Nope.

This be the early stages and my reading comprehension is not that great, so I'm chilling in my ignorance.

All I know is that Chaos is bad, so burn it with fire and prejudice as fast as possible is a great idea.

That said I think the best part is how arturia and mordred are dancing around the issue . Feels like a drama in the making
 
All I know is that Chaos is bad, so burn it with fire and prejudice as fast as possible is a great idea.
Worse then that, they are effectively invincible. Killing their corporeal form is a temporary release back to the Warp rather then actually killing them.

Some of your servant picks are way better choices then you thought in hindsight.
 
Worse then that, they are effectively invincible. Killing their corporeal form is a temporary release back to the Warp rather then actually killing them.

Some of your servant picks are way better choices then you thought in hindsight.
wow....

That.... probably is why the smarter questers were happy that oda was doing the purifying corruption action.

So in hindsight purification is much more important for us then normal
 
Solid update. I'm not in a position where I can do much mental formulation atm, so I'll trust in Lichte's judgement.

[x] Plan: Basic Needs
 
I've already formulated my vote and asked all my short term questions, though I suppose I have a long-term one.

Given the title, how far out are we from the End Times kicking off in earnest? I'm assuming a year or two?
 
I've already formulated my vote and asked all my short term questions, though I suppose I have a long-term one.

Given the title, how far out are we from the End Times kicking off in earnest? I'm assuming a year or two?

Technically speaking, we're already a year into the End Times at this point, as we are in the Bretonnian Year of Woe, when Kairos Fateweaver led a Tzeentchian assault for…reasons (it's Kairos I never bother to remember why he does shit). As a whole the spread of conflicts goes on until 2528, with the worst events, like the death of Ulric, occurring in 2527, while we are in 2520. We do have two big immediate conflicts to worry about however. First off, most important to us, the Brettonnian Civil War, which is gonna be a real fun time for Artoria and Mordred lmfao. We're in a position to prevent it but shit could get messy. Slightly more scary though is Storm of Chaos on the horizon, when Archaon marched on Middenheim. Normally I wouldn't be too scared since Archaon got pubstomped by the forces of Order + Grimgor in the normal timeline, but Servant and dice butterflies have made scarier things happen, that's for sure! The worst of it generally speaking happens either outside the Old World or further down the timeline, but we're technically speaking already in the shit
 
Technically speaking, we're already a year into the End Times at this point, as we are in the Bretonnian Year of Woe, when Kairos Fateweaver led a Tzeentchian assault for…reasons (it's Kairos I never bother to remember why he does shit). As a whole the spread of conflicts goes on until 2528, with the worst events, like the death of Ulric, occurring in 2527, while we are in 2520. We do have two big immediate conflicts to worry about however. First off, most important to us, the Brettonnian Civil War, which is gonna be a real fun time for Artoria and Mordred lmfao. We're in a position to prevent it but shit could get messy. Slightly more scary though is Storm of Chaos on the horizon, when Archaon marched on Middenheim. Normally I wouldn't be too scared since Archaon got pubstomped by the forces of Order + Grimgor in the normal timeline, but Servant and dice butterflies have made scarier things happen, that's for sure! The worst of it generally speaking happens either outside the Old World or further down the timeline, but we're technically speaking already in the shit

That's fair, I always thought of this part as more the lead up than the actual end times, but that's because it's been far too long since I actually read/listened to any of it.
 
That's fair, I always thought of this part as more the lead up than the actual end times, but that's because it's been far too long since I actually read/listened to any of it.

Yeah, it weirdly is and isn't? Like, all this shit was supposed to be the End Times cause GW wanted Order to lose in Storm of Chaos, from what I understand (I was like two when they did it lmao), but that didn't happen since they left the results up to fan submissions, so like...we're supposed to be close to the end, but we aren't? It's weird, End Times are weird man. On the bright side though, since this is technically the lead up to the part where the authors just nuke the Old World to just get rid of it, there's a lot of stuff we could (possibly) prevent from occuring, like Nagash's revival in four years, if we're lucky enough anyway. Heck, the biggest thing we got going for us is that, per canon Kairos and Kugath are both here in Bretonnia, and we might have a chance to perma-kill the two most favored servants of Tzeentch and Nurgle, again, if we're super duper lucky!
 
