Gae Bolg:
[ x ] [Gae Bolg] Mutation β: (Lightweight Materials) (Improves Injury chance for actions using this Weapon by 10) (While In Railgun Form, Injury chance effect is nullified) (Passive)
[ x ] [Gae Bolg - Railgun] Mutation ω: (Overwhelming Force) (Railgun Exclusive) (Overload the Gae Bolg's Capacitors to unleash your first attack at a fraction of lightspeed, guaranteeing a hit against all but the fastest of enemies while doing grievous damage) (If the attack is Exploding Dice or Multi Attack, Consider all Rolled Dice a Hit up to a Maximum of Five times, Rolling only to check for Criticals (If used against Superior Magicals or Certain Boss type enemies, add a + 30 to hit instead and roll as normal) (On Critical, Guarantee a Critical Wound is inflicted, regardless of enemy defensive Abilities) (Ignores Armor) (Ignores Death Ward) (Ignores Parry Dice/Effects) (Renders Gae Bolg Unusable for 1d3 Days) (Requires 80% of Gae Bolgs Shots remaining (Rounded Up)) (Considered a Lethal Action) (After being used 5 Times, this Mutation will Update with additional effects/Requirements)
[ x ] Gae Bolg] Mutation Ν: (Scatter) (Lower Gae Bolgs Capacitors, allowing you to fire even faster then before, at the cost of lower projectile speed) (All Dice to hit following this ability are Doubled (IE: Attack rolls twice to hit, instead rolls FOUR times) (If the attack rolls ONCE however, Convert the attack to an Exploding Dice roll) (On hit, Roll a d6, on a 1 or 2, the wound caused is negligible, lowering the tier by 1, on a 3 - 5, the wound hits normally, dealing the normal tier of damage, on a 6, the wound hits a weak spot, doing different things based on the opponent (All positive for you however)) (All Attacks following this gain a + 10 to Parry chances for enemies for 1 Turn)
Curtana:
[ x ] [Curtana] Mutation α: (Focused Emitter) (Improves Normal Stun chance against Boss Type enemies by 10) (Only effects Boss type enemies or Superior type magical girls) (Passive)
[ x ] [Curtana] Mutation β: (Sonic burst) (If the previous action used Curtana, you may use 20% of its charge to evade a Major Injury you would have suffered this turn) (Doing so stops charge regeneration for two turns ) (Active)
[ x ] [Curtana] Mutation Δ: (Overcharged Emitters) (Allows for the use of a base 33% chance Enhanced Stun attack on all enemies. Lasts 1 turn) (Reduced to 20% against Bosses and Superior Magical Girls) (Uses 30% Charge) (3 Turn cooldown, Cannot use Curtana during this Duration) (Active)
Grendels Arm:
[x] [Grendel's Arm] Mutation ∞: (_____ to _____ Part 1) (All are _____ before the Truth. Existence is a ___. Become the _____. Become the ___. And ___ that which stands in your way to ribbons) (Grants a Unique Ability on Collecting all 3 parts) (Requires at least Half of Grendel's Current Maximum Charge) (Activates ____ which gives every Grendel attack a 10% (+ 2 For every Charge invested above half of max capacity) Chance to inflict a Major Wound)) (IS Considered Lethal, every enemy defeated by this adds 1 Lethal Rep) (On Minion Groups, Destroys an additional 2 ( + 1 For every Charge Invested above half of max capacity) on successful hits))
Babr-e Bayan:
[x] Babr-e Bayan Mutation α: (Cloak of Resistance) (Once per day, choose an element (Fire, Ice, Wind, Earth) (Attacks of that Element deal reduced damage for the day. Major Wounds become Minor, and Minor wounds of that type heal in one turn) (Passive)
[x] Babr-e Bayan Mutation β: (Overcharged Hex) ( For one turn, Decreases all Injury chances by 40%, One the next turn, Increase Injury Chances by 40% as Babr-e Bayan resets) (Active Ability)
[ x ] Babr-e Bayan Mutation C: (Dragonscale) (Once a Week, You may call upon the Spirit of Babr-e Bayan and Challenge him to a Duel. If you Successfully defeat him, this Mutation will Upgrade into a Modifier)
Angels Halo:
[x] Angels Halo Mutation α: (Sloth) (Disables Self Healing while Active) (Allows you to heal all minor wounds of allies around you at half speed while active) (Resets own healing durations and bleeding effects are no longer Nullified while active) (Toggleable Mutation)
[x] Angels Halo Mutation β: (Wrath) (Disables Self Healing) (While Active, has a 33% Chance to inflict a Minor wound on an enemy any time you get hit by an attack) (If an enemy is weak to an element, this effect inflicts that elements damage type.) (Has a one turn cooldown between activations, but can activate multiple times in a single turn) (Toggleable Mutation)
[x] Angels Halo Mutation Δ: (Greed) (While Active, all Minor wounds become Major Wounds) (Major Wound threshold increased by five while Active) (Each Major Wound increases the Success and Crit Rate by 2%) (When deactivated, all Major Wounds become Minor wounds, and you are stunned for one turn).
(x) Angels Halo Mutation E: (Envy) (Designate an enemy, if that Enemy gains a Positive effect this turn, Roll a d10, (Unknown Positive Effect), if that Enemy suffers a Negative Effect this turn, Roll a d10, (Unknown Effect), If you take damage from that enemy this turn, roll a d20 (Unknown Positive Effect), If that enemy takes a Major Wound this turn, roll a d20 (Unknown Effect))
Ability Upgrades:
[X] Ability Upgrade: Lightning Bolt: Empowered Bolt: When a Lightning Bolt is cast. You can spend an additional Core Charge to Empower it, doing so adds a reroll for the Stun chance. And a 25% Chance to do an additional minor wound. (Effects all Bolts in a single use)
[x] Ability Upgrade: Lightning Bolt: Stunning Bolt: When a Lightning Bolt is cast. You can choose to forgo damage and instead boost the Stun chance by 20%. (Effects all Bolts in a single use)