OkayishGatsby
This Titan is Fine
[X] Plan: Basic Needs
Worse then that, they are effectively invincible. Killing their corporeal form is a temporary release back to the Warp rather then actually killing them.All I know is that Chaos is bad, so burn it with fire and prejudice as fast as possible is a great idea.
wow....Worse then that, they are effectively invincible. Killing their corporeal form is a temporary release back to the Warp rather then actually killing them.
Some of your servant picks are way better choices then you thought in hindsight.
I've already formulated my vote and asked all my short term questions, though I suppose I have a long-term one.
Given the title, how far out are we from the End Times kicking off in earnest? I'm assuming a year or two?
Technically speaking, we're already a year into the End Times at this point, as we are in the Bretonnian Year of Woe, when Kairos Fateweaver led a Tzeentchian assault for…reasons (it's Kairos I never bother to remember why he does shit). As a whole the spread of conflicts goes on until 2528, with the worst events, like the death of Ulric, occurring in 2527, while we are in 2520. We do have two big immediate conflicts to worry about however. First off, most important to us, the Brettonnian Civil War, which is gonna be a real fun time for Artoria and Mordred lmfao. We're in a position to prevent it but shit could get messy. Slightly more scary though is Storm of Chaos on the horizon, when Archaon marched on Middenheim. Normally I wouldn't be too scared since Archaon got pubstomped by the forces of Order + Grimgor in the normal timeline, but Servant and dice butterflies have made scarier things happen, that's for sure! The worst of it generally speaking happens either outside the Old World or further down the timeline, but we're technically speaking already in the shit
That's fair, I always thought of this part as more the lead up than the actual end times, but that's because it's been far too long since I actually read/listened to any of it.
From my perspective as the GM? Neither death is long term meaningful. You want to enact meaningful change, the first one you can do is prevent the fall of the Lizardmen. If they survive the fall of Lustria you suddenly have much better odds of winning, since they are the pillar of faith and worship that give Servants power.Yeah, it weirdly is and isn't? Like, all this shit was supposed to be the End Times cause GW wanted Order to lose in Storm of Chaos, from what I understand (I was like two when they did it lmao), but that didn't happen since they left the results up to fan submissions, so like...we're supposed to be close to the end, but we aren't? It's weird, End Times are weird man. On the bright side though, since this is technically the lead up to the part where the authors just nuke the Old World to just get rid of it, there's a lot of stuff we could (possibly) prevent from occuring, like Nagash's revival in four years, if we're lucky enough anyway. Heck, the biggest thing we got going for us is that, per canon Kairos and Kugath are both here in Bretonnia, and we might have a chance to perma-kill the two most favored servants of Tzeentch and Nurgle, again, if we're super duper lucky!
As mentioned, the End Times have already started. Ursun's roar kicked it off proper and started cracking the barrier between the mortal realms and Chaos. Relevant to you is the Year of Woe is a few months in, and Bretonnia has already crumbled under Kairos the Fateweavers attacks to reclaim the Grail Relics of the Green Knights old companions. Whether Tancred, lord of Quenellas, is even alive is up in the air.Given the title, how far out are we from the End Times kicking off in earnest? I'm assuming a year or two?
Frankly, that would actually be to your detriment. Bretonnia's problems, if they could be solved with moar chivalry, would have already been solved. I wasn't expecting so many Japanese servants, but I'm not particularly opposed either. Using an example, Lancelot's presence would actually cause more issues then it solves since he can't (or more likely, won't) fight faeries, and you are not necessarily on the Lady of the Lakes good side.Bretonnia..... was kind of expecting more French or knight servants given the inspiration.
The Bakumatsu Office lets you setup essentially a local spy network to handle the intricacies that, for whatever reason, Yukimura can't, either because he's busy or because he needs more manpower. Ryouma and Yukimura actually synergise shockingly well. They also give you a unique battalion in battle, but that's a 'tutorial' we haven't gotten to (namely, I'm trying to iron out the kinks, likely will fail, and will live test it anyway because we die like Muramasa here).I don't see it changing priorities for this turn, but I'd like a better idea of what a Bakumatsu Office does before we have the AP to spare setting one up. At this point I'm just assuming its main purpose is laying the groundwork to undermine a settlement if negotiations fail, with a secondary effect of keeping the local leadership of allied ones loyal to the cause.
Well I didn't vote for him because I hate him.That said, I am actually legitimately surprised Arjuna did not make the cut even remotely. He had literally everything you could have dreamed of in an anti-chaos Servant, up to and including a very narrow window where he can actually be beaten outside of combat with them (Anti-Evil at no point specified that the opposing roll had to be a combat roll).
It's the synergy. When in Bretonnia do as the Bretonnian top do as to be easily recognisable as knights even if their behavior is different since they're rival knights but to their new subjects they're of another variety of them they recognise and much more nicer too.Frankly, that would actually be to your detriment. Bretonnia's problems, if they could be solved with moar chivalry, would have already been solved. I wasn't expecting so many Japanese servants, but I'm not particularly opposed either. Using an example, Lancelot's presence would actually cause more issues then it solves since he can't (or more likely, won't) fight faeries, and you are not necessarily on the Lady of the Lakes good side.
That said, I am actually legitimately surprised Arjuna did not make the cut even remotely. He had literally everything you could have dreamed of in an anti-chaos Servant, up to and including a very narrow window where he can actually be beaten outside of combat with them (Anti-Evil at no point specified that the opposing roll had to be a combat roll).
From my perspective as the GM? Neither death is long term meaningful. You want to enact meaningful change, the first one you can do is prevent the fall of the Lizardmen. If they survive the fall of Lustria you suddenly have much better odds of winning, since they are the pillar of faith and worship that give Servants power.
Nagash's revival honestly is out of your hands, if only because the actors involved are ones you currently don't have ties to.
At repairs of this speed its already reduced to the minimum time of 'one turn'. Muramasa can only repair one building unless he has access to a workshop and team, at which point it turns into a check.I'm assuming that Repair is a single turn per facility action for Muramasa. Could this be accelerated to do two at once with Beowulf's half construction time trait, or is there a one turn minimum for Repair and Construction?
Uh... good question. Let's say total of 14 halved to 7. Its easier on my brain.You've mentioned that having multiple characters working on a single task will have those with the lower relevant stats halved and added to the lead's score for the roll. Is Muramasa and Ryouma's total Stewardship of 14 being cut to 7 for the corpse disposal, or is each being cut individually and rounded down to 3?