from them. You will suffer an attack against you. An Attack Of Opportunity you might say~
As you happen to have Two Cores. You get 1 Action and Two Bonus actions per turn. Where the standard would be 1 of each.
So have fun with that~
For the sake of simplicity. At the end of a turn, we roll a d100 for initiative, dictating who goes in what order for this plan~
Will be rolling that after publishing this don't worry.
Think that's it?
TLDR: Ranges are now a thing, Actions and Bonus actions are a thing. All very WIP so suggestions welcome.
Let's get to voting~
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COMBAT TURN 1 PLANNING
-
Current Actions: 1
Current Bonus Actions: 2
Fia Wounds:
0 Minor
0 Major
0 Critical
Morgan Wounds:
0 Minor
0 Major
0 Critical
-
Morgana Minon's:
-
5 Knights ( 2 x Short Range, 3 x Medium Range)
1 Guardian (1 x Melee Range)
-
Ally Positioning:
-
-
Ranges:
-
Mesmer Minion Group 1 (x 4): Medium Range
Mesmer Minion Group 2 (x 4): Medium Range
Mesmer Minion Group 3 (x 4): Medium Range
Scout Minion Group 4 (x 4): Long Range
Witch (Flame Variant): Long Range
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Angels Halo Foresight Prediction:
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Minion Group 1 Will likely move to Short Range, Then Consume 1 Action to Dash to Melee Range
Minion Group 2 Will likely move to Short Range, Then Consume 1 Action to Dash to Melee Range
Minion Group 3 Will likely Consume 1 Action to Swipe (Multi Attack x 4, Base 50% hit chance) at Knights (x 3) in Melee Range with them.
Minion Group 4 Will likely Consume 1 Action to Shoot Light Rifle (Multi attack x 4, Base 66% Hit chance) at Knights x 2
Witch (Flame Variant) Will likely attempt to Maintain Long Range (Consume a Movement action if required) and Consume an Action to Summon Flame Drone (Roll a d5, Summon controllable Drones up to that Number) (Can be Interrupted with an attack that deals at least 2 Minor wounds)
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Movement Action (Free):
-
[x] Move Closer
[x] Move Farther
[x] Stay at Current Range
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Fia Actions Note (See Segmented CS for details):
-
[x] Consume Action to move an additional Range Band (Closer / Farther) (Pick one)
[x] Shoot Gae Bolg's Beam Cannon at a Minion Group (Pick a Target( Short Range = 60%, Medium Range = 66% Base Chance, Long Range = 75% Base Chance) (Light Armor vs Medium Armor Pierce = + 10 to Roll) (On Kill, Refund action and shoot again) (If Group is Killed, Move onto the next one on the list Vertically) (Costs 1 Action to Fire, Consumes 1 Charge)
[x] Shoot Gae Bolg's Beam Cannon at the Witch (Non-Minion Target, Active Shield (Short Range = 50% Base Chance, Medium Range = 45% Base Chance, Long Range = 40% Base Chance) (Shield unbroken = Heavy Armor vs Medium Armor Pierce = -10 to Roll) (On Kill, Refund action and shoot again) (If Group is Killed, Move onto the next one on the list Vertically) (Costs 1 Action to Fire, Consumes 1 Charge) (On Hit, Deals a Minor Wound)
[x] Shoot Gae Bolg's Rail Cannon at a Minion Group (Pick a Target( Short Range = 45% Base Chance, Medium Range = 50% Base Chance, Long Range = 65% Base Chance) (Light Armor vs Heavy Armor Pierce = + 15 to Roll) (Costs 1 Action to Fire, Consumes 2 Charge and 5 Shards) (+ 20 to Injury Chance)
