Turn 69
You decide to deactivate the Satellite and place in storage in your fortress-palace under guard in a secured room.
You opt to expand vitae-womb facilities, effectively doubling their yield and I am counting this turn as initiating a new batch of Kriegers, numbering 4 regiments worth, who will be ready for the battlefield in about a decade.
You also work on expanding the hocha refineries and labs, and develop several powerful drugs, that have obvious use cases, the first called Alleveria, is a powerful pain killer(like opium or heroin) from ultra refined hocha, for helping people in severe pain. The second is Clarity, which while not technically making you smarter, can help with focusing and energy, making it ideal for workers and giving it some limited combat applications. The third mixing mild pain killing, with energy and a small cocktail of frenzine, makes for a powerful combat drug called Bloodlust, making warriors feel healthier, more confident and energized, effectively increasing their strength and allowing them to overcome fatigue and minor injuries temporarily....
Finally there are the military build up and reforms. The build up consists of recruiting 4 fresh Moranian Infantry regiments, equipped as light infantry, with some organic artillery and logisitics support, they are primarily equipped with a flak armor set, lucius-pattern lasgun, several chargepacks, grenades and a small entrenching tool, with many Moranian soldiers carrying chain-swords and other various melee weapons, that were not issued to them, in addition specialized gear is to be distributed as needed when the situation calls for it.
In addition you have the opportunity to upgrade one of your veteran Moranian infantry regiments into a specialized elite regiment
[] Mechanized- A key part of the Scherpunkt, or the focus of force against the enemy, these men are heavy infantry assault troops, that ride to battle in APCs
[] Droptroops- key for taking and holding distant objectives, these men are air-mobile light infantry, who are expected to be highly independent minded and can be expected to hold for solar days without resupply or relief
[] Rangers- key for fighting in urban or rough wilderness terrain, these light infantry are given additional survival training and have climbing gear and other specialized equipment and training
[] Voidtroops- key for defending and boarding enemy ships, these men are given void sealed armor and void training
There is also the question of your moons and auxiliary forces
With the success of your Felinid recon troops, their formation is expanded to regiment size, although they primarily operate in small teams and detachments. They have a training base set up near one of the large burrow-settlements and do practice runs training with vehicles, marksmenship and long marches through the endless wastes of the Felinid Moon
Given that he has been there for a decade and fully secured the loyalty and dominion among the Orgyn Clans, Sergeant "King" Krug has requested your assistance in raising a regimental sized Orgyn detachment, with currently only himself, his original squad and a handful of local warriors currently with proper Imperial-grade training and equipment....
You eagerly agree, and have Colonel Fortebraccio lead a group of officers there to form a training Cadre and develop an Orgyn training program. However despite the eagerness of their "King" the dim-witted and primitive Orgyrn may prove difficult to mold into a proper fighting force...
DC 15
Total Roll bonus +7
Martial +5
Imperial Guard origin bonus +2
Success, despite their primitive nature and being Orgyn they take well to understanding formation fighting, the importance of basic firearm safety, and other very basic tactical and military concepts. To the surprise of your men, these Ogryn while still dim-witted compared to a baseline human, seem to be a bit smarter than your typical orgyn, also given their smaller size and darker skin-tone, they seem to be a different sub-strain of Ogryn altogether, your genetors referring to them as Ogryn Minoris. They would likely highly benefit from bone-head treatment if we could get it for them, at least their squad leaders for a start.....
You opt to expand vitae-womb facilities, effectively doubling their yield and I am counting this turn as initiating a new batch of Kriegers, numbering 4 regiments worth, who will be ready for the battlefield in about a decade.
You also work on expanding the hocha refineries and labs, and develop several powerful drugs, that have obvious use cases, the first called Alleveria, is a powerful pain killer(like opium or heroin) from ultra refined hocha, for helping people in severe pain. The second is Clarity, which while not technically making you smarter, can help with focusing and energy, making it ideal for workers and giving it some limited combat applications. The third mixing mild pain killing, with energy and a small cocktail of frenzine, makes for a powerful combat drug called Bloodlust, making warriors feel healthier, more confident and energized, effectively increasing their strength and allowing them to overcome fatigue and minor injuries temporarily....
Finally there are the military build up and reforms. The build up consists of recruiting 4 fresh Moranian Infantry regiments, equipped as light infantry, with some organic artillery and logisitics support, they are primarily equipped with a flak armor set, lucius-pattern lasgun, several chargepacks, grenades and a small entrenching tool, with many Moranian soldiers carrying chain-swords and other various melee weapons, that were not issued to them, in addition specialized gear is to be distributed as needed when the situation calls for it.
In addition you have the opportunity to upgrade one of your veteran Moranian infantry regiments into a specialized elite regiment
[] Mechanized- A key part of the Scherpunkt, or the focus of force against the enemy, these men are heavy infantry assault troops, that ride to battle in APCs
[] Droptroops- key for taking and holding distant objectives, these men are air-mobile light infantry, who are expected to be highly independent minded and can be expected to hold for solar days without resupply or relief
[] Rangers- key for fighting in urban or rough wilderness terrain, these light infantry are given additional survival training and have climbing gear and other specialized equipment and training
[] Voidtroops- key for defending and boarding enemy ships, these men are given void sealed armor and void training
There is also the question of your moons and auxiliary forces
With the success of your Felinid recon troops, their formation is expanded to regiment size, although they primarily operate in small teams and detachments. They have a training base set up near one of the large burrow-settlements and do practice runs training with vehicles, marksmenship and long marches through the endless wastes of the Felinid Moon
Given that he has been there for a decade and fully secured the loyalty and dominion among the Orgyn Clans, Sergeant "King" Krug has requested your assistance in raising a regimental sized Orgyn detachment, with currently only himself, his original squad and a handful of local warriors currently with proper Imperial-grade training and equipment....
You eagerly agree, and have Colonel Fortebraccio lead a group of officers there to form a training Cadre and develop an Orgyn training program. However despite the eagerness of their "King" the dim-witted and primitive Orgyrn may prove difficult to mold into a proper fighting force...
DC 15
Total Roll bonus +7
Martial +5
Imperial Guard origin bonus +2
Success, despite their primitive nature and being Orgyn they take well to understanding formation fighting, the importance of basic firearm safety, and other very basic tactical and military concepts. To the surprise of your men, these Ogryn while still dim-witted compared to a baseline human, seem to be a bit smarter than your typical orgyn, also given their smaller size and darker skin-tone, they seem to be a different sub-strain of Ogryn altogether, your genetors referring to them as Ogryn Minoris. They would likely highly benefit from bone-head treatment if we could get it for them, at least their squad leaders for a start.....
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