Yeah, it weirdly is and isn't? Like, all this shit was supposed to be the End Times cause GW wanted Order to lose in Storm of Chaos, from what I understand (I was like two when they did it lmao), but that didn't happen since they left the results up to fan submissions, so like...we're supposed to be close to the end, but we aren't? It's weird, End Times are weird man. On the bright side though, since this is technically the lead up to the part where the authors just nuke the Old World to just get rid of it, there's a lot of stuff we could (possibly) prevent from occuring, like Nagash's revival in four years, if we're lucky enough anyway. Heck, the biggest thing we got going for us is that, per canon Kairos and Kugath are both here in Bretonnia, and we might have a chance to perma-kill the two most favored servants of Tzeentch and Nurgle, again, if we're super duper lucky!
From my perspective as the GM? Neither death is long term meaningful. You want to enact meaningful change, the first one you can do is prevent the fall of the Lizardmen. If they survive the fall of Lustria you suddenly have much better odds of winning, since they are the pillar of faith and worship that give Servants power.

Nagash's revival honestly is out of your hands, if only because the actors involved are ones you currently don't have ties to.

Given the title, how far out are we from the End Times kicking off in earnest? I'm assuming a year or two?
As mentioned, the End Times have already started. Ursun's roar kicked it off proper and started cracking the barrier between the mortal realms and Chaos. Relevant to you is the Year of Woe is a few months in, and Bretonnia has already crumbled under Kairos the Fateweavers attacks to reclaim the Grail Relics of the Green Knights old companions. Whether Tancred, lord of Quenellas, is even alive is up in the air.
 
I don't see it changing priorities for this turn, but I'd like a better idea of what a Bakumatsu Office does before we have the AP to spare setting one up. At this point I'm just assuming its main purpose is laying the groundwork to undermine a settlement if negotiations fail, with a secondary effect of keeping the local leadership of allied ones loyal to the cause and shoring up defenses.
 
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Bretonnia..... was kind of expecting more French or knight servants given the inspiration.
Frankly, that would actually be to your detriment. Bretonnia's problems, if they could be solved with moar chivalry, would have already been solved. I wasn't expecting so many Japanese servants, but I'm not particularly opposed either. Using an example, Lancelot's presence would actually cause more issues then it solves since he can't (or more likely, won't) fight faeries, and you are not necessarily on the Lady of the Lakes good side.

That said, I am actually legitimately surprised Arjuna did not make the cut even remotely. He had literally everything you could have dreamed of in an anti-chaos Servant, up to and including a very narrow window where he can actually be beaten outside of combat with them (Anti-Evil at no point specified that the opposing roll had to be a combat roll).

I don't see it changing priorities for this turn, but I'd like a better idea of what a Bakumatsu Office does before we have the AP to spare setting one up. At this point I'm just assuming its main purpose is laying the groundwork to undermine a settlement if negotiations fail, with a secondary effect of keeping the local leadership of allied ones loyal to the cause.
The Bakumatsu Office lets you setup essentially a local spy network to handle the intricacies that, for whatever reason, Yukimura can't, either because he's busy or because he needs more manpower. Ryouma and Yukimura actually synergise shockingly well. They also give you a unique battalion in battle, but that's a 'tutorial' we haven't gotten to (namely, I'm trying to iron out the kinks, likely will fail, and will live test it anyway because we die like Muramasa here).

It also lets you apply Ryouma's diplomacy abilities in a location Ryouma isn't actually present in, which is probably game breakingly overpowered the more I think about it, which is actually why the Rough Ones is somewhat undefined under the trait. I'm still working out the kinks.
 
That said, I am actually legitimately surprised Arjuna did not make the cut even remotely. He had literally everything you could have dreamed of in an anti-chaos Servant, up to and including a very narrow window where he can actually be beaten outside of combat with them (Anti-Evil at no point specified that the opposing roll had to be a combat roll).
Well I didn't vote for him because I hate him.
 
Frankly, that would actually be to your detriment. Bretonnia's problems, if they could be solved with moar chivalry, would have already been solved. I wasn't expecting so many Japanese servants, but I'm not particularly opposed either. Using an example, Lancelot's presence would actually cause more issues then it solves since he can't (or more likely, won't) fight faeries, and you are not necessarily on the Lady of the Lakes good side.

That said, I am actually legitimately surprised Arjuna did not make the cut even remotely. He had literally everything you could have dreamed of in an anti-chaos Servant, up to and including a very narrow window where he can actually be beaten outside of combat with them (Anti-Evil at no point specified that the opposing roll had to be a combat roll).
It's the synergy. When in Bretonnia do as the Bretonnian top do as to be easily recognisable as knights even if their behavior is different since they're rival knights but to their new subjects they're of another variety of them they recognise and much more nicer too.
 