[x] Shoot Gae Bolg's Rail Cannon at the Witch (Non-Minion Target, Active Shield) (Short Range = 40% Base Chance, Medium Range = 45% Base Chance, Long Range = 55% Base Chance) (Shield unbroken = Heavy Armor vs Heavy Armor Pierce = + 10 to Roll) (+ 10 due to Shield being unbroken) (Costs 1 Action to Fire, Consumes 2 Charge and 5 Shards) (+ 20 to Injury Chance) (On Hit, Deals a Major Wound)
[x] Shoot Curtana's Sonic Cannon at a Minion Group (Pick a Group (Melee Range = 75% Base Chance, Short Range = 50% Base Chance, Medium Range = 40% Base Chance, Roll separately for each enemy in the group as the Cannon is AOE) (Sonic Weapon, Ignores Physical Armor = + 5 To Roll) (Costs 1 Action to Fire and Consumes 10% Charge) (On Hit, Deals a Minor Wound)
[x] Shoot Curtana's Sonic Cannon at the Witch (Non-Minion Target, Active Shield) (Melee Range = 85% Base Chance, Short Range = 45% Base Chance, Medium Range = 30% Base Chance) (Sonic Weapon, Ignores Physical Armor = + 5 To Roll) (Sonic Weapon, 10% Chance of Bypassing Shield, Dealing a Minor Wound, even on a Miss) (Costs 1 Action to Fire and Consumes 10% Charge) (On Hit, Deals a Minor Wound)
[x] Swing Curtana's Sword Form at a Minion Group (Pick a Group (Melee Range = 85% Base Chance) (Exploding Dice) (Sonic Weapon, Ignores Physical Armor = + 5 To Roll) (Costs 1 Action to Swing and Consumes 5% Charge) (On Hit, Deals a Minor Wound)
[x] Swing Curtana's Sword Form at the Witch (Non-Minion Target, Active Shield) (Melee Range = 85% Base Chance) (Multi attack x 2) (Sonic Weapon, Ignores Physical Armor = + 5 To Roll) (Magical Shield = - 10% Chance to Hit) (Sonic Weapon, 10% Chance of Bypassing Shield, Dealing a Minor Wound, even on a Miss) (Costs 1 Action to Swing and Consumes 5% Charge) (On Hit, Deals a Minor Wound)
[x] Punch with Grendel's Arm Blast Gauntlets at a Minion Group (Pick a Group (Melee Range = 75% Base Chance) (Pick X number of Charges to Consume, Each charge is an additional Attack) (Light armor vs Light Armor Pierce = + 10 to Hit Chance) (Costs 1 Action to Punch and Consumes X Charge) (On Hit, Deals a Minor Wound)
[x] Punch with Grendel's Arm Blast Gauntlets at the Witch (Non-Minion Target, Active Shield) (Melee Range = 75% Base Chance) (Pick X number of Charges to Consume, Each charge is an additional Attack, Additionally, May assign Y charges to Boost Attack Armor Pierce ( 2 Charges Per attack = Medium Armor Pierce, 3 Charges per Attack = Heavy Armor Pierce)(Shield unbroken = Heavy Armor vs Light Armor Pierce = - 20 to Roll)(Costs 1 Action to Punch and Consumes X * Y Charges) (On Hit, Deals a Minor Wound)
-
Fia Weapon Bonus Actions / Abilities (See Segmented CS for Details)
-
-
Gae Bolg Abilities
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[x] Gae Bolg Mutation Δ: (Magical Disruptor) ( Consumes 1 Bonus Action)
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Curtana Abilities
-
[x] Curtana Sword Form Graceful Deflection: (Consumes 2 Bonus Actions)
[x] Curtana Sword Form Dimension Cut: (Consumes 2 Actions)
[x] Curtana Sword Form Mutation ∞: (Severing _____ ) (Free Action to Toggle a Part)
[x] Curtana Sword Form Kineticist: Nova: (Consumes 1 Bonus Action)
[x] Curtana Sword Form Kineticist: Lightspeed Thrust: (Consume 1 Bonus Action)
[x] Curtana Sword Form Kineticist: Ignition: (Consume 1 Bonus Action)
[x] Curtana Sword Form Kineticist: Impact Addition: (Consume 2 Bonus Action and Variable KE)
[x] Curtana Sword Form Kineticist: Accelerated Parry: (Free Action)
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Grendels Arm Abilities
