A light on the frontier:40k Planetary Governor Quest

I plan to take a vote count around 6pm eastern time and use it for the next post.

Since we have a tie between plan war changes people and Steel and Frost, I am making an executive decision(based on what I think would be easier to write for) and have chosen to move forward with War Changes People- Your settlers and General will be from Krieg with some Cadian officers to support your new regime
 
Opening
You had been getting restless in garrison duty on Betar IV, finding that the Kriegsman who make up most of your forces make for better combat troops than glorified police. It had been just over 3 years after you crushed the heretic insurgency that you had been informed of your Governorship and new responsibilities. You have been informed that your assignment to Moran Secundus is part of a greater strategic push by the Imperium to strengthen its defences in the western border regions.

Colonel Oddo Fortebraccio approaches you with a set of orders in hand "General Silvanus, Sir, The transports have arrived to take us to our new home. We have word from the Munitorum that Krieg has sent settlers to join us, and we should expect them to arrive a few months after we do."

While you won't miss the boredom of garrison duty, even with the Krieg cult of sacrifice, it was nice for the men to have warm, dry shelter, beds to sleep in, hot water and 3 square meals a day, not to mention maintaining constant vigilance against guerilla attacks by the heretics...

It doesn't take long for the men to organize their equipment, load it and board the transports themselves, under the close eye of your Seneschal, Kruden-136. Rising from the lowest ranks of Deathkorps Quartermasters, he has proved invaluable for his ability to organize and track distribution of supplies and gear, always keeping the men combat effective, and the morale high for your non-Krieger troops.

The voyage takes just over 3 weeks, you and your men doing physical conditioning and marksmenship training in the cavernous holds of the transports, functioning like giant barracks and warehouses rolled into one....

You arrive in the Moran system and board a cutter to transfer to the small space station orbiting Moran Secundus, to formally transition control of the station and the system to your rule.

You are greeted by the commanding officer of the station, Lieutenant Kaminsky, and a few of his men.

"Lord Governor, Sir, welcome to Moran Secundus"

He goes on to explain that he and his men were assigned to the station from the local Imperial Navy outpost, to monitor the system and take care of it. As the space station is now under your jurisdiction as a peer Lord of the Imperial Realms, they are officially the first members of your Planetary Defense Force. They are only a skeleton crew, make up of Lieutenant Kaminsky, a few officers under him, and about 50 crewmen.

Unfortunately when the previous Governor was investigated for Heresy, it seems he based his pleasure cult on the station, turning it into a pleasure palace. The Inquisition gutted most of it, with flamer and plasma cutter and executed the staff of the previous Governor, meaning that you will need to hire servants and invest and work to get the station to be more than basically functional. With a single large docking bay for shuttles and cutters as well as several airlock bridges for docking with larger craft. It also has spartan but livable living quarters with several hundred bedrooms, as well as the previous Governors Chambers, a Cavernous room that requires a special elevator to get to.
 
Turn 1
Your first order of business is to order your cutters and shuttles not transporting anyone to the do reconnaisance and survey flights of the planet.

The planets northern hemisphere is dominated by a massive continent, with several large lakes and river systems running across it, the southern hemisphere is host to a smaller continental island along with several large islands forming an archipelago of sorts.

Based on your overflights the southern hemisphere is more urbanized, with several large cities and towns on the coastal areas, with large numbers of wooden sailing ships plying the waters, while the northern hemisphere seems more spread out with more castles and small towns dotting the landscape, with only a few large towns, typically near the coast or along a river or lake.

When you check the Governors quarters, you find several boxes full of documents related to the last administrative tithe audit, census data and other important information on the planet. You are informed that there is already a small Imperial Presence on the surface, in the form of some Imperial Missionaries and Sisters Hospitaller.

You also gain some information on the population of the planet, finding out that there are two civilization groups on the planet, the northern hemisphere is dominated by the Serathi, who are feudal, and live off the plains and forests of the north. They have developed some refined steel working, and are primarily agrarian.

The Faltese dominate the southern hemisphere, and are a maritime and mercantile people, primarily living in merchant republics, they have recently developed gunpowder and are learning its applications...

Finally you learn that the tithe is due next year, requiring you to either give up a fully trained and equipped regiment to the guard, or pay with cash or trade goods of equal value....

What is the first order of business?

-[] Finding a settlement location for your colonists
-[] Contacting the local lords and leaders of this world and force them to give Fealty to their new Governor
-[] Contact the Imperial Missionaries and find out what they know
-[] Other(Write-in)
 
[] Send in one regiments Split them up in smaller groups so it harder to find them and we can get more information as we do lookouts how the locals live and survive. "for life is a war and we can't let bias make us blind to heretics"

is this allowed ?
edit:
yeah
[X] Contact the Imperial Missionaries and find out what they know
 
Last edited:
[] Send in one regiments Split them up in smaller groups so it harder to find them and we can get more information as we do lookouts how the locals live and survive. "for life is a war and we can't let bias make us blind to heretics"

is this allowed?

Can you clarify what you want to do? My interpretation is that you want to split up a regiment into small groups and garrison them around the planet to keep watch over the population
 
Informational
Starting Assets

3 Mechanized Grenadier Regiments(Elite, Veteran)
2 Armored Regiments(Elite, Veteran)

100,000 thrones

Note that the elite and veteran tags give bonuses on combat rolls. With elite indicating that they represent an elite formation with higher selection standards(comparable to special forces) and are equipped with better equipment than standard troops(ie carapace armor, rare vehicle variants, special weapons, etc). Any formation that fights in a battle gets the veteran tag.
 
Turn 2
Since we seem to be at a tie between contacting the missionaries and finding a settlement site, I don't see why we can't process both at the same time to keep the thread moving.


You are presented with several locations identified, by recon flights as suitable for your primary settlement

-[] in the north, next to a lake lying between 2 rivers, making cheap low tech river transport available along with lots of fresh water

-[] near the coastal equator, where agriculture is the best and growing season is the longest, also giving maritime access to large parts of the planet

-[] an uninhabited island near the North Pole, life there would be harsh, but you could develop your settlement separately from the local people
 
Your men are able to get into contact with the leader of the missionaries and schedule a few hours to speak with him and Sister Agatha, leader of the local sisters hospitallers….

Your shuttle lands on the outskirts of Targum, one of the great Faltese cities, where an Imperial temple and hospital have been set up.

They explain to you, that they primarily minister to the poor at this time, but have slowly but surely gaining more devoted followers.

You learn that the native religion of Moran follows a pantheon of major and minor gods. The two most important being Artorious, god of war and justice, favored by the Serathi and Zarvios, god of the sea and vengeance.

Part of their mission is to work the worship of the God Emperor into the primitive religion of this planet, as they have explained that he is the most major god of all and that the various gods of their pantheons are just aspects of the God Emperor.

The missionaries assure you that they have not found any taints of chaos and only have found a few cases of minor mutations, requiring surgery or amputation.

Finally they tell you that they have found a powerful medicinal herb, called Hoka in the local dialect,that dulls pain, and increases strength and energy. It also increases aggression. It is useful for the hospital in smaller doses while warriors consume larger doses to help them in battle, sometimes entering a beserker rage…..
 
Back
Top