A light on the frontier:40k Planetary Governor Quest

[x] Food production, it will improve the local quality of life and population growth

A hungry man is not a loyal or productive man.
 
Turn 7
As an Imperial Guard General, you know an army marches on its stomach and building a productive and militarily strong realm relies on food as well. You have your small manufacturing base first focus on building a line of simple tractors, based on ancient Krieg designs. Essentially a small wheeled vehicle with an attachment for large plows, dozer blades and other useful implements, they allow one man to do the work of 100 men, or 10 horse-drawn plow teams, dramatically improving efficiency and freeing up labor for other tasks, including children for education, and adults to work in mining, manufacturing, or to join the military or work in another industry.

You have your Seneschal and your administrators handle distribution and instruction on how to use the new tractors while you continue to read reports and familiarize yourself with the realm and planetary governance. A few days pass and as you are preparing to bed down for the night, an alarm goes off the station, followed by a secure vox message to your quarters stating that there are unidentified vessels that have transitioned out of warp space into the system....

You quickly dress in your simple field uniform and briskly walk to the command center where Lieutenant Kaminsky fills you in, as long range scans have identified a pair of Star Galleons, a light cruiser and half dozen escorts and smaller freighter craft. It doesn't take long before the station is hailed over an open Vox channel, "Greetings Lord Governor, I am Matteusz Blackwood, greatest Rogue Trader in the Segmentum, I wanted to introduce myself and talk about a potential business opportunity, as well as congratulate you on your recent appointment to the Governorship. I invite you to join my for dinner on my ship, the Blade of Avarice, as I have a 100 year old bottle of Amasec I have been keeping for just a special occasion"

[] Accept his invitation
[] Counter offer with your own invitation to meet on the station
[] Tell him you are not interested
 
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So... we gonna trust this guy Blackwood is legit or is it a trap?

warhammer40kfanon.fandom.com

Legion of Avarice

The Space Marine Chapter known as the 'Sons of Phthisis' are suspected to have been created around mid to late M34 as part of the 8th Founding and were a successor Chapter of the Ultramarines. In the Peleregon Cluster in the north of the galaxy, the moon of Phthisis which orbits the gas giant...

They even have a ship the 'Rise of Avarice'.
I'm going to play it safe and assume this 'Rogue trader' is a Slaneshi cultist.

[X] Tell him you are not interested
 
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[X] Accept his invitation
If he wants us dead, we're dead. We're still almost entirely feudal, have basically no SDF forces whatsoever and also don't have a strong fleet. Might as well humour the man.
 
Looks like a 3-way Mexican stand-off.
1 vote for each option currently.

As for not having defenses, if the rogue trader was to attack wouldn't that blow his 'cover' and spoil his perverted Slaneshi plans.
 
Looks like a 3-way Mexican stand-off.
1 vote for each option currently.

As for not having defenses, if the rogue trader was to attack wouldn't that blow his 'cover' and spoil his perverted Slaneshi plans.

I would prefer a few more votes in before we move on. for people lurking /reading the thread, It would be a big help if you guys voted. Also for what its worth, I should be free for a post or two tomorrow morning/afternoon as well as Friday and should be very free for saturday and sunday, if we get a lot of votes and participation we could do like 10+ posts this weekend
 
Turn 8
I would prefer a few more votes in before we move on. for people lurking /reading the thread, It would be a big help if you guys voted. Also for what its worth, I should be free for a post or two tomorrow morning/afternoon as well as Friday and should be very free for saturday and sunday, if we get a lot of votes and participation we could do like 10+ posts this weekend
Screw it, I have to leave for the night soon and I want to keep this thing moving.

You decide to meet the Rogue Trader to see what he has to say, but not trusting him enough to board his ship, you invite him to the station. You have your staff hastily try to decorate and spruce up one of your meeting rooms, as the station does not have a proper state room. While your schooling and training on Krieg did not include etiquette as the spartan lifestyle and dedication and sacrifice for the Emperor left no room for it, however when you were promoted into the General rank, you were sent to Schola Progenum school to learn additional standardized training, as well as etiquette to assist you in dealing with the Lords and local nobility of the Imperium. To that end you have the stations kitchen staff whip up the best they can do, and find a few bottles of top-shelf liquor to offer to your guest.

On the security side, you have your men at high alert, with a company of Grenadiers standing ready for a quick response as well as a squad of Grenadiers providing personal security for you in and outside the room. You also have the stations augur sensors closely tracking the Rogue Trader fleet, not powering up weapons but having things pre-sighted and targeted just in case.

A few hours later the Rogue Traders large customized shuttle lands in one of the hangar bays. You meet him at the shuttle ramp in your finest dress uniform accompanied by a squad of Grenadiers serving as an honor guard. Blackwood is the first down the ramp, giving a quick smile and dressed in over the top finery and followed by two massive Ogryn Bodyguards, dressed in gold trimmed armor.

"Lord Governor, it is nice to finally meet you! I had heard from some of my contacts with the Sector Command that you had been awarded the Governorship of the system. I always try to meet new Governors to see if we can do business and to offer my services."

While you are not a creature of the court, you are an old soldier, and you notice the Rogue Trader is wearing some sort of armor plate under his fur coat, he is also is carrying a highly intricately crafted power sword and an exotic xeno handgun, he is carrying a small case with him.

You walk him to the meeting room and sit down and make small talk for a brief while, not your strong suit by any means. While clearly disapointed by the food and drink on offer, the Rogue Trader eats and drinks just enough to be polite and not insult you per Imperial Etiquette.

It takes him the better part of an hour to get to the point...