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[x] Grendel's Arm Rip and ____: (1 Bonus Action, Variable Charges)
[x] Grendel's Arm Blast Wave: (1 Bonus Action, 1 Charge)
[x] Grendel's Arm Imbuement: (1 Bonus Action, 1 Magical Grenade)
[x] Grendel's Arm Mutation Δ: (True Parry): (1 Bonus Action)
[x] Grendel's Arm Mutation β: (Concussive Propulsion): (1 Bonus Action)
-
Fia Core Abilities (See Segmented CS for Details):
-
-
Chrono Core Abilities
-
[x] Chrono Core Reset: (1 Chrono Charge, 1 Bonus Action)
-
Void Core Abilities
-
[x] Void Core Surge: (X Void Charge, 1 Bonus Action)
[x] Void Core Void Ranger: (1 Void Charge, 1 Bonus Action)
[x] Void Core Void Stalker: (Half of Void Charge Remaining, 2 Bonus Actions)
[x] Void Core Lightning Surge: (1 Void Charge, 1 Bonus Action)
[x] Void Core Lightning Bolt: (2 Void Charge, 1 Bonus Action)
[x] Void Core Lightning Arc: (1 Void Charge, 1 Action to cast, 1 Bonus action to maintain)
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Neutral Abilities
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[x] Overcharge: (Free action, Must use another Core Ability) (See Old CS for details)
[x] Conversion: (1 Bonus Action, 4 Core Charge of Specific Type) (See Old CS for details)
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Ally Actions (Morgana)
-
[x] Set Stance to Aggressive (Will Focus on Offensive actions, Increasing Minion Success Chances by +10 for all Actions) (Deal 1d(ENEMYCOUNT) Minor Wounds to A Random enemy Group)
[x] Set Stance to Defensive (Will Focus on Defensive actions, Decreasing Minion Wound chances by +10 for the turn) (Deal 1d(ENEMYCOUNT/2) Minor Wounds to a Random enemy Group)
[x] Set Stance Focus (Target) (Will focus on the target, Boosting Success Chances against then by 5 and rolling 1d4 attacks against them with a base 66% Chance to hit) (Pick an element: Fire, Ice, Earth, Wind)
[x] Set Range (Range) (Consume movement action to move by one Range Band)
-
Ally Actions (Knights) (Effects all Knights)
-
[x] Set Stance to Aggressive (Base 50% Attack Chance becomes 60%) (1% Chance of Deflecting a Wound you would take)
[x] Set Stance to Defensive (Base 50% Attack Chance becomes 45%) (5% Chance of Deflecting a wound you would take)
[x] Move to Range (Range) (Effect Independant, Knight 1 (Short Range), Knight 2(Short Range), Knight 3 (Medium Range), Knight 4 (Medium Range). Knight 5 (Medium Range))
-
Ally Actions (Guardian) (Effects all Guardians)
-
[x] Set Stance to Aggressive (Base 5% Attack Chance becomes 10%) (20% Chance of Deflecting a Wound you would take)
[x] Set Stance to Defensive (Base 5% Attack Chance becomes 1%) (33% Chance of Deflecting a Wound you would take)
[x] Move to Range (Range) (Effect Independant, Guardian 1 (Melee Range)
So much for an early chapter lmao~
But here we are, back again~ And with a chonker worth of planning for all you numbers... voices? Eh, Lots of things for you all to play around with, this revamp should let you play a bit more strategically hopefully~ And let you break more things if you play it right~
Have fun all~ Can't wait to write more~ You'll have till sunday for this, as there's a bit of planning to do on your end. Either Sunday or depending on the amount of voting, maybe earlier~
God I need to get my character voices back, this chapter fought me to write lmao. But it is done! And rather suitable too~
Now to shower and eat. Feel free to hit me with as many questions as you want, Always happy to explain things more for all you lovely people! Hugs all!