So aside from conducting honest diplomacy or using negotiations as a pretense to set up a network to extend our Intrigue and Diplomacy reach, Sakamoto can also raise a more effective local fighting force than, for instance, a Peasant Mob.

Versatile bastard, even before accounting for interactions with others. Timing the setup will be important; tentative estimate is that it should be done as soon as possible in an area that needs to prepare a defense immediately or when negotiating with a neighbor of questionable intent, and as a mid to late reconstructive action for a site like Telial before moving on.
 
From my perspective as the GM? Neither death is long term meaningful. You want to enact meaningful change, the first one you can do is prevent the fall of the Lizardmen. If they survive the fall of Lustria you suddenly have much better odds of winning, since they are the pillar of faith and worship that give Servants power.

Nagash's revival honestly is out of your hands, if only because the actors involved are ones you currently don't have ties to.

Yeah, I see them as beneficial mostly because they're big, powerful Chaos monsters that we'd just want to get rid of, but they definitely won't make as many waves as, say, Archaon's death, or Mannfred's death. Speaking of, yeah, I figure we're most likely not gonna be able to prevent his revival. The best I can see us doing is, if we clean up Bretonnia well enough/fast enough, to the point that we could feasibly assault Sylvania, then we could maybe kill Mannfred before he goes to the desert with Arkhan, but as you said, that's very much out of our hands for now. Would be better in the long run to save the Lizardmen for sure, not just for them being our Servant support base really, but the remaining Slann + Lord Kroak would even the odds against any magic threat to a ridiculous degree
 
A world in turmoil while dark powers are despoiling and raising armies to conquer and pillage before a Deus Ex Machina to bring back long dead heroes to turn the tide. Feels familiar just not in a magical island.
 
Mechanical questions:

I'm assuming that Repair is a single turn per facility action for Muramasa. Could this be accelerated to do two at once with Beowulf's half construction time trait, or is there a one turn minimum for Repair and Construction?

You've mentioned that having multiple characters working on a single task will have those with the lower relevant stats halved and added to the lead's score for the roll. Is Muramasa and Ryouma's total Stewardship of 14 being cut to 7 for the corpse disposal, or is each being cut individually and rounded down to 3?
 
I'm assuming that Repair is a single turn per facility action for Muramasa. Could this be accelerated to do two at once with Beowulf's half construction time trait, or is there a one turn minimum for Repair and Construction?
At repairs of this speed its already reduced to the minimum time of 'one turn'. Muramasa can only repair one building unless he has access to a workshop and team, at which point it turns into a check.

You've mentioned that having multiple characters working on a single task will have those with the lower relevant stats halved and added to the lead's score for the roll. Is Muramasa and Ryouma's total Stewardship of 14 being cut to 7 for the corpse disposal, or is each being cut individually and rounded down to 3?
Uh... good question. Let's say total of 14 halved to 7. Its easier on my brain.
 
Right then. We'll need to make a priority of getting the blacksmithy running again once all immediate needs are met. From there, he'll be able to speed along the rest of the repairs.

Mordred and co this turn will be rolling to chip down a DC45 with a base of 21, so dealing with the bodies should just be a two turn job unless we get some incredibly awful rolls.

I'm not going to commit to further specific action before we see the state of the board, but enabling Muramasa to work his mojo in full and finishing what we've already committed to should be foundational to the next vote.
 
Remember also that we should have a fifth action point next turn, Nobu ate one up when he went off on his own.
 
Ideally I'd want Yukimura to get the lay of the land and for Ryouma to go ahead and set up a Bakumatsu Office, the former being necessary for us to get our bearings and the latter as a first step to building a fighting force. With a bigger food buffer I'm more comfortable leaving the rest of the bodies to Beowulf with whatever support is needed to guarantee the job is finished, with the remaining characters being Arturia, Nobunaga, and Mordred.

The fifth AP in this projection is withheld under the assumption that a new turn will bring a new problem for Arturia's direct attention or something else we need Nobunaga to do. If Arturia in particular is needed, the last point goes to her because without one each she and Muramasa do nothing.

If someone isn't being actively directed at this stage, it should probably be Mordred. Per GM statement if left to her own devices she'll prioritize keeping the locals fed and safe. So I guess I'm saying if Beowulf needs the extra hand to finish cleaning up, use Arturia or Nobunaga depending on which is most needed elsewhere.

But again, can't exactly commit to a detailed plan blind. The next turn will address part of that with its arrival, and the rest with more time or a report from Yukimura. Ideally we could get the above done without a hitch, and use the report to decide if the best use of Muramasa for the turn after is to equip a hastily organized fighting force or to fix up the rest of the facilities.
 
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