"I would like to establish refueling and provisioning rights at your station, leasing one of your hangar bays, and also leasing a small lot of land, around 50 acres, on your planet to establish a waystation and storage facility, I would be willing to pay 20,000 thrones a solar year for the leasing rights, and set them up as 10 year leases"

QM Note
(Making deals improves relations with other entities and individuals, good relations can be parleyed into alliances, as well as requests for aid)
(In my game Rogue Traders are a legally and morally gray outlet to purchase and sell things, they also have contacts to hire mercenaries and specialists as well giving you the ability to indirectly contact and have dealings with illegal and black markets, they also represent a minor naval power in terms of fleet strength for alliance purposes

[] Accept the Leasing agreement
[] Attempt to negotiate a better deal(Requires diplomacy and intrigue roll)
[] Reject the proposal

Additional QM note
(I will post a full informational post to this affect, but we start with 100,000 thrones and make 10,000/year currently, I will also have a post detailing population data and growth rates)
 
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[X] Accept his invitation

I might have been wrong about him being a Cultist...
What's in the case tho?
Maybe ask the Ogrins if the serve the Emprah, doubt they'd be able to lie with any success.
 
Turn 9
You accept his proposal to lease part of your main hangar bay, reserving a spot for 2 cutters and establishing a small supply outpost on your planet

He happily shakes your hand to confirm the deal and opens the small case he brought with him, revealing a gold trimmed masterwork bolt pistol

"I have my favorite smith craft a few of these a year for my private collection, I like to give them as gifts to new friends"

He gingerly clears the chamber, and passes you the gun with no magazine inserted for your inspection

You look it up and down, seeing engravings and gold trim, indicating a masterwork as well clean cut lines showing a high degree of craftsmanship and quality.

Seeing you satisfied, he raises a glass to you, "to friendship and to all the money we will make in the future"

With that done he asks if there is anymore business you would be interested in, as your treasury of 100,000 thrones is enough to buy a small amount of equipment or hire specialists

[] Ask about mining equipment 100,000 thrones
[] Ask about manufacturing equipment 100,000 thrones
[] Ask about a leman russ tank force 100,000 thrones
[] Ask about infantry equipment 100,000 thrones
[] Ask about aircraft 100,000 thrones
[] Ask about specialists 50,000 thrones
[] Ask about rare and exotic items
[] Ask about mercenary contacts
 
Informational
After speaking to the Rogue Trader, you have had some of your intelligence confirmed on the regional politics and disposition of friendly and enemy forces

The Ferusians, a small Xenos empire that lies in the north west edge of the sector, near the border and the halo stars. They have recently discovered warp travel and have begun a blood-soaked swath of conquest against neighboring systems, made up of ape-like creatures 8 to 9 feet tall….

Relations- (-5) Extremely hostile, limited interactions with Imperial forces thus far

Astral Hunters Space Marines- Intel on this chapter is limited, presumed to be White Scars Descendants, charged with patrolling the borders of Imperial Space, listed as a voidborn-fleet based chapter

Relations-(0) aloof, rarely interact with other Imperial forces

Lord Governor Karn Istralis- another new Governor, also recently awarded their fiefdom, presumably through family connections, as House Istralis is an powerful old family from the Galactic south. His territory is due galactic west of your location

Relations-(0) no contact made

Varak's Kindred- Abhumans, known to have decent relations with Imperium, known for their mining and trading, appear to be semi-nomadic

Relations-(0) no contact made

Craftworld Ill-Bien- Eldar Craftworld and fleet, their true disposition is unknown to us as they are fickle and mysterious, just as likely to assist the Imperium as they are to fight it

Relations-(-1) Suspicious/Wary

The Triumvirate- A semi-autonomous star empire within the Imperium, made up of Falgor IV, a small forge world on the edge of Imperial space, known for its eccentricity even among the Mechanicus to any traders who have dealt with them, as well as a mining moon and industrial world in the neighboring Barall system.

Relations- (1) Cordial

Blackwood Rogue Trader House- Ambitious and relatively young Rogue Trader house, known for their prominence supplying the Macharian Crusade and exploring the halo region since then

Relations-(2) Warm

Krieg- Your homeworld, known for its toxic atmosphere, dour soldiers and vast underground bunker cities

Relations-(5) Extremely Friendly

Various Greenskin Empires- the vast swaths of wilderness space in the region hold Orks as well as potentially minor xenos and lost human worlds, however unfortunately it seems orks have dominated most of these places

Relations-(-5) Extremely hostile

Sisters Hospitaller- The closest major part of the Ecclesiarchy in the region, they already have a small presence on your planet, focused on healing and missionary work. They have a strong relationship with their more Militant sisterhoods that could potentially be called upon if threatened militarily

Relations- (1) Cordial

Unidentified Eldar Forces have also been known to engage in piracy and to raid worlds for slaves and plunder, little is known about them

Relations-(-5) Extremely hostile

Friendly and allied powers can be called upon for aid in the form of military intervention or possibly troops, arms and other supplies, you can conduct diplomacy with any entity -2 relations or above
 
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Turn 10
Asking about specialists, you are able to get these options based on Blackwoods Contacts, for 50,000 you get 10 specialists, they also come with any special equipment and support staff they require

[] Astropaths- You will need at least one, and preferably a small choir to communicate outside your system, as long range vox typically has range systemwide, possibly into close neighboring systems, if you buy this option it comes with a small chamber you can place on your ship for the astropath to work in
[] Navigators- While your armed freighter already has one, you will need to hire them through the Rogue Trader or reach out to a navigator house directly to staff your fleet, needed to warp travel and effectively do interstellar travel.
[] Techpriests- Can provide assistance in operating your technology and keeping things working, also can potentially help with research
[]Ecclesiarchy Priests- Can help spread and keep the faith in your realm
[] Pass on this decision for now
 
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